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Difference between revisions of "DF2014:Coyote man"
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LethosorBot (talk | contribs) (LethosorBot moved page DF2014:Coyote man to Coyote man: Migrating v50 page (786/4618) (content)) Tag: New redirect |
LethosorBot (talk | contribs) (Migrating v50 page (786/4618) (content)) Tag: Removed redirect |
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− | + | {{Quality|Superior|15:21, 17 May 2015 (UTC)}} | |
+ | {{Creaturelookup/0}} | ||
+ | {{av}} | ||
+ | {{creaturedesc}} | ||
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+ | '''Coyote men''' are [[animal people]] variants of the common [[coyote]] who can be found in a wide range of [[savage]] regions. They spawn in groups of 2-10 individuals and are generally content to keep to themselves, but may attack if approached. In terms of size, they are a little over half the weight of the average [[dwarf]]. | ||
+ | |||
+ | Like other savage animal people, they can join [[civilization]]s, become [[historical figure]]s, appear as [[visitor]]s and be playable in [[adventurer mode]]. | ||
+ | |||
+ | Some dwarves [[Preferences|like]] coyote men for their ''howling''. | ||
+ | |||
+ | [[File:coyote_man.jpg|thumb|252px|center|Her howling is hypnotic.<br><small>''Art by Kuhl''</small>]] | ||
+ | |||
+ | {{D for Dwarf}} | ||
+ | Coyote men do not fixate on catching and consuming road runners, nor do they purchase or create any kind of [[cv:trap|traps]] to do so. | ||
+ | |||
+ | {{gamedata}} | ||
+ | {{Creatures}} |
Latest revision as of 03:17, 20 December 2022
c
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Urist likes coyote men for their howling. | |
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Portrait | |
No portrait | |
Biome | |
| |
Variations | |
Attributes | |
Alignment: | Savage |
Cannot be tamed | |
Size | |
Birth: | 4,250 cm3 |
Mid: | 21,250 cm3 |
Max: | 42,500 cm3
|
Age | |
Adult at: | 1 |
Max age: | 60-80 |
Cannot be butchered
(Value multiplier ×2) |
This article is about an older version of DF. |
- A person with the head and tail of a coyote.
Coyote men are animal people variants of the common coyote who can be found in a wide range of savage regions. They spawn in groups of 2-10 individuals and are generally content to keep to themselves, but may attack if approached. In terms of size, they are a little over half the weight of the average dwarf.
Like other savage animal people, they can join civilizations, become historical figures, appear as visitors and be playable in adventurer mode.
Some dwarves like coyote men for their howling.
This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable. |
Coyote men do not fixate on catching and consuming road runners, nor do they purchase or create any kind of traps to do so.
[CREATURE:COYOTE_MAN]
[COPY_TAGS_FROM:COYOTE]
[APPLY_CREATURE_VARIATION:ANIMAL_PERSON]
[GO_TO_END]
[SELECT_CASTE:MALE]
[CASTE_NAME:coyote man:coyote men:coyote man]
[SELECT_CASTE:FEMALE]
[CASTE_NAME:coyote woman:coyote women:coyote woman]
[SELECT_CASTE:ALL]
[APPLY_CREATURE_VARIATION:PUNCH_ATTACK]
[APPLY_CREATURE_VARIATION:KICK_ATTACK]
[APPLY_CREATURE_VARIATION:NAIL_SCRATCH_ATTACK]
[APPLY_CREATURE_VARIATION:TOOTH_BITE_ATTACK]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:711:521:293:1900:2900] 30 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[GO_TO_START]
[NAME:coyote man:coyote men:coyote man]
[DESCRIPTION:A person with the head and tail of a coyote.]
[POPULATION_NUMBER:5:10]
[CLUSTER_NUMBER:2:10]
[MAXAGE:60:80]
[CREATURE_TILE:'c']
[COLOR:7:0:0]
[GO_TO_TAG:USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT] |