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- [KEY:j] [KEY:j]68 KB (11,980 words) - 07:51, 24 September 2016
- [KEY:j] [KEY:j]59 KB (10,386 words) - 20:23, 31 July 2012
- [DISPLAY_STRING:J:j] [DISPLAY_STRING:SHIFT+J:J]40 KB (6,438 words) - 20:15, 23 June 2017
- [KEY:j] [KEY:j]63 KB (11,067 words) - 17:45, 12 March 2014
- Custom: J Custom: Ctrl + J931 KB (148,541 words) - 18:41, 1 December 2023
- {{v50_creaturecurrent table row|name=Giant jackal|symbol=J|color=6:0:0|food=Yes|playable=No|hostile=No|size=306,000|value=500|biome=Tr {{v50_creaturecurrent table row|name=Giant jaguar|symbol=J|color=6:0:1|food=Yes|playable=No|hostile=Yes|size=745,500|value=500|biome=S145 KB (21,226 words) - 18:48, 5 May 2024
- '''SPEC_HEAT''' appears to be in units of '''J kg<sup>-1 </sup>K<sup>-1</sup>''' at '''STP'''; i.e. '''1000''' times the n ! width="25%" | c<sub>p</sub> in J kg<sup>-1 </sup>K<sup>-1</sup>7 KB (1,012 words) - 13:01, 4 January 2023
- {{CreatureComplete table row|name=[[Giant jackal]]|symbol=J|color=6:0:0|food=Yes|type=Animal|playable=No|area=Above ground|hostile=No|s {{CreatureComplete table row|name=[[Giant jaguar]]|symbol=J|color=6:0:1|food=Yes|type=Animal|playable=No|area=Above ground|hostile=Yes|170 KB (24,368 words) - 16:08, 24 December 2022
- {{CreatureCurrent table row|name=[[Giant jackal]]|symbol=J|color=6:0:0|food=Yes|playable=No|hostile=No|size=306,000|value=500|biome=Tr {{CreatureCurrent table row|name=[[Giant jaguar]]|symbol=J|color=6:0:1|food=Yes|playable=No|hostile=Yes|size=745,500|value=500|biome=S142 KB (20,073 words) - 03:17, 20 December 2022
- {{CreatureComplete table row|name=[[Giant jackal]]|symbol=J|color=6:0:0|food=Yes|type=Animal|playable=No|area=Above ground|hostile=No|s {{CreatureComplete table row|name=[[Giant jaguar]]|symbol=J|color=6:0:1|food=Yes|type=Animal|playable=No|area=Above ground|hostile=Yes|170 KB (24,364 words) - 02:52, 20 December 2022
- | {{Tile|j|6:0}} [[Jackal]] | {{Tile|J|6:1}} [[Jaguar]]24 KB (2,567 words) - 02:57, 1 July 2023
- | {{Tile|j|6:0}} [[Jackal]] | {{Tile|J|6:1}} [[Jaguar]]44 KB (5,223 words) - 02:57, 1 July 2023
- |<small>074</small> {{TST|J}} |<small>106</small> {{TST|j}}69 KB (9,003 words) - 22:23, 10 March 2024
- | {{Tile|j|6:0}} [[Jackal]] | {{Tile|J|6:1}} [[Jaguar]]24 KB (2,534 words) - 02:58, 1 July 2023
- j,u,# u,j,#6 KB (1,329 words) - 12:38, 14 January 2017
- |<small>074</small> {{TST|J}} |<small>106</small> {{TST|j}}67 KB (8,685 words) - 04:48, 3 March 2024
- ''j'': job orders for pig iron production to be issued ''j'' = (''i'' – ''p'')/2 (round down for iron surplus, or up for pig iron su11 KB (1,680 words) - 04:00, 20 December 2022
- | {{Tile|j|6:0}} [[Jackal]] | {{Tile|J|6:1}} [[Jaguar]]25 KB (2,600 words) - 17:44, 30 June 2023
- {{CreatureCurrent table row|name=[[Giant jackal]]|symbol=J|color=6:0:0|food=Yes|playable=No|hostile=No|size=306,000|value=500|biome=Tr {{CreatureCurrent table row|name=[[Giant jaguar]]|symbol=J|color=6:0:1|food=Yes|playable=No|hostile=Yes|size=150,000|value=100|biome=S110 KB (15,549 words) - 13:55, 26 February 2021
- | {{Tile|j|6:0}} [[Jackal]] | {{Tile|J|6:1}} [[Jaguar]]39 KB (4,475 words) - 19:15, 30 June 2023
- | {{Tile|j|6:0}} [[Jackal]] | {{Tile|J|6:1}} [[Jaguar]]45 KB (5,335 words) - 06:09, 27 February 2024
- ''j'': job orders for pig iron production to be issued ''j'' = (''i'' – ''p'')/2 (round down for iron surplus, or up for pig iron su12 KB (1,888 words) - 15:48, 7 May 2024
- * {{K|j}}: Job List - [[#Jobs Screen|Jobs Screen]] * Cage ({{K|j}}) - Place a built [[Cage]] (req. [[Furniture hauling]])25 KB (4,026 words) - 03:42, 20 December 2022
- * {{K|j}}: Job List - [[#Jobs Screen|Jobs Screen]] * Cage ({{K|j}}) - Place a built [[Cage]] (req. [[Furniture hauling]])25 KB (4,027 words) - 21:15, 14 March 2023
- {{CreatureWorking table row|name=[[giant jaguar]]|symbol='J'|color=6:0:1|hostile=Y|swims=Y|flies=N|egg=N|milk=N|meat=Y|size=750,000|val {{CreatureWorking table row|name=[[jaguar]]|symbol='J'|color=6:0:1|hostile=Y|swims=Y|flies=N|egg=N|milk=N|meat=Y|size=75,000|valu11 KB (1,843 words) - 17:05, 8 December 2011
- ...th=2% align="center"|H||width=2% align="center"|I||width=2% align="center"|J||width=2% align="center"|K||width=2% align="center"|L||width=2% align="cent ...r"|f||align="center"|g||align="center"|h||align="center"|i||align="center"|j||align="center"|k||align="center"|l||align="center"|m||align="center"|n||al11 KB (1,538 words) - 17:15, 2 April 2024
- ...th=2% align="center"|H||width=2% align="center"|I||width=2% align="center"|J||width=2% align="center"|K||width=2% align="center"|L||width=2% align="cent ...r"|f||align="center"|g||align="center"|h||align="center"|i||align="center"|j||align="center"|k||align="center"|l||align="center"|m||align="center"|n||al11 KB (1,540 words) - 17:10, 2 April 2024
- |<small>74</small> {{TST|J}} |<small>106</small> {{TST|j}}34 KB (4,670 words) - 21:10, 13 February 2015
- |<small>74</small> {{TST|J}} |<small>106</small> {{TST|j}}39 KB (5,481 words) - 17:52, 27 December 2022
- ...cages. Similarly, to block empty cages, use {{k|u}} to disable them. ({{k|j}} toggles [[animal trap]]s.) You can then either build them on a tile via {{k|b}} - {{k|j}} (this is needed for linking a lever to them, or assigning a tame animal t15 KB (2,638 words) - 16:33, 26 July 2021
- ...rolled by toggling the "u: empty cages" option for animal stockpiles. ({{k|j}} toggles [[animal trap]]s.) To set a pile to accept ''only'' empty cages, You can then either build them on a tile via {{k-|b|j}} (this is needed for linking a [[lever]] to them, or assigning a tame anim19 KB (3,335 words) - 03:12, 20 December 2022
- |<small>74</small> {{TST|J}} |<small>106</small> {{TST|j}}35 KB (4,907 words) - 20:27, 23 June 2017
- | {{Tile|J|6:1}} [[Jaguar]] | {{Tile|J|6:1}} [[Giant jaguar]]61 KB (6,003 words) - 19:32, 30 June 2023
- | {{key|j}} | {{key|j}}16 KB (2,359 words) - 03:16, 20 December 2022
- * [[File:jaguar_sprite.png|20px]] / {{Tile|J|6:1}} [[Jaguar]] * [[File:giant_jaguar_sprite.png|20px]] / {{Tile|J|6:1}} [[Giant jaguar]]17 KB (2,396 words) - 17:38, 30 June 2023
- | {{Tile|J|6:1}} [[Jaguar]] | {{Tile|J|6:1}} [[Giant jaguar]]46 KB (4,429 words) - 17:41, 30 June 2023
- * {{unusedkey|j}} * {{key|j}} - [[Job]] List13 KB (2,019 words) - 22:39, 8 April 2014
- | {{Tile|J|6:1}} [[Jaguar]] | {{Tile|J|6:1}} [[Giant jaguar]]46 KB (4,010 words) - 02:58, 1 July 2023
- * {{Tile|J|6:1}} [[Jaguar]] * {{Tile|J|6:1}} [[Giant jaguar]]10 KB (1,304 words) - 17:39, 30 June 2023
- | {{Tile|J|6:1}} [[Jaguar]] | {{Tile|J|6:1}} [[Giant jaguar]]75 KB (7,825 words) - 05:29, 27 February 2024
- * {{unusedkey|j}} * {{key|j}} - [[Job]] List13 KB (1,969 words) - 03:04, 2 July 2012
- j Custom: J311 KB (47,240 words) - 11:27, 4 October 2011
- {{CreatureWorking table row|name=[[giant jaguar]]|symbol='J'|color=6:0:1|hostile=Y|swims=Y|flies=N|egg=N|milk=N|meat=Y|size=750,000|val {{CreatureWorking table row|name=[[jaguar]]|symbol='J'|color=6:0:1|hostile=Y|swims=Y|flies=N|egg=N|milk=N|meat=Y|size=75,000|valu8 KB (1,253 words) - 17:05, 8 December 2011
- ...th=2% align="center"|H||width=2% align="center"|I||width=2% align="center"|J||width=2% align="center"|K||width=2% align="center"|L||width=2% align="cent ...r"|f||align="center"|g||align="center"|h||align="center"|i||align="center"|j||align="center"|k||align="center"|l||align="center"|m||align="center"|n||al5 KB (647 words) - 15:57, 20 July 2023
- Custom: J Custom: Shift + J795 KB (120,124 words) - 03:34, 25 February 2020
- ...th=2% align="center"|H||width=2% align="center"|I||width=2% align="center"|J||width=2% align="center"|K||width=2% align="center"|L||width=2% align="cent ...r"|f||align="center"|g||align="center"|h||align="center"|i||align="center"|j||align="center"|k||align="center"|l||align="center"|m||align="center"|n||al5 KB (645 words) - 16:41, 20 December 2022
- * {{K|j}}: Job List - [[#Jobs Screen|Jobs Screen]] * Cage ({{K|j}}) - Place a built [[Cage]] (req. [[Furniture hauling]])19 KB (2,999 words) - 05:07, 17 February 2012
- ...we need downward staircase. According to the window, that's {{k|j}}. Press j and downward staircase becomes highlighted. ...age traps. To remove the animal from the cage, build the cage {{k|b}}-{{k|j}} and then use the {{k|q}} command to deselect the occupant. A dwarf will44 KB (7,730 words) - 22:36, 15 September 2019
- | {{K|j}} | {{K|j}}-{{K|m}}64 KB (10,735 words) - 21:26, 12 August 2014
- * {{K|j}}: Job List - [[#Jobs Screen|Jobs Screen]] * Cage ({{K|j}}) - Place a built [[Cage]] (req. [[Furniture hauling]])19 KB (3,055 words) - 02:06, 30 November 2018
- Custom: J Custom: Shift + J248 KB (37,728 words) - 00:28, 8 August 2013
- !width=2% align="center"|J |A|| ||Á|| || || ||B||C|| ||D||E|| || || || ||F||G||H||I|| || || || ||J||K||L||M||N||Ñ||O|| || || || ||P||Q||R||S||T||U|| || || ||V||W||X|| || ||Z9 KB (1,273 words) - 20:51, 1 November 2023
- {{CreatureWorking table row|5|name=[[giant jaguar]]|symbol='J'|color=6:0:1|size=750000}} {{CreatureWorking table row|5|name=[[jabberer]]|symbol='J'|color=5:0:1|size=4500000}}20 KB (2,295 words) - 17:33, 10 March 2016
- ==J== The M's were researched by my good friend J.S., who passed away in October 2015. He was always happiest when helping pe127 KB (17,652 words) - 20:30, 11 January 2023
- !width=2% align="center"|J |A|| ||Á|| || || ||B||C|| ||D||E|| || || || ||F||G||H||I|| || || || ||J||K||L||M||N||Ñ||O|| || || || ||P||Q||R||S||T||U|| || || ||V||W||X|| || ||Z18 KB (2,676 words) - 16:46, 20 December 2022
- j String: J123 KB (19,038 words) - 13:55, 10 November 2022
- <pre>.,J@,.@@@.,@</pre> <pre>.,J,..,.,.,@(O).,</pre>73 KB (12,832 words) - 19:31, 5 December 2022
- If this position is left vacant, the Manager screen at {{K|j}} -> {{K|m}} says "A manager is required to coordinate work orders", which The Manager screen ({{k|u}}{{k|m}} or {{k|j}}{{k|m}}) allows you to set up work orders. This can be handy if you want t4 KB (621 words) - 20:17, 23 June 2017
- ...the stairwell (''not'' the 5x5 room that you dug out earlier) with {{K-|d|j}}. Notice that after your miner digs the stairway, it doesn't automatically * For incomplete buildings/constructions, you can also open the {{K|j}}ob list and then Go to {{K|b}}uilding to find the intended location.94 KB (16,288 words) - 19:50, 3 January 2023
- ...but there'll be a {{DFtext|Construct Bed|cyan}} there. Now do {{K|a}}-{{K|j}} to add a {{DFtext|Make wooden Cage|white}} task. ...u have the administrator, you can use the utility. {{K|u}}-{{K|m}} or {{K|j}}-{{K|m}} will get you to the manager utility screen. To add a new order u12 KB (2,241 words) - 18:45, 8 December 2011
- {{CreatureWorking table row|1|name=[[giant jaguar]]|symbol='J'|color=6:0:1|hostile=Y|fighter=N}} {{CreatureWorking table row|1|name=[[jaguar]]|symbol='J'|color=6:0:1|hostile=Y|fighter=N}}23 KB (3,076 words) - 09:54, 15 July 2013
- {{CreatureWorking table row|2|name=[[giant jaguar]]|symbol='J'|color=6:0:1|egg=N|milk=N|meat=Y}} {{CreatureWorking table row|2|name=[[jaguar]]|symbol='J'|color=6:0:1|egg=N|milk=N|meat=Y}}22 KB (3,481 words) - 16:26, 5 April 2012
- [[File:Opening Justice Menu.png|thumb|Click scales icon or press j on the keyboard.]] To get to the justice screen, click the Justice menu button or press {{k|j}}12 KB (2,053 words) - 19:00, 1 December 2023
- You can then either build them to a tile via {{k|b}} - {{k|j}} (this is needed for linking a lever to them, or assigning a pet to it) or ...age, but dwarves will not start the task, and it will not shown in the {{k|j}}obs list.9 KB (1,597 words) - 16:33, 26 July 2021
- ===Justice, j===7 KB (1,097 words) - 07:52, 7 January 2023
- {{CreatureWorking table row|4|name=[[giant jaguar]]|symbol='J'|color=6:0:1|tamable=Y|trainable=Y|value=100}} {{CreatureWorking table row|4|name=[[jaguar]]|symbol='J'|color=6:0:1|tamable=Y|trainable=Y|value=100}}25 KB (3,253 words) - 16:07, 5 April 2012
- Send j Send %vertdir%j{Enter 2}4 KB (578 words) - 20:45, 14 April 2014
- ...]'''. For a stairwell, use {{k|d}}esignations, and downward stairway ({{k|j}}). Note that this is only half of a stairwell. To build the other half, ...hen {{k|b}}uild a farm {{k|p}}lot. Use {{k|u}}, {{k|m}}, {{k|k}}, and {{k|j}} to resize your plot to the size you want; 3x3 should be plenty to start o57 KB (10,148 words) - 21:12, 5 January 2023
- {{CreatureWorking table row|b1|name=[[giant jaguar]]|symbol='J'|color=6:0:1|hostile=Y|swims=Y|flies=N|size=10|meat=Y|value=100}} {{CreatureWorking table row|b1|name=[[jaguar]]|symbol='J'|color=6:0:1|hostile=Y|swims=Y|flies=N|size=7|meat=Y|value=100}}20 KB (3,202 words) - 09:49, 15 July 2013
- * {{Tile|J|7:0}} '''Jackal''' * {{Tile|J|7:0}} Jay22 KB (3,060 words) - 07:54, 8 December 2023
- Anyway, open the <tt>{{k|j}}ob list</tt> and you will see figure 10. ...designate a down staircase ''directly above it'' (figure 23) by doing {{k|j}}, then {{K|Enter}} twice.19 KB (3,416 words) - 20:21, 23 June 2017
- * {{Tile|j|6:0}} [[Jackal man]] * {{Tile|J|6:1}} [[Jaguar man]]21 KB (2,860 words) - 03:03, 20 December 2022
- * {{Tile|J|7:0}} '''Jackal''' * {{Tile|J|7:0}} Jay9 KB (1,085 words) - 16:44, 23 July 2023
- Send j Send %vertdir%j{Enter 2}4 KB (573 words) - 00:38, 21 December 2022
- | J || ANY_FOREST || All Forest biomes (excluding Taiga) ...n !! Description !! A !! B !! C !! D !! E !! F !! G !! H !! I !! J !! K !! L !! M !! N !! O !! P !! Q !! R !! S10 KB (1,574 words) - 14:33, 8 December 2011
- ...ce new general orders. It is accessed from the main screen through the {{K|j}}ob list and then the {{K|m}}anager menu. #Hit {{K|j}}-{{K|m}} or {{K|u}}-{{K|m}} to enter the Manager screen.14 KB (2,318 words) - 23:27, 20 December 2023
- 0xf5: 'j', unzip -j '''''path-to-zipfile''''' raw/objects/language_\*.txt8 KB (1,084 words) - 12:30, 15 January 2022
- | {{k|j}} Jumping at an enemy with {{k|j}} can send them flying, or cause them to dodge, either of which could be us32 KB (5,212 words) - 18:22, 17 April 2024
- * [[File:jackal_man_sprite.png|20px]] / {{Tile|j|6:0}} [[Jackal man]] * [[File:jaguar_man_sprite.png|20px]] / {{Tile|J|6:1}} [[Jaguar man]]29 KB (4,177 words) - 05:36, 22 April 2024
- Send j Send %vertdir%j{Enter 2}4 KB (578 words) - 03:48, 14 December 2011
- {{Creature table row|name=giant jaguar|symbol=J|color=6:0:1|align=Savage|size=10|value=3|biome=ANY_TROPICAL, DESERT_BADLAND {{Creature table row|name=jaguar|symbol=J|color=6:0:1|align=Neutral|size=7|value=3|biome=ANY_TROPICAL, DESERT_BADLAND13 KB (1,877 words) - 13:54, 26 February 2021
- | {{k|j}} The entire body can also be used as a weapon by {{k|j}}umping into or through the tile a creature is in. Usually they will dodge,28 KB (4,610 words) - 03:16, 20 December 2022
- Send j Send %vertdir%j{Enter 2}4 KB (573 words) - 03:43, 20 December 2022
- {{CreatureCurrent table row|name=[[Giant jaguar]]|symbol=J|color=6:0:1|food=Yes|playable=No|hostile=Yes|size=150,000|value=100|biome=S {{CreatureCurrent table row|name=[[Jabberer]]|symbol=J|color=5:0:1|food=Yes|playable=No|hostile=Yes|size=4,500,000|value=1500|biom40 KB (5,653 words) - 13:54, 26 February 2021
- (I donated in honor of my friend Zach J's birthday, since he is too afraid to play DF)118 KB (20,738 words) - 15:56, 13 December 2022
- {{Creature table row|name=giant jaguar|symbol=J|color=6:0:1|align=Savage, Neutral|size=10|value=3|biome=ANY_TROPICAL, DESER {{Creature table row|name=jaguar|symbol=J|color=6:0:1|align=Neutral|size=7|value=3|biome=ANY_TROPICAL, DESERT_BADLAND23 KB (3,194 words) - 13:54, 26 February 2021
- Lets use downward [[stair]]ways as an example. Use {{K|j}} to select {{DFtext|Downward Stairway|white}}, then use the arrow keys to Now we'll designate the ''real'' down [[stair]]ways ({{K|j}}) that we actually want, since our dwarves are going to live and work unde9 KB (1,575 words) - 18:43, 8 December 2011
- ...ess. This designation of work is a "job", and will now appear in your {{k|j}}obs [[menu]] as "dig". In order for a dwarf to complete the job, you must * You can view a list of all current, queued, and suspended jobs on the {{k|j}}obs menu. A list of what job each dwarf is currently performing is visibl21 KB (3,151 words) - 03:37, 20 December 2022
- ...e it out of rock. Then go to the jobs [[manager]] ({{K|u}}-{{K|m}} or {{K|j}}-{{K|m}}) and order ({{K|q}}) five rock [[table]]s and five rock [[throne] First, go back to the surface with {{K|F1}}, then use {{K|b}}-{{K|j}} to set up a [[cage]]. Move the cursor to ___ tiles south of the middle o17 KB (3,136 words) - 19:10, 12 November 2020
- {{CreatureWorking table row|name=[[giant jaguar]]|symbol='J'|color=6:0:1|hostile=Y|swims=Y|flies=N|egg=N|milk=N|meat=Y|size=750000|valu {{CreatureWorking table row|name=[[jaguar]]|symbol='J'|color=6:0:1|hostile=Y|swims=Y|flies=N|egg=N|milk=N|meat=Y|size=75000|value5 KB (769 words) - 09:52, 15 July 2013
- | {{k|j}} The entire body can also be used as a weapon by {{k|j}}umping into or through the tile a creature is in. Usually they will dodge,28 KB (4,611 words) - 18:24, 8 February 2023
- ...rea and designate a Downward Stairway in the middle of it with {{K|d}}-{{K|j}}. Notice that after your miner digs the stairway, it doesn't automatically Using the manager screen {{k|j}}-{{k|m}}, hit {{k|q}} to queue up a new job, and type "bed", and then sele54 KB (9,560 words) - 12:51, 18 May 2013
- ...You can view a list of all current, queued, and suspended jobs on the {{k|j}}obs menu. A list of what job each dwarf is currently performing is visibl To see a list of all jobs and [[dwarves]] doing them press {{k|j}}.13 KB (1,838 words) - 19:30, 23 June 2013
- | {{k|j}} Jumping at an enemy with {{k|j}} can send them flying, or cause them to dodge, either of which could be us31 KB (5,165 words) - 02:51, 20 December 2022
- Designate a Downward Stairway in the middle of your 3x3 room with {{K|d}}-{{K|j}}. Notice that after your miner digs the stairway, it doesn't automatically Using the manager screen {{k|j}}-{{k|m}}, hit {{k|q}} to queue up a new job, and type "[[bed]]", and then82 KB (14,401 words) - 12:46, 20 June 2018
- || {{Tile|J|6:0}} [[Giant jackal]] || {{Tile|J|6:1}} [[Giant jaguar]]11 KB (1,424 words) - 21:20, 18 January 2023
- || [[File:giant_jackal_sprite.png|20px]] / {{Tile|J|6:0}} [[Giant jackal]] || [[File:giant_jaguar_sprite.png|20px]] / {{Tile|J|6:1}} [[Giant jaguar]]18 KB (2,595 words) - 05:52, 22 April 2024
- *{{K|j}} [[Jeweler's workshop]]:18 KB (2,665 words) - 04:08, 20 December 2022
- * {{k|j}} -10☼68 KB (11,828 words) - 13:20, 3 December 2023
- downcommand = j58 KB (7,542 words) - 12:24, 29 July 2021
- | '''J'''5 KB (672 words) - 16:05, 18 January 2022
- ...tra type of item(s) that can be toggled with {{key|u}} and sometimes {{key|j}}.18 KB (2,989 words) - 14:21, 24 June 2022
- To release a creature from a cage, build the cage ({{k|b}} {{k|j}}) and use {{k|q}} to unassign it. You can also simply assign the creature13 KB (2,208 words) - 18:30, 7 January 2014
- *{{K|j}} Make [[wood]]en [[cage]]5 KB (810 words) - 22:20, 17 January 2023
- ...ow for future expansion.). You can click it if you want, otherwise hit {{k|j}} to select the option. Then you can place it by clicking where you want th76 KB (13,750 words) - 14:55, 24 November 2021
- ...t only empty traps, go to its settings and {{k|b}}lock all items, then {{k|j}} to enable empty animal traps.5 KB (847 words) - 14:31, 8 March 2024
- |{{Menu icon|b|o|j|sep=-}}7 KB (1,408 words) - 20:09, 9 April 2023
- The letters J, P, Q, W, X, and Y of the [[wikipedia:ISO basic Latin alphabet|ISO basic La10 KB (1,267 words) - 16:40, 20 December 2022
- The letters J and X of the [[wikipedia:ISO basic Latin alphabet|ISO basic Latin alphabet]6 KB (761 words) - 12:35, 1 February 2023
- '''Zander J:''' "Is there a way to stop immigration without setting the population cap?18 KB (3,008 words) - 01:17, 22 November 2010
- <!-- Reference: The Lord of the Rings, by J. R. R. Tolkien -->2 KB (334 words) - 13:37, 12 March 2024
- ...ide tanned, enter the order "tan a hide" manually in the manager menu ({{k|j}}-{{k|m}}) with a sufficient amount. Each butchering job yields a single hi1 KB (212 words) - 04:02, 20 December 2022
- The letters C, F, I, J, Q, V, W, and Y of the [[wikipedia:ISO basic Latin alphabet|ISO basic Latin5 KB (633 words) - 16:51, 8 July 2023
- ...Down {{k|↓}} to scroll to the visitor you're interested in, then press {{k|j}} to view their current activity.11 KB (1,894 words) - 00:42, 19 January 2023
- The Manager screen ({{k|u}}->{{k|m}} or {{k|j}}->{{k|m}}) allows you to set up work orders. This can be handy if you want2 KB (314 words) - 19:55, 11 November 2023
- # Press {{k|j}} to select "Downward Stairway".9 KB (1,691 words) - 20:24, 23 June 2017
- ...ing it usually solves the problem. You may have luck with looking into {{k|j}}jobs screen and {{k|v}}examining jobs or disabling your [[stockpiles]] one2 KB (378 words) - 03:20, 20 December 2022
- ...t the dwarves will not start the task, and it will not be shown in the {{k|j}}obs list.19 KB (3,372 words) - 15:47, 10 March 2024
- ...l (near your loom) and attach a lever to a placed cage {{k|q}}-{{k|a}}-{{k|j}} (much the same as you would with caged goblins, though be sure to tame th4 KB (579 words) - 03:13, 20 December 2022
- As a simple model, think of a pipe shaped like a "J". If you pour water in the taller end of the pipe, it will come "up" out of14 KB (2,284 words) - 20:29, 23 June 2017
- ...on the "wages" page of the manager screen ({{K|u}}-{{K|m}}-{{K|w}} or {{K|j}}-{{K|m}}-{{K|w}}). They use this money to pay their rent and to buy trinke5 KB (777 words) - 15:11, 6 July 2020
- ...ires will not tire, the easiest way to deal with this is to sprint and {{k|j}}ump over a river. Once on the other side, you just need to suck the blood37 KB (6,160 words) - 16:51, 20 April 2024
- ...ide tanned, enter the order "tan a hide" manually in the manager menu ({{k|j}}-{{k|m}}) with a sufficient amount.1 KB (180 words) - 17:31, 8 December 2011
- | {{Tile|J|5:1}} [[Jabberer]]26 KB (3,975 words) - 09:57, 10 January 2023
- ...can {{k|b}}uild a farm {{k|p}}lot. Use {{k|u}}, {{k|m}}, {{k|k}}, and {{k|j}} to resize your plot to the size you want; 3x3 should be plenty to start o41 KB (7,264 words) - 22:15, 28 July 2021
- ...to satisfy the captain of the guard can be accessed by checking the {{Key|j}}ustice menu and switching to the Fortress guard tab. The first line should2 KB (351 words) - 01:36, 10 June 2023
- ...ite is a pink beryl named after the famous industrialist and gem collector J. P. Morgan. Like most beryls, its base chemical composition is Be<sub>3</su625 bytes (90 words) - 16:10, 9 May 2024
- | {{K|d}}-{{K|j}}26 KB (4,340 words) - 03:20, 20 December 2022
- ...s tasks are approved, not completed. Simply by queuing lots of jobs ({{key|j}} {{key|m}} {{key|q}}) (and providing a meager office), the manager will qu20 KB (3,391 words) - 15:50, 6 August 2021
- * '''Jumping''' - using {{k|j}} and aiming for a creature usually results in them scrambling out of the w7 KB (1,192 words) - 03:07, 20 December 2022
- *Downward Stairway ({{K|j}}) - Mark walls to be dug out and replaced with downard stairs (req. [[Min4 KB (628 words) - 15:41, 27 August 2014
- ...raint (v), then select the restraint using (q) and select Use for Justice (j), much like you would when placing a bed and making a bedroom. This will pl7 KB (1,137 words) - 22:15, 26 July 2021
- | {{k|j}}9 KB (1,433 words) - 20:38, 18 March 2014
- *{{k|j}} - Jump. Sprint in movement options to run and jump.3 KB (567 words) - 00:18, 21 December 2022
- ...off of) a mount press {{k|h}} while standing next to it. You can also {{k|j}}ump off a mount or dismount with the dodge option in the {{k|A}}im attack7 KB (1,139 words) - 11:48, 9 June 2023
- Up stairs can be converted to up/down stairs by using {{k|d}}{{k|j}} to designate down stairs on them.3 KB (454 words) - 06:43, 28 October 2015
- ...tasks are approved, not completed. Simply by queueing lots of jobs ({{key|j}} {{key|m}} {{key|q}}), the manager will quickly level to [[legendary]]. T11 KB (1,945 words) - 20:12, 19 October 2023
- ...ide tanned, enter the order "tan a hide" manually in the manager menu ({{k|j}}-{{k|m}}) with a sufficient amount. Each butchering job produces a single1 KB (206 words) - 07:25, 17 January 2023
- ...l (near your loom) and attach a lever to a placed cage {{k|q}}-{{k|a}}-{{k|j}} (much the same as you would with caged goblins, though be sure to tame th4 KB (637 words) - 06:13, 6 March 2024
- ...tra type of item(s) that can be toggled with {{key|u}} and sometimes {{key|j}}.30 KB (4,990 words) - 14:26, 24 June 2022
- | [[File:Jabberer sprite anim.gif|20px]] / {{Tile|J|5:1}} [[Jabberer]]30 KB (4,542 words) - 23:57, 12 March 2024
- ...which doesn't yet have a [[dungeon master]], open the Manager screen ({{k|j}}-{{k|m}} or {{k|u}}-{{k|m}}) and {{k|q}}ueue up a new work order, then typ3 KB (558 words) - 02:31, 14 July 2021
- ...Down {{k|↓}} to scroll to the visitor you're interested in, then press {{k|j}} to view their current activity.13 KB (2,129 words) - 08:23, 21 March 2024
- ...d designated as [[jail]]s ({{k|q}}uery -> make a {{k|r}}oom -> use for {{k|j}}ustice), where dwarves can be imprisoned for a time as part of their punis4 KB (699 words) - 19:12, 12 September 2012
- ...s tasks are approved, not completed. Simply by queuing lots of jobs ({{key|j}} {{key|m}} {{key|q}}) (and providing a meager office), the manager will qu10 KB (1,741 words) - 04:52, 3 April 2012
- ...[[organizer]] skill. Allows the use of item build queues through the {{K|j}}obs -> {{K|m}}anager screen. Will need an office to do this (validating wo9 KB (1,256 words) - 15:49, 24 September 2012
- *{{K|j}} Make [[Wood]]en [[Cage]]3 KB (453 words) - 16:40, 8 December 2011
- ...note of the name of the instrument and enter the manager screen with {{k|j}}-{{k|m}}. Typing in the name of the instrument will show all the pieces re16 KB (2,075 words) - 03:35, 20 December 2022
- ...sks are ''approved'', not completed. Simply by queuing lots of jobs ({{key|j}} {{key|m}} {{key|q}}) and providing a meager office, the manager will quic18 KB (3,023 words) - 03:22, 20 December 2022
- The letters J and X of the [[wikipedia:ISO basic Latin alphabet|ISO basic Latin alphabet]6 KB (758 words) - 16:40, 20 December 2022
- ...ide tanned, enter the order "tan a hide" manually in the manager menu ({{k|j}}-{{k|m}}) with a sufficient amount.1 KB (179 words) - 10:57, 12 September 2019
- The letters C, F, I, J, Q, V, W, and Y of the [[wikipedia:ISO basic Latin alphabet|ISO basic Latin5 KB (630 words) - 16:40, 20 December 2022
- ...raint (v), then select the restraint using (q) and select Use for Justice (j), much like you would when placing a bed and making a bedroom. This will pl11 KB (1,853 words) - 15:46, 28 July 2021
- In the [[job list|{{k|j}}ob list]], two notable beekeeping jobs are:13 KB (2,169 words) - 03:09, 20 December 2022
- ...which doesn't yet have a [[dungeon master]], open the Manager screen ({{k|j}}{{k|m}} or {{k|u}}{{k|m}}) and {{k|q}}ueue up a new work order, then type4 KB (626 words) - 01:17, 14 July 2019
- *If you stop an active task in progress via joblist {{K|j}}-{{K|r}} the dwarf may not accept similar jobs for about a week.7 KB (1,126 words) - 03:42, 20 December 2022
- To release a creature from a cage, build the cage ({{k|b}} {{k|j}}) and use {{k|q}} to unassign it. You can also simply assign the creature18 KB (3,151 words) - 04:04, 20 December 2022
- ...tem is causing this and forbid it. You may have luck with looking into {{k|j}}jobs screen and {{k|v}}examining jobs or disabling your [[stockpiles]] one2 KB (290 words) - 12:48, 17 January 2012
- ...nt, designating it as a {{k|r}}oom, and then setting it to be used for {{k|j}}ustice.6 KB (949 words) - 01:40, 5 July 2014
- {{Quality|Exceptional}}{{Workshop|name=Jeweler's workshop|key=j|job=Gem cutting, Gem setting3 KB (454 words) - 14:45, 28 October 2022
- ...d designated as [[jail]]s ({{k|q}}uery -> make a {{k|r}}oom -> use for {{k|j}}ustice), where dwarves can be imprisoned for a time as part of their punis7 KB (1,088 words) - 20:11, 12 December 2013
- {{k|j}}umping is an often overlooked but fairly powerful combat tool, especially39 KB (6,270 words) - 06:58, 25 April 2024
- ...n an upper level (near your loom) and attach a lever to a placed cage "q,a,j" (much the same as you would with caged goblins, though be sure to tame the3 KB (426 words) - 16:41, 8 December 2011
- ...You can view a list of all current, queued, and suspended jobs on the {{k|j}}obs menu. A list of what job each dwarf is currently performing is visibl10 KB (1,400 words) - 18:01, 13 June 2014
- ...nt, designating it as a {{k|r}}oom, and then setting it to be used for {{k|j}}ustice.8 KB (1,254 words) - 03:36, 20 December 2022
- * '''Jumping''' - using {{k|j}} and aiming for a creature usually results in them scrambling out of the w3 KB (421 words) - 04:34, 9 April 2024
- #* {{K|j}} for stairs towards the lower level6 KB (940 words) - 21:32, 24 May 2013
- *{{K|j}} [[Jeweler's workshop]]:7 KB (955 words) - 01:52, 25 July 2014
- #* {{K|j}} for stairs towards the lower level11 KB (1,815 words) - 03:43, 20 December 2022
- | v || f || w || h || j || l || r || q || x || y3 KB (521 words) - 09:24, 3 August 2023
- {{Quality|Exceptional}}{{Workshop|name=Jeweler's workshop|key=j|job=Gem cutting, Gem setting4 KB (615 words) - 03:36, 20 December 2022
- *{{k|j}} Downward Stairway - Mark to dig down stairs into either a solid wall or a13 KB (2,174 words) - 22:39, 8 April 2014
- ...ing it usually solves the problem. You may have luck with looking into {{k|j}}jobs screen and {{k|v}}examining jobs or disabling your [[stockpiles]] one2 KB (378 words) - 00:26, 21 December 2022
- #Hit {{K|j}}-{{K|m}} or {{K|u}}-{{K|m}} to enter the Manager screen.7 KB (1,089 words) - 16:41, 24 June 2012
- To release a creature from a cage, build the cage ({{k|b}} {{k|j}}) and use {{k|q}} to unassign it. You can also simply assign the creature14 KB (2,497 words) - 20:15, 12 January 2015
- In [[adventurer mode]], your adventurer can jump by using the {{k|j}} key. If your adventurer is walking, the jump is limited to two squares. B1 KB (235 words) - 03:36, 20 December 2022
- ...tra type of item(s) that can be toggled with {{key|u}} and sometimes {{key|j}}.22 KB (3,621 words) - 14:25, 24 June 2022
- *[[Jeweler's workshop]] {{Menu icon|b|o|j|sep=-}}24 KB (3,701 words) - 18:43, 22 February 2024
- Incidentally, the ASCII character 'j' looks like a person jumping forwards!1 KB (218 words) - 03:36, 20 December 2022
- ...d designated as [[jail]]s ({{k|q}}uery -> make a {{k|r}}oom -> use for {{k|j}}ustice), where dwarves can be imprisoned for a time as part of their punis9 KB (1,549 words) - 09:58, 10 March 2023
- Using {{K|j}} from the main menu will show the list of currently active job (one with a3 KB (623 words) - 17:29, 8 December 2011
- <pre>,.@@@Ugg,..,.,?J?</pre>87 KB (15,188 words) - 02:06, 14 December 2022
- *{{k|j}} Downward Stairway - Mark to dig down stairs into either a solid wall or a13 KB (2,225 words) - 03:16, 20 December 2022
- *If you stop an active task in progress via joblist {{K|j}}-{{K|r}} the dwarf may not accept similar jobs for about a week.7 KB (1,154 words) - 06:53, 14 May 2014
- ...ires will not tire, the easiest way to deal with this is to sprint and {{k|j}}ump over a river. Once on the other side, you just need to suck the blood36 KB (6,111 words) - 23:41, 10 January 2024
- In [[adventurer mode]], your adventurer can jump by using the {{k|j}} key. If your adventurer is walking, the jump is limited to two squares. B1 KB (234 words) - 15:29, 23 August 2023
- #Hit {{K|j}}-{{K|m}} or {{K|u}}-{{K|m}} to enter the Manager screen.7 KB (1,146 words) - 13:43, 5 July 2018
- ...ite is a pink beryl named after the famous industrialist and gem collector J. P. Morgan. Like most beryls, its base chemical composition is Be<sub>3</su552 bytes (80 words) - 03:44, 20 December 2022
- {{Workshop|name=Jeweler's workshop|key=j|job=Gem cutting, Gem setting2 KB (249 words) - 20:33, 29 April 2013
- ...l from a cage, it first needs to be placed via the Build menu ({{K|b}}-{{K|j}}). Since cages are not named for their contents in this version, you'll ne7 KB (1,155 words) - 20:48, 18 August 2021
- *{{K|j}} Make [[wood]]en [[Cage]]3 KB (448 words) - 21:22, 16 August 2013
- ...off of) a mount press {{k|h}} while standing next to it. You can also {{k|j}}ump off a mount or dismount with the dodge option in the {{k|A}}im attack7 KB (1,197 words) - 03:44, 20 December 2022
- In the [[job list|{{k|j}}ob list]], two notable beekeeping jobs are:13 KB (2,091 words) - 22:02, 14 March 2024
- ...l from a cage, it first needs to be placed via the Build menu ({{K|b}}-{{K|j}}). If you have multiple types of the same cage but need one that's holding11 KB (1,915 words) - 20:48, 15 November 2021
- ...You can view a list of all current, queued, and suspended jobs on the {{k|j}}obs menu. A list of what job each dwarf is currently performing is visibl5 KB (674 words) - 02:59, 14 December 2011
- *{{K|j}} [[Jeweler's workshop]]:18 KB (2,659 words) - 13:08, 7 July 2018
- ...causing you to become stunned, which may lead to drowning. If you hit {{k|j}}, you can jump, being mostly useful for getting to the far sides of gorges50 KB (8,736 words) - 18:42, 14 April 2024
- ...nt, designating it as a {{k|r}}oom, and then setting it to be used for {{k|j}}ustice.8 KB (1,241 words) - 15:51, 27 January 2024
- ...ite is a pink beryl named after the famous industrialist and gem collector J. P. Morgan.283 bytes (38 words) - 19:57, 4 February 2014
- ...You can view a list of all current, queued, and suspended jobs on the {{k|j}}obs menu. A list of what job each dwarf is currently performing is visibl12 KB (1,557 words) - 15:47, 8 December 2011
- {{CreatureWorking table row|name=[[jabberer]]|symbol='J'|color=5:0:1|hostile=Y|swims=Y|flies=N|egg=Y|milk=N|meat=Y|size=4500000|val9 KB (1,537 words) - 09:30, 3 July 2012
- ...ite is a pink beryl named after the famous industrialist and gem collector J. P. Morgan.279 bytes (37 words) - 19:57, 4 February 2014
- ...ceptional|13:32, 6 July 2011 (UTC)}}{{Workshop|name=Jeweler's workshop|key=j|job=Gem cutting, Gem setting927 bytes (135 words) - 21:28, 14 December 2011
- Up stairs can be converted to up/down stairs by using {{k|d}}{{k|j}} to designate down stairs on them. However, down stairs cannot be convert4 KB (629 words) - 03:59, 20 December 2022
- The letters J, P, Q, W, X, and Y of the [[wikipedia:ISO basic Latin alphabet|ISO basic La10 KB (1,315 words) - 14:39, 7 August 2023
- #* {{K|j}} for stairs towards the lower level8 KB (1,318 words) - 04:14, 20 May 2015
- | {{k|j}}9 KB (1,479 words) - 03:25, 20 December 2022
- As a simple model, think of a pipe shaped like a "J". If you pour water in the taller end of the pipe, it will come "up" out of14 KB (2,282 words) - 20:21, 23 June 2017
- {{V50 workshop|name=Jeweler's workshop|key=j|job=Gem cutting, Gem setting5 KB (811 words) - 18:12, 24 May 2023
- {{Workshop|name=Jeweler's workshop|key=j|job=[[Jeweling]]956 bytes (141 words) - 21:31, 10 December 2012
- | {{K|d}}-{{K|j}}25 KB (4,160 words) - 21:28, 12 August 2014
- {{k|j}}umping is an often overlooked but fairly powerful combat tool, especially37 KB (6,081 words) - 22:22, 28 November 2023
- <!-- Reference: The Lord of the Rings, by J. R. R. Tolkien -->2 KB (360 words) - 13:38, 12 March 2024
- *[[File:Jackal sprite.png|20px]] / {{Tile|j|6:0}} [[Jackal]]11 KB (1,423 words) - 19:49, 8 August 2023
- Incidentally, the ASCII character 'j' looks like a person jumping forwards!266 bytes (33 words) - 17:02, 24 March 2013
- ...tra type of item(s) that can be toggled with {{key|u}} and sometimes {{key|j}}.21 KB (3,445 words) - 14:21, 24 June 2022
- ...rom doing so. Current wages can be viewed through the Job List screen: {{K|j}}-{{K|m}}-{{K|w}}. Legendary dwarves and nobles have no account and don't r6 KB (1,003 words) - 15:18, 6 July 2020
- *{{k|j}} - Jump. Sprint in movement options to run and jump.3 KB (567 words) - 02:51, 20 December 2022
- ...nt, designating it as a {{k|r}}oom, and then setting it to be used for {{k|j}}ustice.5 KB (884 words) - 17:01, 8 December 2011
- |{{k|j}}3 KB (475 words) - 03:11, 20 December 2022
- Incidentally, the ASCII character 'j' looks like a person jumping forwards!1 KB (228 words) - 18:48, 7 May 2024
- ...tra type of item(s) that can be toggled with {{key|u}} and sometimes {{key|j}}.35 KB (5,825 words) - 19:58, 21 October 2023
- ...l (near your loom) and attach a lever to a placed cage {{k|q}}-{{k|a}}-{{k|j}} (much the same as you would with caged goblins, though be sure to tame th3 KB (488 words) - 11:57, 7 September 2013
- ...causing you to become stunned, which may lead to drowning. If you hit {{k|j}}, you can jump, being mostly useful for getting to the far sides of gorges50 KB (8,737 words) - 02:51, 20 December 2022
- '''Zander J:''' "Is there a way to stop immigration without setting the population cap?59 KB (10,061 words) - 07:47, 24 April 2024
- *If you stop an active task in progress via joblist {{K|j}}-{{K|r}} the dwarf may not accept similar jobs for about a week.7 KB (1,126 words) - 14:21, 14 October 2023
- ...ing it usually solves the problem. You may have luck with looking into {{k|j}}jobs screen and {{k|v}}examining jobs or disabling your [[stockpiles]] one2 KB (283 words) - 10:51, 18 April 2013
- *Downward Stairway ({{K|j}}) - Mark walls or floors to be dug out and replaced with downward stairs8 KB (1,324 words) - 03:19, 20 December 2022
- <!-- Reference: The Lord of the Rings, by J. R. R. Tolkien -->2 KB (350 words) - 13:37, 12 March 2024
- * {{k|j}} -10☼74 KB (13,058 words) - 16:34, 13 October 2021
- Designate a downstairs ({{K|d}}-{{K|j}}) where the flashing {{DFtext|>|cyan}} note is, an upstairs ({{K|d}}-{{K|u25 KB (4,489 words) - 18:43, 8 December 2011
- *Downward Stairway ({{K|j}}) - Mark walls to be dug out and replaced with downard stairs (req. [[Min4 KB (721 words) - 15:41, 27 August 2014
- * {{Tile|j|6:0}} [[Jackal man]]8 KB (1,123 words) - 19:18, 12 December 2019