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DF2014:Hardcoded material
Revision as of 03:33, 20 December 2022 by LethosorBot (talk | contribs) (Migrating v50 page (1990/4618) (content))
This article is about an older version of DF. |
Hardcoded materials are written into the game code itself, rather than being defined in raw files, and as such they cannot be altered manually. They usually play special roles within the game. There are currently 19 hardcoded materials, excluding subtypes, which are as follows:
- AMBER - amber
- ASH - ash
- COAL - charcoal, coke, and generic refined coal
- CORAL - coral
- FILTH_B - brown filth
- FILTH_Y - yellow filth
- GLASS_CLEAR - clear glass
- GLASS_CRYSTAL - crystal glass
- GLASS_GREEN - green glass
- GRIME - grime
- INORGANIC - magma
- LYE - lye
- MUD - mud
- PEARLASH - pearlash
- POTASH - potash
- SALT - salt
- UNKNOWN_SUBSTANCE - unknown substance
- VOMIT - vomit
- WATER - water, ice, snow and steam
More: Gems • Metals • Stones | |
Creature | |
Plant | |
Creature/Plant | |
Inorganic |
Metal • Milk of lime • Soil (Clay • Sand) • Stone (Ash glaze • Earthenware • Gem • Gypsum plaster • Porcelain • Quicklime • Stoneware • Tin glaze) |
Hardcoded | |
See also: Material science |