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Difference between revisions of "v0.31:Elf"
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Revision as of 12:26, 25 April 2010
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There is too little information about this creature. | |
This article is about an older version of DF. |
- A medium-sized creature dedicated to the ruthless protection of nature
Elves are humanoids dedicated to the protection of their concept of nature (focused on trees).
Elven caravans arrive during the spring. During trade, elves will not accept wood, wooden items or any goods decorated with wood. This includes clear Template:L items, presumably because pearlash (<--potash<--ash<--wood) is used in their production, and soap. Elves will, however, gladly trade you their own wooden items. They will not, however, accept their wooden items back. Be careful to not offer them your wooden bins or barrels. If the contents of bins are marked for trade individually, and are not wooden themselves, the elves will not care that you used wooden bins to haul the goods to the depot.
Repeatedly offending elves by attempting to trade wooden items may cause them to attack your fortress with an Template:L.[Verify]
Elves will generally accept items made of green glass, stone, metal, bone, shell, silk, leather and plant fiber cloth, meat, fish, totems and even plants.
They also accept raw clear glass, raw crystal glass and raw green glass. (Which are classified as gems, possibly this makes the elves ignore the Template:L used in the first two.)
It is currently unknown if they accept crystal glass items (a rather scarce trade good anyway).
Elves generally bring all kinds of wooden items like barrels and cages, animals, alcohol, plant fiber and its products as well as smaller amounts of weapons and plants.
They are hypocritical, cowardly (Choosing ranged weapons over axes), and "ye best keep your wits about ye" when they are on your map. To sum things up they are not Dwarves... or even Humans (Or even close to Humans), and should therefore be treated as enemies.