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Difference between revisions of "v0.31:Elephant"

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{{Quality|Exceptional|06:44, 11 August 2010 (UTC)}}
 
{{Quality|Exceptional|06:44, 11 August 2010 (UTC)}}
{{CreatureInfo v0.31
+
{{Creaturelookup/0
|name=Elephant
 
|symbol=E|color=7:0:0
 
|biome=
 
* Any {{L|forest|Tropical forest}}
 
* {{L|Shrubland|Tropical shrubland}}
 
 
|contrib=no
 
|contrib=no
|valm=5
 
 
|bone=49-67
 
|bone=49-67
 
|meat=36-190
 
|meat=36-190
Line 25: Line 19:
 
}}
 
}}
 
{{av}}
 
{{av}}
 
 
{{creaturedesc}}
 
{{creaturedesc}}
  
'''Elephants''' are trainable into war/hunting elephants at the {{L|kennel}}s by a {{l|dwarf}} with the {{l|animal trainer}} {{l|labor}} enabled.
+
'''Elephants''' are trainable into war/hunting elephants at the [[kennel]]s by a [[dwarf]] with the [[animal trainer]] [[labor]] enabled.
 
 
Tame '''Elephants''' are currently bugged, and will die of starvation ''while eating'', because they can't eat enough grass in time.
 
  
Being the largest land animals besides {{Catlink|Megabeasts|megabeasts}}, they are sure to make a good choice to train and put in your {{l|military}}. Their sheer size means that they pack a huge blunt force, making them good against pretty much anything, including well-{{l|armor}}ed {{l|goblin}}s. Known in past releases as [[Boatmurdered|a cold, emotionless and highly effective dwarf killing machine]], with blood eternally dripping from their ivory tusks. (Size numbers used to equal combat bonuses, to damage and damage resistance. Now it's just more and thicker tissues.)
+
Being the largest land animals besides {{Catlink|Megabeasts|megabeasts}}, they are sure to make a good choice to train and put in your [[military]]. Their sheer size means that they pack a huge blunt force, making them good against pretty much anything, including well-[[armor]]ed [[goblin]]s. Known in past releases as [[23a:Elephant|a cold, emotionless and highly effective dwarf killing machine]], with blood eternally dripping from their ivory tusks that besieged and became the terror of many [[Main:Boatmurdered|a fortress]]. (Size numbers used to equal combat bonuses, to damage and damage resistance. Now it's just more and thicker tissues.)
  
{{l|elf|Elven}} {{l|caravan}}s may occasionally bring them pre-tamed (if they have settlements in the right locations), but if you embark in their native biome they can also be caught in {{L|Trap#Cage Trap|cage traps}} and {{l|tame}}d by one of your dwarves without the assistance of a {{L|dungeon master}}, making them an even a greater choice for a war animal.
+
[[elf|Elven]] [[caravan]]s may occasionally bring them pre-tamed (if they have settlements in the right locations), but if you embark in their native biome they can also be caught in [[Trap#Cage Trap|cage traps]] and [[tame]]d by one of your dwarves without the assistance of a [[dungeon master]], making them an even greater choice for a war animal.
  
If you plan on breeding elephants note that elephant calfs take a very long time to mature, and pregnant elephants will sometimes give birth to triplets. Also, all, or at least most, elephants will follow the animal trainer who tamed them. This is very effective if you train them into war elephants and make the trainer into a recruit. Wherever the squad would be, a massive army of war elephants would follow, making quick work of any goblin ambushes.
+
Keeping tame elephants alive, however, is pretty much impossible, because of how [[pasture|grazing]] works - with <tt>[GRAZER:12]</tt>, tame elephants literally cannot eat quickly enough to prevent themselves from starving. {{Bug|4113}}
  
Even in death, elephants are wonderful creatures - once butchered, their products are worth ''five'' times as much as those of more boring animals (like {{L|cow}}s), and their great size means that there will be a ''lot'' of products.
+
If you plan on [[breeding]] ''wild'' elephants, note that elephant calves take 10 years to mature (though they reach full size in only 5 years). Pregnant elephants will sometimes give birth to triplets, and they have longer lives than most animals (50-70 years) as well. Even in death, elephants are wonderful creatures; once butchered, their products are worth ''five'' times as much as those of more boring animals (like [[cow]]s), and their great size means that there will be a ''lot'' of products.
  
 
{{gamedata}}
 
{{gamedata}}
 
{{Creatures}}
 
{{Creatures}}
 
{{Category|Animals}}
 
{{Category|Animals}}

Latest revision as of 02:50, 3 May 2015

Elephant

E

Biome

Pet Attributes
Pet value 500

Can be trained for either hunting or for war 

Size
Birth: 500,000 cm3
Mid: 2,500,000 cm3
Max: 5,000,000 cm3

Age
Adult at: 10
Max age: 50-70
Butchering returns

(Value multiplier ×5)

Food items

Meat 36-190
Fat 13-58
Brain 4-6
Heart 2-3
Lungs 8-12
Intestines 14-19
Liver 4-6
Kidneys 4-6
Tripe 4-6
Sweetbread 2-3
Spleen 2-3

Raw materials

Bones 49-67
Skull 1
Ivory 3
Skin Raw hide

Wikipedia article

This article is about an older version of DF.
A huge, hairless mammal, found grazing in grasslands in groups. It eats plants which it lifts up with its long trunk. When angered, it will attack with its long tusks.

Elephants are trainable into war/hunting elephants at the kennels by a dwarf with the animal trainer labor enabled.

Being the largest land animals besides megabeasts, they are sure to make a good choice to train and put in your military. Their sheer size means that they pack a huge blunt force, making them good against pretty much anything, including well-armored goblins. Known in past releases as a cold, emotionless and highly effective dwarf killing machine, with blood eternally dripping from their ivory tusks that besieged and became the terror of many a fortress. (Size numbers used to equal combat bonuses, to damage and damage resistance. Now it's just more and thicker tissues.)

Elven caravans may occasionally bring them pre-tamed (if they have settlements in the right locations), but if you embark in their native biome they can also be caught in cage traps and tamed by one of your dwarves without the assistance of a dungeon master, making them an even greater choice for a war animal.

Keeping tame elephants alive, however, is pretty much impossible, because of how grazing works - with [GRAZER:12], tame elephants literally cannot eat quickly enough to prevent themselves from starving. Bug:4113

If you plan on breeding wild elephants, note that elephant calves take 10 years to mature (though they reach full size in only 5 years). Pregnant elephants will sometimes give birth to triplets, and they have longer lives than most animals (50-70 years) as well. Even in death, elephants are wonderful creatures; once butchered, their products are worth five times as much as those of more boring animals (like cows), and their great size means that there will be a lot of products.

Races
DwarfElfGoblinHumanKobold
Subterranean
animal people
Outdoor Animals
AlligatorAlpacaBadgerBeak dogBilouBlack-crested gibbonBlack-handed gibbonBlue peafowlBlack bearBonoboBuzzardCapybaraCatCavyCheetahChickenChimpanzeeCougarCowDeerDogDonkeyDuckElephantElkFoxGazelleGiant badgerGiant capybaraGiant cheetahGiant desert scorpionGiant eagleGiant jaguarGiant leopardGiant lionGiant mooseGiant platypusGiant tigerGigantic pandaGiraffeGoatGooseGorillaGray gibbonGrimelingGrizzly bearGroundhogGuineafowlHippoHoary marmotHorseIce wolfJaguarLeopardLionLlamaMandrillMooseMountain goatMuleMuskoxOne-humped camelOrangutanPandaPigPileated gibbonPlatypusPolar bearRabbitRaccoonReindeerRhesus macaqueRhinocerosSaltwater crocodileSasquatchSheepSiamangSilvery gibbonStranglerTigerTurkeyTwo-humped camelUnicornVultureWalrusWarthogWater buffaloWhite-browed gibbonWhite-handed gibbonWolfYakYeti
Subterranean Animals
Aquatic
Humanoids
Semi-Megabeasts
Megabeasts
Nonexistent