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Difference between revisions of "DF2014:Iron man"
LethosorBot (talk | contribs) (LethosorBot moved page DF2014:Iron man to Iron man: Migrating v50 page (2210/4618) (content)) Tag: New redirect |
LethosorBot (talk | contribs) (Migrating v50 page (2210/4618) (content)) Tag: Removed redirect |
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− | + | {{Quality|Exceptional|18:42, 8 February 2017 (UTC)}} | |
+ | {{Creaturelookup/0 | ||
+ | |vary=no | ||
+ | |contrib=no | ||
+ | |death=item | ||
+ | |item=☼[[iron]] [[statue]]☼ (worth 3000☼) | ||
+ | }} | ||
+ | {{av}} | ||
+ | {{creaturedesc}} | ||
+ | |||
+ | '''Iron men''' are dangerous and exceptionally rare inorganic [[construct creature]]s made out of [[iron]], who inhabit the third layer of the [[caverns]]. Like other inorganic construct creatures, they are non-sentient, [[No Pain|feel no pain]], fear or [[No Exert|exertion]], [[No Stun|cannot be stunned]] and don't need to breathe. They are as large as [[human]]s and are level 2 [[building destroyer]]s. Iron men are immortal and only die to violence. | ||
+ | |||
+ | Iron men are not as tough as you'd expect, the reason being the fact they are actually hollow: they have an iron exterior layer and an interior gas layer, making them far more fragile than a fully metallic creature such as the [[bronze colossus]], and even [[dwarf]] nails can damage the iron. Iron men are unharmed by [[fire]] and [[magma]], but can be damaged by [[dragonfire]] just like regular iron items. Additionally, iron men are able to breathe a poisonous gas which causes a [[syndrome]] called "iron man cough", consisting of coughing up [[blood]]. Dwarves with standard disease resistance will experience a peak in coughing shortly (100 [[time|time units]]) after infection, and will recover in less than a game day (1000 time units out of a full day's 1200 time units). These periods will vary according to the disease resistance of the infected dwarf, but the disease is not life-threatening. (Unless, of course, [[thought|being sick]] is the straw that breaks the camel's back of your dwarf's [[insanity|sanity]].) | ||
+ | |||
+ | Upon death, iron men become a random masterwork iron [[statue]]. Parts like thumbs and noses removed from the creature during combat may be [[melt item|melted]] at a [[smelter]] in order to produce a small amount of iron. | ||
+ | |||
+ | Some dwarves [[Preferences|like]] iron men for their ''stern appearance''. | ||
+ | |||
+ | |||
+ | [[File:Iron_golem.png|thumb|center|300px|Admired for its ''stern appearance''.]] | ||
+ | |||
+ | ===Creature behavior and origin=== | ||
+ | {{D for Dwarf}} | ||
+ | Surprisingly, the Iron Man does not deplete your fortress' [[alcohol|booze]] supplies, nor does it woo nearly all of your female dwarves. On rare occasions humans who exhibit strange moods may sometimes turn into one of these. However, dwarves have been unable to duplicate this process, even given the finest workshops and crafting materials, leading most dwarven scholars to declare it impossible for a human to do so in a cave, with a box of scraps. !!EDIT!! The scholars are now running around naked, on account of losing a bet. | ||
+ | |||
+ | It's unknown if the creature's metallic nature is a result of travelling through a magnetic field, or if it is capable of time travel. It will, however, still seek to fill your dwarves full of dread. | ||
+ | |||
+ | Another amazing capability of the iron man is that just like the [[bronze colossus]], the iron man will nearly always polymorph into the form of another standard, non-randomly generated creature upon death, the post-death statue is almost never a statue of a man. Maybe the energy released upon death somehow shapes the iron into another creature's shape. An alternative theory postulates that upon the metal tissue becoming nonliving, it transforms in such a way that it begins to chemically react with the gas inside the iron man, posthumously mutating the iron cells into a different creature. | ||
+ | |||
+ | {{Translation| dwarven = datan udos | elvish = icori onino | goblin = dusna ngorûg | human = uzin abo}} | ||
+ | |||
+ | {{gamedata}} | ||
+ | {{Creatures}} | ||
+ | {{Category|Humanoids}} |
Revision as of 03:36, 20 December 2022
M
| |
Urist likes iron men for their stern appearance. | |
---|---|
Portrait | |
No portrait | |
Biome | |
| |
Attributes | |
Building destroyer: Level 2 | |
Genderless · No Stun · No Pain · No Exert · Syndrome · Humanoid | |
Cannot be tamed | |
Size | |
Max: | 70,000 cm3
|
Age | |
Adult at: | Birth |
Max age: | Immortal |
Becomes after death | |
This article is about an older version of DF. |
- A man-shaped creature made of iron.
Iron men are dangerous and exceptionally rare inorganic construct creatures made out of iron, who inhabit the third layer of the caverns. Like other inorganic construct creatures, they are non-sentient, feel no pain, fear or exertion, cannot be stunned and don't need to breathe. They are as large as humans and are level 2 building destroyers. Iron men are immortal and only die to violence.
Iron men are not as tough as you'd expect, the reason being the fact they are actually hollow: they have an iron exterior layer and an interior gas layer, making them far more fragile than a fully metallic creature such as the bronze colossus, and even dwarf nails can damage the iron. Iron men are unharmed by fire and magma, but can be damaged by dragonfire just like regular iron items. Additionally, iron men are able to breathe a poisonous gas which causes a syndrome called "iron man cough", consisting of coughing up blood. Dwarves with standard disease resistance will experience a peak in coughing shortly (100 time units) after infection, and will recover in less than a game day (1000 time units out of a full day's 1200 time units). These periods will vary according to the disease resistance of the infected dwarf, but the disease is not life-threatening. (Unless, of course, being sick is the straw that breaks the camel's back of your dwarf's sanity.)
Upon death, iron men become a random masterwork iron statue. Parts like thumbs and noses removed from the creature during combat may be melted at a smelter in order to produce a small amount of iron.
Some dwarves like iron men for their stern appearance.
Creature behavior and origin
This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable. |
Surprisingly, the Iron Man does not deplete your fortress' booze supplies, nor does it woo nearly all of your female dwarves. On rare occasions humans who exhibit strange moods may sometimes turn into one of these. However, dwarves have been unable to duplicate this process, even given the finest workshops and crafting materials, leading most dwarven scholars to declare it impossible for a human to do so in a cave, with a box of scraps. !!EDIT!! The scholars are now running around naked, on account of losing a bet.
It's unknown if the creature's metallic nature is a result of travelling through a magnetic field, or if it is capable of time travel. It will, however, still seek to fill your dwarves full of dread.
Another amazing capability of the iron man is that just like the bronze colossus, the iron man will nearly always polymorph into the form of another standard, non-randomly generated creature upon death, the post-death statue is almost never a statue of a man. Maybe the energy released upon death somehow shapes the iron into another creature's shape. An alternative theory postulates that upon the metal tissue becoming nonliving, it transforms in such a way that it begins to chemically react with the gas inside the iron man, posthumously mutating the iron cells into a different creature.
"Iron man" in other Languages
|
[CREATURE:ELEMENTMAN_IRON]
[DESCRIPTION:A man-shaped creature made of iron.]
[NAME:iron man:iron men:iron man]
[CASTE_NAME:iron man:iron men:iron man]
[CREATURE_TILE:'M'][COLOR:0:0:1]
[LARGE_ROAMING]
[BIOME:SUBTERRANEAN_CHASM]
[UNDERGROUND_DEPTH:3:3]
[FREQUENCY:1][DIFFICULTY:2]
[POPULATION_NUMBER:15:30]
[NOPAIN][EXTRAVISION][NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION]
[NOTHOUGHT][NOEXERT]
[NO_DIZZINESS]
[NO_FEVERS]
[BUILDINGDESTROYER:2]
[LARGE_PREDATOR]
[NO_DRINK][NO_EAT][NO_SLEEP]
[NOT_LIVING]
[CANOPENDOORS]
[NOT_BUTCHERABLE]
[NOFEAR]
[PREFSTRING:stern appearance]
[ODOR_LEVEL:0]
[SMELL_TRIGGER:10000] cannot smell
[NOBONES]
[BODY:HUMANOID_SIMPLE]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
[USE_MATERIAL_TEMPLATE:GAS:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen iron man gas]
[STATE_NAME_ADJ:ALL_SOLID:frozen iron man gas]
[STATE_NAME:LIQUID:condensed iron man gas]
[STATE_NAME_ADJ:LIQUID:condensed iron man gas]
[STATE_NAME:GAS:iron man gas]
[STATE_NAME_ADJ:GAS:iron man gas]
[STATE_COLOR:ALL:YELLOW]
[MELTING_POINT:9870]
[BOILING_POINT:9930]
[PREFIX:NONE]
[SYNDROME]
[SYN_NAME:iron man cough]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_INHALED]
[CE_COUGH_BLOOD:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:START:5:PEAK:100:END:1000]
[TISSUE:IRON]
[TISSUE_NAME:iron:NP]
[TISSUE_MATERIAL:INORGANIC:IRON]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE:GAS]
[TISSUE_NAME:gas:NP]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:GAS]
[TISSUE_MAT_STATE:GAS]
[RELATIVE_THICKNESS:50]
[TISSUE_LEAKS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:IRON]
[TISSUE_LAYER_UNDER:BY_CATEGORY:ALL:GAS]
[BODY_SIZE:0:0:70000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ITEMCORPSE:STATUE:NO_SUBTYPE:INORGANIC:IRON]
[ITEMCORPSE_QUALITY:5]
[ALL_ACTIVE]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:2206:1692:1178:585:3400:4900] 15 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[SWIMS_LEARNED] |