v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Vermin catcher's shop"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (Added farming workshops category)
Line 1: Line 1:
{{migrated article}}
+
{{Quality|Exceptional}}
{{Quality|Unrated}}
 
 
{{v50 workshop|name=Vermin Catcher's Shop|key=f|key2=v|image=v50-vermin-catcher's-shop
 
{{v50 workshop|name=Vermin Catcher's Shop|key=f|key2=v|image=v50-vermin-catcher's-shop
 
|job=  
 
|job=  

Revision as of 18:53, 22 February 2024

Vermin Catcher's Shop

Shortcut: b-o-f-v

V50-vermin-catcher's-shop.png
Icon
Job Requirement

1 of

Construction
Materials Labors

1 of

Materials Used

{{{use}}}

Goods Created

{{{production}}}

This article is about the current version of DF.
Note that some content may still need to be updated.

A Vermin Catcher's Shop, called Kennel before v50.01, is a large 5×5 workshop. To build a Vermin Catcher's you need one building material (wood, stone, metal bar) and a dwarf who has the animal training, small animal dissection and/or trapping skills enabled. Note that the labor associated with the skill "small animal dissection" is used solely at a butcher's shop (namely "Extract from a dead animal").

Vermin Catcher's Shop allow the capturing of small animals (vermin) with an animal trap, like a butcher's shop. The Vermin Catcher's Shop also allow animal trainers to tame these small animals.

Vermin Catcher's Shop tasks

Capture a live land animal

Requires: An animal trap and a trapper.

This task directs the trapper to attempt to capture vermin with the animal trap. The trapper will carry the animal trap around the fortress, chasing actual vermin creatures that exist in the fortress but are not rendered on the screen, and will catch one once it reaches it. Once the vermin creature is successfully caught, the trap will be dropped, and then hauled to an animal stockpile by anyone with the animal hauling labour. Any animal caught in a trap will be identified as "live": for example, a "live rat", a "live rhino lizard", or a "live caphopper". These animals can be eaten by any dwarves as a delicacy, or can be tamed for adoption using the task below.

Note that [GNAWER] vermin will quickly escape from non-artifact wooden animal traps after being caught, and also note that there is no way to enforce using only non-wooden traps to catch gnawers, other than ensuring that they are the only traps available. Wooden animal traps do work fine for non-gnawing vermin.

Tame a small animal

Requires: An animal trainer and trapped "live" vermin.

This task is used to tame caged vermin for adoption as pets; if a live vermin is not tamed as a pet, it may eventually be eaten by a dwarf as a form of exotic cuisine (even things that would make most people cringe, such as hamsters, lizards, and worms or, unfortunately enough, fairies or pixies). Vermin can only be tamed if they are in an animal trap and not a cage. If a vermin you want to train is in a cage, it can be unassigned from the cage, and a recapture task to put it back into an animal trap will be generated automatically.


Furniture
Animal trapAnvilArmor standBedBlocksBox (chest • coffer) • BucketCabinetCage (aquarium • terrarium) • Coffin (casket • sarcophagus) • RestraintSlabStatueTableThrone (chair) • Weapon rack
Tools
AltarBookcaseDisplay (display case • pedestal) • HiveNest box

Access
BarsBridgeDoor (portal) • FloodgateGrateHatchRoadWindow
Constructions
Machine and trap parts
Other buildings

Related articles
Workshops Ui b.pngbUi bo.pngo
Clothing and Leather Ui b.pngbUi bo.pngoUi bol.pngl
Clothier · Dyer · Leather · Loom
Farming Ui b.pngbUi bo.pngoUi bof.pngf
Furnaces Ui b.pngbUi bo.pngoUi bou.pngu
Other