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DF2014:Release information/0.42.06
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Revision as of 23:00, 10 February 2016 by LethosorBot (talk | contribs) (Creating release notes for v0.42.06)
Release notes | ||||
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(full version history) | ||||
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* Broke save-compatibility | ||||
List | ||||
- Here's the material and image specification release, along with several important bug fixes. There's more to be done with job settings -- we need to improve work orders and allow the decoration of specific objects, to name a few, but this should be a good start.
- —Toady One, February 10, 2016
New stuff[edit]
- Can set specific job material in job details
- Added jobs to construct the various specific crafts
- Can specify images in statue, figurine, engraving, decorate jobs to varying degrees
- Can specify group's symbol at embark
- Can specify type of decoration
- Added adv mode bone craft carving with image specification
Major bug fixes[edit]
- Counted exported wealth properly again (old saves will start counting w/ next caravan that leaves)
- Flour, dye, seeds etc. not dumped out of bags into barrels
- Allowed captured intelligent non-residents to be chained/caged/pitted again
- Various useful objects like minecarts and goblets no longer ownable as personal possessions
- Made ownable objects that aren't worn storeable again
- Fixed problem causing some surface-underground sites to become disconnected
Other bug fixes/tweaks[edit]
- Allowed travel map to be shown even when you can't travel
- "Really attack?" gives more information
- Show adv companions by first name in announcements etc.
- Used adjectives from physical descriptions for use in adv mode creature designations
- Stopped premature elevation of wagons to historical status
- Fixed missing space when reporting success on beast mission