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v0.34:Flesh ball

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Revision as of 18:33, 13 May 2012 by Dree12 (talk | contribs) (keep more descriptive explanation, minor edits)
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Flesh ball

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Urist likes flesh balls for their warmth.
Biome

  • Underground Depth: 3
Attributes

· Genderless · No Stun

Cannot be tamed 
Size
Max: 70,000 cm3

Age
Adult at: Birth
Max age: 100-200
Butchering returns

Food items

Raw materials

There is too little information about this creature.
Please contribute if you can!

This article is about an older version of DF.
A large ball of skin found moving around the debris near underground ponds. It is there that it absorbs dead matter for food.

The flesh ball is an amphibious creature, made entirely out of muscle and blood, that is quite slow on the ground. In fortress mode, they appear in clusters of 2–5 flesh balls per cluster in the third layer of the caverns. Given its size (and the density of its flesh), the ball's diameter is about half a metre. When butchered, it produces no organs and only meat, but is edible. Some dwarves may enjoy flesh balls for their calming roundness or warmth.

Flesh balls are featureless. As simple balls of muscle, they do not need to breathe or sleep, have no thought, cannot vomit, become dizzy, or be stunend, but still easily killable via slashing weapons. A novice swordswarf with a steel short sword takes about twelve minutes (fortress mode) or ten seconds (adventure mode) to kill a single flesh ball, and kills it by repeatedly tearing and slashing the Ball's body until it bleeds to death, and the dwarf remains completely unharmed.

Confronted with a blunt force attacker, a flesh ball laughs by slowly undulating in a rhythmic manner. In an arena test, a novice hammerdwarf with a silver war hammer, no other skills and no armor, attacked the Ball for one day, at which point he was a legendary hammerdwarf, wrestler, fighter, and striker. The flesh ball sustained bruises but was still alive and attacking the hammerdwarf in vain. After about two days of pelting, the hammerdwarf got a lucky hit and tore the skin of the ball, which caused it to bleed out and die.

Even though they are simple, flesh balls can live up to age 200, much older than even dwarves.

Flesh balls are not available in the object testing arena, presumably because they are cavern creatures and may present minor spoilers.

Live training

Main article: Live training

Flesh balls, due to their extreme resistance to blunt weapons, are excellent training dummies. You would do better to catch the flesh balls in cage traps first — it simplifies things. Catch several if possible.

Arm your edge damage dwarves with training weapons (and do not use elven wooden swords and spears, as they are cutting weapons, and will kill flesh balls), arm your blunt damage dwarves with their normal weapons, clad them in metal armor (because flesh balls are able to wound your dwarves, as harmless as they may seem), and send a dwarf to attack a flesh ball. You may want to retire your dwarves every two weeks because of over-exertion and drinking, eating and sleeping. Or, schedule your dwarves so only one goes to the flesh ball training room.

Put your flesh balls in a closed room, add cage traps to the exit so they won't escape and interrupt your dwarves, and send a military dwarf against one. Three or four weeks of constant flesh ball bashing should be sufficient to raise the dwarf's primary weapon skill to legendary.

While flesh balls are invulnerable to blunt weaponry, dwarves will quite frequently bite or scratch, and this makes the flesh balls bleed. You may want to check the flesh ball's state quite often so they do not die (flesh balls do not reproduce, and you will probably not get more than 15–20 flesh balls in a fortress, so you may want to keep them alive longer. Either babysit the flesh balls and deactivate your military so they don't bleed to death, but it is a bother, or find a way to remove the blood.

An advantage of one dwarf vs. one flesh ball is that the flesh ball will attack the dwarf as well, which should help give you a few levels in armor user.

You can train all military weapon skills except for marksdwarf (use iron men, bronze colossuses or giant sponges for these) on a flesh ball, including the unarmed attack skills and of course fighter. Armor user and shield user may earn a few levels, but dodger will generally not, so you will need to complete your dwarves's training program with more dangerous fights.

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Subterranean
animal people
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ElkLynx (man, giant) • MuskoxPolar bearStoat (man, giant)
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Mammals
Flying squirrel (man, giant) • Hamster (man, giant) • Hedgehog (man, giant)
Miscellaneous
Semi-Megabeasts
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Nonexistent