v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
DF2014:Tower (structure)
Revision as of 04:04, 20 December 2022 by LethosorBot (talk | contribs) (Migrating v50 page (4242/4618) (content))
This article is about an older version of DF. |
This page contains information only relevant to DF 0.47.01 and newer. Most or all of this information does not apply to previous versions. Older saves from previous versions in the DF2014 release cycle are still compatible with this version. |
A tower is a structure inside human towns. They are built by rich historical figures like town officials, merchants, or those who had a windfall at gambling in the local tavern. Towers can be inherited, sold, or bought, and are an excellent place to conduct schemes, as well as hide artifacts. However, they should not be confused with Necromancer's towers.
World generation[edit]
During world generation, rich historical figures will buy properties in towns and, if they have enough money, build a tower. Then, over the following years, the tower can be remodelled to include some improvements, of which these currently are the following:
- Dungeons
- This is currently something that happens in legends only. The dungeons in adventurer mode are delayed for now.
- Courtyard
- A walled courtyard with flowering plants will be added, filling out the plot.
- Feasthall
- A feasthall with tables and chairs is added.
- Fortifications
- Fortifications will be added at the top level.
Adventurer Mode[edit]
You can visit towers in adventurer mode. Sometimes their owners will be present in them.
Worlds | |||||||||
---|---|---|---|---|---|---|---|---|---|
General | |||||||||
Map |
| ||||||||
Civilization |
|