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- 11:48, 13 December 2007 diff hist 0 40d:Vermin →Meat group
- 04:07, 13 December 2007 diff hist +1,385 N 40d:Undead New page: All animals can be encountered in skeletal or zombie varieties when visiting a haunted, sinister or terrifying biome. The type of undead animal is the same as ...
- 03:41, 13 December 2007 diff hist +1,029 N Preference New page: Every dwarf is born with a unique personality that includes likes and dislikes. {{gametext|Ducim Fikodusan likes Sandy clay loam, Trifle pewter, Bloodstone, [[buckler...
- 03:23, 13 December 2007 diff hist +695 40d:Food
- 03:04, 13 December 2007 diff hist +360 N 40d:Backpack New page: In fortress mode, soldiers who are equipped with a backpack can be ordered to carry rations with them, which saves them from going to a food stockpile whenever they are hun...
- 18:33, 11 December 2007 diff hist -192 40d Talk:Forbid resolved the comment
- 18:33, 11 December 2007 diff hist +197 40d:Forbid rewrite in cleaner language
- 18:13, 11 December 2007 diff hist +104 40d:Ramp →Removing Natural Ramps
- 18:48, 6 December 2007 diff hist +290 N 40d:How do I arm my dwarves New page: In the military screen ({{K|m}}), you can set the preferred weapon, armor and shield for each dwarf. Alternatively, you can {{K|v}}iew a dwarf and use the {{K|p}}reference...
- 18:39, 6 December 2007 diff hist +37 Template:Military FAQ
- 18:30, 6 December 2007 diff hist +421 40d:Wall →Construction
- 18:24, 6 December 2007 diff hist +285 40d:Wall →Digging
- 18:13, 6 December 2007 diff hist +261 40d Talk:Captain of the guard
- 23:28, 5 December 2007 diff hist +27 m 40d:Farmer's workshop link fixing
- 23:18, 5 December 2007 diff hist +78 40d:Count
- 23:16, 5 December 2007 diff hist +103 40d:Baron
- 23:14, 5 December 2007 diff hist +333 N 40d:Baron consort New page: {{Noble | noble=Baron | quarters=Decent Bedroom | dining=Decent Dining Room | tomb=Tomb | stands=1 | racks=1 | chests=2 | cabinets=1 | arrival= * Arrives with Baron | function= * None ...
- 22:58, 5 December 2007 diff hist +11 40d:Hammerer put most likely arrival condition instead of unknown
- 22:57, 5 December 2007 diff hist +228 40d Talk:Tax collector
- 22:54, 5 December 2007 diff hist +78 40d Talk:Bin
- 14:28, 4 December 2007 diff hist +375 40d:Reclaim fortress mode
- 00:15, 4 December 2007 diff hist +99 40d Talk:Dragon →Tameable?
- 23:20, 3 December 2007 diff hist +40 40d:Baron
- 22:21, 3 December 2007 diff hist -23 40d:Baron verified requirements
- 22:12, 3 December 2007 diff hist +72 40d:Baron
- 21:59, 3 December 2007 diff hist +148 40d:Mandate
- 21:54, 3 December 2007 diff hist +270 40d:Dwarven economy
- 21:37, 3 December 2007 diff hist -81 40d:Economics
- 21:37, 3 December 2007 diff hist +145 40d Talk:Economics →Economy?
- 03:38, 3 December 2007 diff hist +255 40d Talk:Tax collector
- 00:47, 3 December 2007 diff hist +253 40d:Appraiser dwarf with highest skill as appraiser is referred to as "Trader" profession in game
- 21:26, 2 December 2007 diff hist +8 Template:Mining FAQ
- 18:52, 2 December 2007 diff hist +291 40d:Well
- 18:40, 2 December 2007 diff hist +363 40d:Channel
- 18:32, 2 December 2007 diff hist +92 N 40d:Guard New page: The profession of a dwarf who is serving in either the fortress guard or royal guard
- 18:31, 2 December 2007 diff hist +643 40d:Fortress guard
- 16:23, 2 December 2007 diff hist +430 40d:Irrigation →Basic Irrigation
- 03:30, 1 December 2007 diff hist +141 40d Talk:Insanity
- 00:32, 1 December 2007 diff hist +67 40d:Insanity
- 00:30, 1 December 2007 diff hist +22 N Melancholy Redirecting to Insanity current
- 21:40, 30 November 2007 diff hist +111 40d:Chasm
- 16:28, 30 November 2007 diff hist +1,381 N 40d:Pet New page: Tame Animals can be adopted as pets by dwarves. On the animals screen {{K|z}}-Animals, you can mark each animal as Available/Unavailable by selecting it and pressing {{K|Enter}}. Avail...
- 15:49, 30 November 2007 diff hist +23 N Underground forest Redirecting to Tower-cap
- 17:44, 29 November 2007 diff hist +130 40d Talk:Millstone
- 17:38, 29 November 2007 diff hist +241 40d:Chasm →Garbage dump
- 21:37, 27 November 2007 diff hist +16 Template:Starting FAQ
- 21:34, 27 November 2007 diff hist +537 N 40d:What should I build first New page: First build a mason's workshop, carpenter's workshop and fishery. Build a food stockpile underground, and order the fishery to prepare raw fish (set to repeat). Order the carpe...
- 21:25, 27 November 2007 diff hist +352 40d:Maximizing framerate
- 21:14, 27 November 2007 diff hist +9 Template:Starting FAQ made ? not part of the unredirected links, because it breaks the page creation
- 21:06, 27 November 2007 diff hist +223 40d:Cheating
- 16:26, 27 November 2007 diff hist +70 m 40d:Murky pool
- 16:18, 27 November 2007 diff hist +148 40d:Millstone
- 16:14, 27 November 2007 diff hist +323 40d Talk:Millstone
- 15:51, 27 November 2007 diff hist +12 40d:Strange mood →Failure
- 00:25, 27 November 2007 diff hist 0 m 40d:Rhesus macaque
- 00:04, 27 November 2007 diff hist +245 40d:Lever →Multiple Uses
- 23:24, 26 November 2007 diff hist +44 40d:Ambusher
- 23:21, 26 November 2007 diff hist +1,941 N 40d:Standing orders New page: Standing orders that apply to the whole fortress can be accessed with {{K|o}} * {{K|i}} Civilians or all dwarves can be ordered to stay indoors, which can save lives in a siege * {{K|...
- 22:59, 26 November 2007 diff hist +21 m 40d:Silk terrifying -> regions page
- 22:57, 26 November 2007 diff hist +21 m 40d:Blacksmith category, link fix
- 22:55, 26 November 2007 diff hist 0 m 40d:Starting builds →Mountains
- 22:49, 26 November 2007 diff hist +510 Template talk:Skill
- 22:46, 26 November 2007 diff hist +4 m Template:Skill "speciality" is valid - dictionary link on talk page
- 22:39, 26 November 2007 diff hist +17 40d:Philosopher 100 pop is looking likely as arrival condition
- 22:34, 26 November 2007 diff hist 0 m 40d:Insanity fixed coffin link
- 13:18, 26 November 2007 diff hist +100 N 40d Talk:Count consort New page: Do we need separate pages for consorts? ~~~~
- 13:03, 26 November 2007 diff hist +58 40d:Tantrum
- 12:59, 26 November 2007 diff hist +847 N 40d:Insanity New page: Certain events/conditions can drive a dwarf insane. * Entering a strange mood but failing to complete a legendary artifact. * A diplomat who is trapped inside the fortress for a lo...
- 12:35, 26 November 2007 diff hist +148 40d:Bin
- 12:31, 26 November 2007 diff hist +20 m 40d:Philosopher category
- 12:28, 26 November 2007 diff hist +45 m 40d:Pacifier add categories
- 12:28, 26 November 2007 diff hist +46 40d:Consoler add categories
- 19:52, 23 November 2007 diff hist +262 40d:Computing →Fluid Logic
- 19:44, 23 November 2007 diff hist +2,409 40d:Water wheel added watermill example from the millstone page (picture is worth 1000 words here)
- 18:03, 23 November 2007 diff hist +433 40d:Export
- 17:42, 23 November 2007 diff hist +3 Template:Skill previous change broke all pages importing this template, reverted the template field name but left the display name as "Labor"
- 17:24, 23 November 2007 diff hist -50 40d Talk:Gem →Rock crystal
- 16:06, 23 November 2007 diff hist +153 40d Talk:Gem →Rock crystal
- 16:04, 23 November 2007 diff hist +190 N 40d:Rock crystal New page: Rock crystal is a special type of gem, which has an additional function as an ingredient in making crystal glass. It should be possible to find as small clusters in all stone type...
- 15:58, 23 November 2007 diff hist +189 40d:Furnace operator
- 15:17, 23 November 2007 diff hist +503 N 40d:Raw hide New page: The skin of a butchered creature. If you have a tanner's shop, then a "Tan a raw hide" task will be automatically generated. A tanner will take the raw hide to the workshop and t...
- 14:54, 23 November 2007 diff hist +248 40d:Activity zone →Sand Collection
- 14:25, 23 November 2007 diff hist +17 m 40d:Smelting applied key template
- 22:19, 22 November 2007 diff hist +252 40d:Reclaim fortress mode
- 21:20, 22 November 2007 diff hist +143 40d:Justice
- 21:07, 22 November 2007 diff hist +165 40d:Brewer
- 20:55, 22 November 2007 diff hist +287 40d:Wood crafter
- 20:51, 22 November 2007 diff hist +158 40d:Weaver
- 20:49, 22 November 2007 diff hist +377 40d:Leatherworker
- 20:45, 22 November 2007 diff hist +395 40d:Glassmaker
- 20:40, 22 November 2007 diff hist +240 40d:Clothier
- 20:36, 22 November 2007 diff hist +337 40d:Bone carver
- 20:29, 22 November 2007 diff hist +177 40d:Weaponsmith
- 20:28, 22 November 2007 diff hist +364 N 40d:Blacksmith New page: {{Skill | color = #444 | skill = Blacksmith | speciality = Blacksmith | profession = Metal worker | job name = Blacksmithing | tasks = * Construct furniture * Forge [[...
- 20:24, 22 November 2007 diff hist 0 40d:Skill
- 20:23, 22 November 2007 diff hist +307 40d:Metal crafter
- 20:19, 22 November 2007 diff hist +262 40d:Furnace operator
- 20:16, 22 November 2007 diff hist +164 40d:Armorsmith
- 20:14, 22 November 2007 diff hist +357 40d:Trapper
- 20:10, 22 November 2007 diff hist +44 40d:Animal trainer
- 20:09, 22 November 2007 diff hist +201 40d:Animal trainer
- 20:08, 22 November 2007 diff hist +194 40d:Animal dissector
- 20:05, 22 November 2007 diff hist 0 m 40d:Animal caretaker
- 20:05, 22 November 2007 diff hist 0 m 40d:Ambusher colour change
- 20:05, 22 November 2007 diff hist +145 40d:Animal caretaker
- 20:01, 22 November 2007 diff hist +120 40d:Ambusher
- 19:59, 22 November 2007 diff hist 0 m 40d:Mason
- 19:59, 22 November 2007 diff hist +196 40d:Mason
- 19:56, 22 November 2007 diff hist +171 40d:Wood cutter
- 19:55, 22 November 2007 diff hist +12 m 40d:Carpenter
- 19:54, 22 November 2007 diff hist +180 40d:Bowyer
- 19:51, 22 November 2007 diff hist +116 40d:Miner
- 17:22, 22 November 2007 diff hist +5 m 40d:Organizer
- 17:21, 22 November 2007 diff hist +23 m 40d:Dye put value in table
- 17:19, 22 November 2007 diff hist +1,202 N 40d:Demand New page: A demand is a noble's request that your dwarves build specific furniture in one of their rooms. When a noble makes a demand, you will have about half a year to fulfill it. Demand...
- 17:13, 22 November 2007 diff hist +112 40d:Mandate
- 17:08, 22 November 2007 diff hist +246 40d:Justice
- 17:05, 22 November 2007 diff hist +549 N 40d:Justice New page: === Crime === * Violation of work order - a dwarf is punished if you ignore a noble's mandate. * Vandalism - destroying a building during a tantrum === Punishment === * X d...
- 16:49, 22 November 2007 diff hist +4 m 40d:King
- 16:49, 22 November 2007 diff hist +8 m 40d:Count
- 16:46, 22 November 2007 diff hist +5 m 40d:King
- 16:43, 22 November 2007 diff hist +265 40d:Tax collector
- 16:40, 22 November 2007 diff hist +95 Outpost manager
- 16:37, 22 November 2007 diff hist +62 40d:Broker
- 16:35, 22 November 2007 diff hist +118 40d:Mayor
- 16:32, 22 November 2007 diff hist +55 40d:King
- 16:28, 22 November 2007 diff hist +64 40d:Hammerer
- 16:24, 22 November 2007 diff hist +16 40d:Count consort
- 16:22, 22 November 2007 diff hist +50 40d:Count
- 16:19, 22 November 2007 diff hist +126 40d:Captain of the guard
- 16:16, 22 November 2007 diff hist +53 40d:Bookkeeper add sidebar
- 16:11, 22 November 2007 diff hist +250 40d:Dungeon master
- 16:09, 22 November 2007 diff hist +297 Template:Noble
- 16:05, 22 November 2007 diff hist +2,838 N Template:Noble noble sidebar (1st attempt)
- 15:40, 22 November 2007 diff hist +95 40d:Civilization
- 15:36, 22 November 2007 diff hist +252 40d:Mechanic
- 15:33, 22 November 2007 diff hist +166 40d:Appraiser
- 15:12, 22 November 2007 diff hist +203 40d:Grower
- 15:10, 22 November 2007 diff hist +206 40d:Cook
- 15:04, 22 November 2007 diff hist +244 40d:Record keeper
- 14:59, 22 November 2007 diff hist +179 40d:Record keeper
- 14:56, 22 November 2007 diff hist -26 40d:Fish dissector
- 14:56, 22 November 2007 diff hist +193 40d:Fish dissector
- 14:54, 22 November 2007 diff hist +183 40d:Fish cleaner
- 14:50, 22 November 2007 diff hist +11 40d:Engraver
- 01:13, 22 November 2007 diff hist -2 m 40d:Window
- 22:11, 21 November 2007 diff hist +675 N 40d:Damage New page: Weapons and traps do one of four types of damage, the type of damage influences what type of critical hits it can inflict. Damage is reduced by the targets armor an...
- 20:28, 21 November 2007 diff hist +109 40d:Mason
- 18:10, 21 November 2007 diff hist +424 N 40d:Silk New page: Silk thread can be gathered from the webs of a cave spider and woven into cloth at the loom. If your fortress doesn't have cave spiders, then it is easy to buy silk cloth from...
- 17:58, 21 November 2007 diff hist +32 N Forge Redirecting to Metalsmith's forge
- 17:48, 21 November 2007 diff hist +185 40d:Dye add table of dyes
- 17:44, 21 November 2007 diff hist +17 N Sliver dye Redirecting to Dye current
- 17:43, 21 November 2007 diff hist +17 N Emerald dye Redirecting to Dye current
- 17:43, 21 November 2007 diff hist +17 N Dimple dye Redirecting to Dye current
- 17:42, 21 November 2007 diff hist +17 N Redroot dye Redirecting to Dye current
- 17:40, 21 November 2007 diff hist +986 N 40d:Civilization put something in for this page with many links to it
- 17:12, 21 November 2007 diff hist +312 N Greaves New page: Greaves are heavy Armor covering the lower body. Actually greaves are shaped metal plates strapped onto the legs. Military dwarves set to use plate mail will use a full set of heavy ar...
- 17:10, 21 November 2007 diff hist +239 N Helm New page: A Helm is heavy Armor covering the head. Military dwarves set to use plate mail will use a full set of heavy armor if available. Head: Helm Upper Body: Plate mail Lower Body...
- 17:10, 21 November 2007 diff hist +230 40d:Plate mail
- 17:06, 21 November 2007 diff hist +19 N 40d:Plate mail Redirecting to Armor
- 13:21, 19 November 2007 diff hist +2 40d:Alchemist's laboratory
- 13:19, 19 November 2007 diff hist +636 40d:Ashery
- 14:44, 12 November 2007 diff hist +495 N 40d:Bronze New page: {{Alloy|name=Bronze|color=#c80|color1=#c80|color2=#f70 |uses= * Melee Weapons * Crossbows * Bolts * Picks * Armor * Anvils |recipe= * 1 Copper bar or...
- 14:30, 12 November 2007 diff hist +584 40d:Economics
- 14:57, 11 November 2007 diff hist +112 40d Talk:Chunk
- 06:49, 11 November 2007 diff hist +182 40d:Fortification →Carving
- 16:04, 10 November 2007 diff hist +20 m 40d:Wood crafter
- 15:58, 10 November 2007 diff hist +404 40d:Armor
- 15:36, 10 November 2007 diff hist +582 40d:Metalsmith updated to version .33a
- 15:21, 10 November 2007 diff hist +40 40d:Metalsmith →Other Objects
- 15:18, 10 November 2007 diff hist +35 40d:Metalsmith →Armor
- 15:17, 10 November 2007 diff hist +35 40d:Metalsmith →Weapons
- 15:15, 10 November 2007 diff hist -37 40d:Metalsmith →Furniture
- 15:11, 10 November 2007 diff hist +18 40d:Metalsmith →Armor
- 15:06, 10 November 2007 diff hist +38 40d:Metalsmith →Trap Components
- 15:02, 10 November 2007 diff hist +89 40d:Region →Surroundings
- 14:53, 10 November 2007 diff hist +285 40d:Region →Temperature
- 09:22, 9 November 2007 diff hist +16 m 40d:Graveyard
- 09:19, 9 November 2007 diff hist +653 N 40d:Graveyard New page: {K|p}-{K|y} The graveyard stockpile is used to store corpses and severed limbs awaiting burial. Dwarves and their pets who die will be hauled to the graveyard, other creatures are treated...
- 09:04, 9 November 2007 diff hist +1 40d:Statue
- 07:47, 9 November 2007 diff hist +559 N 40d:Vermin New page: Small creatures such as rats, bats and lizards, they blink in and out of view on the map. Vermin caught in an animal trap can be tamed at the kennel. Tame vermin may be adopted as ...
- 07:34, 9 November 2007 diff hist +233 N 40d:Goblet New page: Goblets currently have no function except as a trade good (0.27.169.33a) - dwarves will drink directly from the barrel or water source. Goblets can be manufactured from Metal, [[Glass]...
- 07:20, 9 November 2007 diff hist +20 N Sarcophagus Redirecting to Coffin
- 06:35, 9 November 2007 diff hist +353 40d:Miner
- 06:08, 9 November 2007 diff hist +406 N 40d:Gem setter New page: {{Skill | color = #6f6 | skill = Gem Setter | speciality = Gem Setter | profession = Jeweler | job name = Gem Setting | tasks = * Encrust with ''gem name'' }} A '''gem se...
- 03:13, 9 November 2007 diff hist +139 40d:Room →Creating rooms
- 02:51, 9 November 2007 diff hist +20 m 40d:Trade depot
- 02:44, 9 November 2007 diff hist +418 40d Talk:Broker skills
- 15:47, 8 November 2007 diff hist +415 40d:Quern
- 15:33, 8 November 2007 diff hist +529 N Milling New page: The Milling labor is used to mill plants at a Millstone or Quern to process plants into cookable flour or dye for cloth dying. {| class="wikitable" |- ! Input ! Output |- ...
- 15:21, 8 November 2007 diff hist +73 m 40d:Millstone
- 15:17, 8 November 2007 diff hist +351 40d:Millstone
- 15:05, 8 November 2007 diff hist +3,332 40d:Millstone
- 14:41, 8 November 2007 diff hist +135 40d:Dyer's shop
- 14:41, 8 November 2007 diff hist +59 N Template:Floor Plan Dyer's shop New page: {{Floor Plan|#0f0|#070|#0f0|#0f0|#0f0|#0f0|#070|#0f0|#070}}
- 14:29, 8 November 2007 diff hist +59 N Template:Floor Plan Clothier's shop New page: {{Floor Plan|#070|#0f0|#0f0|#0f0|#0f0|#0f0|#0f0|#070|#0f0}}
- 14:27, 8 November 2007 diff hist +251 40d:Clothier's shop
- 14:19, 8 November 2007 diff hist +17 Template:Buildings
- 14:14, 8 November 2007 diff hist +59 N Template:Floor Plan Ashery New page: {{Floor Plan|#0f0|#070|#0f0|#0f0|#0f0|#0f0|#070|#0f0|#0f0}}
- 14:13, 8 November 2007 diff hist +84 40d:Ashery
- 07:18, 8 November 2007 diff hist +174 N 40d:Dye New page: Dye can be used at the [Dyer's Shop] to change the color of [cloth] or [thread]. Plants such as the [Dimple Cup] can be milled at a [Millstone] or [Quern] to manufacture dye.
- 07:05, 8 November 2007 diff hist +226 N 40d:Flour New page: Flour is an ingredient in cooking. Flour can be made from [Longland Grass] and [Cave Wheat] by milling plants at a [Millstone] or [Quern]. Flour will be used automatically by the [Kitche...
- 06:52, 8 November 2007 diff hist +2 40d:Millstone
- 06:03, 8 November 2007 diff hist +1 m 40d:Millstone
- 06:03, 8 November 2007 diff hist +767 40d:Millstone
- 05:09, 8 November 2007 diff hist +481 Machine
- 15:03, 4 November 2007 diff hist +201 N 40d:Pipe section New page: The Pipe Section is a component for creating a Screw Pump, it can be manufactured from wood at a Carpenter's Workshop or metal at a Metalsmith's Forge. It isn't possible to bui...
- 13:36, 4 November 2007 diff hist +89 40d:Petrified wood