v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
DF2014:Release information/0.44.01
< DF2014:Release information
Jump to navigation
Jump to search
Revision as of 04:51, 23 November 2017 by Brightgalrs (talk | contribs) (Creating release notes for v0.44.01)
Release notes | ||||
---|---|---|---|---|
(full version history) | ||||
|
||||
* Broke save-compatibility | ||||
List | ||||
- This is the artifact release, featuring the ability to send your dwarves off to cause trouble in the world, improved kobold sites, cover identities, artifact questers, and a bit of artifact diplomacy.
- —Toady One, November 22, 2017
New stuff[edit]
- Ability to send out squads to raid sites, rescuing prisoners and recovering artifacts
- Display cases and pedestals, museum zones, both in forts and other sites
- Can view the world map w/ rumors from fort mode
- Artifacts created during worldgen: dwarf moods, named heroic objects, holy relics, heirlooms
- New artifact events in play and worldgen: questers seek artifacts and ask for or steal them, invaders demand artifacts
- New historical events associated to the creation of artifacts (used in fort and worldgen)
- Agents used by civilizations to gather information, can assume cover identities
- Improved kobold site maps
- Goblin site denizens demand an identity instead of immediately attacking every stranger
- More modding control over pets and other animals
- Adventurer can assume a cover identity at will
- Adventurer can name their possessions
- New adventurer reputations related to artifacts
- New religious activity: monks, pilgrims and prophets
- Museums and other room types can be added to fort locations like taverns and libraries
- Various additional data in the XML export
Major bug fixes[edit]
- Fixed weapon trap crash vs. item breakage
- Fixed bug preventing monster slayers from visiting those forts with monsters to slay
- Made animated skulls, hair and other bits easier to pulp
- Made idle and vermin-hunting dwarves come down from trees more successfully
- Made thirst/hunger and being pushed out of the way less likely to terminate dances
Other bug fixes/tweaks[edit]
- Alphabetized broad stock screen categories
- Fixed problem with historical bodies not respecting wounds/processing
- Fixed bug causing religions to worship too many gods, with duplicates
- Made simple burrow beasts start in caves as possible
- Fixed broken historical collection linkage with beast attacks during festivals
- Fixed one instance of broken animal person greetings
- Stopped natural animals from w.g. rampaging through sites owned by entities at peace with wildlife
- Took age into account for w.g. fights vs. body size (e.g. proper dragon size)
- Stopped people from being enough to satisfy a need to see great beasts
- Made visitors less nervous about going to neutral locations