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- 14:39, 12 November 2021 diff hist +1 m 23a:Immigration →How immigration is calculated current
- 17:14, 8 November 2021 diff hist +79 m Raw file →Required objects: I stand corrected - there IS a function for confirming the presence of RCP body parts, but I missed it the first time around.
- 17:00, 8 November 2021 diff hist 0 m Raw file →Required objects: sort RCP objects by their order in the raw file
- 16:58, 8 November 2021 diff hist +1,642 Raw file →Required objects: Match in-game code order, and also add RCP body parts (which aren't checked in advance but ARE very much required, aside from the 3 that aren't actually used anywhere)
- 16:30, 8 November 2021 diff hist -2 m Raw file →Obligatory objects: avoid fancy words, prefer simple ones
- 15:29, 4 November 2021 diff hist +4,344 m Utility:Lazy Newb Pack revert ALL the vandalism
- 14:21, 2 November 2021 diff hist +13 m About for 23a, link to the proper Elephant article
- 13:58, 2 November 2021 diff hist -215 m 23a:Armor →Types of Protection current
- 13:55, 2 November 2021 diff hist -21 23a:Armor →Types of Protection: silk is 1/8, not 1/10
- 19:09, 26 October 2021 diff hist -29 m 40d:Calendar current
- 22:35, 15 October 2021 diff hist +207 m 40d:Purring maggot tested in 40d, but it does ''not'' work in 0.47.05 current
- 22:26, 15 October 2021 diff hist -1 m Animal dissector remove stray parenthesis
- 16:09, 13 October 2021 diff hist -1,524 40d:Adventurer mode Bulk cleanup
- 14:27, 13 October 2021 diff hist -196 m 40d:Adventurer mode →Mega and Semi-mega beasts and the sentient races: don't reference newer versions
- 14:21, 13 October 2021 diff hist +43 40d:Personality trait Slaves and Civilians with Adventurousness > 90 OR Excitement Seeking > 75 can join your party
- 03:24, 13 October 2021 diff hist +686 m 40d:Personality trait more personality checks during worldgen wars
- 03:07, 13 October 2021 diff hist -2 m 40d:Personality trait
- 03:05, 13 October 2021 diff hist +216 40d:Personality trait found a few more personality checks in the code
- 02:54, 13 October 2021 diff hist +12 m 23a:Status icons current
- 02:52, 13 October 2021 diff hist -129 m 23a:Status icons not in this version
- 21:55, 12 October 2021 diff hist +445 23a:Diplomat →Diplomacy: mention this bug (and include patch) here too
- 20:59, 12 October 2021 diff hist +72 Weather Found the actual forum thread - Toady called them "mountain/valley winds and sea breezes during the morning/evening"
- 20:53, 12 October 2021 diff hist 0 Weather apparently, Toady once referred to "twilight squalls powering windmills" in a bug report, and I'm pretty sure this is what he was referring to
- 13:13, 9 October 2021 diff hist +644 N 40d:Exotic pet Created page with "{{av}} '''Exotic pets''' (creatures with the PET_EXOTIC token) are creatures which can only be tamed if your fortress currently has a dungeon master..." current
- 13:11, 9 October 2021 diff hist +485 N 23a:Exotic pet Created page with "{{av}} '''Exotic pets''' (creatures with the PET_EXOTIC token) are creatures which can only be tamed if your fortress currently has a dungeon master..." current
- 12:47, 9 October 2021 diff hist +53 Vermin Some vermin can bite and inflict syndromes, though this isn't really an "attack" per se
- 15:08, 8 October 2021 diff hist +161 40d:Bone meal current
- 15:03, 8 October 2021 diff hist +61 Bone meal
- 15:02, 8 October 2021 diff hist -90 v0.34:Bone meal current
- 15:02, 8 October 2021 diff hist +64 v0.31:Bone meal current
- 15:00, 8 October 2021 diff hist +57 40d:Bone meal
- 14:48, 8 October 2021 diff hist +13,091 N 40d:World rejection Create this page for 40d, where it's pretty much the same as later versions current
- 21:16, 2 October 2021 diff hist -12 Dipscript →Script Tokens: looks like Toady removed this, likely during the happiness -> stress revamp
- 19:00, 1 October 2021 diff hist -15 m Main Page/Quote/list this is an OLD bug from the forums, not the tracker
- 18:47, 1 October 2021 diff hist +66 m 40d:Magic →Remnants
- 18:43, 1 October 2021 diff hist 0 m 40d:Magic
- 18:43, 1 October 2021 diff hist 0 m 23a:Magic according to an old Toady quote, this was a thing with Elven arrows
- 16:03, 1 October 2021 diff hist -11 m 23a:Purring maggot current
- 15:59, 1 October 2021 diff hist -154 Maximizing framerate →Fortress Design: Actually, this doesn't belong here at all, because DFHack is a "game alteration"
- 15:57, 1 October 2021 diff hist +27 Maximizing framerate →Fortress Design: merge redundant advice
- 15:34, 1 October 2021 diff hist +336 Maximizing framerate →World Generation: Mention the benefits of generating REGIONs instead of ISLANDs - fewer Z-levels means less lag
- 15:18, 1 October 2021 diff hist -1 m Maximizing framerate →Displaying the map
- 15:18, 1 October 2021 diff hist -16 Maximizing framerate →Displaying the map: Engravings are actually done with a LINEAR search
- 15:16, 1 October 2021 diff hist +100 40d:Maximizing framerate →Fortress layout and gameplay: call out mass Ramp designations, which cause massive lag current
- 15:08, 1 October 2021 diff hist +14 m 23a:Frames per second current
- 15:08, 1 October 2021 diff hist +795 23a:Frames per second add VSync patch here
- 15:07, 1 October 2021 diff hist +29 m 23a:Purring maggot
- 21:24, 29 September 2021 diff hist +74 m 40d:Thought →The mechanics of thoughts current
- 21:23, 29 September 2021 diff hist -1 23a:Thought →The mechanics of thoughts current
- 21:23, 29 September 2021 diff hist +276 40d:Thought →The mechanics of thoughts
- 21:22, 29 September 2021 diff hist +236 23a:Thought
- 01:24, 29 September 2021 diff hist +231 23a:Justice →Punishment: had this happen once, and it was completely hilarious
- 01:20, 29 September 2021 diff hist +36 23a:Guild
- 21:36, 28 September 2021 diff hist -7 m 23a:Rest this doesn't seem to affect everybody current
- 14:32, 27 September 2021 diff hist +29 m Cheetah man
- 23:33, 26 September 2021 diff hist +53 m 23a:Forbid current
- 23:31, 26 September 2021 diff hist -62 m 23a:Status there is no bookkeeper precision in this version
- 21:06, 26 September 2021 diff hist +93 23a:Kitchen →Value of a prepared meal
- 21:04, 26 September 2021 diff hist +406 23a:Purring maggot I'm not sure "dwarves eating random vermin" was actually a problem in version 0.23 (like it was in 40d); also mention dissection, as well as cheesemaking and cooking
- 00:26, 26 September 2021 diff hist +3,294 m 40d:Ethic →Ethics values current
- 23:08, 24 September 2021 diff hist -169 23a:Rest no outdoor beds in this version
- 23:05, 24 September 2021 diff hist +1,040 N 23a:Rest Created page with "{{Quality|Fine|10:59, 18 May 2015 (UTC)}} {{av}} The '''Rest''' job is activated when a dwarf cannot do most normal tasks (like walking around). The dwarf with the rest job is..."
- 17:14, 24 September 2021 diff hist +2,074 Attribute →Attributes trained by skills: update this listing, separate Primary vs Secondary, and try to improve formatting
- 16:11, 24 September 2021 diff hist +215 Attribute →Skills by associated attributes: Mention primary/secondary attributes
- 16:07, 24 September 2021 diff hist +9,968 Attribute →Skills by associated attributes: Update table with data from disassembly, sorted by skill ID and attribute ID instead of alphabetically (to simplify later updates)
- 15:47, 24 September 2021 diff hist +1,241 Skill Add updated item quality formula
- 19:24, 22 September 2021 diff hist -69 40d:Wolf Pretty sure this is nonsense and/or random speculation current
- 17:25, 17 September 2021 diff hist +11 m 23a:Siege →Active Defense
- 17:24, 17 September 2021 diff hist -45 m 23a:Siege →Passive Defense: no they aren't
- 17:13, 17 September 2021 diff hist +9,272 N 23a:Ambush make Ambush article for 23a, based on 40d but trimmed significantly (and also mentioning the other sources of ambushes) current
- 16:20, 17 September 2021 diff hist +143 m 23a:Goblin christmas current
- 16:16, 17 September 2021 diff hist +20 23a:Goblinite 23a doesn't have goblin ambushes, only thieves (which only give 1 large knife apiece) current
- 16:13, 17 September 2021 diff hist +164 23a:Block Mention crystal glass, as well as goblinite for copper/bronze/iron current
- 16:01, 17 September 2021 diff hist +42 Miner
- 01:10, 15 September 2021 diff hist -416 Utilities no longer exists
- 01:10, 15 September 2021 diff hist -362 40d:Utilities no longer exists current
- 01:10, 15 September 2021 diff hist -313 23a:Utilities no longer exists current
- 01:07, 15 September 2021 diff hist -216 CMV There really aren't any 3rd-party CMV players anymore - Jifodus's player is gone (was only hosted on Geocities, which is long gone), and the DFMA player uses Flash (which no longer works either)
- 01:30, 11 September 2021 diff hist +141 23a:Order of the crossbow just saw my High Bolt shoot and kill a black bear that was heading for my stockpiles current
- 01:09, 11 September 2021 diff hist +32 m 23a:Fisherdwarf also affects stack size
- 01:04, 11 September 2021 diff hist +68 m User:Quietust →Improvements: missed half of this one - one for rivers, one for swamps
- 00:32, 11 September 2021 diff hist +165 m User:Quietust →Improvements: ...and also fishing - not going to bother with this one in 40d because fish just go extinct there
- 21:10, 10 September 2021 diff hist +23 m 23a:Utilities readd missing section
- 20:26, 9 September 2021 diff hist +327 40d:Refined coal →"Fuel"
- 20:20, 9 September 2021 diff hist +456 m 40d:Stockpile →Custom stockpiles
- 19:24, 9 September 2021 diff hist +73 Strange mood →Troubleshooting: I've personally had this happen in older versions, and I have to assume that it's still possible
- 03:16, 9 September 2021 diff hist +55 m Insanity
- 03:15, 9 September 2021 diff hist +55 m 40d:Insanity
- 03:11, 9 September 2021 diff hist +203 Status icon Catatonia is dark green in this version; oddly, it was dark blue in 40d
- 02:11, 9 September 2021 diff hist -139 Stockpile →Stockpile Designation Size Limits: Actually, the 31x31 limit is inherent to ALL buildings, including custom workshops
- 01:02, 9 September 2021 diff hist +637 40d:Stockpile →Custom stockpiles
- 00:54, 9 September 2021 diff hist +46 40d:Stockpile →Stockpile categories: Reorder these according to the Designate Stockpile menu
- 00:44, 9 September 2021 diff hist -1 40d:Stockpile →Stockpile categories
- 17:15, 7 September 2021 diff hist +74 40d:Dwarven syrup current
- 17:13, 7 September 2021 diff hist +449 40d:Dwarven syrup This affected 40d too
- 12:57, 7 September 2021 diff hist +4 Rat weed For what it's worth, ALL of the "original" crops have cookable seeds, and cooking with seeds is highly inefficient because it only uses one at a time
- 00:47, 6 September 2021 diff hist -98 40d:Screw pump
- 00:21, 6 September 2021 diff hist +364 40d:Magma-safe
- 00:20, 6 September 2021 diff hist +325 40d:Fire-safe
- 00:17, 6 September 2021 diff hist +371 40d:Siege engine →Catapults as stone movers: binpatch
- 00:16, 6 September 2021 diff hist +500 40d:Trading add some of my binary patches for 40d current
- 00:14, 6 September 2021 diff hist +640 23a:Trading current
- 00:10, 6 September 2021 diff hist +218 40d:Trading This is actually broken in both 23a and 40d - it sets the history flags in the wrong place, so they don't get detected
- 18:21, 5 September 2021 diff hist +159 Animal trap
- 01:47, 5 September 2021 diff hist +4 m Underworld →Invading the Underworld: grabbing -> bragging?
- 01:41, 5 September 2021 diff hist +98 m User:Quietust →Bugfixes: 40d - add a fix for the old "designate to make time pass" bug (officially fixed in 0.34.11)
- 17:43, 4 September 2021 diff hist +163 User:Quietust →Improvements: There are too few Megabeasts, and Semi-megabeasts became attack-worthy in 0.31 and later
- 17:35, 4 September 2021 diff hist -767 40d:Demon This article is only for the "Demon" - everything else should go in different articles
- 17:23, 4 September 2021 diff hist +29 40d:Eerie glowing pit
- 17:14, 4 September 2021 diff hist +224 40d:Tentacle demon specific details
- 17:02, 4 September 2021 diff hist +303 40d:Frog demon spheres
- 16:58, 4 September 2021 diff hist +161 40d:Spirit of fire
- 16:31, 4 September 2021 diff hist +312 23a:Currency current
- 16:24, 4 September 2021 diff hist +279 m 23a:Dungeon master curious finding from disassembly current
- 15:48, 4 September 2021 diff hist -22 m User:Quietust →Dwarf Fortress 0.23.130.23a: collapse these into a single section
- 15:40, 4 September 2021 diff hist +191 m User:Quietust →Improvements: backport this to 23a too
- 15:29, 4 September 2021 diff hist -10 m User:Quietust →Improvements: tested and it works nicely
- 04:17, 4 September 2021 diff hist +188 m User:Quietust →Improvements
- 02:21, 4 September 2021 diff hist -6 m User:Quietust →Bugfixes: no "ponds" in this version
- 02:19, 4 September 2021 diff hist 0 m User:Quietust →Bugfixes: file offsets, not memory offsets
- 02:14, 4 September 2021 diff hist +582 m User:Quietust →Projects: Just spotted another bug in 23a and 40d, fortunately fixed in 0.47.05
- 23:50, 3 September 2021 diff hist +33 N 23a:Strawberry Redirected page to 23a:Wild strawberry current Tag: New redirect
- 23:50, 3 September 2021 diff hist +33 N 40d:Strawberry Redirected page to 40d:Wild strawberry current Tag: New redirect
- 23:50, 3 September 2021 diff hist +35 N v0.31:Strawberry Redirected page to v0.31:Wild strawberry current Tag: New redirect
- 23:50, 3 September 2021 diff hist +35 N v0.34:Strawberry This plant was renamed in version 0.40, so add redirects for improved navigation current Tag: New redirect
- 22:41, 3 September 2021 diff hist +13 m 40d:Creature token Copy text from 23a version (which was the same) current
- 22:40, 3 September 2021 diff hist +34 m 40d:Creature token exact numbers
- 20:53, 3 September 2021 diff hist +168 DF2014 Talk:Insanity
- 20:51, 3 September 2021 diff hist -40 m Insanity →Types
- 18:51, 3 September 2021 diff hist +521 m 40d:Tantrum Merge some details from 23a article current
- 18:44, 3 September 2021 diff hist -5 m 40d:Tantrum numbers
- 18:41, 3 September 2021 diff hist +62 m 40d:Personality trait More specific details
- 18:12, 3 September 2021 diff hist +30 m 40d:Personality trait
- 18:11, 3 September 2021 diff hist +923 40d:Tantrum Discovered details from disassembly
- 18:11, 3 September 2021 diff hist +132 m 40d:Personality trait more tantrum links
- 17:57, 3 September 2021 diff hist +115 40d:Personality trait Confirmed link to tantrums
- 17:36, 3 September 2021 diff hist +52 m 40d:Personality trait
- 15:00, 3 September 2021 diff hist +96 m 40d:Wood token
- 14:55, 3 September 2021 diff hist +67 40d:Plant token
- 14:51, 3 September 2021 diff hist -4 40d:Wood token
- 03:21, 3 September 2021 diff hist -21 m 40d:Entity token
- 03:08, 3 September 2021 diff hist +12 m User:Quietust →Bugfixes
- 03:07, 3 September 2021 diff hist +256 m User:Quietust →Bugfixes: more patches
- 00:34, 3 September 2021 diff hist +206 m User:Quietust →Projects: add 2 more patches, and also fix one from 23a which I actually had wrong
- 23:14, 2 September 2021 diff hist +9 m User:Quietust →Bugfixes
- 22:51, 2 September 2021 diff hist +422 m User:Quietust →Bugfixes
- 21:14, 2 September 2021 diff hist +24 m User:Quietust →Dwarf Fortress 0.28.181.40d
- 21:12, 2 September 2021 diff hist +2,088 User:Quietust Rearrange page a bit, move 40d stuff up and add a few binpatches (with more to come)
- 20:07, 2 September 2021 diff hist +193 User:Quietust →Improvements: add binpatch to make herbalists immediately drop gathered plants
- 21:45, 1 September 2021 diff hist +2 Template:Minorspoiler Apparently, image redirects don't work anymore?
- 21:40, 1 September 2021 diff hist -7 m Strange mood remove inappropriate blank lines
- 21:11, 1 September 2021 diff hist +652 40d:Sphere current
- 21:11, 1 September 2021 diff hist +653 Sphere →Available spheres: Found the code for both Parent and Child spheres, and they are distinct - add columns for both (and reorder), because they are treated differently during selection
- 20:56, 1 September 2021 diff hist -7,955 40d:Sphere Confirmed against disassembly
- 20:40, 1 September 2021 diff hist +9 Sphere FISHING is also a friend of FISH
- 20:19, 1 September 2021 diff hist -354 Sphere Only list Parent spheres in this table - Children are implied in the opposite direction (and could be added in a separate column, but I'm not going to do that right now)
- 03:47, 31 August 2021 diff hist -45 m 40d:Temple
- 03:46, 31 August 2021 diff hist +2,224 40d:Temple Turns out most of this also applies to 40d
- 03:21, 31 August 2021 diff hist +720 Temple →Architecture: Found the code responsible for these, fixed a few details, added Justifications, and noted ''excluded'' elements. Also, nearly all of these were also present in 0.28.181.40d!
- 19:14, 30 August 2021 diff hist +279 40d:Chasm →Garbage dump current
- 19:05, 30 August 2021 diff hist +302 40d:Activity zone →Garbage Dump: A minor discovery from disassembly - apparently, this was a thing in 40d, just like it was in 23a current
- 15:07, 30 August 2021 diff hist -25 40d:Engraving →Value & content: Just checked against a disassembly, and this is NOT the case - it works more or less the same as in 23a, except that diagonals matter now
- 14:55, 30 August 2021 diff hist +203 23a:Room →The room: Confirmed these numbers against disassembly, and also confirmed that material preferences are important too current
- 14:46, 30 August 2021 diff hist -6 23a:Engraving →Value & content: Checked against disassembly, and room value doesn't consider engraving contents in this version - the only preference check is for the engraving's material, which doubles its value
- 14:33, 30 August 2021 diff hist +1 m 23a:Smoothing →Note
- 14:32, 30 August 2021 diff hist +16 23a:Smoothing clarify that this is not the case in later versions
- 14:28, 30 August 2021 diff hist -1 m 23a:Engraving →Value & content: fix link
- 14:17, 30 August 2021 diff hist +101 23a:Cross-training →Renovation (stone detailing): Explain here ''why'' this is a problem
- 02:34, 29 August 2021 diff hist +140 Template:CategoryVersion Attempt to abbreviate "other" version numbers on Category pages the same as is done on Article pages
- 22:02, 28 August 2021 diff hist +295 v0.34:Borax current
- 22:02, 28 August 2021 diff hist +295 v0.31:Borax current
- 22:01, 28 August 2021 diff hist +296 v0.34:Anhydrite current
- 22:01, 28 August 2021 diff hist +296 v0.31:Anhydrite current
- 22:00, 28 August 2021 diff hist -310 v0.34:Native platinum get rid of this special hack
- 21:59, 28 August 2021 diff hist +101 v0.34:Native platinum confirmed bug
- 21:59, 28 August 2021 diff hist +103 v0.31:Native platinum confirmed bug and fixed in 0.42+
- 18:37, 28 August 2021 diff hist +322 23a:Jail current
- 18:37, 28 August 2021 diff hist +272 40d:Jail There's actually a good reason to use cages - tantrumming prisoners can't start fist fights or smash buildings current
- 15:00, 28 August 2021 diff hist +295 40d:Borax current
- 14:59, 28 August 2021 diff hist +296 40d:Anhydrite current
- 14:58, 28 August 2021 diff hist +300 40d:Native platinum mention bug and how to fix it current
- 22:20, 27 August 2021 diff hist +11 m Cave adaptation
- 03:56, 23 August 2021 diff hist +215 40d:Ethic confirmed here too
- 03:30, 23 August 2021 diff hist 0 m 40d:Entity token
- 22:11, 22 August 2021 diff hist -138 40d:Entity token Remove comment about v0.42.03 - this article is for version v0.28.181.40d
- 22:11, 22 August 2021 diff hist -10 m 40d:Entity token
- 22:08, 22 August 2021 diff hist +51 m 40d:Entity token Some specifics on how these tokens work
- 03:47, 22 August 2021 diff hist +3,753 40d Talk:Sphere full list of Sphere -> Language Symbol associations from 40d current
- 15:13, 21 August 2021 diff hist +86 m 40d Talk:Rock crystal current
- 14:51, 21 August 2021 diff hist +75 m 40d Talk:Rock crystal
- 14:33, 21 August 2021 diff hist -39 40d Talk:Rock crystal experiments and numbers
- 14:10, 21 August 2021 diff hist +898 40d Talk:Rock crystal
- 04:08, 20 August 2021 diff hist -177 40d:Magma smelter current
- 04:04, 20 August 2021 diff hist +207 40d:Magma kiln current
- 04:03, 20 August 2021 diff hist -1,182 40d:Magma glass furnace current
- 04:03, 20 August 2021 diff hist -104 40d:Glass furnace Merge with Magma Glass Furnace, which is becoming a stub that solely distinguishes it from this one current
- 03:53, 20 August 2021 diff hist +134 40d:Magma forge build criteria, reorganize some other bits current
- 02:29, 19 August 2021 diff hist +34 m 40d:Religion current
- 02:27, 19 August 2021 diff hist +108 40d:Religion clarify
- 02:25, 19 August 2021 diff hist -51 40d:Religion
- 02:22, 19 August 2021 diff hist +10 40d:Religion add version header
- 20:48, 18 August 2021 diff hist +150 23a:Cage →Moving and Releasing Caged Creatures: Restore this comment that got removed in response to a misplaced edit current
- 20:39, 18 August 2021 diff hist 0 m 23a:Cage this was supposed to be 2 lines
- 20:38, 18 August 2021 diff hist -16 m 23a:Cage →Moving and Releasing Caged Creatures: can't capture megabeasts in this version
- 17:14, 18 August 2021 diff hist +75 23a:Gremlin
- 02:18, 15 August 2021 diff hist +194 40d:River →Other Important Facts current
- 02:15, 15 August 2021 diff hist +91 40d:Murky pool it'll also stop [WET] trees and shrubs from regrowing current
- 02:01, 15 August 2021 diff hist +422 N 40d:Grime Created page with "{{Quality|Exceptional|19:39, 12 January 2020 (UTC)}} {{av}} '''Grime''' is a contaminant that makes water from murky pools disgusting to drink. When in item form, the..." current
- 01:59, 15 August 2021 diff hist +252 N 40d:Salt Created page with "{{Quality|Superior|17:05, 17 November 2019 (UTC)}} {{av}} :''For the mineral, see Rock salt.'' '''Salt''' is a contaminant that makes oceanic water unsuitable for..." current
- 01:58, 15 August 2021 diff hist +16 40d:Material token current
- 01:57, 15 August 2021 diff hist +24 40d:Coral current
- 01:57, 15 August 2021 diff hist +24 40d:Amber current
- 01:56, 15 August 2021 diff hist +420 N 40d:Unknown substance Created page with "{{Quality|Superior|12:35, 9 September 2019 (UTC)}} {{av}} '''Unknown substance''' is an obscure material that takes the form of a light gray liquid. It freezes at temperatu..." current
- 01:52, 15 August 2021 diff hist -15 m 40d:Filth current
- 01:52, 15 August 2021 diff hist +266 N 40d:Filth Created page with "{{Quality}} {{av}} '''Filth''' is one of the more obscure materials present within the game code. It comes in two varieties: solid brown and liquid yellow filth. Both typ..."
- 01:49, 15 August 2021 diff hist 0 m 40d:Tentacle demon
- 01:48, 15 August 2021 diff hist +18 40d:Tentacle demon fix grammar
- 01:44, 15 August 2021 diff hist -37 m 40d:Justice Labor Slowdowns are incapable of happening in this version, because Toady deleted the logic that starts them (because they were in the same function that handled the Weapon Cults from 23a)
- 01:43, 15 August 2021 diff hist +189 40d:Justice use proper English, and fill in exact details from disassembly
- 01:41, 15 August 2021 diff hist +218 m 40d:Ethic located code that checks ethics for crimes
- 19:30, 14 August 2021 diff hist +2,368 23a:Attribute Same details for version 0.23 - notably, 40d actually ''lost'' the distinction that glass furniture crafting would use agility instead of strength current
- 18:52, 14 August 2021 diff hist +286 40d Talk:Attribute →Agility and Workshops current
- 18:50, 14 August 2021 diff hist +2,201 40d:Attribute Specific relationships between attributes and job speeds in 40d current
- 15:56, 12 August 2021 diff hist +18 m User:Quietust/rawextract.pl here too
- 15:56, 12 August 2021 diff hist +20 m User:Quietust/rawextract.php add 0.47.05
- 15:55, 12 August 2021 diff hist -111 User:Quietust/rawextract.php Those aren't actually stored in the saved game as raws - they're created directly as binary data structures and serialized as-is, so the only way to "extract" them would be using a DFHack plugin
- 00:10, 10 August 2021 diff hist +144 23a:Chasm →Chasm monsters current
- 04:21, 8 August 2021 diff hist +9 v0.31:Relationship →Influences current
- 04:19, 8 August 2021 diff hist -145 v0.34:Relationship →Making Friends: true in 0.28.181.40d and 0.47.05 -> almost definitely true in all intervening versions
- 04:18, 8 August 2021 diff hist -144 Relationship →Making friends: Confirmed this in 0.47.05 too - the code for measuring personality compatibility explicitly skips the social skills, just as it did back in 40d
- 04:09, 8 August 2021 diff hist +313 Personality trait →Facets: identify personality facets which influence relationships
- 01:57, 8 August 2021 diff hist -1 40d:Grudge Looked at the code and they are 100% mutual, unless there's a way for grudges to disappear over time current
- 01:54, 8 August 2021 diff hist +187 40d:Relationship →Influences: some actual numbers current
- 01:04, 8 August 2021 diff hist +362 40d:Relationship Actual findings!
- 00:56, 8 August 2021 diff hist -3 40d:Grudge
- 00:55, 8 August 2021 diff hist +256 40d:Personality trait identify the 12 traits involved in forming relationships in 40d
- 23:39, 7 August 2021 diff hist 0 m 40d Talk:Tree →Specific details of tree (and shrub) growth in 40d: 5x5 region is a 3-tile radius current
- 23:38, 7 August 2021 diff hist +8 m 40d:Tree it's 5x5, but it skips the corners
- 23:37, 7 August 2021 diff hist +2,404 40d Talk:Tree →Specific details of tree (and shrub) growth in 40d: new section
- 22:53, 7 August 2021 diff hist +2 40d:Tree →Tree growth
- 15:18, 6 August 2021 diff hist +252 23a:Gremlin Further research/testing is required - do Gremlins perform a single "mischief" action and then flee, or do will they grab a lever and then ''repeatedly'' pull it?
- 02:57, 5 August 2021 diff hist 0 m DF2014 Talk:Skill
- 02:51, 5 August 2021 diff hist +162 m DF2014 Talk:Skill missed a spot
- 02:42, 5 August 2021 diff hist +1,448 DF2014 Talk:Skill
- 02:33, 5 August 2021 diff hist -3 m Skill →Skills in use
- 02:31, 5 August 2021 diff hist +812 DF2014 Talk:Attribute current
- 02:26, 5 August 2021 diff hist +37 N DF2014:Tactician redirect for now current Tag: New redirect
- 02:25, 5 August 2021 diff hist -7 Military tactics The skill appears to be named "Tactician" now - should probably move the page
- 02:20, 5 August 2021 diff hist +5,758 Attribute table old Update table according to 0.47.05, distinguish Primary attributes (which provide 2.5x as much of a bonus as the others), and sort by in-game order rather than alphabetical for now
- 21:41, 4 August 2021 diff hist +138 23a:Farm plot current