DF2014:Release information/0.42.06

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Here's the material and image specification release, along with several important bug fixes. There's more to be done with job settings -- we need to improve work orders and allow the decoration of specific objects, to name a few, but this should be a good start.
—Toady One, February 10, 2016

New stuff[edit]

  • Can set specific job material in job details
  • Added jobs to construct the various specific crafts
  • Can specify images in statue, figurine, engraving, decorate jobs to varying degrees
  • Can specify group's symbol at embark
  • Can specify type of decoration
  • Added adv mode bone craft carving with image specification

Major bug fixes[edit]

  • Counted exported wealth properly again (old saves will start counting w/ next caravan that leaves)
  • Flour, dye, seeds etc. not dumped out of bags into barrels
  • Allowed captured intelligent non-residents to be chained/caged/pitted again
  • Various useful objects like minecarts and goblets no longer ownable as personal possessions
  • Made ownable objects that aren't worn storeable again
  • Fixed problem causing some surface-underground sites to become disconnected

Other bug fixes/tweaks[edit]

  • Allowed travel map to be shown even when you can't travel
  • "Really attack?" gives more information
  • Show adv companions by first name in announcements etc.
  • Used adjectives from physical descriptions for use in adv mode creature designations
  • Stopped premature elevation of wagons to historical status
  • Fixed missing space when reporting success on beast mission