v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Search results

Jump to navigation Jump to search

Page title matches

  • #REDIRECT [[Bloodline:Oceanside Year 1]]
    40 bytes (4 words) - 00:51, 6 March 2009
  • #REDIRECT [[40d:Stories/Archive 1]]
    35 bytes (4 words) - 13:04, 23 April 2010
  • #REDIRECT [[Bloodline:Ringfissures Year 1]]
    43 bytes (4 words) - 13:22, 7 March 2009
  • === Confineink, Part 1<sup>DF</sup>=== [http://www.divshare.com/download/10027358-0b3 DF: Confineinks Part 1, Open Document Text, White cover]
    10 KB (1,791 words) - 21:59, 14 December 2011

Page text matches

  • [TILE_GRAPHICS:INTERFACE_BITS:1:0:BORDER_TOP_LEFT:1:0] [TILE_GRAPHICS:INTERFACE_BITS:0:1:BORDER_TOP_LEFT:0:1]
    202 KB (24,513 words) - 20:37, 7 February 2024
  • [PRODUCT:100:1:STONE:NO_SUBTYPE:STONE:GRANITE]<br /> ...and copy everything from "[BUILDING_WORKSHOP:SOAP_MAKER]" to "[BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]".'''
    120 KB (16,480 words) - 13:06, 27 July 2021
  • [REVEAL_ALL_HISTORY:1] [ELEVATION:1:400:52:52]
    89 KB (5,482 words) - 21:56, 10 January 2023
  • [REVEAL_ALL_HISTORY:1] [ELEVATION:1:400:52:52]
    89 KB (5,488 words) - 05:24, 25 April 2023
  • [C:3:0:1] [C:2:0:1]
    931 KB (148,541 words) - 18:41, 1 December 2023
  • [REVEAL_ALL_HISTORY:1] [ELEVATION:1:400:1600:1600]
    25 KB (2,568 words) - 00:28, 5 January 2023
  • [REVEAL_ALL_HISTORY:1] [ELEVATION:1:400:1600:1600]
    23 KB (2,359 words) - 05:56, 3 December 2020
  • [REVEAL_ALL_HISTORY:1] [ELEVATION:1:400:1600:1600]
    22 KB (2,270 words) - 13:44, 31 May 2014
  • [REVEAL_ALL_HISTORY:1] [ELEVATION:1:400:1600:1600]
    20 KB (1,997 words) - 18:27, 28 April 2011
  • [SKILL:1:WOODCUTTING:1] [SKILL:1:WOOD_BURNING:1]
    37 KB (4,609 words) - 03:21, 20 December 2022
  • [SKILL:1:WOODCUTTING:1] [SKILL:1:WOOD_BURNING:1]
    37 KB (4,612 words) - 03:40, 20 March 2023
  • ...The average size of the creature when an adult. This can be anywhere from 1 for a [[fly]] to 25,000,000 for a [[dragon]]. The creature's volume in cm<s {{CreatureComplete table row|name=[[Acorn fly]]|symbol=•|color=6:0:1|food=No|type=Vermin|playable=No|area= Semi-aquatic|hostile=No|size=20|value
    170 KB (24,368 words) - 16:08, 24 December 2022
  • ...The average size of the creature when an adult. This can be anywhere from 1 for a [[fly]] to 25,000,000 for a [[dragon]]. The creature's volume in cm<s {{CreatureComplete table row|name=[[Acorn fly]]|symbol=•|color=6:0:1|food=No|type=Vermin|playable=No|area= Semi-aquatic|hostile=No|size=20|value
    170 KB (24,364 words) - 02:52, 20 December 2022
  • |tile=♠|color=5:0|biome=Subterranean Water/Layers 1-3|dry=b|value=4 ...le|·|4:1}} / [[File:plump_helmet_spawn_sprite.png]] plump helmet spawn|pv1=1
    48 KB (7,148 words) - 02:35, 29 April 2024
  • ...ble row|name=Plump helmet|tile=♠|color=5:0|biome=Subterranean Water/Layers 1-3|dry=b|value=4 |p1={{tile|·|4:1}} plump helmet spawn|pv1=1
    38 KB (5,607 words) - 18:40, 8 January 2023
  • [REVEAL_ALL_HISTORY:1] [ELEVATION:1:400:52:52]
    28 KB (3,206 words) - 14:33, 28 February 2014
  • {{Quality|Masterwork|02:54, 1 May 2018 (UTC)}} ...le row|name=[[Elf]]|symbol=e|color=3:0:0|playable=Adv|hostile=Variable<sup>1</sup>|food=No|size=60,000|value=Not tameable|biome=[[Forest retreat]]s|note
    142 KB (20,073 words) - 03:17, 20 December 2022
  • ...table row|name=Elf|symbol=e|color=3:0:0|playable=Adv|hostile=Variable<sup>1</sup>|food=No|size=60,000|value=Not tameable|biome=[[Forest retreat]]s|note ...able row|name=Human|symbol=U|color=3:0:0|playable=Adv|hostile=Variable<sup>1</sup>|food=No|size=70,000|value=Not tameable|biome=[[Town]]s and [[hamlet]]
    145 KB (21,226 words) - 18:48, 5 May 2024
  • [REVEAL_ALL_HISTORY:1] [ELEVATION:1:400:52:52]
    28 KB (3,067 words) - 01:38, 30 June 2012
  • <u>'''Times run:'''</u> 1 | #1: Dwarf || 6 || Grand Master Swordsdwarf<br> Grand Master Elf-hater || Tower
    102 KB (15,169 words) - 19:37, 12 August 2023
  • {{CreatureWorking table header|1|}} {{CreatureWorking table row|1|name=[[dwarf]]|symbol=1|color=3:0:0|hostile=N|fighter=N}}
    23 KB (3,076 words) - 09:54, 15 July 2013
  • [SKILL:1:MINING:5] [SKILL:1:MASONRY:5]
    27 KB (3,329 words) - 03:21, 20 December 2022
  • [SKILL:1:MINING:5] [SKILL:1:MASONRY:5]
    27 KB (3,329 words) - 03:21, 20 December 2022
  • [SKILL:1:MINING:5] [SKILL:1:MASONRY:5]
    27 KB (3,329 words) - 18:29, 7 June 2014
  • ...le row|name=[[Elf]]|symbol=e|color=3:0:0|playable=Adv|hostile=Variable<sup>1</sup>|food=No|size=60,000|value=Not tameable|biome=Forest retreats|note=Tra ...e row|name=[[Goblin]]|symbol=g|color=7:0:0|playable=No|hostile=Usually<sup>1</sup>|food=No|size=60,000|value=Not tameable|biome=Dark fortresses|note=Tra
    110 KB (15,549 words) - 13:55, 26 February 2021
  • ! style="font-family: monospace;" | {{tile|•|0:0:1}} {{tile|╬|0:7:0}} ! style="font-family: monospace;" | {{tile|•|2:0:1}}
    32 KB (3,546 words) - 04:03, 20 December 2022
  • ! style="font-family: monospace;" | {{tile|•|0:0:1}} {{tile|╬|0:7:0}} ! style="font-family: monospace;" | {{tile|•|2:0:1}}
    32 KB (3,548 words) - 00:49, 21 December 2022
  • ...will be cut into a single [[Useless_crap|craft]] or '''large gem''' (with 1 craft for every 8 large gems), and the same occurs with raw glass (but with ...tal glass]]|value=10|color={{Raw Tile|☼♦|7:1}}<span style="display:none">7:1</span>|fwhere=[[Glass furnace]]|fhow=Manufactured}}
    31 KB (4,110 words) - 08:57, 24 June 2014
  • ...ll rough gems will be cut into a single [[craft]] or '''large gem''' (with 1 craft for every 2 large gems), and the same occurs with raw glass (but with ...tal glass]]|value=10|color={{Raw Tile|☼♦|7:1}}<span style="display:none">7:1</span>|fwhere=[[glass furnace]]|fhow=manufactured}}
    29 KB (3,856 words) - 23:46, 14 October 2023
  • ...will be cut into a single [[Useless_crap|craft]] or '''large gem''' (with 1 craft for every 8 large gems), and the same occurs with raw glass (but with ...ass]]|value=10|color={{Raw Tile|☼♦|7:1}} clear<span style="display:none">7:1</span>|graphic=[[File:clear_crystal_glass.png]] [[File:cut_crystal_glass_sp
    49 KB (6,840 words) - 01:40, 9 May 2024
  • ...ll rough gems will be cut into a single [[craft]] or '''large gem''' (with 1 craft for every 8 large gems), and the same occurs with raw glass (but with ...tal glass]]|value=10|color={{Raw Tile|☼♦|7:1}}<span style="display:none">7:1</span>|fwhere=[[Glass furnace]]|fhow=Manufactured}}
    30 KB (3,970 words) - 16:06, 18 May 2013
  • ...will be cut into a single [[Useless_crap|craft]] or '''large gem''' (with 1 craft for every 8 large gems), and the same occurs with raw glass (but with ...tal glass]]|value=10|color={{Raw Tile|☼♦|7:1}}<span style="display:none">7:1</span>|fwhere=[[Glass furnace]]|fhow=Manufactured}}
    34 KB (4,583 words) - 03:25, 20 December 2022
  • ...-head amaranth grain (tropical):wild elephant-head amaranth (tropical):0:0:1:PLANT_MAT:ELEPHANT-HEAD_AMARANTH_TROPICAL:SEED] Modest Mod [CLUSTERSIZE:1]
    14 KB (1,254 words) - 19:01, 24 January 2019
  • ! style="font-family: monospace;" | {{tile|•|0:0:1}} {{tile|╬|0:7:0}} ! style="font-family: monospace;" | {{tile|•|2:0:1}}
    27 KB (2,981 words) - 14:47, 29 November 2012
  • [REVEAL_ALL_HISTORY:1] [CULL_HISTORICAL_FIGURES:1]
    20 KB (2,620 words) - 20:21, 23 June 2017
  • ...ggs than the same animal produces as meat when butchered (1 egg = 1 meat = 1 meal). When starting out a new fortress, raising poultry can be an excellen |1
    29 KB (3,992 words) - 08:38, 5 December 2023
  • ...ggs than the same animal produces as meat when butchered (1 egg = 1 meat = 1 meal). When starting out a new fortress, raising poultry can be an excellen |1
    22 KB (2,895 words) - 03:21, 20 December 2022
  • ..., as they tend to have very small ''layer permits'', allowing at most only 1 ''under'' layer to be worn underneath the armor on any given body part. Add | Gretzer-88 || 1 || 6 || M || 15 || 5 || Armor || 150 || MAX || MAX || 2 || 1.8 || 0.9 || 25
    37 KB (4,282 words) - 11:55, 16 January 2022
  • | {{Tile|g|0:1}} [[Bilou]] | {{Tile|B|0:1}} [[Black bear]]
    46 KB (4,429 words) - 17:41, 30 June 2023
  • | {{Tile|g|0:1}} [[Bilou]] | {{Tile|B|0:1}} [[Black bear]]
    75 KB (7,825 words) - 05:29, 27 February 2024
  • !{{tile|•|0:0:1}} !{{tile|•|2:0:1}}
    16 KB (1,779 words) - 20:04, 11 August 2012
  • !{{tile|•|0:0:1}} !{{tile|•|2:0:1}}
    30 KB (3,469 words) - 18:57, 11 September 2012
  • | {{Biome|.|ⁿ|2:1}} {{Biome|.|ⁿ|6:1}} | {{Biome|.|ⁿ|7:1}}
    26 KB (3,144 words) - 09:33, 7 March 2024
  • Graphically, vertical 1×1 trunk sections resemble wooden columns {{tile|O|6:0}}. The thicker trunks ( File:Tree-1.png|1 level below ground: roots in a [[Red sand]] wall on the side of a hill
    36 KB (5,304 words) - 01:32, 20 October 2023
  • Graphically, vertical 1×1 trunk sections resemble wooden columns {{tile|O|6:0}}. The thicker trunks ( File:Tree-1.png|1 level below ground: roots in a [[red sand]] wall on the side of a hill
    41 KB (5,944 words) - 12:07, 3 December 2023
  • <u>'''Times run:'''</u> 1 | #1: Dwarf || 6 || Grand Master Swordsdwarf<br> Grand Master Elf-hater || Tower
    48 KB (7,288 words) - 16:45, 18 March 2020
  • | {{Biome|♠|♣|7:1|5:1|altc}} {{Biome|♠|♣|2:0}} {{Biome|♠|♣|6:1|4:1|altc}} {{Biome|╞|╞|6:0}} | {{Biome|♠|♣|7:1}} {{Biome|╞|╞|7:1}}
    10 KB (1,046 words) - 03:41, 20 December 2022
  • ...le row|name=[[Elf]]|symbol=e|color=3:0:0|playable=Adv|hostile=Variable<sup>1</sup>|food=No|size=60,000|value=Not tameable|biome=Forest retreats|note=Tra ...row|name=[[Goblin]]|symbol=g|color=7:0:0|playable=No|hostile=Variable<sup>1</sup>|food=No|size=60,000|value=Not tameable|biome=Dark fortresses|note=Tra
    40 KB (5,653 words) - 13:54, 26 February 2021
  • | {{Tile|b|0:1}} [[Buzzard]] | {{Tile|c|6:1}} [[Cheetah]]
    25 KB (2,600 words) - 17:44, 30 June 2023
  • | {{Tile|b|0:1}} [[Buzzard]] | {{Tile|c|6:1}} [[Cheetah]]
    45 KB (5,335 words) - 06:09, 27 February 2024
  • | 1 | 1
    64 KB (7,397 words) - 13:21, 30 April 2024
  • | 1 | 1
    36 KB (3,416 words) - 03:39, 20 December 2022
  • | 1 || Acceptable | 1 || 1 || 4 || 1 || 1 || 1 || 4 || 4 || 1 || 1 || 4 || 1 || 1 || 1 || 16 || 16
    29 KB (4,124 words) - 03:03, 28 March 2023
  • ...|♣|6:1|4:1}} {{Biome|╞|╡|6:0|6:0}} {{Biome|♠|♣|7:1|7:1}} {{Biome|♠|♣|4:0|0:1}} | {{Biome|♠|♣|3:1|2:1}}
    5 KB (473 words) - 05:13, 24 August 2017
  • | {{Tile|s|0:1}} [[Black mamba]] | {{Tile|b|0:1}} [[Buzzard]]
    24 KB (2,567 words) - 02:57, 1 July 2023
  • | {{Tile|s|0:1}} [[Black mamba]] | {{Tile|b|0:1}} [[Buzzard]]
    39 KB (4,475 words) - 19:15, 30 June 2023
  • | {{Tile|s|0:1}} [[Black mamba]] | {{Tile|b|0:1}} [[Bonobo]]
    44 KB (5,223 words) - 02:57, 1 July 2023
  • ...a ''negative'' number, as they ''reduce'' stress. Numbers closer to 1 or -1 have the strongest effect on stress. ...xt|frustrated|6:0}}{{dftext| after being kept from alcohol for too long.|0:1}}<br>
    16 KB (1,486 words) - 03:21, 20 December 2022
  • | {{Tile|s|0:1}} [[Black mamba]] | {{Tile|b|0:1}} [[Bonobo]]
    24 KB (2,534 words) - 02:58, 1 July 2023
  • ...ture table row|name=antman|symbol=a|color=0:0:1|align=Neutral|size=4|value=1|biome=SUBTERRANEAN_CHASM}} ...ture table row|name=batman|symbol=b|color=0:0:1|align=Neutral|size=4|value=1|biome=SUBTERRANEAN_CHASM}}
    23 KB (3,194 words) - 13:54, 26 February 2021
  • [MACRO:SELECT:1] [MACRO:STANDARDSCROLL_DOWN:1]
    58 KB (7,542 words) - 12:24, 29 July 2021
  • {| border = 1 cellspacing="0" cellpadding="5" ...>, by far the most valuable substance||{{Raw Tile|£|3:7:1}} {{Raw Tile|*|3:1}}
    16 KB (2,296 words) - 23:37, 20 May 2013
  • ...|♣|6:1|4:1}} {{Biome|╞|╡|6:0|6:0}} {{Biome|♠|♣|7:1|7:1}} {{Biome|♠|♣|4:0|0:1}} | {{Biome|♠|♣|3:1|2:1}}
    4 KB (439 words) - 20:45, 23 August 2017
  • ...|♣|6:1|4:1}} {{Biome|╞|╡|6:0|6:0}} {{Biome|♠|♣|7:1|7:1}} {{Biome|♠|♣|4:0|0:1}} | {{Biome|♠|♣|3:1|2:1}}
    4 KB (437 words) - 20:26, 23 August 2017
  • {{CreatureWorking table row|5|name=[[alpaca]]|symbol='a'|color=7:0:1|size=70000}} {{CreatureWorking table row|5|name=[[amethyst man]]|symbol='M'|color=5:0:1|size=70000}}
    20 KB (2,295 words) - 17:33, 10 March 2016
  • ...le on the same Z-level as its destination tile (for falling water, this is 1 Z-level ''beneath'' its original location) by moving north, south, east, we ...ists of a tree of passages, one tile wide, and contains 'underpasses' on z-1. Water will flow into the system to a depth of 7 before coming up on the ot
    22 KB (2,698 words) - 13:10, 19 December 2023
  • {{CreatureWorking table row|4|name=[[dwarf]]|symbol=1|color=3:0:0|tamable=N|trainable=N|value=0}} ...atureWorking table row|4|name=[[antman|antman drone]]|symbol='a'|color=0:0:1|tamable=N|trainable=N|value=0}}
    25 KB (3,253 words) - 16:07, 5 April 2012
  • {|class="sortable" border = 1 cellspacing="0" cellpadding="5" ...), by far the most valuable substance||{{Raw Tile|£|3:7:1}} {{Raw Tile|*|3:1}}
    14 KB (1,833 words) - 04:02, 20 December 2022
  • {| border = 1 cellspacing="0" cellpadding="5" ...>, by far the most valuable substance||{{Raw Tile|£|3:7:1}} {{Raw Tile|*|3:1}}
    14 KB (1,804 words) - 17:32, 8 December 2011
  • {| class="wikitable sortable" border = 1 cellspacing="0" cellpadding="5" ...), by far the most valuable substance||{{Raw Tile|£|3:7:1}} {{Raw Tile|*|3:1}}||[[File:Raw adammantineSwatch.png|64px|center]]
    17 KB (2,234 words) - 19:47, 25 May 2023
  • {|class="sortable" border = 1 cellspacing="0" cellpadding="5" ...>, by far the most valuable substance||{{Raw Tile|£|3:7:1}} {{Raw Tile|*|3:1}}
    14 KB (1,819 words) - 19:21, 11 April 2014
  • {| border="1" style="text-align:center" ...C0"|Modest Office ||bgcolor="#FFFFFF"|— ||1||1||1||1||—||1
    19 KB (2,504 words) - 17:54, 20 April 2020
  • {{CreatureWorking table row|2|name=[[dwarf]]|symbol=1|color=3:0:0|egg=N|milk=N|meat=N}} {{CreatureWorking table row|2|name=[[antman]]|symbol='a'|color=0:0:1|egg=N|milk=N|meat=N}}
    22 KB (3,481 words) - 16:26, 5 April 2012
  • ...is. When 10/10ths of a type of metal are accumulated at the same smelter, 1 bar of that metal is produced. If the smelter is torn down or destroyed, a ...iting there. This gives a total of 1.2 bars of that type of metal, meaning 1 [[bar]] of that metal is produced, ready for forging or other use, and .2 o
    11 KB (1,534 words) - 18:00, 19 November 2023
  • ...m for the workshops"''. It's usually obvious from the context, but either 1) the non-ore/non-gem stuff in general, or 2) a single unit of stone/ore/gem {| border = 1 cellspacing="0" cellpadding="5" -valign="top"
    20 KB (2,860 words) - 04:00, 20 December 2022
  • {| border = 1 cellspacing="0" cellpadding="5" -valign="top" * {{Raw Tile|░|7:7:1}} {{Raw Tile|•|7:1}} [[Chalk]]
    12 KB (1,543 words) - 20:13, 19 October 2016
  • ...a ''negative'' number, as they ''reduce'' stress. Numbers closer to 1 or -1 have the strongest effect on stress. | -1
    16 KB (1,452 words) - 08:00, 28 March 2024
  • | {{DFtext|The world has passed into The Dwarven Age.|7:1}} | {{text anchor|Endgame event 1}}
    46 KB (6,443 words) - 08:34, 4 November 2023
  • Go into the creature_standard file and add the [SPEED:1] in somewhere in the top section of the entry.(or SPEED:0 if you're up to s ''Note: Pets may be '''expensive'''. '' Which is why you set [PETVALUE:1]
    39 KB (5,344 words) - 04:00, 26 September 2013
  • <topic>set entity 1 against entity 2</topic> <topic>entity 1 should love entity 2</topic>
    795 KB (120,124 words) - 03:34, 25 February 2020
  • | {{Tile|A|2:1}} [[Anaconda]] | {{Tile|s|0:1}} [[Black mamba]]
    61 KB (6,003 words) - 19:32, 30 June 2023
  • | {{Tile|A|2:1}} [[Anaconda]] | {{Tile|s|0:1}} [[Black mamba]]
    46 KB (4,010 words) - 02:58, 1 July 2023
  • ...m for the workshops"''. It's usually obvious from the context, but either 1) the non-ore/non-gem stuff in general, or 2) a single unit of stone/ore/gem {| class="wikitable sortable" cellspacing="0" border="1" cellpadding="5"
    27 KB (3,690 words) - 03:00, 27 April 2024
  • {| border = 1 cellspacing="0" cellpadding="5" -valign="top" * {{Raw Tile|░|7:7:1}} {{Raw Tile|•|7:1}} [[Chalk]]
    12 KB (1,496 words) - 20:13, 19 October 2016
  • | {{DFtext|The world has passed into The Dwarven Age.|7:1}} | {{DFtext|You have discovered an expansive cavern deep underground.|7:1}}
    30 KB (4,215 words) - 03:44, 26 April 2023
  • ** Hull seeds: requires 1 growth with SEED1_MAT, SEED2_MAT (allowing different quantities of seeds fo ** Husk fruit: requires 1 growth with HUSK_MAT, FLESH_MAT. Also a barrel?
    24 KB (3,479 words) - 22:33, 17 July 2015
  • * [[Axle]]: (1) per tile (horizontal axles and vertical axles both) ...transferring power across horizontal or vertical distances. An axle uses (1) power for every tile of power transfer. An axle 5 tiles long will use (5)
    11 KB (1,421 words) - 03:50, 20 December 2022
  • * [[Axle]]: (1) per tile (horizontal axles and vertical axles both) ...transferring power across horizontal or vertical distances. An axle uses (1) power for every tile of power transfer. An axle 5 tiles long will use (5)
    11 KB (1,421 words) - 16:31, 9 October 2023
  • *[[Axle]]: (1) per tile (horizontal axles and vertical axles both) ...transferring power across horizontal or vertical distances. An axle uses (1) power for every tile of power transfer. An axle 5 tiles long will use (5)
    10 KB (1,182 words) - 12:20, 20 January 2014
  • * 1 mason/mechanic * 1 carpenter/woodcutter
    30 KB (5,064 words) - 20:24, 23 June 2017
  • ...is. When 10/10ths of a type of metal are accumulated at the same smelter, 1 bar of that metal is produced. If the smelter is torn down or destroyed, a ...iting there. This gives a total of 1.2 bars of that type of metal, meaning 1 [[bar]] of that metal is produced, ready for forging or other use, and .2 o
    11 KB (1,515 words) - 03:42, 20 December 2022
  • | 1 || {{text anchor|ACCEPTABLE}} ...|red|-3}} || {{tc|red|-5}} || {{tc|red|-5}} || {{tc|red|-2}} || {{tc|blue|+1}}
    9 KB (1,255 words) - 20:57, 31 July 2014
  • {| border = 1 cellspacing="0" cellpadding="5" -valign="top" * {{Raw Tile|░|7:7:1}} {{Raw Tile|•|7:1}} [[Chalk]]
    10 KB (1,324 words) - 20:25, 23 June 2017
  • ...is. When 10/10ths of a type of metal are accumulated at the same smelter, 1 bar of that metal is produced. If the smelter is torn down or destroyed, a ...ing another 4/10ths, and giving a total of 12/10ths of that type of metal, 1 bar of that metal is produced, and 2/10th's are waiting (plus the 4/10 of t
    10 KB (1,360 words) - 22:22, 24 February 2018
  • [SEED:red spinach grain:red spinach grain:0:0:1:PLANT_MAT:RED_SPINACH:SEED] [CLUSTERSIZE:1]
    7 KB (652 words) - 22:55, 24 January 2019
  • === 0:30:00 - 1:00:00 === ...l I get to where I'm going. I imagine it'll be some years till the version 1 goals are complete, and if I'm still around, meaning people are still suppo
    83 KB (15,489 words) - 20:48, 15 November 2021
  • After 1.5 months, the happiness bonus/penalty for the thought is cut in half (and r | 1 || -10 || none || has been evicted lately
    25 KB (3,774 words) - 14:52, 27 June 2014
  • ...mantine|color={{Tile|≡|3:1}}{{Tile|‼|3:3:1}}<span style="display:none">3:3:1</span>|source=[[Raw adamantine]]|notes=Can be used to forge anything except ...oliddensity=2.70|mp=11188|val=40|valinc=+0|impactyield=1.08|impactfracture=1.08|impactelasticity=1421|shearyield=20|shearfracture=50|shearelasticity=77
    22 KB (2,762 words) - 05:07, 17 February 2012
  • ''Note: Pets may be '''expensive'''. '' Which is why you set [PETVALUE:1] ..."5,000" in the memory stat, for the entire range. Humans get a default of 1,000, and presumably the same goes for any other creature that doesn't have
    44 KB (6,064 words) - 03:14, 20 December 2022
  • ''Note: Pets may be '''expensive'''. '' Which is why you set [PETVALUE:1] ..."5,000" in the memory stat, for the entire range. Humans get a default of 1,000, and presumably the same goes for any other creature that doesn't have
    44 KB (6,038 words) - 15:25, 24 May 2023
  • {{Quality|Exceptional|1:00, 2 Februaru 2023 (UTC)}} ...'' The average size of the vermin when an adult. This can be anywhere from 1 for a [[fly]] to 2,000 for a [[fox squirrel]]. More or less equals the crea
    24 KB (3,674 words) - 18:03, 17 April 2024
  • :[[Advanced_world_generation#Reveal_All_Historical_Events|[REVEAL_ALL_HISTORY:1]]] ...ld_generation#Cull_Unimportant_Historical_Figures|[CULL_HISTORICAL_FIGURES:1]]]
    9 KB (1,122 words) - 16:23, 2 April 2024
  • ...'' The average size of the vermin when an adult. This can be anywhere from 1 for a [[fly]] to 2,000 for a [[fox squirrel]]. More or less equals the crea {{CreatureCurrent table row|name=[[Acorn fly]]|symbol=·|color=6:0:1|food=No|playable=No|hostile=N/A|size=20|value=0|biome=Any pool|note=Savage,
    23 KB (3,402 words) - 04:05, 20 December 2022
  • d.is_labor_state_dirty(1) || !d.has_health_issue(31,0) && !d.has_health_issue(31,1)
    26 KB (3,547 words) - 17:44, 26 July 2021
  • Go into the creature_standard file and add the [SPEED:1] in somewhere in the top section of the entry.(or SPEED:0 if you're up to s ''Note: Pets may be '''expensive'''. '' Which is why you set [PETVALUE:1]
    40 KB (5,447 words) - 22:14, 26 July 2021
  • * {{DFtext|World Size}} is {{DFtext|Medium|3:1}} * {{DFtext|History}} is {{DFtext|Short|3:1}}
    94 KB (16,288 words) - 19:50, 3 January 2023
  • ...historical figures, so the description is a bit confusing. You can enter -1 to make the historical population unlimited. | <tt><nowiki>[BEAST_END_YEAR:<year>:<percentage or -1>]</nowiki></tt>
    82 KB (12,872 words) - 12:17, 3 April 2024
  • ...historical figures, so the description is a bit confusing. You can enter -1 to make the historical population unlimited. | <tt><nowiki>[BEAST_END_YEAR:<year>:<percentage or -1>]</nowiki></tt>
    82 KB (13,016 words) - 08:47, 21 January 2023
  • :[[Advanced_world_generation#Reveal_All_Historical_Events|[REVEAL_ALL_HISTORY:1]]] ...ld_generation#Cull_Unimportant_Historical_Figures|[CULL_HISTORICAL_FIGURES:1]]]
    8 KB (1,022 words) - 04:08, 20 December 2022
  • {{CreatureWorking table row|b1|name=[[antman]]|symbol='a'|color=0:0:1|hostile=Y|swims=N|flies=N|size=4|meat=N|value=0}} {{CreatureWorking table row|b1|name=[[batman]]|symbol='b'|color=0:0:1|hostile=Y|swims=Y|flies=Y|size=4|meat=N|value=0}}
    20 KB (3,202 words) - 09:49, 15 July 2013
  • :{{Raw Tile|║ ═ ╝ ╚ ╔ ╗ ╣ ╠ ╩ ╦ O|7:0:1}} = '''Wall''' :{{Raw Tile|W|6:1:1}} = '''Water Wheel''' with water underneath
    25 KB (3,565 words) - 06:50, 27 February 2024
  • ...oliddensity=2.70|mp=11188|val=40|valinc=+0|impactyield=1.08|impactfracture=1.08|impactelasticity=1421|shearyield=20|shearfracture=50|shearelasticity=77 ...soliddensity=9.78|mp=10488|val=2|valinc=+1|impactyield=1.08|impactfracture=1.08|impactelasticity=3484|shearyield=30|shearfracture=50|shearelasticity=250
    24 KB (3,054 words) - 22:11, 22 December 2022
  • :[[Advanced_world_generation#Reveal_All_Historical_Events|[REVEAL_ALL_HISTORY:1]]] ...ld_generation#Cull_Unimportant_Historical_Figures|[CULL_HISTORICAL_FIGURES:1]]]
    8 KB (946 words) - 16:57, 17 February 2013
  • :[[Advanced_world_generation#Reveal_All_Historical_Events|[REVEAL_ALL_HISTORY:1]]] ...ld_generation#Cull_Unimportant_Historical_Figures|[CULL_HISTORICAL_FIGURES:1]]]
    8 KB (913 words) - 17:38, 8 December 2011
  • ...ture table row|name=antman|symbol=a|color=0:0:1|align=Neutral|size=4|value=1|biome=}} ...ture table row|name=batman|symbol=b|color=0:0:1|align=Neutral|size=4|value=1|biome=}}
    13 KB (1,877 words) - 13:54, 26 February 2021
  • [CREATURE_TILE:1][COLOR:3:0:0] [BIOME_SUPPORT:ANY_FOREST:1]
    63 KB (9,874 words) - 03:43, 20 December 2022
  • ...| [[Woodworker]] ||style="background:#000" data-sort-value="14"| {{Dwarf|6:1}} ...|| [[Carpenter]] ||style="background:#000" data-sort-value="14"| {{Dwarf|6:1}}
    18 KB (1,595 words) - 16:22, 2 April 2024
  • ...r the long term, Urist McStressed has been under a great deal of stress.|6:1}} will show on their [[thoughts and preferences]] tab. ...ssed has been utterly harrowed by the nightmare that is his tragic life.|5:1}} If this persists for long enough, it will lead to '''[[insanity]]'''.
    31 KB (4,802 words) - 02:58, 26 February 2024
  • ...Leader: 1 appraise, 2 diagnose, 2 bone doctor, 2 surgeon, 2 wound dresser, 1 suture. Also serves as one of my primary miners and, once replacement miner *Farmer/Cook: 4 farming, 5 cooking, 1 armorsmith. Does most of the early hauling grunt work, but eventually is re
    28 KB (4,491 words) - 19:27, 27 January 2018
  • ...r the long term, Urist McStressed has been under a great deal of stress.|6:1}} will show on their [[thoughts and preferences]] tab. ...ssed has been utterly harrowed by the nightmare that is his tragic life.|5:1}}
    40 KB (5,759 words) - 05:56, 3 January 2023
  • [NUMERIC_VERSION:1] [DISPLAYED_VERSION:1.0.0]
    71 KB (11,124 words) - 22:51, 28 April 2024
  • * [[File:buzzard_sprite.png|20px]] / {{Tile|b|0:1}} [[Buzzard]] * [[File:dingo_sprite.png|20px]] / {{Tile|d|6:1}} [[Dingo]]
    17 KB (2,396 words) - 17:38, 30 June 2023
  • ...| [[Woodworker]] ||style="background:#000" data-sort-value="14"| {{Dwarf|6:1}} ...|| [[Carpenter]] ||style="background:#000" data-sort-value="14"| {{Dwarf|6:1}}
    17 KB (1,526 words) - 04:05, 20 December 2022
  • ...oliddensity=2.70|mp=11188|val=40|valinc=+0|impactyield=1.08|impactfracture=1.08|impactelasticity=1421|shearyield=20|shearfracture=50|shearelasticity=77 ...soliddensity=9.78|mp=10488|val=2|valinc=+1|impactyield=1.08|impactfracture=1.08|impactelasticity=3484|shearyield=30|shearfracture=50|shearelasticity=250
    25 KB (3,229 words) - 09:21, 31 October 2023
  • * {{Tile|b|0:1}} [[Buzzard]] * {{Tile|d|6:1}} [[Dingo]]
    10 KB (1,304 words) - 17:39, 30 June 2023
  • * {{Tile|a|0:1}} [[Antman]] * {{Tile|b|0:1}} [[Bat man]]
    21 KB (2,860 words) - 03:03, 20 December 2022
  • * [[File:ant_man_sprite.png|20px]] / {{Tile|a|0:1}} [[Antman]] * [[File:bat_man_sprite.png|20px]] / {{Tile|b|0:1}} [[Bat man]]
    29 KB (4,177 words) - 05:36, 22 April 2024
  • ...mantine|color={{Tile|≡|3:1}}{{Tile|‼|3:3:1}}<span style="display:none">3:3:1</span>|source=[[Raw adamantine]]|notes=Cannot be smelted directly; must be ...oliddensity=2.70|mp=11188|val=40|valinc=+0|impactyield=1.08|impactfracture=1.08|impactelasticity=1421|shearyield=20|shearfracture=50|shearelasticity=77
    22 KB (2,743 words) - 11:37, 30 June 2014
  • | Eight-Armed Deva || 1 || 75000 || Immortal || Birth || C, S || Eight arms, Seven eyes. | Executor || 1 || 75000 || Immortal || 12 || meat || Has powerful psychic abilities, insan
    34 KB (3,946 words) - 11:55, 5 December 2023
  • :{{Raw Tile|║ ═ ╝ ╚ ╔ ╗ ╣ ╠ ╩ ╦ O|7:0:1}} = '''Wall''' :{{Raw Tile|W|6:1:0}} = '''Water Wheel''' with water underneath
    24 KB (3,435 words) - 06:51, 27 February 2024
  • [SYM:1:Enter] [SYM:1:Numpad Enter]
    59 KB (10,386 words) - 20:23, 31 July 2012
  • || {{Tile|A|2:1}} [[Giant adder]] || {{Tile|A|7:1}} [[Giant albatross]]
    11 KB (1,424 words) - 21:20, 18 January 2023
  • || [[File:giant_adder_sprite.png|20px]] / {{Tile|A|2:1}} [[Giant adder]] || [[File:giant_albatross_sprite.png|20px]] / {{Tile|A|7:1}} [[Giant albatross]]
    18 KB (2,595 words) - 05:52, 22 April 2024
  • [SYM:1:Enter] [SYM:1:Numpad Enter]
    68 KB (11,980 words) - 07:51, 24 September 2016
  • [SYM:1:Enter] [SYM:1:Numpad Enter]
    63 KB (11,067 words) - 17:45, 12 March 2014
  • [LAND_HOLDER_TRIGGER:1:20:10000:100000] [NUMBER:1]
    12 KB (1,323 words) - 04:54, 27 April 2010
  • ...u can create a custom world with a higher number for 'Z Levels Above Layer 1' - Levels of stone above the first cavern layer. Making this higher will gu ! Level 1 !! Level 2 !! Level 3 !! Level 4
    30 KB (4,542 words) - 23:57, 12 March 2024
  • <div style="float:right; margin:1.5em">__TOC__</div> ...ame...|'''Generate a world using''' {{DFtext|Create&nbsp;New&nbsp;World!|7:1}} '''with:'''
    43 KB (7,415 words) - 07:36, 17 May 2023
  • ! !! Seasons !! Habitat !! Plant<br />Value !! Drink !! Drink<br />Value<sup>1</sup> !! Eat !! Cook<sup>2</sup> !! Products/<br />extracts !! Extract<br / | {{display_tile|τ|7:1}} || {{seasons2||1|1|}} || <font color="gray">Cave</font> || 4 || [[Dwarven beer|Dwarven<br />be
    8 KB (1,041 words) - 04:04, 8 September 2017
  • {| border="1" cellpadding="2" width="100%" | 1
    34 KB (4,395 words) - 21:56, 14 December 2011
  • <div style="float:right; margin:1.5em">__TOC__</div> ...ame...|'''Generate a world using''' {{DFtext|Create&nbsp;New&nbsp;World!|7:1}} '''with:'''
    43 KB (7,414 words) - 02:51, 20 December 2022
  • ...u can create a custom world with a higher number for 'Z Levels Above Layer 1' - Levels of stone above the first cavern layer. Making this higher will gu ! Level 1 !! Level 2 !! Level 3 !! Level 4
    26 KB (3,975 words) - 09:57, 10 January 2023
  • ...assing the need to first make bars of the pure metals (and thus using only 1 fuel to produce multiple bars). With one [[Billon|exception]] (which can b :*2 tin, 1 copper, plus 1 lead ''(worth 2 each, or 8)'' can form '''either''':
    10 KB (1,487 words) - 15:01, 8 December 2011
  • {| border="1" cellpadding="2" width="100%" {| border="1" cellpadding="2" width="100%"
    34 KB (4,403 words) - 21:56, 14 December 2011
  • {{HealthStatus table row|symbol=D|color=2:0:1|desc='''Diagnosis request''' - [[Diagnostician]] needed to diagnose the sub {{HealthStatus table row|symbol=≈|color=3:0:1|desc='''Cleaning request''' - [[Wound dresser]] needed to bathe off contami
    15 KB (2,259 words) - 03:33, 20 December 2022
  • {{HealthStatus table row|symbol=D|color=2:0:1|desc='''Diagnosis request''' - [[Diagnostician]] needed to diagnose the sub {{HealthStatus table row|symbol=≈|color=3:0:1|desc='''Cleaning request''' - [[Wound dresser]] needed to bathe off contami
    15 KB (2,246 words) - 12:05, 6 April 2014
  • {| border="1" cellpadding="2" width="100%" {| border="1" cellpadding="2" width="100%"
    34 KB (4,331 words) - 21:56, 14 December 2011
  • |p1={{tile|·|4:1}} Plump helmet spawn|pv1=1 {{plant table row|name=Pig tail|tile=τ|color=7:0|seasons={{seasons||1|1|}}|biome=Wet Cavern|dry=b|value=4
    8 KB (1,188 words) - 19:17, 1 August 2019
  • {{HealthStatus table row|symbol=D|color=2:0:1|desc='''Diagnosis request''' - [[Diagnostician]] needed to diagnose the sub {{HealthStatus table row|symbol=≈|color=3:0:1|desc='''Cleaning request''' - Dwarf with cleaning labor enabled and [[soap]
    11 KB (1,511 words) - 20:33, 26 July 2013
  • | {{Tile|a|7:1}} [[Albatross]] | {{Tile|s|0:1}} [[Blacktip reef shark]]
    26 KB (3,515 words) - 06:27, 14 February 2024
  • |p1={{tile|·|4:1}} Plump helmet spawn|pv1=1 {{plant table row|name=Pig tail|tile=τ|color=7:0|seasons={{seasons||1|1|}}|biome=Wet Cavern|dry=b|value=4
    8 KB (1,210 words) - 19:16, 1 August 2019
  • | {{Tile|a|7:1}} [[Albatross]] | {{Tile|s|0:1}} [[Blacktip reef shark]]
    18 KB (2,532 words) - 20:05, 3 May 2023
  • * {{DFtext|World map size}} at {{DFtext|Medium|3:1}} * {{DFtext|History length}} at {{DFtext|100 years|3:1}}
    86 KB (14,760 words) - 04:47, 17 March 2024
  • ...row|Type=Stone|Matl=[[Alunite]]|Appear={{Raw Tile|`|7:7:1}} {{Raw Tile|•|7:1}}|Temp=13,690°U (3722°F/2051°C)|Where=All [[Igneous extrusive layer|Igne ...'''(S)''', [[Satinspar]]'''(1)''', [[Alabaster]]'''(1)''', [[Selenite]]'''(1)'''}}
    15 KB (2,204 words) - 03:40, 20 December 2022
  • ...unite_sprite.png]] / {{Raw Tile|<nowiki>`</nowiki>|7:7:1}} {{Raw Tile|•|7:1}}|Temp=13,690°U (3722°F/2051°C)|Where=All [[Igneous extrusive layer|Igne ...'''(S)''', [[Satinspar]]'''(1)''', [[Alabaster]]'''(1)''', [[Selenite]]'''(1)'''}}
    16 KB (2,440 words) - 01:00, 13 March 2024
  • :{{Raw Tile|║ ═ ╝ ╚ ╔ ╗ ╣ ╠ ╩ ╦ O|7:0:1}} = '''Wall''' :{{Raw Tile|W|6:1:0}} = '''Water Wheel''' with water underneath
    21 KB (3,054 words) - 23:10, 8 April 2014
  • :{{Raw Tile|║ ═ ╝ ╚ ╔ ╗ ╣ ╠ ╩ ╦ O|7:0:1}} = '''Wall''' :{{Raw Tile|W|6:1:0}} = '''Water Wheel''' with water underneath
    20 KB (2,928 words) - 18:11, 6 April 2012
  • {| class="wikitable" cellspacing="0" border="1" cellpadding="5" |[[Loam]]||{{Raw Tile|░|6:7:0}}{{Raw Tile|.|6:0}} {{Raw Tile|≈|1:1:1}}
    4 KB (620 words) - 20:48, 19 October 2016
  • {| class="wikitable" cellspacing="0" border="1" cellpadding="5" |[[Loam]]||{{Raw Tile|░|6:7:0}}{{Raw Tile|.|6:0}} {{Raw Tile|≈|1:1:1}}
    4 KB (581 words) - 10:33, 11 May 2018
  • {| class="sortable" border="1" style="margin:1em 1em 1em 0;text-align:center;border-collapse:collapse;" |1
    14 KB (1,916 words) - 21:11, 1 August 2014
  • {| class="wikitable" cellspacing="0" border="1" cellpadding="5" |[[Loam]]||{{Raw Tile|░|6:7:0}}{{Raw Tile|.|6:0}} {{Raw Tile|≈|1:1:1}}
    5 KB (687 words) - 20:52, 6 January 2024
  • {| class="wikitable" cellspacing="0" border="1" cellpadding="5" |[[Loam]]||{{Raw Tile|░|6:7:0}}{{Raw Tile|.|6:0}} {{Raw Tile|≈|1:1:1}}
    4 KB (637 words) - 20:48, 19 October 2016
  • {| class="wikitable" cellspacing="0" border="1" cellpadding="5" |[[Loam]]||{{Raw Tile|░|6:7:0}}{{Raw Tile|.|6:0}} {{Raw Tile|≈|1:1:1}}
    5 KB (769 words) - 03:58, 20 December 2022
  • {|border="1" cellpadding="5" style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px ...monospace; font-size:12.5px; background-color:#000; color:#3cd5d5;">Dwarf 1 slashes Dwarf 2 in the upper body with his iron short sword, but the attack
    75 KB (12,156 words) - 19:50, 13 February 2023
  • {|border="1" cellpadding="5" style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px {|border="1" cellpadding="5" style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px
    64 KB (10,487 words) - 21:31, 24 November 2014
  • {|border="1" cellpadding="5" style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px ...monospace; font-size:12.5px; background-color:#000; color:#3cd5d5;">Dwarf 1 slashes Dwarf 2 in the upper body with his iron short sword, but the attack
    92 KB (14,678 words) - 18:35, 8 May 2024
  • [CREATURE_TILE:1][COLOR:3:0:0] [BIOME_SUPPORT:ANY_FOREST:1]
    51 KB (8,103 words) - 09:54, 13 June 2016
  • Requires: 1 bunch of Oil Nuts and 1 alchemical jar OR 1 tunnel tube log and 3 alchemical jars Produces: 1 jar of Oil or 3 jars of Oil
    6 KB (911 words) - 22:43, 5 May 2014
  • |p1={{tile|·|4:1}} Plump helmet spawn|pv1=1 {{plant table row|name=Pig tail|tile=τ|color=7:0|seasons={{seasons||1|1|}}|biome=Subterranean|dry=b|value=4
    8 KB (1,138 words) - 19:18, 1 August 2019
  • ===1 bit incrementation=== ...ement is identical to this as well-- a NOT is both a 1 bit increment and a 1 bit decrement.
    12 KB (2,055 words) - 23:15, 14 September 2023
  • ===1 bit incrementation=== ...ement is identical to this as well-- a NOT is both a 1 bit increment and a 1 bit decrement.
    12 KB (2,028 words) - 22:26, 8 April 2014
  • ===1 bit incrementation=== ...ement is identical to this as well-- a NOT is both a 1 bit increment and a 1 bit decrement.
    12 KB (2,054 words) - 02:51, 20 December 2022
  • ...e row|rarity=Ornamental|name=[[bone opal]]|value=10|color={{Raw Tile|☼|7:7:1}}{{Raw Tile|♦|7:0}}<span style="display:none">7:0</span>|fwhere=All [[sto ...0|color={{Raw Tile|☼|4:7:1}}{{Raw Tile|♦|4:1}}<span style="display:none">4:1</span>|fwhere=All [[stone]]|fhow=Small clusters}}
    6 KB (756 words) - 03:46, 20 December 2022
  • ...e row|rarity=Ornamental|name=[[bone opal]]|value=10|color={{Raw Tile|☼|7:7:1}}{{Raw Tile|♦|7:0}}<span style="display:none">7:0</span>|fwhere=All [[sto ...0|color={{Raw Tile|☼|4:7:1}}{{Raw Tile|♦|4:1}}<span style="display:none">4:1</span>|fwhere=All [[stone]]|fhow=Small clusters}}
    6 KB (747 words) - 17:14, 8 December 2011
  • {{Gem table row|rarity=|name=[[bone opal]]|value=10|color={{Raw Tile|☼|7:7:1}}{{Raw Tile|♦|7:0}}<span style="display:none">7:0</span>|fwhere=All [[sto ...0|color={{Raw Tile|☼|4:7:1}}{{Raw Tile|♦|4:1}}<span style="display:none">4:1</span>|fwhere=All [[stone]]|fhow=Small clusters}}
    5 KB (730 words) - 22:02, 14 December 2011
  • ...e row|rarity=Ornamental|name=[[bone opal]]|value=10|color={{Raw Tile|☼|7:7:1}}{{Raw Tile|♦|7:0}}<span style="display:none">7:0</span>|fwhere=All [[sto ...0|color={{Raw Tile|☼|4:7:1}}{{Raw Tile|♦|4:1}}<span style="display:none">4:1</span>|fwhere=All [[stone]]|fhow=Small clusters}}
    6 KB (747 words) - 22:53, 18 February 2012
  • ...e row|rarity=Ornamental|name=[[bone opal]]|value=10|color={{Raw Tile|☼|7:7:1}}{{Raw Tile|♦|7:0}}<span style="display:none">7:0</span>|fwhere=All [[sto ...0|color={{Raw Tile|☼|4:7:1}}{{Raw Tile|♦|4:1}}<span style="display:none">4:1</span>|fwhere=All [[stone]]|fhow=Small clusters}}
    6 KB (756 words) - 00:40, 21 December 2022
  • .... Turning the value up will result in larger civilizations. You can enter -1 to make population unlimited in which case populations will only be limited ...mum population of 10,000. This means that '''if you set this parameter to -1 ("No cap"), you can quickly be overrun''' by sites and population. Civiliza
    71 KB (11,322 words) - 02:54, 7 March 2022
  • ...y|Exceptional|10:15, 12 August 2010 (UTC)}}{{av}}{{Buggy|withoutbugsection=1}} ...12,000 °[[Temperature scale|U]], which is equivalent to 2,032°F, or about 1,111°C.
    13 KB (1,965 words) - 21:30, 8 August 2012
  • .... Turning the value up will result in larger civilizations. You can enter -1 to make population unlimited in which case populations will only be limited ...mum population of 10,000. This means that '''if you set this parameter to -1 ("No cap"), you can quickly be overrun''' by sites and population. Civiliza
    63 KB (9,936 words) - 15:59, 13 July 2017
  • [DEFAULT_RELSIZE:1] [DEFAULT_RELSIZE:1]
    32 KB (4,572 words) - 13:10, 4 May 2020
  • | 1 || {{text anchor|ACCEPTABLE}} ...|red|−3}} || {{tc|red|−5}} || {{tc|red|−5}} || {{tc|red|−2}} || {{tc|blue|+1}}
    15 KB (2,003 words) - 11:48, 20 October 2023
  • | 1 || {{text anchor|ACCEPTABLE}} ...|red|−3}} || {{tc|red|−5}} || {{tc|red|−5}} || {{tc|red|−2}} || {{tc|blue|+1}}
    15 KB (1,920 words) - 03:22, 20 December 2022
  • {| class="sortable" border="1" style="margin:1em 1em 1em 0;text-align:center;border-collapse:collapse;" | 1
    27 KB (4,155 words) - 03:45, 20 December 2022
  • ...row|Type=Stone|Matl=[[Alunite]]|Appear={{Raw Tile|`|7:7:1}} {{Raw Tile|•|7:1}}|Temp=13,690°U (3722°F/2051°C)|Where=All [[Igneous extrusive]]'''(L)''' ...'''(S)''', [[Satinspar]]'''(1)''', [[Alabaster]]'''(1)''', [[Selenite]]'''(1)'''}}
    13 KB (1,888 words) - 03:11, 8 July 2014
  • ...fession is the position title), or {{DFtext|VACANT|6:1}} or {{DFtext|NEW|6:1}} if there is none. |1
    31 KB (4,600 words) - 16:35, 4 February 2024
  • * {{Tile|a|0:1}} [[Antman]] * {{Tile|b|0:1}} [[Bat man]]
    8 KB (1,123 words) - 19:18, 12 December 2019
  • | {{Raw Tile|<small>Not</small>|7:0:1}} | {{Raw Tile|<small>Dabbling</small>|7:0:1}}
    18 KB (2,606 words) - 03:43, 15 March 2024
  • * 1 Proficient [[Mason]] (good [[Attributes#Creativity|creativity]], good endur * 1 Proficient [[Mechanic]] (good [[Attributes#Analytical_Ability|analytical ab
    13 KB (1,987 words) - 16:41, 26 July 2021
  • *[[File:Albatross sprite.png|20px]] / {{Tile|a|7:1}} [[Albatross]] *[[File:Anaconda sprite.png|20px]] / {{Tile|A|2:1}} [[Anaconda]]
    11 KB (1,423 words) - 19:49, 8 August 2023
  • ...sand]] present has DISPLAY_COLOR:7:6:1 and so the actual floor color is 7:1 (white).]] ...display it as dark gray, color 8 (in other words, color 0 with brightness 1).
    58 KB (7,047 words) - 03:16, 20 December 2022
  • ...axe create a messy pile of reanimated corpse, the axe generally takes only 1/3 the time to kill all the reanimated bits. Therefore without considering t | Hack || Edge || 40000 || 6000 || 1.25×
    60 KB (8,739 words) - 05:12, 7 January 2024
  • ...ll rough gems will be cut into a single [[craft]] or '''large gem''' (with 1 craft for every 2 large gems), and the same occurs with raw glass (but with |{{Raw Tile|☼♦|7:1}}<span style="display:none">7</span>
    5 KB (750 words) - 21:20, 13 March 2014
  • ...sand]] present has DISPLAY_COLOR:7:6:1 and so the actual floor color is 7:1 (white).]] ...display it as dark gray, color 8 (in other words, color 0 with brightness 1).
    60 KB (7,271 words) - 13:03, 9 December 2023
  • {| class="sortable" border="1" style="margin:1em 1em 1em 0;text-align:center;border-collapse:collapse;" |1
    15 KB (2,213 words) - 21:11, 1 August 2014
  • * [[Solid density]] 1 | Beauty || dancing wisps || style="background: {{fgcolor|6:1}};"|Yellow
    6 KB (736 words) - 03:19, 20 December 2022
  • * [[Solid density]] 1 | Beauty || dancing wisps || style="background: {{fgcolor|6:1}};"|Yellow
    6 KB (760 words) - 08:19, 14 February 2024
  • | Hack || Edge || 40000 || 6000 || 1.25× | Flat slap || Blunt || 40000 || (6000) || 1.25×
    56 KB (8,131 words) - 13:05, 6 January 2024
  • ...|+1}} || {{tc|blue|+1}} || {{tc|blue|+1}} || 0 || 0 || 0 || 0 || {{tc|red|−1}} || {{tc|red|−2}} || {{tc|red|−2}} || {{tc|red|−2}} || {{tc|red|−3 ...|+1}} || {{tc|blue|+1}} || {{tc|blue|+1}} || 0 || 0 || 0 || 0 || {{tc|red|−1}} || {{tc|red|−2}} || {{tc|red|−2}} || {{tc|red|−2}} || {{tc|red|−3
    8 KB (1,128 words) - 00:26, 26 September 2021
  • {{CreatureWorking table row|name=[[blue shark]]|symbol='S'|color=1:0:1|hostile=Y|swims=Y|flies=N|egg=N|milk=N|meat=Y|size=300,000|value=400|alignm {{CreatureWorking table row|name=[[bluefin tuna]]|symbol=224|color=1:0:1|hostile=N|swims=Y|flies=N|egg=N|milk=N|meat=Y|size=600,000|value=200|alignm
    12 KB (1,754 words) - 17:04, 8 December 2011
  • Repeat this for each range; you will have 1-10 targets overlapping each other and assigned to your marksdwarf squad (in ...ecause you want to make the right '''{{DFtext|n|2:1}}{{DFtext|: Uniforms|7:1}}''' for your marksdwarves.
    17 KB (2,712 words) - 21:07, 19 June 2023
  • {|border="1" cellpadding="5" style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px |style="border:1px #AAA solid;padding:0.2em;"|1
    55 KB (8,798 words) - 01:55, 17 February 2012
  • Repeat this for each range; you will have 1-10 targets overlapping each other and assigned to your marksdwarf squad (in ...ecause you want to make the right '''{{DFtext|n|2:1}}{{DFtext|: Uniforms|7:1}}''' for your marksdwarves.
    17 KB (2,763 words) - 20:20, 11 January 2023
  • |{{RT|═|7:0:1}} |{{RT|═|7:0:1}}
    5 KB (678 words) - 18:42, 11 October 2013
  • | {{Raw Tile|☼|6:0:1}} | {{Raw Tile|•|0:0:1}}
    11 KB (1,561 words) - 14:44, 5 March 2024
  • |{{RT|═|7:0:1}} |{{RT|═|7:0:1}}
    3 KB (486 words) - 22:41, 11 February 2013
  • | {{Raw Tile|☼|6:0:1}} | {{Raw Tile|•|0:0:1}}
    9 KB (1,242 words) - 03:57, 20 December 2022
  • |{{RT|═|7:0:1}} |{{RT|═|7:0:1}}
    5 KB (707 words) - 03:23, 20 December 2022
  • |{{RT|═|7:0:1}} |{{RT|═|7:0:1}}
    5 KB (713 words) - 03:02, 29 April 2024
  • ...ed into two tabs ({{DFtext|Creatures|7:1}} and {{DFtext|Overall Training|7:1}}). They can be switched between using {{k|→}} and {{k|←}}. The animals are listed down the left hand column ({{DFtext|Creature|7:1}}) of the screen. Some useful information about this list:
    14 KB (2,265 words) - 03:59, 20 December 2022
  • ...|symbol='b'|color=0:0:1|hostile=N|swims=Y|flies=Y|egg=Y|milk=N|meat=Y|size=1,400|value=30}} {{CreatureWorking table row|name=[[cheetah]]|symbol='c'|color=6:0:1|hostile=Y|swims=Y|flies=N|egg=N|milk=N|meat=Y|size=50,000|value=200}}
    11 KB (1,843 words) - 17:05, 8 December 2011
  • {| border="1" ...Tile|║|0:7:1}} {{Raw Tile|☺|7:7:1}} || {{Raw Tile|Ω|7:0}} {{Raw Tile|┼|0:7:1}}
    28 KB (3,379 words) - 15:40, 8 December 2011
  • {{Tile|☺|4:1}} * {{Tile|☺|6:0:1}} '''[[fire|On Fire]]:''' The dwarf is on fire. The tile flashes quickly be
    11 KB (1,766 words) - 02:56, 8 March 2023
  • ...h [[Classic version|classic graphics]], they alternate with the {{Tile|☺|4:1}} tile. * [[#Premium|(n/a)]] / {{Tile|☺|6:0:1}} '''[[fire|On Fire]]:''' The dwarf is on fire. The tile flashes quickly be
    14 KB (2,210 words) - 22:10, 18 April 2024
  • #Select {{DFtext|Grab with right upper arm|7:1}} or with some other body part #Select {{DFtext|Grab upper body with right upper arm |7:1}} or some other part of the body. If the grab is successful you will see:
    14 KB (2,267 words) - 04:09, 20 December 2022
  • ** 1/5 chance of a random type of [[wood]] ** 1/7 chance of a random type of [[glass]] - green, clear, or crystal
    7 KB (1,066 words) - 22:56, 12 April 2024
  • ** 1/5 chance of a random type of [[wood]] ** 1/7 chance of a random type of [[glass]] - green, clear, or crystal
    7 KB (1,061 words) - 22:55, 12 April 2024
  • #Select {{DFtext|Grab with right upper arm|7:1}} or with some other body part #Select {{DFtext|Grab upper body with right upper arm |7:1}} or some other part of the body. If the grab is successful you will see:
    14 KB (2,267 words) - 00:52, 21 December 2022
  • ...sand]] present has DISPLAY_COLOR:7:6:1 and so the actual floor color is 7:1 (white).]] ...display it as dark grey, color 8 (in other words, color 0 with brightness 1).
    44 KB (5,214 words) - 22:38, 8 April 2014
  • ...sand]] present has DISPLAY_COLOR:7:6:1 and so the actual floor color is 7:1 (white).]] ...display it as dark grey, color 8 (in other words, color 0 with brightness 1).
    43 KB (5,036 words) - 16:43, 8 December 2011
  • | {{Raw Tile|<small>Not</small>|7:0:1}} | 1
    17 KB (2,314 words) - 03:57, 20 December 2022
  • [TILE:'a'][COLOR:1:0:1]<br /> [CLUSTER_NUMBER:1:1]<br />
    8 KB (1,084 words) - 11:00, 16 January 2022
  • | Mechanisms || 30 || 1 || 30 || (lever, trap) | Ammo (stack of 25) || 25 || 1 || 25 ||
    13 KB (1,725 words) - 03:02, 25 March 2024
  • | Slash || Edge || 800 || 600 || 1.25x | Slash || Edge || 500 || 300 || 1.25x
    5 KB (528 words) - 06:08, 20 December 2022
  • | Hack || Edge || 40000 || 6000 || 1.25x | Flat slap || Blunt || 40000 || (6000) || 1.25x
    34 KB (4,681 words) - 21:56, 30 March 2015
  • | Slash || Edge || 800 || 600 || 1.25× | Stab || Edge || 4 || 800 || 1×
    7 KB (788 words) - 14:46, 5 March 2024
  • ...400+ pts is up to you. (Note that it's often a good idea to take at least 1 pick to start out with - it's only 20 pts, it serves as a [[weapon]] in eme ..., adding to the time and fuel required. 2 copper ores, 1 cassiterite, and 1 bismuthinite (and 5 units of [[fuel]] unless using [[magma]]) makes 4 bars
    12 KB (2,153 words) - 14:49, 29 January 2014
  • #Select {{DFtext|Grab with right upper arm|7:1}} or with some other body part #Select {{DFtext|Grab upper body with right upper arm |7:1}} or some other part of the body. If the grab is successful you will see:
    11 KB (1,763 words) - 06:37, 14 April 2013
  • #Select {{DFtext|Grab with right upper arm|7:1}} or with some other body part #Select {{DFtext|Grab upper body with right upper arm |7:1}} or some other part of the body. If the grab is successful you will see:
    11 KB (1,920 words) - 02:27, 8 August 2014
  • | Spiked Ball|| 126 || 1 || 126 || (weapon trap) | Large Serrated Disc|| 126 || 1 || 126 || (weapon trap)
    11 KB (1,469 words) - 03:41, 20 December 2022
  • {{CreatureWorking table row|name=[[cyclops]]|symbol='C'|color=4:0:1|hostile=Y|swims=Y|flies=N|egg=N|milk=N|meat=N|size=8000000|value=0}} {{CreatureWorking table row|name=[[ettin]]|symbol='E'|color=6:0:1|hostile=Y|swims=Y|flies=N|egg=N|milk=N|meat=N|size=8000000|value=0}}
    9 KB (1,537 words) - 09:30, 3 July 2012
  • | colspan="1" rowspan="2" | ae92cc | colspan="1" rowspan="2" | af42b8
    20 KB (2,787 words) - 15:59, 25 April 2012
  • | Spiked Ball|| 126 || 1 || 126 || (weapon trap) | Large Serrated Disc|| 126 || 1 || 126 || (weapon trap)
    8 KB (921 words) - 05:23, 9 April 2014
  • {{Tile|☺|4:1}} * {{Tile|X|0:1}} '''[[Immigration|Migrant]]:''' The dwarf has just arrived at your fortres
    8 KB (1,264 words) - 17:31, 1 May 2014
  • {{Tile|☺|4:1}} * {{Tile|X|0:1}} '''[[Immigration|Migrant]]:''' The dwarf has just arrived at your fortres
    9 KB (1,434 words) - 17:32, 1 May 2014
  • ...onents have been completed. Since there are only 100, this will only reach 1 when they are all completed. | colspan='2' width='1%' style='font-size: 200%; padding: 0.2em; border-bottom: 3px solid #999; ba
    6 KB (860 words) - 14:43, 6 August 2022
  • [CLUSTERSIZE:1] [GROWTH_PRINT:0:6:2:0:1:0:67200:2]
    12 KB (1,537 words) - 18:35, 8 November 2018
  • ...s, and forests || Wet || 1 || tea || 1 || yes || yes || moss herb seeds || 1 ...nd forests || Wet || 1 || none || n/a || yes || yes || moss stalk seeds || 1
    9 KB (1,280 words) - 05:05, 29 March 2023
  • {{Tile|☺|4:1}} * {{Tile|X|0:1}} '''[[Immigration|Migrant]]:''' The dwarf has just arrived at your fortres
    8 KB (1,266 words) - 20:24, 23 June 2017
  • ...onents have been completed. Since there are only 100, this will only reach 1 when they are all completed. | colspan='2' width='1%' style='font-size: 200%; padding: 0.2em; border-bottom: 3px solid #999; ba
    5 KB (803 words) - 14:30, 6 August 2022
  • * {{DFtext|World Size}} is {{DFtext|Medium|3:1}} * {{DFtext|History}} is {{DFtext|Short|3:1}}
    82 KB (14,401 words) - 12:46, 20 June 2018
  • ** 1/2 chance of a [[metal]] - [[gold]], [[iron]], [[copper]], [[silver]], [[bra ** 1/2 chance of a random ornamental, semi-precious, precious, or rare gem
    9 KB (1,365 words) - 23:37, 27 July 2020
  • {{v50 metal bars table row|name=Aluminum|tile={{Tile|≡|7:1}}|image=[[File:aluminum_bar_sprite.png]]|source=[[Native aluminum]]|density ...r_sprite.png]]|source=[[Bismuthinite]]|density=8.93|mp=10488|val=2|valinc=+1|notes=Only useful for alloying into [[bismuth bronze]].}}
    12 KB (1,710 words) - 15:26, 7 May 2024
  • ** 1/5 chance of a random type of [[wood]] ** 1/7 chance of a random type of [[glass]]
    8 KB (1,357 words) - 23:01, 12 April 2024
  • |color=0:7:1 |color1=0:0:1
    11 KB (1,680 words) - 04:00, 20 December 2022
  • ...commonly run better with some delay between commands{{verify}}; a MACRO_MS:1 seems to be a good run-time setting. [MACRO:CURSOR_UP:1]
    8 KB (1,370 words) - 20:16, 23 June 2017
  • ...:3:1}}|ore=[[Raw adamantine]]|wpn=x 5.00|other=Everything except beds|dens=1/8|val=300|valinc=}} ...or={{Tile|≡|6:0}}{{Tile|‼|4:6:0}}|ore=[[Malachite]]|wpn=x 0.66|other=|dens=1|val=2|valinc=}}
    5 KB (749 words) - 21:36, 11 May 2022
  • ...iness<br>Strong pain<br>Fever<br>Unconsciousness<br>Complete paralysis<sup>1</sup> ...eeding<br>Dizziness<br>Nausea<br>Unconsciousness<br>Complete paralysis<sup>1</sup>
    72 KB (11,256 words) - 17:55, 4 May 2024
  • |color=0:7:1 |color1=0:0:1
    12 KB (1,888 words) - 15:48, 7 May 2024
  • ...levels) Note that containers (cloth and leather bags) are considered Tier 1 materials even though they are produced at a higher tier. This is because t : Tier 1 workshops use Tier 0 materials (animals, ore, wood, plants, bone, etc.).
    18 KB (2,665 words) - 04:08, 20 December 2022
  • {{Tile|☺|4:1}} * {{Tile|X|0:1}} '''[[Immigration|Migrant]]:''' The dwarf has just arrived at your fortres
    7 KB (1,171 words) - 02:54, 13 October 2021
  • ...be observed by pausing the game and pressing {{k|.}}, which causes exactly 1 tick to pass by. The [[adventurer mode]] equivalent is achieved simply by p ...antity of time that varies depending on the game mode. In adventurer mode, 1 tick moves time forward by 0.5 seconds, whereas in fortress mode this cause
    11 KB (1,778 words) - 14:40, 21 February 2023
  • |1||[[fat|glob]], [[seed]], [[alcohol]], powder, extract |1/50||[[Coin]]<sup>1</sup>
    20 KB (2,466 words) - 03:36, 20 December 2022
  • ...levels) Note that containers (cloth and leather bags) are considered Tier 1 materials even though they are produced at a higher tier, because these ite : Tier 1 workshops use Tier 0 materials (animals, ore, wood, plants, bone, etc.).
    24 KB (3,701 words) - 18:43, 22 February 2024
  • ...be observed by pausing the game and pressing {{k|.}}, which causes exactly 1 tick to pass by. The [[adventurer mode]] equivalent is achieved simply by p ...antity of time that varies depending on the game mode. In adventurer mode, 1 tick moves time forward by 0.5 seconds, whereas in fortress mode this cause
    11 KB (1,778 words) - 14:46, 21 February 2023
  • ...[MELTING_POINT:0][BOILING_POINT:1][MAT_FIXED_TEMP:35000][DISPLAY_COLOR:6:0:1] ...[MELTING_POINT:0][BOILING_POINT:1][MAT_FIXED_TEMP:90000][DISPLAY_COLOR:6:0:1]
    10 KB (1,310 words) - 03:17, 20 December 2022
  • ...[MELTING_POINT:0][BOILING_POINT:1][MAT_FIXED_TEMP:35000][DISPLAY_COLOR:6:0:1] ...[MELTING_POINT:0][BOILING_POINT:1][MAT_FIXED_TEMP:90000][DISPLAY_COLOR:6:0:1]
    10 KB (1,310 words) - 01:55, 8 February 2023
  • ...levels) Note that containers (cloth and leather bags) are considered Tier 1 materials even though they are produced at a higher tier. This is because t Tier 1 workshops use Tier 0 materials (animals, ore, wood, plants, bone, etc.).
    18 KB (2,659 words) - 13:08, 7 July 2018
  • | Enemy population triggers || 1 to 300 || Likely affects when invasions occur, and how difficult they are. | Forgotten beast sensitivity || 1 to 100,000 || Performing nature-disrupting actions within the caverns will
    10 KB (1,376 words) - 11:17, 15 March 2024
  • RAM: 1 GB<br /> RAM: 1 GB<br />
    7 KB (959 words) - 05:27, 17 February 2012
  • |1||[[fat|glob]], [[seeds]], [[alcohol]], powder, extract |1/50||[[Coin]]<sup>[1]</sup>
    18 KB (2,267 words) - 20:35, 3 February 2014
  • |style="border:1px #AAA solid;padding:0.2em;"|{{Tile|·|0:0:1}} ...n swarms, flier<br />Can escape from cages by flying between the bars.<sup>1</sup>
    19 KB (2,955 words) - 15:30, 30 June 2021
  • [PICKED_TILE:58][PICKED_COLOR:2:0:1] [SEED:wild squash seed (tropical):wild squash seeds (tropical):0:0:1:PLANT_MAT:SQUASH_TROPICAL:SEED]
    9 KB (1,127 words) - 20:43, 20 March 2019
  • | {{Tile|g|7:1}} [[Goose]] | {{Tile|l|0:1}} [[Loon]]
    11 KB (1,183 words) - 01:35, 18 February 2024
  • |1||[[glob]], [[seeds]], [[alcohol]], powder, extract |1/50||[[Coin]]<sup>[1]</sup>
    18 KB (2,212 words) - 02:40, 2 July 2012
  • ...QUENCY' value determines the likelyhood of them appearing there: generally 1 for not very often, up to 3 for very often (ie. dwarves in mountains). ...e in order, so if you are adding a new playable race you must set its tier 1 higher (4).
    38 KB (6,028 words) - 11:06, 16 January 2022
  • [PICKED_TILE:58][PICKED_COLOR:2:0:1] [DISPLAY_COLOR:5:0:1]
    5 KB (555 words) - 15:45, 1 October 2018
  • |1||[[fat|glob]], [[seed]], [[alcohol]], powder, extract, tree branches |1/50||[[Coin]]<sup>1</sup>
    20 KB (2,409 words) - 19:00, 8 May 2024
  • ...to work). A plot with mixed {{DFtext|Light|6:0:1}} and {{DFtext|Dark|0:0:1}} tiles may show plants as "available" when only a tiny fraction of the til ...message (either {{DFtext|Blocked|4:0:1}} or {{DFtext|Needs soil or mud|4:0:1}}). See the article on [[crop]]s for details on the conditions needed to gr
    29 KB (4,713 words) - 01:43, 16 October 2023
  • ...[[white sand]] present has COLOR:7:6:1 and so the actual floor color is 7:1 (white).]] ...display it as dark grey, color 8 (in other words, color 0 with brightness 1).
    28 KB (3,435 words) - 20:08, 23 June 2017
  • | {{Tile|g|7:1}} [[Goose]] | {{Tile|l|0:1}} [[Loon]]
    7 KB (709 words) - 03:37, 20 December 2022
  • | {{k|8}} {{k|2}} {{k|4}} {{k|6}} {{k|7}} {{k|9}} {{k|1}} {{k|3}} | Wait for 1 instant
    50 KB (8,736 words) - 18:42, 14 April 2024
  • | {{k|8}} {{k|2}} {{k|4}} {{k|6}} {{k|7}} {{k|9}} {{k|1}} {{k|3}} | Wait for 1 instant
    50 KB (8,737 words) - 02:51, 20 December 2022
  • As designed (5 tiles of non-triggering water, 1 tile of triggering water), this setup triggers rapidly, on par with the rep <diagram> [#1:1]≈≈≈≈≈[#] - infinite source of water
    14 KB (2,068 words) - 00:44, 21 December 2022
  • ...iness<br>Strong pain<br>Fever<br>Unconsciousness<br>Complete paralysis<sup>1</sup> ...eeding<br>Dizziness<br>Nausea<br>Unconsciousness<br>Complete paralysis<sup>1</sup>
    69 KB (10,637 words) - 04:01, 20 December 2022
  • ...anks bounded by [[ramp|downward slopes]] {{Tile|▼|1:7:1}}, or {{Tile|▒|3:7:1}} when frozen. Rivers come in a variety of sizes, from tiny brooks only thr ! Major rivers || {{Raw Tile|╦╩|1:0}}{{Raw Tile|╩|4:0}}
    16 KB (2,181 words) - 18:01, 29 January 2024
  • | {{Tile|B|7:1}} [[Polar bear]] | {{Tile|r|0:1}} [[Raven]]
    5 KB (734 words) - 04:04, 20 December 2022
  • [PRODUCT:100:1:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150] ...using this on the barrel allows the reaction to be performed as "5 plant + 1 barrel -> 25 alcohol" instead of "5 plant + 5 barrel -> 25 alcohol".
    64 KB (9,534 words) - 23:14, 1 May 2024
  • * [[File:polar_bear_sprite.png|20px]] / {{Tile|B|7:1}} [[Polar bear]] * [[File:raven_sprite.png|20px]] / {{Tile|r|0:1}} [[Raven]]
    7 KB (986 words) - 05:36, 27 February 2024
  • As designed (5 tiles of non-triggering water, 1 tile of triggering water), this setup triggers rapidly, on par with the rep <diagram> [#1:1]≈≈≈≈≈[#] - infinite source of water
    14 KB (2,068 words) - 03:53, 20 December 2022
  • ...anks bounded by [[ramp|downward slopes]] {{Tile|▼|1:7:1}}, or {{Tile|▒|3:7:1}} when frozen. Rivers come in a variety of sizes, from tiny brooks only thr ! Major rivers || {{Raw Tile|╦╩|1:0}}{{Raw Tile|╩|4:0}}
    12 KB (1,615 words) - 03:53, 20 December 2022
  • ...rol which items are to be transported, you can add conditions specifying: (1) which kind of items are to be loaded and unloaded, (2) stockpile links to The weight of a minecart is one twenty-fifth (1/25) the [[density]] of its material in Urists. Because pressure plates can
    95 KB (15,558 words) - 20:25, 8 April 2024
  • ...ggs than the same animal produces as meat when butchered (1 egg = 1 meat = 1 meal). When starting out a new fortress, raising poultry can be an excellen ...mature. Keep in mind, though, that some tamed wild species take more than 1 year to mature, unlike most domestic animals. For example, it may be excusa
    11 KB (1,697 words) - 18:49, 17 March 2014
  • ...ext|Dark|0:1}}, and {{DFtext|Above Ground|2:1}} or {{DFtext|Subterranean|0:1}}. These attributes can be observed from the {{k|k}} menu, when the cursor * {{DFtext|Outside |3:1}}{{DFtext|Light |6:1}}{{DFtext|Above Ground|2:1}} - Outdoors, or within outdoor-like conditions (such as being indoors, but
    4 KB (561 words) - 04:03, 20 December 2022
  • ...to work). A plot with mixed {{DFtext|Light|6:0:1}} and {{DFtext|Dark|0:0:1}} tiles may show plants as "available" when only a tiny fraction of the til ...message (either {{DFtext|Blocked|4:0:1}} or {{DFtext|Needs soil or mud|4:0:1}}). See the article on [[crop]]s for details on the conditions needed to gr
    29 KB (4,659 words) - 02:40, 29 April 2024
  • ...ext|Dark|0:1}}, and {{DFtext|Above Ground|2:1}} or {{DFtext|Subterranean|0:1}}. These attributes can be observed from the {{k|k}} menu, when the cursor * {{DFtext|Outside |3:1}}{{DFtext|Light |6:1}}{{DFtext|Above Ground|2:1}} - Outdoors
    3 KB (421 words) - 21:56, 28 June 2014
  • ...rol which items are to be transported, you can add conditions specifying: (1) which kind of items are to be loaded and unloaded, (2) stockpile links to The weight of a minecart is one twenty-fifth (1/25) the [[density]] of its material in Urists. Because pressure plates can
    93 KB (15,231 words) - 15:00, 15 December 2023
  • ...formation can have one of two possible states: true or false, respectively 1 or 0. In dwarf fortress they can be represented by different entities: ...on your pressure plate, the plate can only output an 'on' or 'off' signal (1 or 0) to whatever devices it is linked to. So everything you build will hav
    14 KB (2,273 words) - 03:16, 20 December 2022
  • ...ext|Dark|0:1}}, and {{DFtext|Above Ground|2:1}} or {{DFtext|Subterranean|0:1}}. Unlike in versions prior to v50, these attributes can no longer be obser * {{DFtext|Outside |3:1}}{{DFtext|Light |6:1}}{{DFtext|Above Ground|2:1}} - Outdoors, or within outdoor-like conditions (such as being indoors, but
    4 KB (571 words) - 14:51, 9 January 2023
  • [PRODUCT:100:1:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150] ...ill use the entire stack and multiply the product--for example, using only 1 BAR instead of 150 BAR will multiply the product quantity by 150. One can s
    48 KB (7,387 words) - 03:52, 20 December 2022
  • ...formation can have one of two possible states: true or false, respectively 1 or 0. In dwarf fortress they can be represented by different entities: ...on your pressure plate, the plate can only output an 'on' or 'off' signal (1 or 0) to whatever devices it is linked to. So everything you build will hav
    14 KB (2,275 words) - 00:24, 21 December 2022
  • ...formation can have one of two possible states: true or false, respectively 1 or 0. In dwarf fortress they can be represented by different entities: ...on your pressure plate, the plate can only output an 'on' or 'off' signal (1 or 0) to whatever devices it is linked to. So everything you build will hav
    13 KB (2,225 words) - 21:34, 23 June 2017
  • {{Metal|name=Divine metal|color=0:0:1 | Chaos || twisting metal || style="background: {{fgcolor|4:1}}; color: #fff;"|Red
    9 KB (1,095 words) - 03:19, 20 December 2022
  • ...ere were an unlimited amount of grass on a tile, even animals with [GRAZER:1] would be able to feed themselves, however, there are at most 4 bunches of | 1,000,000
    9 KB (1,189 words) - 06:02, 23 November 2022
  • |style="border:1px #AAA solid;padding:0.2em;"|{{Tile|·|0:0:1}} |style="border:1px #AAA solid;padding:0.2em;"|{{Tile|∙|4:0:1}}
    20 KB (3,052 words) - 00:36, 23 October 2018
  • ...formation can have one of two possible states: true or false, respectively 1 or 0. In dwarf fortress they can be represented by different entities: ...on your pressure plate, the plate can only output an 'on' or 'off' signal (1 or 0) to whatever devices it is linked to. So everything you build will hav
    13 KB (2,267 words) - 21:34, 23 June 2017
  • |color=0:0:1 | Chaos || twisting metal || style="background: {{fgcolor|4:1}}; color: #fff;"|Red
    10 KB (1,220 words) - 18:52, 6 May 2024
  • ...|symbol='b'|color=0:0:1|hostile=N|swims=Y|flies=Y|egg=Y|milk=N|meat=Y|size=1,400|value=30|alignment=Neutral}} ...|symbol='d'|color=2:0:0|hostile=N|swims=Y|flies=N|egg=Y|milk=N|meat=Y|size=1,000|value=10|alignment=Benign}}
    8 KB (1,253 words) - 17:05, 8 December 2011
  • ...tarting higher than "5". Maximum skill distribution is thus constrained to 1 level in each of 10 skills, or 5 levels in each of two skills, or something ...ks, but untrained at anything else. A dwarf with nothing higher than level 1 is passable at many tasks, but not good at anything. Each dwarf in your par
    48 KB (8,169 words) - 21:16, 5 August 2014
  • {| class="wikitable sortable" cellspacing="0" border="1" cellpadding="5" | [[Adamantine]] || 1/8
    1 KB (125 words) - 22:29, 13 March 2014
  • Additionally, dwarves can gain happiness from their owned items, gaining +1 for every 128☼ (counting both the item's base value '''and''' its persona {| border="1" cellpadding="4" style="border-collapse:collapse"
    27 KB (4,235 words) - 21:24, 29 September 2021
  • Z+1: |{{RT|˙|1:0:1}}
    4 KB (380 words) - 15:04, 14 January 2023
  • |1 |1
    26 KB (2,845 words) - 21:04, 20 August 2017
  • <1 : Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)
    311 KB (47,240 words) - 11:27, 4 October 2011
  • [[File:Beekeeping Industry Flowchart.png|thumb|300px|upright=1.5|Beekeeping industry flowchart]] ...ee_keeping_preview.png|140px|right]]Wild colonies of honey bees {{Tile|·|6:1}} must be present on the map. Since live [[vermin]] cannot be bought during
    13 KB (2,169 words) - 03:09, 20 December 2022
  • ...ext|Dark|0:1}}, and {{DFtext|Above Ground|2:1}} or {{DFtext|Subterranean|0:1}}. These keywords can be observed from the {{k|k}} menu, when the cursor is # {{DFtext|Outside |3:1}}{{DFtext|Light |6:1}}{{DFtext|Above Ground|2:1}} - outdoors
    4 KB (667 words) - 23:45, 8 November 2023
  • [BIOME_SUPPORT:ANY_FOREST:1] [BIOME_SUPPORT:ANY_SHRUBLAND:1] can expand across shrubland and ocean, but cannot settle in them becau
    24 KB (3,304 words) - 09:58, 2 January 2024
  • | Slash || Edge || 800 || 600 || 1.25x | Slash || Edge || 500 || 300 || 1.25x
    3 KB (326 words) - 12:56, 22 January 2014
  • |style="text-align:right"| 1,160,900 |style="text-align:right"| 1,000,000
    11 KB (1,270 words) - 16:37, 11 January 2024
  • * 1 Iron battle axe * 1 of each type of meat that costs two points
    31 KB (5,230 words) - 15:54, 8 December 2011
  • |style="text-align:right"| 1,160,900 |style="text-align:right"| 1,000,000
    11 KB (1,279 words) - 19:57, 9 March 2024
  • ...Exceptional|18:30, 8 November 2010 (UTC)}}{{23a Metal|color=7:0|fcolor=0:7:1|name=Steel|ore1=£|ore2=█|ore3=☼|ore1tile=*|ore2tile=•|ore3tile=☼| ...=7:7:1|ore3color=0:7:1|ore1tilecolor=4:0|ore2tilecolor=7:1|ore3tilecolor=0:1|
    3 KB (396 words) - 12:45, 22 October 2019
  • * 1 anvil * 1 copper ore
    71 KB (11,875 words) - 16:34, 26 July 2021
  • || Neck || 1.8% || 359 || 1081 || 1262 || 4313 || Hand || 1.4% || 287 || 865 || 1009 || 3450
    23 KB (2,996 words) - 01:37, 17 January 2024
  • [PICKED_TILE:58][PICKED_COLOR:2:0:1] [DISPLAY_COLOR:7:0:1]
    4 KB (542 words) - 18:15, 24 September 2018
  • | Hack || Edge || 40000 || 6000 || 1.25x | Flat slap || Blunt || 40000 || (6000) || 1.25x
    22 KB (2,920 words) - 18:20, 26 July 2021
  • * 1 anvil * 1 copper ore
    85 KB (14,135 words) - 16:52, 7 May 2024
  • * 1 anvil * 1 copper ore
    84 KB (13,988 words) - 03:49, 20 December 2022
  • ...ort (via the embark screen or caravans) things that are available at depth 1. Defaults to 0:0 (surface only). The second integer currently ''must'' be -1, but might be intended to control whether it counts height starting from th
    21 KB (3,298 words) - 06:53, 24 April 2024
  • [DISPLAY_COLOR:7:0:1] [MATERIAL_VALUE:1]
    9 KB (1,098 words) - 18:40, 8 November 2018
  • || Neck || 1.8% || 359 || 1081 || 1262 || 4313 || Hand || 1.4% || 287 || 865 || 1009 || 3450
    24 KB (3,019 words) - 08:54, 28 February 2024
  • ...tarting higher than "5". Maximum skill distribution is thus constrained to 1 level in each of 10 skills, or 5 levels in each of two skills, or something ...ks, but untrained at anything else. A dwarf with nothing higher than level 1 is passable at many tasks, but not good at anything. Each dwarf in your par
    49 KB (8,344 words) - 03:59, 20 December 2022
  • ...tarting higher than "5". Maximum skill distribution is thus constrained to 1 level in each of 10 skills, or 5 levels in each of two skills, or something ...ks, but untrained at anything else. A dwarf with nothing higher than level 1 is passable at many tasks, but not good at anything. Each dwarf in your par
    49 KB (8,347 words) - 15:27, 26 September 2023
  • <code>[BABY:1]</code> ...m/maximum numbers of how many creatures per spawned cluster. Defaults to 1:1.
    42 KB (6,298 words) - 20:38, 25 July 2021
  • ...as well as [[cinnabar]] and [[cobaltite]] (which appear as {{Raw Tile|£|7:1}} but cannot be refined into mercury or cobalt as they would be in real lif {| class="wikitable sortable" cellspacing="0" border="1" cellpadding="5"
    5 KB (740 words) - 03:47, 20 December 2022
  • ...memory, each cell has two possible states, generally referred to as 0 and 1, or true and false. {| class="wikitable" border=1
    10 KB (1,527 words) - 11:16, 20 May 2014
  • |{{RT0|╔|0:1}} |{{RT0|═|0:1}}
    3 KB (372 words) - 02:16, 30 March 2014
  • [BODY_SIZE:1:168:50000]<br /> ...a [[minotaur]]. Its birth size would be 10,000 cm<sup>3</sup> (~10 kg). At 1 year and 168 days old it would be 50,000 cm<sup>3</sup> (~50 kg). And as an
    110 KB (16,803 words) - 06:57, 4 May 2024
  • ..., but not always based on their best skill. A dwarf with cooking at level 1 and no other skills has the profession of "[[cook]]", but a dwarf with [[co {{Skill Box|[[Woodworker]]|6:1|6:1|
    14 KB (2,083 words) - 16:31, 26 July 2021
  • |{{RT0|╔|0:1}} |{{RT0|═|0:1}}
    3 KB (419 words) - 03:55, 20 December 2022
  • * [[File:kingsnake_sprite.png|20px]] / {{Tile|k|7:1}} [[Kingsnake]] * [[File:mountain_goat_sprite.png|20px]] / {{Tile|g|7:1}} [[Mountain goat]]
    6 KB (883 words) - 05:21, 27 February 2024
  • * {{Tile|α|7:0:1}} '''Scattered cumulus''' — There are scattered puffy clouds above you. * {{Tile|¶|0:0:1}} '''Cumulonimbus (causes rain)''' — A dark, menacing cloud towers above
    23 KB (3,493 words) - 06:23, 21 August 2023
  • ...memory, each cell has two possible states, generally referred to as 0 and 1, or true and false. {| class="wikitable" border=1
    10 KB (1,530 words) - 03:42, 20 December 2022
  • ...5". Actual skill distribution is thus constrained to be something between 1 level in each of 10 skills, or 5 levels in each of two skills, or something ...s, but untrained at anything else. A dwarf with nothing higher than level 1 is passable at many tasks, but not good at anything. Each dwarf in your pa
    43 KB (7,388 words) - 23:13, 18 February 2012
  • ...as well as [[cinnabar]] and [[cobaltite]] (which appear as {{Raw Tile|£|7:1}} but cannot be refined into mercury or cobalt as they would be in real lif {| class="wikitable" cellspacing="0" border="1" cellpadding="5"
    5 KB (663 words) - 17:15, 8 December 2011
  • ...e the fluid '''depth''' indicator of {{Tile|1|1:0:1}} through {{Tile|7|1:0:1}} instead and will not be able to easily tell if the game considers a tile *1. Fluids move down
    12 KB (1,569 words) - 03:24, 20 December 2022
  • {| style="border-collapse:collapse;background:#eee" border=1 |[[bismuth]] || 10,488° || 520 °F || 271 °C || 12,815° || 2,847 °F || 1,564 °C
    3 KB (302 words) - 10:54, 18 May 2015
  • |{{RT0|╔|0:1}} |{{RT0|═|0:1}}
    3 KB (369 words) - 02:17, 30 March 2014
  • | {{Tile|k|7:1}} [[Kingsnake]] | {{Tile|g|7:1}} [[Mountain goat]]
    5 KB (664 words) - 03:44, 20 December 2022
  • ...e the fluid '''depth''' indicator of {{Tile|1|1:0:1}} through {{Tile|7|1:0:1}} instead and will not be able to easily tell if the game considers a tile *1. Fluids move down
    13 KB (1,583 words) - 19:19, 15 August 2023
  • * {{Tile|α|7:0:1}} '''Scattered cumulus''' — There are scattered puffy clouds above you. * {{Tile|¶|0:0:1}} '''Cumulonimbus (causes rain)''' — A dark, menacing cloud towers above
    22 KB (3,360 words) - 08:00, 21 January 2023
  • ...memory, each cell has two possible states, generally referred to as 0 and 1, or true and false. {| class="wikitable" border=1
    10 KB (1,530 words) - 19:55, 5 September 2023
  • ...as well as [[cinnabar]] and [[cobaltite]] (which appear as {{Raw Tile|£|7:1}} but cannot be refined into mercury or cobalt as they would be in real lif {| class="wikitable sortable" cellspacing="0" border="1" cellpadding="5"
    5 KB (725 words) - 02:05, 18 February 2018
  • |{{RT0|╔|0:1}} |{{RT0|═|0:1}}
    3 KB (375 words) - 11:03, 20 February 2023
  • ...as well as [[cinnabar]] and [[cobaltite]] (which appear as {{Raw Tile|£|7:1}} but cannot be refined into mercury or cobalt as they would be in real lif {| class="wikitable sortable" cellspacing="0" border="1" cellpadding="5"
    6 KB (840 words) - 05:35, 5 August 2023
  • Artifacts are generated with a randomly generated name, though 1% of moody dwarves (unless Fell or Macabre) will name their artifacts after * {{Gametext|<dwarf> is taken by a fey mood!|7:1}}
    33 KB (5,122 words) - 15:05, 11 March 2024
  • [SEED:wild kaniwa seed:wild kaniwa:4:0:1:PLANT_MAT:KANIWA:SEED] Modest Mod [CLUSTERSIZE:1]
    4 KB (545 words) - 20:52, 24 January 2019
  • ...ing this changes the tile from {{DFtext|Dark|0:0:1}} to {{DFtext|Light|6:0:1}}, despite there being a roof (you do '''not''' need to make the roof out o ...message (either {{DFtext|Blocked|4:0:1}} or {{DFtext|Needs soil or mud|4:0:1}}).
    19 KB (3,145 words) - 01:42, 16 October 2023
  • ...e the fluid '''depth''' indicator of {{Tile|1|1:0:1}} through {{Tile|7|1:0:1}} instead and will not be able to easily tell if the game considers a tile ...port each tile of displaced fluid to open space directly above it, leaving 1 additional tile of open space directly above the wall itself:
    12 KB (1,533 words) - 11:25, 30 July 2014
  • JUSTIFIED_IF_EXTREME_REASON +1 -1
    6 KB (792 words) - 16:09, 31 July 2014
  • ...nd throughout your average map. Currently, containers are considered Tier 1 materials. In some cases, a workshop may fit into multiple tiers, (ex. [[M Tier 1 workshops use Tier 0 materials (animals, ore, wood, plants, bone, etc).
    7 KB (955 words) - 01:52, 25 July 2014
  • [BODY_SIZE:1:168:50000]<br /> ...a [[minotaur]]. Its birth size would be 10,000 cm<sup>3</sup> (~10 kg). At 1 year and 168 days old it would be 50,000 cm<sup>3</sup> (~50 kg). And as an
    102 KB (15,512 words) - 00:24, 25 January 2024
  • inflate 1.2.1 Copyright 1995-2003 Mark Adler deflate 1.2.1 Copyright 1995-2003 Jean-loup Gailly
    237 KB (33,753 words) - 21:06, 23 June 2017
  • 1 unit building material 1 clear glass box
    2 KB (290 words) - 23:34, 2 February 2016
  • | colspan="1" rowspan="2" | C04518 | colspan="1" rowspan="2" | C09518
    9 KB (1,301 words) - 22:28, 4 March 2013
  • [[File:Planepacked.jpg|thumb|upright=1|Artist's rendition of Planepacked]] ...of the dwarf Kol Plaitpainted to leadership of The Arrow of Tournaments in 1.
    54 KB (9,409 words) - 23:54, 13 January 2024
  • {{Skill Box|LCYAN|0:0|3:1| {{Skill Box|YELLOW|6:1|6:1|
    27 KB (3,905 words) - 20:08, 23 June 2017
  • [DISPLAY_COLOR:5:0:1] [CLUSTERSIZE:1]
    9 KB (1,258 words) - 18:58, 10 September 2018
  • [CLUSTERSIZE:1] [GROWTH_PRINT:0:6:2:0:0:8400:277200:1]
    10 KB (1,302 words) - 18:35, 24 January 2019
  • | SKIN_TEMPLATE || skin:NP || LOCAL_CREATURE_MAT:SKIN || || 1 || 100 || 1 || 5 || || || LAYER | FAT_TEMPLATE || fat:NP || LOCAL_CREATURE_MAT:FAT || || 1 || 100 || 3 || 5 || || 100 || LAYER
    14 KB (1,703 words) - 04:03, 20 December 2022
  • ...ort (via the embark screen or caravans) things that are available at depth 1. Defaults to 0:0 (surface only). The second integer currently ''must'' be -1, but might be intended to control whether it counts height starting from th
    19 KB (2,994 words) - 22:17, 16 January 2023
  • | SKIN_TEMPLATE || skin:NP || LOCAL_CREATURE_MAT:SKIN || || 1 || 100 || 1 || 5 || || || LAYER | FAT_TEMPLATE || fat:NP || LOCAL_CREATURE_MAT:FAT || || 1 || 100 || 3 || 5 || || 100 || LAYER
    12 KB (1,578 words) - 00:43, 4 April 2017
  • ...formation can have one of two possible states: true or false, respectively 1 or 0. In dwarf fortress they can be represented by different entities: {| class="wikitable" border=1
    9 KB (1,421 words) - 21:32, 23 June 2017
  • {{Skill Box|LCYAN|0:0|3:1| {{Skill Box|YELLOW|6:1|6:1|
    33 KB (4,750 words) - 21:22, 6 February 2014
  • | SKIN_TEMPLATE || skin:NP || LOCAL_CREATURE_MAT:SKIN || || 1 || 100 || 1 || 5 || || || LAYER | FAT_TEMPLATE || fat:NP || LOCAL_CREATURE_MAT:FAT || || 1 || 100 || 3 || 5 || || 100 || LAYER
    14 KB (1,701 words) - 16:21, 2 April 2024
  • {{Skill Box|LCYAN|0:0|3:1| {{Skill Box|YELLOW|6:1|6:1|
    31 KB (4,760 words) - 14:13, 2 May 2024
  • ==1&times;1== |size=1&times;1
    92 KB (13,986 words) - 00:21, 25 November 2023
  • | SKIN_TEMPLATE || skin:NP || LOCAL_CREATURE_MAT:SKIN || || 1 || 100 || 1 || 5 || || || LAYER | FAT_TEMPLATE || fat:NP || LOCAL_CREATURE_MAT:FAT || || 1 || 100 || 3 || 5 || || 100 || LAYER
    11 KB (1,324 words) - 00:46, 4 April 2017
  • ...fish on each tile. This is caused by a combination of the [CLUSTER_NUMBER:1:10] [[creature token]] and the [BIOME:OCEAN_TEMPERATE] and [BIOME:RIVER_TEM {| style="border-spacing: 1"
    5 KB (714 words) - 14:46, 8 December 2011
  • {{quality|Exceptional|22:45, 1 May 2011 (UTC)}}{{av}} {{Skill Box|[[Woodworker]]|6:1|6:1|
    8 KB (1,124 words) - 17:44, 31 January 2018
  • {{quality|Fine|19:26, 1 September 2010 (UTC)}}{{av}} ..., but not always based on their best skill. A dwarf with cooking at level 1 and no other skills has the profession of "[[Farmer]]", but a dwarf with [[
    13 KB (1,883 words) - 16:32, 26 July 2021
  • ...by {{Tile|+|7:0:0}}, {{Tile|*|7:0:0}}, {{Tile|#|7:0:0}}, and {{Tile|☼|7:0:1}} on the world map. ...r, constructed wood. 10 tables, each table contains several buyable items, 1 chest, contains coins. Tile on site map varies to show type of shop.
    10 KB (1,621 words) - 20:23, 23 June 2017
  • ...t-align: center;" | &times;1&nbsp; || style="text-align: center;" | &times;1.0&nbsp; ...t-align: center;" | &times;2&nbsp; || style="text-align: center;" | &times;1.2&nbsp;
    22 KB (2,548 words) - 21:48, 12 May 2024
  • ==1&times;1== |size=1&times;1
    91 KB (13,800 words) - 19:13, 20 December 2022
  • {{Skill Box|LCYAN|0:0|3:1| {{Skill Box|YELLOW|6:1|6:1|
    25 KB (3,786 words) - 14:14, 2 May 2024
  • {{Skill Box|LCYAN|0:0|3:1| {{Skill Box|YELLOW|6:1|6:1|
    18 KB (2,748 words) - 01:13, 8 June 2014
  • [[File:Beekeeping Industry Flowchart.png|thumb|300px|upright=1.5|Beekeeping industry flowchart]]Wild colonies of honey bees must be presen ...ping.<sup>[https://dwarffortress.mantishub.io/view.php?id=4003#c15306 &#91;1&#93;]</sup> They do possess their own version of honey, royal jelly, wax, a
    13 KB (2,091 words) - 22:02, 14 March 2024
  • {{CreatureWorking table row|name=[[mountain gnome]]|symbol='g'|color=0:0:1|hostile=N|swims=N|flies=N|egg=N|milk=N|meat=N|size=15000|value=0}} {{CreatureWorking table row|name=[[mountain goat]]|symbol='g'|color=7:0:1|hostile=N|swims=Y|flies=N|egg=N|milk=N|meat=Y|size=50000|value=50}}
    5 KB (769 words) - 09:52, 15 July 2013
  • [SEED:wild kenaf seed:wild kenaf seeds:0:0:1:PLANT_MAT:KENAF_TROPICAL:SEED] [CLUSTERSIZE:1]
    11 KB (1,474 words) - 20:57, 24 January 2019
  • |width=1| |width=1|
    2 KB (212 words) - 03:58, 20 December 2022
  • [SEED:wild pendant amaranth kiwicha:wild pendant amaranth kiwicha:7:0:1:PLANT_MAT:PENDANT_AMARANTH:SEED] [CLUSTERSIZE:1]
    6 KB (780 words) - 22:34, 24 January 2019
  • |color=0:7:1 |color1=0:0:1
    3 KB (455 words) - 17:28, 8 December 2011
  • ...g dwarves, you could have no skills at all, or take 70 skills all at level 1, or 14 skills all at level 5* (2 per dwarf), the highest allowed at embark, & six dwarves with Novice (+1 skill level) in each of the following skills...
    40 KB (6,591 words) - 04:07, 22 February 2014
  • * 1 Proficient [[Mason]] (good [[Attributes#Creativity|creativity]], good endur * 1 Proficient [[Mechanic]] (good [[Attributes#Analytical_Ability|analytical ab
    16 KB (2,669 words) - 03:54, 20 December 2022
  • ...equipment item having a set value. The total value of embarking is set at 1,504 points, though all but 200 or 400 of these are pre-spent on an array of ...: each dwarf may be 'proficient' in two skills, or minimally skilled (rank 1, 'Novice') across 10 skills, or anything in between. Not all ranks need be
    33 KB (5,542 words) - 03:21, 20 December 2022
  • |color=0:7:1 |color1=0:0:1
    4 KB (592 words) - 02:18, 16 December 2013
  • | {{Tile|∙|3:1}} [[Damselfly]] | {{Tile|∙|3:1}} [[Dragonfly]]
    11 KB (1,465 words) - 05:17, 18 February 2023
  • <div style="float:right; margin:1.5em">__TOC__</div> * {{DFtext|World Size}} is {{DFtext|Medium|3:1}}
    21 KB (3,696 words) - 18:29, 3 April 2015
  • As to size, all a dwarf needs to sleep is a 1-tile bed, anywhere. However, to be [[Thought|happy]], a dwarf wants their o =LEVEL 1= SUBSECTIONS WERE CHOSEN FOR VISIBILITY. THIS PAGE IS FAR TOO BUSY FOR ==LE
    32 KB (4,681 words) - 23:19, 22 December 2022
  • ...10), 20 figurines (bulk 5), 33 large gems (bulk 3), or 100 earrings (bulk 1), or any equivalent combination thereof. | 1
    4 KB (431 words) - 13:45, 1 December 2023
  • |width=1| |width=1|
    2 KB (212 words) - 03:58, 20 December 2022
  • ...o display using a depth indicator of {{Tile|1|1:0:1}} through {{Tile|7|1:0:1}} instead. Water can also take on other colors indicating [[contaminant|con ...[Z-level]] below the camera level. Water has 7 depth levels per tile, with 1 being a shallow puddle, and 7 filling the tile completely. [[Dwarf|Dwarves]
    13 KB (2,276 words) - 14:22, 14 July 2016
  • As to size, all a dwarf needs to sleep is a 1-tile bed, anywhere. However, to be [[Thought|happy]], a dwarf wants their o =LEVEL 1= SUBSECTIONS WERE CHOSEN FOR VISIBILITY. THIS PAGE IS FAR TOO BUSY FOR ==LE
    32 KB (4,786 words) - 18:37, 26 March 2024
  • | {{Tile|∙|3:1}} [[Damselfly]] | {{Tile|∙|3:1}} [[Dragonfly]]
    9 KB (1,171 words) - 03:44, 20 December 2022
  • * 1 Proficient [[Mason]] (good [[Attributes#Creativity|creativity]], good endur * 1 Proficient [[Mechanic]] (good [[Attributes#Analytical_Ability|analytical ab
    16 KB (2,671 words) - 16:14, 22 December 2022
  • [CREATURE_TILE:'s'][COLOR:0:0:1] [CLUSTER_NUMBER:1:1]
    12 KB (1,692 words) - 18:24, 17 May 2022
  • {| border="1" cellspacing="0" cellpadding="5" style="text-align:center;" {| border="1" cellspacing="0" cellpadding="5" style="text-align:center;"
    17 KB (2,636 words) - 04:08, 20 December 2022
  • [SEED:wild sorghum kernel:wild sorghum:7:0:1:PLANT_MAT:SORGHUM:SEED] Modest Mod [CLUSTERSIZE:1]
    6 KB (736 words) - 19:11, 25 January 2019
  • One (1) blank line between last line of prev subsection and next sub-section title One (1) blank line between last line of prev subsection and next sub-section title
    100 KB (16,380 words) - 19:18, 14 November 2023
  • *{{DFtext|W|6:1}}{{Verify|Premium version icons}} - This animal is semi-wild. *{{DFtext|T|7:1}}{{Verify|Premium version icons}} - This animal is trained.
    9 KB (1,344 words) - 02:37, 4 March 2023
  • [STANDARD:MYDWARVES:1:0:'''AS_IS''':DEFAULT] [PAGE_DIM:1:4] <br/>
    49 KB (6,588 words) - 00:32, 21 December 2022
  • * 1 of ...only occurs in a straight line, and involves a total of 4 tiles in a row - 1) the liquid source, two for the pump, and the output (details below, under
    21 KB (3,603 words) - 03:55, 20 December 2022
  • * N > 1: up to <code>MIN(N,10) - 1</code> additional trees (max 9) * N > 10: up to <code>(MIN(N,100) / 5) + 1</code> additional trees (max 21)
    8 KB (1,313 words) - 02:10, 9 February 2024
  • All trap component weapons can be made out of 1 [[bar]] of [[Weapons-grade#Material_damage_modifiers|weapons-grade]] [[meta Menacing spikes can also be made from 1 [[wood]].
    8 KB (1,198 words) - 15:21, 8 December 2011
  • <span style="color:rgb(255,195,0)">█</span> Crops 1<br> ...w Tile|+|7:0}}, {{Raw Tile|*|7:0}}, {{Raw Tile|#|7:0}}, and {{Raw Tile|☼|7:1}}. Towns start out from [[hamlet]]s, which can transform into one if there
    10 KB (1,455 words) - 04:04, 20 December 2022
  • [DISPLAY_COLOR:6:0:1] [SEED:wild horned melon seed:wild horned melon seeds:7:0:1:PLANT_MAT:HORNED_MELON:SEED]
    5 KB (647 words) - 17:37, 10 October 2018
  • ..., select the site's name and press {{k|z}} to center the cursor {{Tile|O|3:1}} to the site on the map. A green line will be drawn between the player's l | {{k|8|2|4|6|7|9|1|3|↑|↓|←|→}} || Navigate the map
    21 KB (3,341 words) - 12:48, 26 August 2023
  • {{quality|Exceptional|22:45, 1 May 2011 (UTC)}}{{av}} {{Skill Box|[[Woodworker]]|6:1|6:1|
    12 KB (1,374 words) - 17:44, 31 January 2018
  • ..., select the site's name and press {{k|z}} to center the cursor {{Tile|O|3:1}} to the site on the map. A green line will be drawn between the player's l | {{k|8|2|4|6|7|9|1|3|↑|↓|←|→}} || Navigate the map
    21 KB (3,336 words) - 03:51, 20 December 2022
  • <span style="color:rgb(255,195,0)">█</span> Crops 1<br> ...aw Tile|+|7:0}}, {{Raw Tile|*|7:0}}, {{Raw Tile|#|7:0}} and {{Raw Tile|☼|7:1}} in ASCII mode). Towns start out from [[hamlet]]s, which can transform int
    10 KB (1,500 words) - 04:54, 28 February 2024
  • [STANDARD:MYDWARVES:1:0:'''AS_IS''':DEFAULT] [PAGE_DIM:1:4] <br/>
    49 KB (6,586 words) - 03:31, 20 December 2022
  • =LEVEL 1= SUBSECTIONS WERE CHOSEN FOR VISIBILITY. THIS PAGE IS FAR TOO BUSY FOR ==LE ...ntage of being very space efficient and very adaptative. From 1&times;1 to 1&times;4 and longer, it can fit almost anywhere, can be upgraded later on as
    31 KB (4,417 words) - 20:54, 15 November 2021
  • One (1) blank line between last line of prev subsection and next sub-section title One (1) blank line between last line of prev subsection and next sub-section title
    96 KB (15,752 words) - 04:01, 20 December 2022
  • ...bridge also requires that all of the tiles it occupies not have more than 1/7 water on them at the time of construction. ...bridge divided by four, rounded down, plus one, or {size/4, rounded down}+1.
    20 KB (3,327 words) - 05:23, 3 March 2024
  • ...out 1/3 of the time when your miners dig out walls (dabbling miners have a 1/4 chance, while Legendary ones have a 7/16 chance). Over the course of the ** {{Raw Tile|#|0:7:1}} [[Basalt]]
    3 KB (486 words) - 20:13, 19 October 2016
  • =LEVEL 1= SUBSECTIONS WERE CHOSEN FOR VISIBILITY. THIS PAGE IS FAR TOO BUSY FOR ==LE ...ntage of being very space efficient and very adaptative. From 1&times;1 to 1&times;4 and longer, it can fit almost anywhere, can be upgraded later on as
    24 KB (3,511 words) - 20:53, 15 November 2021
  • * N > 1: up to <code>MIN(N,10) - 1</code> additional trees (max 9) * N > 10: up to <code>(MIN(N,100) / 5) + 1</code> additional trees (max 21)
    7 KB (1,097 words) - 21:03, 7 October 2023
  • * 1 copper ore ([[native copper]] or [[malachite]]): 6 points * 1 [[wood]] (for [[charcoal]] to smelt the coal): 3 points
    7 KB (1,037 words) - 03:40, 20 December 2022
  • [PICKED_TILE:58][PICKED_COLOR:2:0:1] [SEED:broad bean:broad beans:0:0:1:PLANT_MAT:BROAD_BEAN:SEED]
    4 KB (533 words) - 18:41, 26 August 2018
  • [GRASS_COLORS:2:0:1:2:0:0:6:0:1:6:0:0] [DISPLAY_COLOR:1:0:1]
    4 KB (490 words) - 18:59, 24 September 2018
  • [DISPLAY_COLOR:7:0:1] [MATERIAL_VALUE:1]
    5 KB (754 words) - 23:01, 25 September 2018
  • *[[File:beast_sprites_preview_anim.gif|25px]] / {{Tile|Ä|7:1}} [[Angel]]s *[[File:Bogeyman_sprite.png|20px]] / {{Tile|ñ|0:1}} [[Bogeyman|Bogeymen]]
    3 KB (388 words) - 20:32, 20 April 2024
  • ...(magenta text with an exclamation point, e.g. {{DFtext|Pray to Lorsïth!|5:1}}). Low-priority jobs may be cancelled to undertake a fortress job. High- ...ntage of the combined totals of met over unmet need values. The ratio of 1:1 (100%) represents a neutral state.
    14 KB (2,065 words) - 21:06, 22 April 2024
  • ...king for a tile that is blinking between {{Tile|≈|1:0:1}} and {{Tile|~|1:0:1}} tiles. If you have turned on SHOW_FLOW_AMOUNTS you will see the fluid ''' *1. Fluids move down
    13 KB (1,500 words) - 06:05, 27 January 2014
  • [[File:goblet_sprite.png]] / {{Tile|¶|7:1}} Goblets have no subtypes, but have different names depending on the mater Goblets are always produced at a 3:1 ratio. Metal goblets are made at a [[metalsmith's forge]]. Glass goblets ar
    8 KB (1,309 words) - 17:19, 23 February 2024
  • {{Tile|¶|7:1}} Goblets are always produced at a 3:1 ratio. Metal goblets are made at a [[metalsmith's forge]]. Glass goblets ar
    8 KB (1,176 words) - 03:23, 20 December 2022
  • * 1 copper ore ([[native copper]] or [[malachite]]): 6 points * 1 [[wood]] (for [[charcoal]] to smelt the coal): 3 points
    7 KB (1,037 words) - 00:37, 21 December 2022
  • {| border="1" cellspacing="0" cellpadding="5" style="text-align:center;" {| border="1" cellspacing="0" cellpadding="5" style="text-align:center;"
    16 KB (2,544 words) - 15:19, 13 November 2023
  • {|cellpadding="2" border="1" class="wikitable sortable" | [[Short sword]] || 100 || Slash || Sword || 1
    15 KB (2,155 words) - 19:31, 27 May 2018
  • ...bridge also requires that all of the tiles it occupies not have more than 1/7 water on them at the time of construction. ...bridge divided by four, rounded down, plus one, or {size/4, rounded down}+1.
    20 KB (3,307 words) - 03:11, 20 December 2022
  • ...(magenta text with an exclamation point, e.g. {{DFtext|Pray to Lorsïth!|5:1}}). Low-priority jobs may be cancelled to undertake a fortress job. High- ...ntage of the combined totals of met over unmet need values. The ratio of 1:1 (100%) represents a neutral state.
    14 KB (2,180 words) - 10:54, 27 May 2023
  • [PICKED_TILE:58][PICKED_COLOR:2:0:1] [CLUSTERSIZE:1]
    5 KB (716 words) - 19:20, 5 February 2019
  • [SEED:wild hemp seed:wild hempseed:0:0:1:PLANT_MAT:HEMP_TROPICAL:SEED] Modest Mod [CLUSTERSIZE:1]
    13 KB (1,725 words) - 20:48, 24 January 2019
  • ...only occurs in a straight line, and involves a total of 4 tiles in a row - 1) the liquid source, two for the pump, and the output (details below, under ...tack|Pump stack]]). Note that the entire space required is 4 tiles long by 1 tile wide, not including any retaining walls for the outflow. If pumped man
    23 KB (3,912 words) - 16:28, 2 October 2023
  • ...''below average'' strength of 900, then their strength would be capped at 1,900 instead. For the purpose of maximizing final attributes, this makes it ...revert to being unable to swim if stunned, which happens when falling even 1 z-level into the water. An Adequate swimmer can swim normally (not drown) w
    68 KB (11,828 words) - 13:20, 3 December 2023
  • * 1 anvil * 1 ash (or stone)
    63 KB (10,491 words) - 16:07, 26 July 2021
  • | 1 | 1
    4 KB (462 words) - 19:57, 13 August 2020
  • [SEED:wild quinoa seed:wild quinoa:6:0:1:PLANT_MAT:QUINOA:SEED] Modest Mod [CLUSTERSIZE:1]
    4 KB (466 words) - 22:43, 24 January 2019
  • ...ler maps are recommended, especially for less powerful computers, though 1×1 is not since it is too restricting. Each embark tile on the local view is 4 ...ending points on items and animals. The total value of embarking is set at 1,504 points, though all but 544 of these are pre-spent on an array of [[#Sup
    31 KB (5,144 words) - 04:58, 1 March 2024
  • Even [[wear|worn]] clothing can still fetch a hefty price--1/2 to 3/4 its original value--and your dwarves will make sure there is an ab ...t that is processed into dye creates 1 unit of dye, which is enough to dye 1 unit of thread or cloth. A single bag will hold the entire "stack" of dye,
    21 KB (3,313 words) - 14:46, 29 April 2023
  • | 1 | 1,000
    16 KB (1,696 words) - 11:31, 12 July 2023
  • '''But enough gibberish.''' This world has '''1 reject''' when using the '''seed 120'''<br/> ==== Seed 752741768: 1 Reject, DF v0.27.169.33d====
    40 KB (6,722 words) - 22:41, 15 November 2022
  • {|cellpadding="2" border="1" class="wikitable sortable" | [[Short sword]] || 100 || Slash || Sword || 1
    14 KB (1,953 words) - 18:03, 27 January 2014
  • :Weight (in Γ) = Density (in kg/m<sup>3</sup>) * Size (in cm<sup>3</sup>) / 1,000,000 (cm<sup>3</sup> in a m<sup>3</sup>) ...their body parts, which currently results in corpse weights that are about 1/3 heavier than expected.
    13 KB (1,767 words) - 06:00, 22 April 2024
  • [DISPLAY_COLOR:2:0:1] [BRANCH_RADIUS:1]
    7 KB (889 words) - 21:25, 5 October 2018
  • ...never cools, but can [[Water#Evaporation|evaporate]] if left at a depth of 1/7 for long enough, much like water. When magma is mixed with water, it form ...ervoir difficult and tedious. As a rule of thumb, the area coming out of a 1-wide-pipe shouldn't be more than three squares wide and 20 squares long, or
    26 KB (4,225 words) - 17:40, 14 March 2024
  • ...| — || style="text-align: center;" | ×1 || style="text-align: center;" | ×1.0 ...fted || style="text-align: center;" | ×2 || style="text-align: center;" | ×1.2
    18 KB (2,023 words) - 17:12, 13 December 2023
  • Even [[wear|worn]] clothing can still fetch a hefty price--1/2 to 3/4 its original value--and your dwarves will make sure there is an ab ...t that is processed into dye creates 1 unit of dye, which is enough to dye 1 unit of thread or cloth. A single bag will hold the entire "stack" of dye,
    21 KB (3,357 words) - 07:55, 16 November 2023
  • ...each minute. Divide seconds by 72 to get the seconds72 value. There are 1,200 seconds72 in a day. There are 403,200 seconds72 in a ''Dwarf Fortress' * Quantity 1 - this node is always present and unique per item.
    9 KB (1,232 words) - 13:14, 26 May 2023
  • [PICKED_TILE:58][PICKED_COLOR:7:0:1] white like wild carrot [DISPLAY_COLOR:6:0:1]
    5 KB (590 words) - 20:15, 1 November 2018
  • == Step 1: Roughneck Squad (a.k.a. Suicide Squad) == ...your best dwarves for this, use peasants/cheesemakers that have no or only 1 or 2 friends, become ill quickly, heal slow or are weak and flimsy.
    29 KB (4,905 words) - 20:28, 25 July 2012
  • ...ext|Dark|0:1}}, and {{DFtext|Above Ground|2:1}} or {{DFtext|Subterranean|0:1}}. These keywords can be observed from the {{k|k}} menu, when the cursor is # {{DFtext|Outside |3:1}}{{DFtext|Light |6:1}}{{DFtext|Above Ground|2:1}}
    2 KB (323 words) - 18:00, 13 December 2012
  • ...ation halting. It can be stopped entirely by setting the percent value to -1. To make your megabeasts not get killed to easily, try modding the raw crea | 1 or 0
    8 KB (1,392 words) - 20:30, 23 June 2017
  • ...o display using a depth indicator of {{Tile|1|1:0:1}} through {{Tile|7|1:0:1}} instead. Water can also take on other colors indicating [[contaminant|con ...[Z-level]] below the camera level. Water has 7 depth levels per tile, with 1 being the equivalent of a shallow puddle, and 7 filling the tile completely
    17 KB (2,946 words) - 04:06, 20 December 2022
  • [DISPLAY_COLOR:5:0:1] [DISPLAY_COLOR:7:0:1]
    5 KB (720 words) - 21:26, 25 January 2019
  • ...ext|Dark|0:1}}, and {{DFtext|Above Ground|2:1}} or {{DFtext|Subterranean|0:1}}. Unlike in later versions, these keywords '''cannot''' be observed from t # {{DFtext|Outside |3:1}}{{DFtext|Light |6:1}}{{DFtext|Above Ground|2:1}} - Outdoor tiles
    1 KB (156 words) - 23:00, 12 March 2013
  • {{av}}{{disambig|page=1}} ...0|color={{Raw Tile|☼|7:7:1}}{{Raw Tile|♦|7:1}}<span style="display:none">7:1</span>|fwhere=[[Kimberlite]]|fhow=Small clusters}}
    2 KB (225 words) - 18:51, 8 February 2022
  • | 1 | 1,000
    16 KB (1,687 words) - 03:39, 20 December 2022
  • [SEED:wild asparagus seed:wild asparagus seeds:0:0:1:PLANT_MAT:ASPARAGUS:SEED] [CLUSTERSIZE:1]
    3 KB (414 words) - 21:58, 19 July 2018
  • =LEVEL 1= SUBSECTIONS WERE CHOSEN FOR VISIBILITY. THIS PAGE IS FAR TOO BUSY FOR ==LE ...vantage of being very space efficient and very adaptive. From 1&times;1 to 1&times;4 and longer, it can fit almost anywhere, can be upgraded later on as
    24 KB (3,120 words) - 20:53, 15 November 2021
  • [BABY:1] | Allows a creature to destroy furniture and buildings. Value [1] targets mostly doors, hatches, furniture and the like. Value [2] targets
    40 KB (5,917 words) - 22:41, 3 September 2021
  • [SEED:wild oat:wild oats:0:0:1:PLANT_MAT:OATS:SEED] Modest Mod [CLUSTERSIZE:1]
    3 KB (439 words) - 21:07, 24 January 2019
  • ...never cools, but can [[Water#Evaporation|evaporate]] if left at a depth of 1/7 for long enough, much like water. When magma is mixed with water, it form ...ervoir difficult and tedious. As a rule of thumb, the area coming out of a 1-wide-pipe shouldn't be more than three squares wide and 20 squares long, or
    25 KB (4,141 words) - 03:40, 20 December 2022
  • ...light for an extended period of time. Any tile with the {{DFtext|Outside|3:1}} trait will suffice, gradually reducing the cave adaptation of any dwarf s ...ce threats and convert their training and living areas to {{DFtext|Light|6:1}} tiles, they should be safe from cave adaptation going forward, especially
    8 KB (1,239 words) - 03:13, 20 December 2022
  • *[[Cave]] {{Raw Tile|•|0:0:1}} ...ountain Halls]] {{Raw Tile|Ω|0:0:1}} {{Raw Tile|Ω|7:0:0}} {{Raw Tile|Ω|7:0:1}}
    2 KB (284 words) - 22:37, 18 May 2013
  • *death_year - the year of the figure's death, -1 means the figure is still alive * subregion_id (always -1?)
    20 KB (3,169 words) - 17:48, 12 March 2023
  • ...or:red">REPLACED_BY</span> </br> <span style="color:orange">SUCCESSION '''(1)'''</span> If the ruling position (with PRECEDENCE of 1) has a NUMBER higher than 1, a random unit of the ones holding these positions is shown as 'head of sta
    43 KB (7,032 words) - 13:52, 23 March 2024
  • [HEAVY_BRANCH_RADIUS:1] [MAX_TRUNK_DIAMETER:1]
    6 KB (813 words) - 21:53, 19 July 2018
  • [CLUSTERSIZE:1] [GROWTH_PRINT:0:6:2:0:0:58800:243600:1]
    10 KB (1,310 words) - 22:27, 24 January 2019
  • [CREATURE_TILE:'s'][COLOR:0:0:1] [CLUSTER_NUMBER:1:1]
    9 KB (1,293 words) - 03:23, 20 December 2022
  • ...0|color={{Raw Tile|☼|7:7:1}}{{Raw Tile|♦|7:1}}<span style="display:none">7:1</span>|fwhere=[[Kimberlite]]|fhow=Small clusters}} ...0|color={{Raw Tile|☼|0:7:1}}{{Raw Tile|♦|0:1}}<span style="display:none">0:1</span>|fwhere=[[Faint yellow diamond]]|fhow=Single gem}}
    3 KB (347 words) - 00:26, 21 December 2022
  • [CREATURE_TILE:'s'][COLOR:0:0:1] [CLUSTER_NUMBER:1:1]
    9 KB (1,295 words) - 00:28, 21 December 2022
  • |1||[[Alcohol|Gutter cruor]], [[Prickle berry wine]], [[Seed]], [[Alcohol|Sewe |1||[[Vermin]] (untamed), [[Tallow]]
    17 KB (2,087 words) - 02:39, 2 July 2012
  • ...ere were an unlimited amount of grass on a tile, even animals with [GRAZER:1] would be able to feed themselves, however there are at most 4 bunches of g | 1,000,000
    9 KB (1,229 words) - 06:09, 23 November 2022
  • * {{Gametext|<dwarf> is taken by a fey mood!|7:1}} * {{Gametext|<dwarf> has been possessed!|5:1}}
    30 KB (4,622 words) - 23:34, 27 November 2023
  • ...''below average'' strength of 900, then their strength would be capped at 1,900 instead. For the purpose of maximizing final attributes, this makes it ...revert to being unable to swim if stunned, which happens when falling even 1 z-level into the water, or possibly after an unfriendly encounter with a cr
    84 KB (14,686 words) - 13:21, 3 December 2023
  • <div style="float:right; margin:1.5em">__TOC__</div> * {{DFtext|World Size}} is {{DFtext|Medium|3:1}}
    24 KB (4,160 words) - 19:28, 25 April 2016
  • |1||[[Prickle berry wine]], [[Seed]], [[Sewer brew]], [[Swamp whiskey]] |1||[[Vermin]] (untamed), [[Tallow]]
    13 KB (1,650 words) - 21:41, 11 May 2022
  • [BODY_SIZE:1:168:50000]<br /> ...a [[minotaur]]. His birth size would be 10,000 cm<sup>3</sup> (~10 kg). At 1 year and 168 days old he would be 50,000 cm<sup>3</sup> (~50 kg). And as an
    67 KB (9,951 words) - 13:53, 19 November 2021
  • To control which items to transport you can add conditions specifying: (1) which kind of items to be loaded, and unloaded, (2) stockpile links to def z +0 z +1
    47 KB (7,730 words) - 19:15, 16 November 2014
  • ...disperse and eventually evaporate. If the water level gets too high and no 1/7 tiles exist (or not for long, replaced by shifting 2/7 tiles), the water ...by use of a [[screw pump]]. Simply dig a channel to access the water on z-1, install a pump and set to Start Pump Manually ({{k|q}} + {{k|Enter}}). Any
    17 KB (3,052 words) - 20:14, 23 June 2017
  • ...0|color={{Raw Tile|☼|7:7:1}}{{Raw Tile|♦|7:1}}<span style="display:none">7:1</span>|fwhere=[[Kimberlite]]|fhow=Small clusters}} ...0|color={{Raw Tile|☼|0:7:1}}{{Raw Tile|♦|0:1}}<span style="display:none">0:1</span>|fwhere=[[Faint yellow diamond]]|fhow=Single gem}}
    3 KB (345 words) - 03:19, 20 December 2022
  • ...another z-level). One input is linked to gear <span style="color:#FF44FF">1</span> the other to gear <span style="color:#FF44FF">2</span>. This way pow |{{RTL|#444|*|#DDD||||1|#F4F|right}}
    18 KB (2,903 words) - 22:53, 8 April 2014
  • In ''Dwarf Fortress''<sup>1</sup>, a '''repeater''' is a device which creates a cyclic pattern of on an [1] Everywhere else, a "repeater" is a signal retransmitter, and an "oscillato
    12 KB (1,742 words) - 14:29, 5 April 2020
  • {{Quality|Fine|18:57, 1 March 2017 (UTC)}} *{{Tile|∙|6:1}} [[Bark scorpion]]
    1 KB (141 words) - 13:00, 12 April 2024
  • ...the second any "!ARG2" and so on. You may use any number of arguments<sup>1</sup>. ..._CREATURE_VARIATION:DIMORPHIC_FEATHER_COLORS:BROWN|1:BLUE|10|GREEN|1|BLACK|1] we get
    12 KB (1,937 words) - 16:12, 2 April 2024
  • [DISPLAY_STRING:1:1] [DISPLAY_STRING:SHIFT+1:Shift + 1]
    40 KB (6,438 words) - 20:15, 23 June 2017
  • [PICKED_TILE:58][PICKED_COLOR:2:0:1] [DISPLAY_COLOR:7:0:1]
    3 KB (351 words) - 22:38, 24 August 2018
  • [PICKED_TILE:58][PICKED_COLOR:2:0:1] [DISPLAY_COLOR:7:0:1]
    3 KB (385 words) - 22:56, 24 August 2018
  • [CREATURE_TILE:1][COLOR:3:0:0] [BIOME_SUPPORT:ANY_FOREST:1]
    34 KB (5,491 words) - 22:52, 1 March 2016
  • [[File:instrument_sprite_preview.png|right]]An '''instrument''' {{Tile|¿|7:1}} is a procedurally-generated item used for making music in [[tavern]]s an | rowspan=1 |Keyboard ||Keyboard || || || ||{{Y}}||{{Y}}|| {{Y}}||
    16 KB (2,106 words) - 16:51, 31 March 2024
  • ...by the sun will instantly cure them. Any tile with the {{DFtext|Outside|3:1}} trait will suffice (as long as it isn't raining). ...ce threats and convert their training and living areas to {{DFtext|Light|6:1}} tiles, they should be safe from cave adaptation going forward, especially
    5 KB (861 words) - 19:09, 25 April 2024
  • ...food as eggs than the same animal produces as meat when butchered (1 egg = 1 meal). When starting out a new fortress, raising poultry can be an excellen ...adults. Keep in mind, though, that some tamed wild species take more than 1 year to mature, unlike most domestic animals. For example, it may be excusa
    12 KB (1,830 words) - 16:49, 8 December 2011
  • ...another z-level). One input is linked to gear <span style="color:#FF44FF">1</span> the other to gear <span style="color:#FF44FF">2</span>. This way pow |{{RTL|#444|*|#DDD||||1|#F4F|right}}
    18 KB (2,908 words) - 03:42, 20 December 2022
  • * {{Gametext|<dwarf> is taken by a fey mood!|7:1}} * {{Gametext|<dwarf> has been possessed!|5:1}}
    36 KB (5,674 words) - 02:42, 8 August 2017
  • An '''instrument''' {{Tile|¿|7:1}} is a procedurally-generated item used for making music in [[tavern]]s an | rowspan=1 |Keyboard ||Keyboard || || || ||{{Y}}||{{Y}}|| {{Y}}||
    16 KB (2,075 words) - 03:35, 20 December 2022
  • ...change colour to red or yellow in [[autumn]] ( {{tile|♣|4:1}}, {{tile|♠|6:1}} ), and lose their leaves in [[winter]] ( {{tile|╞|6:0}} ) (controlled b ...trees, since [[wagon]]s require a path 3-tiles wide and cannot pass within 1 tile of a tree. Trees do not form a floor on the level above them (creatur
    11 KB (1,742 words) - 01:22, 20 October 2023
  • |width=1| |width=1|
    3 KB (364 words) - 04:04, 20 December 2022
  • [REAGENT:plant:1:PLANT:NONE:NONE:NONE] [REAGENT:barrel/pot:1:NONE:NONE:NONE:NONE]
    6 KB (902 words) - 11:51, 9 January 2023
  • * [[File:necromancer_sprite.png|15px]] / {{Tile|Ñ|5:1}} [[Necromancer]]s are [[historical figure]]s that have found the secrets o * [[File:nightmare_sprite_preview.png|16px]] / {{Tile|Ñ|0:1}} [[Nightmare]]s are frightening monsters who do not occur naturally, but c
    6 KB (844 words) - 20:02, 23 April 2024

View (previous 500 | next 500) (20 | 50 | 100 | 250 | 500)