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  • ...easure. The following table summarizes the types of stone and ore found in Dwarf Fortress; [[gem]]s are covered in their own article. ...s of this particular stone type; if no uses are listed, you can always use the stone for general construction and crafting. Note that many "low-value" mat
    14 KB (1,833 words) - 04:02, 20 December 2022
  • ...easure. The following table summarizes the types of stone and ore found in Dwarf Fortress (note that it does not include [[gem]]s). ...ting. Note that many "low value" materials are still ''very'' useful in a Dwarf Fortress. "Colors" are useful for color coding or creative aesthetic uses.
    16 KB (2,296 words) - 23:37, 20 May 2013
  • ...easure. The following table summarizes the types of stone and ore found in Dwarf Fortress; it does not include [[gem]]s. ...ting. Note that many "low-value" materials are still ''very'' useful in a Dwarf Fortress. "Colors" are useful for color coding or creative aesthetic uses.
    14 KB (1,804 words) - 17:32, 8 December 2011
  • ...easure. The following table summarizes the types of stone and ore found in Dwarf Fortress; [[gem]]s are covered in their own article. ...s of this particular stone type; if no uses are listed, you can always use the stone for general construction and crafting. Note that many "low-value" mat
    17 KB (2,234 words) - 19:47, 25 May 2023
  • ...easure. The following table summarizes the types of stone and ore found in Dwarf Fortress; it does not include [[gem]]s. ...ting. Note that many "low-value" materials are still ''very'' useful in a Dwarf Fortress. "Colors" are useful for color coding or [[style project|creative
    14 KB (1,819 words) - 19:21, 11 April 2014

Page text matches

  • The sword slid through the goblin's throat and the dying creature fell to the ground sputtering. Rognar had been born into a world of
    156 KB (27,608 words) - 08:54, 15 November 2022
  • ...ly do not add their names to a page or subsection - "anonymous" editing is the rule. This page allows for exceptions to that rule, but that does not preve This page on the wiki houses trials run within the game by players, with the intention of arriving at conclusions on how certain combat situations work,
    105 KB (15,535 words) - 16:20, 15 May 2024
  • {{D for Dwarf}} ...ns engraved upon it are minutely fractal, or that where Planepacked stands the universe folds. It also most likely contains several pictures of toads, and
    54 KB (9,409 words) - 23:54, 13 January 2024
  • "You must save us, Gunnar!" cried the dwarf Aliz. "We of the fortress lack the military discipline that you have."
    118 KB (20,738 words) - 15:56, 13 December 2022
  • [[File:strange_mood_prev.png|thumb|350px|right|A dwarf losing ownership of his mind.<br><small>''Artwork by Zippy''</small>]] ...ack to making the artifact. If they do not manage to begin construction of the artifact within a handful of months, they will go [[#Failure|insane]] and d
    49 KB (7,895 words) - 04:00, 20 December 2022
  • The sign hung haphazardly across the tavern door. Samser took another puff on his pipe and spit. As a goblin, there wasn’t much in the way
    73 KB (12,832 words) - 19:31, 5 December 2022
  • [[File:strange_mood_prev.png|thumb|350px|right|A dwarf losing ownership of his mind.<br><small>''Artwork by Zippy''</small>]] ...ack to making the artifact. If they do not manage to begin construction of the artifact within a handful of months, they will go [[#Failure|insane]] and d
    51 KB (8,136 words) - 13:53, 17 April 2024
  • ...chor|MINER}} || [[Miner]] ||style="background:#000" data-sort-value="7"| {{Dwarf|7:0}} ...RKER}} || [[Woodworker]] ||style="background:#000" data-sort-value="14"| {{Dwarf|6:1}}
    18 KB (1,595 words) - 16:22, 2 April 2024
  • ...chor|MINER}} || [[Miner]] ||style="background:#000" data-sort-value="7"| {{Dwarf|7:0}} ...RKER}} || [[Woodworker]] ||style="background:#000" data-sort-value="14"| {{Dwarf|6:1}}
    17 KB (1,526 words) - 04:05, 20 December 2022
  • ...des all long-and short-term arcs, core-items, Reqs, Bloats and Powergoals. The page itself may be found [http://www.bay12games.com/dwarves/dev_single.html ...ew of the original thought-process behind Dwarf Fortress' development, and the broader arcs are still frequently referred to in reference to current devel
    286 KB (44,767 words) - 10:59, 17 January 2022
  • ...y from dangerous creatures. If they do not manage to begin construction of the artifact within a handful of months, they will go [[#Failure|insane]] and d ...re currently able to enter strange moods, though in earlier versions of DF the only civilization this applies to is dwarves.
    36 KB (5,674 words) - 02:42, 8 August 2017
  • ...leaping goblin commando. The villain held a dagger to Kogan's throat and the dwarven leader dropped his weapon. “Shut up, dwarf scum,” said the goblin.
    87 KB (15,188 words) - 02:06, 14 December 2022
  • The following is a list of [[challenge]]s relating to playstyle. Before you embark, you can optimize or sabotage your fortress from the very start, depending on how you distribute your points. After a few years,
    85 KB (14,135 words) - 16:52, 7 May 2024
  • The following is a list of [[challenge]]s relating to playstyle. Before you embark, you can optimize or sabotage your fortress from the very start, depending on how you distribute your points. After a few years,
    84 KB (13,988 words) - 03:49, 20 December 2022
  • The performers the story of
    931 KB (148,541 words) - 18:41, 1 December 2023
  • ...y from dangerous creatures. If they do not manage to begin construction of the artifact within a handful of months, they will go [[#Failure|insane]] and d ...re currently able to enter strange moods, though in earlier versions of DF the only civilization this applies to is dwarves.
    27 KB (4,330 words) - 18:12, 21 February 2014
  • rule the world bring peace to the world
    795 KB (120,124 words) - 03:34, 25 February 2020
  • Before you embark, you can optimize or sabotage your fortress from the very start, depending on how you distribute your points. After a few years, * One skilled dwarf
    71 KB (11,875 words) - 16:34, 26 July 2021
  • {{DISPLAYTITLE:List of ''Dwarf Fortress'' developer interviews}} ...|Toady]], and provide unique insights into the design and development of ''Dwarf Fortress''.
    21 KB (2,685 words) - 22:14, 26 April 2023
  • ...y from dangerous creatures. If they do not manage to begin construction of the artifact within a handful of months, they will go [[Strange mood#Failure|in ...in the fortress with their newfound skill. A fortress can have at most one dwarf in a strange mood at any one time.
    33 KB (5,122 words) - 15:05, 11 March 2024
  • Before you embark, you can optimize or sabotage your fortress from the very start, depending on how you distribute your points. After a few years, * One skilled dwarf
    63 KB (10,491 words) - 16:07, 26 July 2021
  • ...h each experience recorded and displayed as a thought. The rate at which a dwarf gains these thoughts is controlled by varying aspects of their [[personalit ...mula is known only to [[Main:Toady One|Toady One]]), and then added to the dwarf's base happiness.
    26 KB (3,794 words) - 03:16, 21 May 2014
  • ...d preferences]] subscreen of their [[profile]]. Over the course of play, a dwarf will experience circumstances that evoke specific [[emotion]]s based on the ...mories]], and thus a single experience can produce not just one thought at the time it happens, but many thoughts, as they remember that experience again
    23 KB (3,615 words) - 01:32, 25 February 2024
  • ...d preferences]] subscreen of their [[profile]]. Over the course of play, a dwarf will experience circumstances that evoke specific [[emotion]]s based on the ...mories]], and thus a single experience can produce not just one thought at the time it happens, but many thoughts, as they remember that experience again
    23 KB (3,607 words) - 04:02, 20 December 2022
  • ...y from dangerous creatures. If they do not manage to begin construction of the artifact within a handful of months, they will go [[Strange mood#Failure|in ...in the fortress with their newfound skill. A fortress can have at most one dwarf in a strange mood at any one time.
    30 KB (4,622 words) - 23:34, 27 November 2023
  • ...in head-first.'' ''If you are looking to learn adventure mode instead, see the [[Adventure mode quick start]] guide.'' ...you'll remember how you lost]].'' In a big way, ''Dwarf Fortress'' follows the principle of learning from one's mistakes.}}
    94 KB (16,288 words) - 19:50, 3 January 2023
  • This page on the wiki houses trials run within the game by players, with the intention of arriving at conclusions on how certain combat situations work, ...earn more about the military and how it works in ''Dwarf Fortress'', go to the [[DF2014:Military]] article.
    48 KB (7,288 words) - 16:45, 18 March 2020
  • <!-- ADD QUOTES AT THE BOTTOM OF THIS LIST, NOT HERE --> {{D for Dwarf}}
    59 KB (10,061 words) - 07:47, 24 April 2024
  • :''This is a quickstart guide for [[Dwarf fortress mode]] for those who have never played before and quickly want to :''If you are looking to learn adventure mode instead, see the [[Adventure mode quick start]] guide.''
    82 KB (14,401 words) - 12:46, 20 June 2018
  • :''Back to the [[Stonegears|main tutorial page]]'' ...sor around to look at different dwarves. If there are multiple dwarves on the same tile you can cycle between them by repeatedly pressing {{K|v}}.
    9 KB (1,654 words) - 17:48, 26 July 2021
  • ...each experience recorded and displayed as a Thought. The rate at which a dwarf gains certain thoughts is controlled by [[personality]]. ...s and your dwarves will throw [[tantrum|tantrums]]. Too many tantrums and the Bad Thoughts will [[Fun|spread]]. If you wish to avoid Bad Thoughts, pleas
    13 KB (2,088 words) - 15:10, 24 September 2012
  • In order to install [[Dwarf Fortress]], simply download the latest version, extract its contents, and play. ...the link. You will be prompted to save an archive file, do so and follow the installation instructions bellow.
    35 KB (5,783 words) - 21:05, 29 December 2023
  • ...rform a job, and a dwarf's overall skill levels determine which profession the game assigns to them. ..., and once created, an idle dwarf with that labor enabled will be assigned the job.
    21 KB (3,151 words) - 03:37, 20 December 2022
  • ...here with me is Tarn Adams the developer and programmer for Dwarf Fortress the Indie cult hit computer game. RPPR: So Tarn, why don't we start off with your elevator pitch of Dwarf Fortress, introduce it to those who aren't familiar with it.
    83 KB (15,489 words) - 20:48, 15 November 2021
  • ...in head-first.'' ''If you are looking to learn adventure mode instead, see the [[Adventure mode quick start]] guide.'' ...ss|you'll remember how you lost]].'' In a big way, ''Dwarf Fortress'' uses the principle of learning from one's mistakes.}}
    86 KB (14,760 words) - 04:47, 17 March 2024
  • The term '''megaproject''' refers to basically any project that takes a long ti ..., so you'll see many different (and probably similar) constructions across the wiki.
    64 KB (10,833 words) - 17:15, 29 February 2024
  • ...Guide}}. All exports should be hosted at the [https://dffd.bay12games.com/ Dwarf Fortress File Depot]. You are encouraged to standardize the upload format to "Dwarf Therapist Export---<Package Name>".
    26 KB (3,547 words) - 17:44, 26 July 2021
  • ...Forums. It is no longer available there and has been heavily edited here. The original author is unknown.'' ...a day before I started writing this. My game crashed irreversibly at about the one year mark, and I didn't get to cover more advanced stuff like [[magma]]
    76 KB (13,750 words) - 14:55, 24 November 2021
  • The term '''megaproject''' refers to basically any project that takes a long ti ..., so you'll see many different (and probably similar) constructions across the wiki.
    63 KB (10,704 words) - 20:24, 15 January 2023
  • Here are third party applications developed for Dwarf Fortress. == [http://dffd.wimbli.com/ Dwarf Fortress File Depot] ==
    18 KB (3,033 words) - 01:10, 15 September 2021
  • :''You may also like to see the [[Main:Tileset repository|Tileset repository]] or [[Main:Graphics set repos Here are third party applications useful for Dwarf Fortress players and modders.
    21 KB (3,304 words) - 10:58, 22 July 2013
  • ALSO, be sure to include the following format: {{D for Dwarf}}
    100 KB (16,380 words) - 19:18, 14 November 2023
  • ...d ore]]. Tracks may be carved into stone, or [[Construction|constructed]]; the latter allows above-ground routes, but these are more difficult to set up d ...|value]] when made from the same [[material]] (the value may differ due to the [[item quality]]). [[thief|Thieves]] or even mischievous animals can steal
    95 KB (15,558 words) - 20:25, 8 April 2024
  • {{DISPLAYTITLE:''Dwarf Fortress''}} ...ed in the [[wikipedia: Museum of Modern Art|Museum of Modern Art]] to show the history of video gaming in 2012.
    34 KB (5,290 words) - 18:36, 29 August 2023
  • ...dy to take the plunge and make all the decisions about their own fortress. The following are intended for beginners:'' :''For an explanation of the interface for starting out, see [[Embark]].''
    49 KB (8,344 words) - 03:59, 20 December 2022
  • ...dy to take the plunge and make all the decisions about their own fortress. The following are intended for beginners:'' :''For an explanation of the interface for starting out, see [[Embark]].''
    49 KB (8,347 words) - 15:27, 26 September 2023
  • ALSO, be sure to include the following format: {{D for Dwarf}}
    96 KB (15,752 words) - 04:01, 20 December 2022
  • ...d ore]]. Tracks may be carved into stone, or [[Construction|constructed]]; the latter allows above-ground routes, but these are more difficult to set up d ...|value]] when made from the same [[material]] (the value may differ due to the [[item quality]]). [[thief|Thieves]] or even mischievous animals can steal
    93 KB (15,231 words) - 15:00, 15 December 2023
  • ...thread [http://www.bay12games.com/forum/index.php?topic=466.0 "Goal-Based Dwarf Fortress"].'' ...s Mode]] is to survive, acquire wealth, defend your stronghold, and become the capital of your civilization. However, many players find that fighting off
    49 KB (8,248 words) - 16:33, 26 July 2021
  • ...will cause the dwarf to flash with a downward red arrow, and {{DFtext|Over the long term, Urist McStressed has been under a great deal of stress.|6:1}} wi ...rences tab reading: {{DFtext|Urist McStressed has been utterly harrowed by the nightmare that is his tragic life.|5:1}}
    40 KB (5,759 words) - 05:56, 3 January 2023
  • ...will cause the dwarf to flash with a downward red arrow, and {{DFtext|Over the long term, Urist McStressed has been under a great deal of stress.|6:1}} wi ...rences tab reading: {{DFtext|Urist McStressed has been utterly harrowed by the nightmare that is his tragic life.|5:1}} If this persists for long enough,
    31 KB (4,802 words) - 02:58, 26 February 2024
  • ...dy to take the plunge and make all the decisions about their own fortress. The following are intended for beginners:'' :''For an explanation of the interface for starting out, see [[Embark]].''
    48 KB (8,169 words) - 21:16, 5 August 2014
  • ...rf Fortress'' is a difficult game to play, and any help that can be had in the task is welcome help. ...an article on a ''specific'' game utility to the wiki, please do so under the <span class="plainlinks">[http://dwarffortresswiki.org/index.php?title=Spec
    22 KB (3,393 words) - 17:16, 10 April 2023
  • {{D for Dwarf}} ...'Dwarf Fortress'', therefore, eventually, almost every fortress will fall. The only ones that don't, tend to be very conservative and very boring—and wh
    22 KB (3,741 words) - 23:10, 14 May 2024
  • ...g an expedition]]. Unzip the Bentgirder package to the same directory as ''Dwarf Fortress'', and play along with this tutorial. ...mbli.com/file.php?id=2855 embark file] used for Bentgirder. This gives you the same [[starting build]], but you're on your own for finding a location.
    44 KB (7,730 words) - 22:36, 15 September 2019
  • {{D for Dwarf}} ....jpg|thumb|There are three constants in life: death, taxes and losing in ''Dwarf Fortress''.<br><small>''Art by kruggsmash''</small>]]
    22 KB (3,725 words) - 03:39, 20 December 2022
  • ...tings pertaining to the window, rendering and sound of ''Dwarf Fortress''. The second file, d_init.txt, contains settings that affect game features such a ...ation files for ''Dwarf Fortress'' are in the <tt>data/init</tt> folder of the directory you installed it to.
    18 KB (2,957 words) - 04:02, 20 December 2022
  • ...rf Fortress'' is a difficult game to play, and any help that can be had in the task is welcome help. ...an article on a ''specific'' game utility to the wiki, please do so under the <span class="plainlinks">[http://dwarffortresswiki.org/index.php?title=Spec
    22 KB (3,312 words) - 08:45, 18 November 2023
  • {{DISPLAYTITLE:''Dwarf Fortress'' webcomics}} ...ongoing webstrips, sometimes as brand-new webcomics devoted entirely to ''Dwarf Fortress''.
    12 KB (1,664 words) - 09:49, 28 October 2023
  • :''This is a quickstart guide for [[Dwarf fortress mode]] for those who have never played before who quickly want to :''If you are looking to learn adventure mode instead, see the [[Adventure mode quick start]] guide.''
    54 KB (9,560 words) - 12:51, 18 May 2013
  • ...settings pertaining to the window, rendering and sound of Dwarf Fortress. The second file, d_init.txt, contains settings that affect game features such a ...tion files are in the data\init folder of the directory that you installed Dwarf Fortress to.
    16 KB (2,566 words) - 15:19, 29 May 2014
  • ...settings pertaining to the window, rendering and sound of Dwarf Fortress. The second file, d_init.txt, contains settings that affect game features such a ...tion files are in the data\init folder of the directory that you installed Dwarf Fortress to.
    15 KB (2,490 words) - 05:16, 25 March 2012
  • ...Once the experience total reaches the amount required for the next level, the skill level will increase. ...eaponsmith]] and a dozen other skills all at 12 is ''also'' seen as having the profession of "[[cook]]".
    14 KB (2,083 words) - 16:31, 26 July 2021
  • ...Once the experience total reaches the amount required for the next level, the skill level will increase. ...eaponsmith]] and a dozen other skills all at 12 is ''also'' seen as having the profession of "[[Farmer]]".
    13 KB (1,883 words) - 16:32, 26 July 2021
  • ...scussion page]]! Above all else, always remember the [[Main:Dwarf Fortress|Dwarf Fortress]] motto: "Losing is [[fun]]!" ...atment of particular subjects, consult the linked pages or the rest of the Dwarf Fortress Wiki.
    57 KB (10,148 words) - 21:12, 5 January 2023
  • ...y to take the plunge and make all the decisions about their own fortress. The following are intended for beginners:'' :''For an explanation of the interface for starting out, see [[Embark]].''
    43 KB (7,388 words) - 23:13, 18 February 2012
  • ALSO, be sure to include the following format: {{D for Dwarf}}
    70 KB (11,448 words) - 14:39, 15 December 2020
  • ...u give them. Your ability to manage these iron-blooded dwarves could spell the difference between a healthy fort's life and death. ...key and the '''[[burrow]]s''' menu is accessible through {{Menu icon|U}}. The squad menu and all its sub-menus are designed to be navigated almost exclus
    31 KB (5,121 words) - 17:27, 27 November 2023
  • ...] so you'll see many different (and probably similar) constructions across the Wiki. Use whatever ideas you think are ingenious. ...some smaller-scale project ideas that still embody the dwarven spirit, see the [[style project|Style Projects]] page.
    51 KB (8,717 words) - 12:51, 19 August 2018
  • ...d ore]]. Tracks may be carved into stone, or [[Construction|constructed]]; the latter allows above-ground routes, but these are more difficult to set up d ...|value]] when made from the same [[material]] (the value may differ due to the [[item quality]]). [[thief|Thieves]] or even mischievous animals can steal
    47 KB (7,730 words) - 19:15, 16 November 2014
  • {{D for Dwarf}} ...Dwarf Fortress. Therefore, eventually, almost every fortress will fall. The only ones that don't tend to be very conservative and very boring—and wha
    18 KB (3,101 words) - 16:15, 6 December 2023
  • ...n]]s will have light green skin. [[Elves]], [[goblin]]s and [[kobold]]s on the other hand, will have blue skin. [[Animal people]] will appear as they are, ...ever, since [[civilization]]s can have members not of their founding race, the occasional vampiric goblin, elf, or even [[Animal people|animal person]] wi
    37 KB (6,160 words) - 16:51, 20 April 2024
  • ...an article on a ''specific'' game utility to the wiki, please do so under the <span class="plainlinks">[http://dwarffortresswiki.org/index.php?title=Spec A [http://www.bay12forums.com/smf/index.php?board=29.0 subsection of the Bay12 forums] is devoted to such third party programs, and contains develop
    15 KB (2,352 words) - 18:51, 15 February 2023
  • ...scussion page]]! Above all else, always remember the [[Main:Dwarf Fortress|Dwarf Fortress]] motto: "Losing is [[fun]]!" ...atment of particular subjects, consult the linked pages or the rest of the Dwarf Fortress Wiki.
    41 KB (7,264 words) - 22:15, 28 July 2021
  • ...e. These will be stored within the hospital's coffers/bags; you may adjust the desired quantities. ...y healthcare on animals, despite injured animals "requesting" diagnosis in the [[Health screen|z-health screen]].
    18 KB (3,014 words) - 18:37, 18 October 2014
  • ...ever, since [[civilization]]s can have members not of their founding race, the occasional vampiric [[goblin]], [[elf]], or even [[Animal people|animal per ...wn kind) dry given the chance, usually killing them. In the rare case that the victims survive and recover, they will not remember what happened to them,
    36 KB (6,111 words) - 23:41, 10 January 2024
  • ...ary screen''', which lists your active soldiers ''by squad'' at the top of the screen, and potential draftees below them. If a dwarf is "complaining about the draft", it has nothing to do with lack of doors on bedrooms - see "drafting
    15 KB (2,557 words) - 03:20, 21 November 2021
  • ...bors are restricted to a dwarf determines which jobs they can or can't do. The [[skill]] level and [[attribute]]s of an individual determine how effective The game provides many flexible options to the player to allow or disallow certain actions of their dwarves, which can fur
    22 KB (3,326 words) - 22:05, 13 March 2024
  • ...es might cover a different collection of areas (see coverage chart below). The purpose of each piece is pretty much self-explanatory. ...er torso areas, while mail shirts also cover the neck, the upper arms, and the upper legs. (All this is explained below in more detail.)
    92 KB (14,678 words) - 18:35, 8 May 2024
  • {{For/see|a list of Dwarf Fortress mods|[[List of mods]]}} ...g [[mod]]s, refers to modifying the behavior of the base game (vanilla). ''Dwarf Fortress'' is remarkably moddable.
    71 KB (11,124 words) - 22:51, 28 April 2024
  • === The Missing Guard<sup>DF</sup> === ...ohort of peasants under him, were given the job. This miner had dealt with the scum before, and set to with his pick, mining so much flesh like he had min
    34 KB (6,108 words) - 13:04, 23 April 2010
  • ...wn way of incorporating version numbers, but the general concept is always the same between them. ...as 0.3 or 0.23.5. This is currently the case with ''[[Main:Dwarf Fortress|Dwarf Fortress]]''.
    37 KB (5,912 words) - 20:46, 7 February 2023
  • ...wn way of incorporating version numbers, but the general concept is always the same between them. ...as 0.3 or 0.23.5. This is currently the case with ''[[Main:Dwarf Fortress|Dwarf Fortress]]''.
    37 KB (5,912 words) - 04:05, 20 December 2022
  • ...Fortress Mode.<br/>'''If you are looking for a fortress mode tutorial see the [[Tutorials]] or [[Quickstart guide]].''''' ...ns are complete and your hardy explorers [[embark]], they'll be faced with the fortress site you picked down to every detail, from geologically appropriat
    64 KB (10,735 words) - 21:26, 12 August 2014
  • ...if their punishment is [[Hammerer|more harsh than usual]], their death (or the results of their misbehaviour) can cause another wave of tantrums, and your ...arning that the certain dwarf may go [[insane]] unless something makes the dwarf happy.
    11 KB (1,853 words) - 15:46, 28 July 2021
  • ...or a solid basis to survive the first couple of months or years, check out the aptly named guide on [[your first fortress]]. It includes a basic starting ::''If you're trying to plan the future, try [[what should I build first]]?''
    40 KB (6,591 words) - 04:07, 22 February 2014
  • ...u give them. Your ability to manage these iron-blooded dwarves could spell the difference between a healthy fort's life and death. ...m}} key and the '''squads''' screen is accessible through the {{k|s}} key. The military screen and all its tabs are mouse-compatible, and can be navigated
    20 KB (3,441 words) - 03:59, 20 December 2022
  • ...ecipients for a dwarf's [[thought]]s. They are essentially an evolution of the old trauma system from previous versions. ...seeing many creatures die), memories are grouped into categories, and only the strongest emotion in each category will get a specific slot.
    8 KB (1,426 words) - 02:36, 1 March 2024
  • [[Image:icons.gif|thumb|500px|The most important status changes]] [[File:pixeL_dwarf_fire.png|frame|right|A dwarf becomes a !!dwarf!!]]
    11 KB (1,766 words) - 02:56, 8 March 2023
  • ...f|werewolves]], [[vampire]]s, [[necromancer]]s, [[mummy|mummy curses]] and the [[undead]], are in fact produced by applying various [[Syndrome#Special_Eff ...atural syndromes will have a different skin color, as seen in the image to the right. Other creatures will appear exactly as they are with no alterations,
    72 KB (11,256 words) - 17:55, 4 May 2024
  • ...] so you'll see many different (and probably similar) constructions across the Wiki. Use whatever ideas you think are ingenious. ...ng requires your band of seven to build a great aqueduct to bring water to the capital. Start with supports, and build up your aqueduct until it is 10 z-l
    41 KB (7,106 words) - 22:48, 22 February 2016
  • ...ation race, the occasional vampiric [[goblin]] or [[elf]] will also occur. The amount of vampires created during world generation is closely related with ...wn kind) dry given the chance, usually killing them. In the rare case that the victims survive and recover, they will not remember what happened to them,
    25 KB (4,357 words) - 13:08, 19 March 2015
  • {{D for Dwarf}} ...Dwarf Fortress. Therefore, eventually, almost every fortress will fall. The only ones that don't tend to be very conservative and very boring—and wha
    14 KB (2,417 words) - 20:50, 28 May 2014
  • ALSO, be sure to include the following format: {{D for Dwarf}}
    41 KB (6,700 words) - 12:31, 21 March 2022
  • ...suggested by various players. Their style may not be your style - consider the reasoning offered, your embark site, and your own playstyle - mix and match ...ck (and casualties) provide a great supply of leather, bones and meat, and the fights can tend to be epic. Once you have full-time [[soldier]]s, a pair o
    30 KB (5,064 words) - 20:24, 23 June 2017
  • ...ecipients for a dwarf's [[thought]]s. They are essentially an evolution of the old trauma system from previous versions. ...seeing many creatures die), memories are grouped into categories, and only the strongest emotion in each category will get a specific slot.
    8 KB (1,414 words) - 03:42, 20 December 2022
  • ...creatures. With [[Classic version|classic graphics]], they alternate with the {{Tile|☺|4:1}} tile. * [[#Premium|(n/a)]] / {{Tile|☺|4:0}} '''[[Legendary]]:''' The [[dwarf]] has a [[skill]] that has reached Legendary level - take care of these fel
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  • ...ver a skill is used, [[experience]] is gained for that skill, allowing the dwarf to progress to higher skill levels. [[Creatures]] aside from dwarves may al ...skill with a lost level as being at 100% of the XP required to take it to the next skill level. See [[#Skill rust|Rust]] below for more details.
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  • There are five different levels of injury in the game, ranging from none to complete part loss. Shown using the default colors, they are:
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  • ===The lonely mason<sup>DF</sup>=== ...winter I was surprised and intrigued when a message popped up saying that the mason was throwing a party. I waited, but still no one joined him.
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  • ...es might cover a different collection of areas (see coverage chart below). The purpose of each piece is pretty much self-explanatory. ...er torso areas, while mail shirts also cover the neck, the upper arms, and the upper legs. (All this is explained below in more detail.)
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  • ...ary screen''', which lists your active soldiers ''by squad'' at the top of the screen, and potential draftees below them. If a dwarf is "complaining about the draft", it has nothing to do with lack of doors on bedrooms - see "drafting
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  • ...ver a skill is used, [[experience]] is gained for that skill, allowing the dwarf to progress to higher skill levels. [[Creatures]] aside from dwarves may al ...skill with a lost level as being at 100% of the XP required to take it to the next skill level. See [[#Skill rust|Rust]] below for more details.
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  • ...injury in the game, ranging from none to complete part loss - shown using the default colors, they are as follows: So no more "mangled" - RED is now "broken", and the old "broken" is now "inhibited" - don't fight it, just go with it. :\
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  • ...injury in the game, ranging from none to complete part loss - shown using the default colors, they are as follows: So no more "mangled" - RED is now "broken", and the old "broken" is now "inhibited" - don't fight it, just go with it. :\
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  • '''Hospitals''' are a [[Activity zone#Hospital|zone]] designated via the [[Activity zone|zone menu]]. Hospitals use any beds, tables, traction bench ...y healthcare on animals, despite injured animals "requesting" diagnosis in the [[Health screen|z-health screen]].
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  • [[File:weapons_sprites_preview.png|right]]A '''weapon''', in the sense described on this page, is any [[item]] specifically designed to be w ...non-wooden weapons. The unique [[obsidian]] option for [[short sword]]s is the sole exception to this. Any metal weapons, including short swords made from
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  • ...se visit the [[Main Page/Quote]] page and add it to the random script, see the '''edit''' page for instructions. "If Dwarf Fortress geology is to be believed, then the Earth's core is made of microline and demons." -Rystic
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  • ...rticularly care, but it is added to their expenses when the caravan leaves the map. Additionally, when starving, dwarves will catch and consume [[vermin]] ...ave done so. The only task that can actually lead to death by preventing a dwarf from covering their vital necessities is a mother trying to find her [[chil
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  • ...the dwarf in question. Note that when it comes to familial relationships, the dwarves in question do not have to be in your fortress. ...dies in an [[ambush]] or whatnot. Getting [[ghost|haunted]] by a familiar dwarf produces a strong negative thought as well.
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  • ...the dwarf in question. Note that when it comes to familial relationships, the dwarves in question do not have to be in your fortress. ...dies in an [[ambush]] or whatnot. Getting [[ghost|haunted]] by a familiar dwarf produces a strong negative thought as well.
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  • ...use. These will be stored within the hospital's containers; you may adjust the desired quantities. ...y healthcare on animals, despite injured animals "requesting" diagnosis in the [[Health screen|health screen]] ({{k|z}}).
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  • ...our fortress and things to consider when preparing a standard defence, see the '''[[defense guide]]'''. For tips on laying out your architecture to protec :::::'''''Editors & Contributors''' - Please see the discussion page before posting.''
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  • :''Back to the [[../|main tutorial page]]'' ...ut a possessed mood then s/he will have gained legendary [[experience]] in the [[skill]] being used.
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  • * {{Tile|☺|4:0}} '''[[Legendary]]:''' The dwarf has a skill that has reached Legendary level. Take care of these fellows. ...' The dwarf has just arrived at your fortress and is still getting used to the place. They won't do any jobs while in this state, which doesn't last long.
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  • ...neuvering]], [[scheduling]], or [[equipment|equipping]], your dwarves, see the respective pages. For a general overview, see [[Military]]. ...[[forgotten beast|Fun]] [[megabeast|awaiting]] [[titan|you]], you'll need the toughest dwarves you can get.
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  • ...ess’ existence. Astebkol has weathered three sieges, each more brutal than the last. ====The First Siege of Astebkol====
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  • ...I can't look up what they actually were anymore. Which is too bad, it was the first fortress I was doing right. ...whose main job was drinking ale, and who did a bit of furnace operating on the side.
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  • ...ode Page 437]] (sometimes called Extended ASCII). They are used to display the text elements in graphics mode and everything in ASCII mode. This page serv ...h slight differences including the "0", "W", and "y"). The exact origin of the DF font is unknown.
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  • If you select "<tt>Prepare for the journey carefully</tt>", you will be able to select your starting equipment Hit {{k|tab}} to switch between the three unlabelled "<tt>Prepare for the Journey</tt>" screens: Skills, Equipment, and Location.
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  • ...ode Page 437]] (sometimes called Extended ASCII). They are used to display the main graphics. This page serves as a repository for custom tilesets made by ...h slight differences including the "0", "W", and "y"). The exact origin of the DF font is unknown.
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  • Here are third party applications developed for Dwarf Fortress. == [http://dffd.wimbli.com/ Dwarf Fortress File Depot] ==
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  • Zones are optional for the performance of certain tasks (fishing, collecting water) but obligatory for ...ng at any time and use rectangle and draw to remove squares from the zone. The number shown indicates how many selected floor tiles can be used for that t
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  • ...u give them. Your ability to manage these iron-blooded dwarves could spell the difference between a healthy fort's life and death. ...m}} key and the '''squads''' screen is accessible through the {{k|s}} key. The military screen and all its tabs are mouse-compatible, and can be navigated
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  • ...ocuments the complete release history of ''Dwarf Fortress'', starting from the very first public release of [[23a:Release information/0.21.93.19a|0.21.93. == Dwarf Fortress v50 ==
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  • This version, '''DF 0.31.01''', was released on '''April 1, 2010'''. The last update was '''v0.31.25''', released on '''March 28, 2011'''. This page lists the changes in [[version]] 0.31 of ''Dwarf Fortress''. The page links to currently existing pages which either have been or will need
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  • <!-- Editors & Contributors''' - Please see the discussion page before posting. --> ...ortress and your dwarves. The '''defense guide''' is a general overview of the threats that will challenge your fortress and things to consider when prepa
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  • <!-- Editors & Contributors''' - Please see the discussion page before posting. --> ...ortress and your dwarves. The '''defense guide''' is a general overview of the threats that will challenge your fortress and things to consider when prepa
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  • :''Back to the [[../|main tutorial page]]'' ...ike [[baron]]s and [[monarch]]s, and dwarves in administrative roles (like the [[../Status_screen#Bookkeeper|bookkeeper]]‡ and [[expedition leader]]).
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  • * {{Tile|☺|4:0}} '''[[Legendary]]:''' The dwarf has a skill that has reached Legendary level. Take care of these fellows. N ...' The dwarf has just arrived at your fortress and is still getting used to the place. They won't do any jobs while in this state, which doesn't last long.
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  • * {{Tile|☺|4:0}} '''[[Legendary]]:''' The dwarf has a skill that has reached Legendary level. Take care of these fellows. ...' The dwarf has just arrived at your fortress and is still getting used to the place. They won't do any jobs while in this state, which doesn't last long.
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  • * {{Tile|☺|4:0}} '''[[Legendary]]:''' The dwarf has a skill that has reached Legendary level. Take care of these fellows. ...' The dwarf has just arrived at your fortress and is still getting used to the place. They won't do any jobs while in this state, which doesn't last long.
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  • ...aneuvering]], [[scheduling]], or [[equipment|equipping]] your dwarves, see the respective pages. For a general overview, see [[Military]]. ...orgotten beast|horrors]] [[megabeast|awaiting]] [[titan|you]], you'll need the toughest dwarves you can get.
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  • ...aneuvering]], [[scheduling]], or [[equipment|equipping]] your dwarves, see the respective pages. For a general overview, see [[Military]]. ...orgotten beast|horrors]] [[megabeast|awaiting]] [[titan|you]], you'll need the toughest dwarves you can get.
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  • {{For/see|a list of Dwarf Fortress mods|[[List of mods]]}} '''Modding''' refers to modifying the game's files. ''Dwarf Fortress'' is remarkably moddable.
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  • '''Insanity''' causes a dwarf to immediately stop what they were doing and go mad, rendering them useless ...rmanent and incurable - insanity always ends in the death of the afflicted dwarf, whether by suicide or homicide, which will upset their [[friend]]s and [[R
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  • A '''weapon''', in the sense described on this page, is any [[item]] specifically designed to be w ...non-wooden weapons. The unique [[obsidian]] option for [[short sword]]s is the sole exception to this. Any metal weapons, including short swords made from
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  • ...proving framerate]], [[Technical tricks#Screen_sizes|screen size]], or for the use of [[Tilesets]] and [[List of user character sets|Character sets]]. This file is located at Dwarf Fortress/data/init/init.txt.
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  • ALSO, be sure to include the following format: {{D for Dwarf}}
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  • ...the dwarf in question. Note that when it comes to familial relationships, the dwarves in question do not have to be in your fortress. ...dies in an [[ambush]] or whatnot. Getting [[ghost|haunted]] by a familiar dwarf produces a strong negative thought as well.
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  • ...monly asked questions and answers. Some of these questions were taken from the Bay12 Gameplay Questions page. <!---To add a new question, COPY the following line and PASTE it BETWEEN the ###### comments lower on this page.
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  • ...monly asked questions and answers. Some of these questions were taken from the Bay12 Gameplay Questions page. <!---To add a new question, COPY the following line and PASTE it BETWEEN the ###### comments lower on this page.
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  • {{DISPLAYTITLE:List of ''Dwarf Fortress'' references}} ...any references to it have shown up in other video games. This is a list of the ones which have been discovered.
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  • Playing Dwarf Fortress means lots of typing. Although the game has no internal macro/keymap system (except in alpha version 40d12), u ...tilities#AutoHotKey]] and download AutoHotKey. Installation is simple and the program uses few system resources.
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  • <!-- Editors & Contributors''' - Please see the discussion page before posting. --> ...ortress and your dwarves. The '''defense guide''' is a general overview of the threats that will challenge your fortress and things to consider when prepa
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  • :''If you are looking for information on one or more of the individual pieces that make up a set of armor, such as a helm or gauntlets, Between the game's and player's usage, "armor" has one of the following four related but distinct meanings:
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  • The passing through a hole in the
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  • ...f|werewolves]], [[vampire]]s, [[necromancer]]s, [[mummy|mummy curses]] and the [[undead]], are in fact produced by applying various [[Syndrome#Special_Eff ...ragon]]s and [[giant elephant]]s, dwarves (and elves and humans) fall into the "small creatures" category for purposes of this discussion.
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  • ...is divided into sections based on apparent divisions in the layout within the exe. Some uninteresting strings (C++ runtime stuff etc not related to DF) h ...(don't try to be helpful and copy it to the other one either, that's what the modding help pages are for.)
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  • ...]]. Wounds are listed by body part and described by color, as displayed in the following table. The {{k|w}}ound screen for an unwounded dwarf shows only the standard 15 body parts that can wear items of [[armor]]:
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  • <!-- Editors & Contributors''' - Please see the discussion page before posting. --> ...ortress and your dwarves. The '''defense guide''' is a general overview of the threats that will challenge your fortress and things to consider when prepa
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  • ===The Legend of the Cursed River<sup>DF</sup>=== ...ll the fish. This was true for many years as the fortress prospered, until the hunters stopped hunting.
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  • ...full armor, whilst robes, cloaks, shirts (mail or not), and dresses cover the throat. '''The actual effectiveness of a given piece of armor depends on the weapon(s) being used against it.'''
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  • ...wnload the version that matches your operating system, and start playing ''Dwarf Fortress''. ...for new and veteran players alike. Using a pack lets you focus on playing the game, while still having access to quality-of-life additions like graphics/
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  • ...or the injury or death of bystanders. [[Justice]] will often fall upon a dwarf who has caused damage to body or property. ...{k|Enter}}), their [[thought]]s will usually spell out their grievances in the form of good/bad thoughts.
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  • :''Back to the [[../|main tutorial page]]'' ...{{K|k}} to enter "look" mode, the user arrow keys to move the cursor over the item you wish to examine.
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  • ...ide, ashes and all. He was pleased with the lack of effort afterwards but the next one will be glass, 'self cleaning table' be damned. === The Eventual Triumph<sup>DF</sup> ===
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  • ...rf will produce a higher-quality product, and for a small number of skills the gain will have no effect. ...nce in the affected skill upon completion of the artifact. By looking at a dwarf's [[Thoughts and Preferences|thoughts and preferences]], thoughts of skill
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  • ...rf will produce a higher-quality product, and for a small number of skills the gain will have no effect. ...nce in the affected skill upon completion of the artifact. By looking at a dwarf's [[Thoughts and Preferences|thoughts and preferences]], thoughts of skill
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  • ...your fortress and the dwarves that live and work both within there and in the world around it, and likewise no one article can include every last detail. ...pen countryside to collect herbs, cut trees, hunt, fish, and while outside the bounds of your fortress they can find themselves quite vulnerable.<br>
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  • '''Live training''' is the process of how to attack [[creatures]] with [[military]] [[dwarves]] (and b There are many ways how to do this. What you must ensure first is your dwarf's safety.
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  • ...a sign that the unfortunate dwarf may go insane unless something makes the dwarf happy. ...will kill the merchant and/or his animals. If this rare case does happen, the merchant's goods will be free for you to take.
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  • ...a sign that the unfortunate dwarf may go insane unless something makes the dwarf happy. ...will kill the merchant and/or his animals. If this rare case does happen, the merchant's goods will be free for you to take.
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  • ...from the [http://www.bay12games.com/dwarves/ Bay12 site] (check the top of the page). You can also download the latest version here:
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  • ...page details the constituent limbs and organs one can expect to find in a dwarf's body, based on data from <code>\raw\objects\body_default.txt</code> and < This information is up-to-date as of ''Dwarf Fortress'' version 0.47.05.
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  • ...is born with a unique [[personality]] that includes likes and dislikes. A dwarf's personality also changes with time; he or she may develop new preferences ...t be generally thought of as preferable, valuable or even useful. A given dwarf may display many, a few, or (theoretically) even none of these preferences.
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  • ...are hated and feared throughout much of the world, posing a great risk to the player. Though adults and children can be cursed, babies will not be. ...egila monsters]]. Also included are some creatures not normally present in the game (werelorises, weremammoths).
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  • ...are hated and feared throughout much of the world, posing a great risk to the player. ...egila monsters]]. Also included are some creatures not normally present in the game (werelorises, weremammoths).
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  • ...rd=6.0 forum bug tracker board] for instructions (but don't report bugs on the forum either). ...ritten which will fix some of the most significant bugs in this version of the game.
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  • ...[skill]] that performs mining, the [[labor]] associated with it, or simply the task or job of performing said labor. Military dwarves equipped with picks ...le preserving both the ceiling (which is the floor of the level above) and the floor.
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  • ...unting]], or any of dozens of other tasks. For instance, only a dwarf with the [[wood cutting]] labor enabled will cut down [[tree]]s whenever trees are d ...menu. A list of what job each dwarf is currently performing is visible on the {{k|u}}nits menu.
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  • ...details the constituent limbs and '''organs''' one can expect to find in a dwarf's (or other humanoid's) body, based on data from <code>\raw\objects\body_de ...an be <s>corrected</s> changed in <code>creature_standard.txt</code> under the token <code>[CASTE:FEMALE]</code>).
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  • ...be a sign that the certain dwarf may go insane unless something makes the dwarf happy. ...will kill the merchant and/or his animals. If this rare case does happen, the merchant's goods will be free for you to take.
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  • '''Nobles''' and '''administrators''' are [[Dwarf|dwarves]] elevated to a position of rule over your fortress. Administrators ...e player's control, while most administrators can be directly appointed by the player, and can be promoted, demoted and replaced at any time. Administrato
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  • ...the [http://www.bay12games.com/dwarves/ Bay12 site] (listed at the top of the page). You can also download the latest version here:
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  • == The Hall of Legends == ...thread at the bay12games forums is an attempt to collect links to the best Dwarf Fortress stories.
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  • ...tended to be a guide to inform those new to DF modding on what elements of the game can be modified, and how. After reading through this guide, a user sho Generally, breaking stuff is fine - nothing that can be changed will affect the DF executable, and new additions can be easily removed.
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  • ...use. These will be stored within the hospital's containers; you may adjust the desired quantities. ...cribed by a diagnostician. Doctors do not (yet; one must use [[DFHack]] in the interim) perform any healthcare on animals. Suturing and wound dressing are
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  • ...deployment of your military, the soldiers that will use your defenses for the greater glory blah blah blah, yadda yadda yadda. See the [[Defense guide|Defense Guide]] for a general overview of threats and consi
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  • ...a happiness/unhappiness value. The value of all the thoughts a particular dwarf has is simply summed to determine how happy or unhappy they are. If dwarves To view a dwarf's thoughts, press {{key|v}} on the dwarf. Then press {{key|p}}(preferences) -> {{key|z}} -> {{key|enter}}.<br/>
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  • ...ill]]s. A screw pump both accepts and transfers power using either tile of the pump, in all orthogonal directions, including above and below. ...ally shows the orientation of the pump. The input side has many gears, and the output side has jutting pipes.
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  • ...e labor is not always clear (animal haulers carry caged animals, while any dwarf can lead an uncaged animal), and hauling tasks can be modified by [[burrow] In popular usage, the term '''hauler''' refers to a dwarf in [[fortress mode]] who has no labors enabled other than hauling. In large
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  • '''Insanity''' causes a dwarf to immediately stop what they were doing and go mad, rendering them useless ...rrent way to cure them. Insanity always ends in the death of the afflicted dwarf, whether by suicide or homicide, which will upset their [[friend]]s and [[R
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  • ...ertain subject, or as a whole). It affects proficiency in [[skill]]s and a dwarf's [[attribute]]s. Precise points in experience are never displayed directly ...ncrease changes a dwarf's [[profession]], when the announcement will be to the effect of "''<Dwarfname>'' has become a ''<new profession>''".
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  • ...ersion|Premium and Classic versions]]. The installation process depends on the game version. ...omatically add to your game library and will handle like any other game on the platform.
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  • ...Military screen ({{key|m}}). The dwarven military is organized via use of the [[squad]] system. ...r. If a dwarf's highest skill is a weapons skill, that will determine the dwarf's [[profession]]. It's quite possible to order an axedwarf, or any untrain
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  • ...Military screen ({{key|m}}). The dwarven military is organized via use of the [[squad]] system. ...r. If a dwarf's highest skill is a weapons skill, that will determine the dwarf's [[profession]]. It's quite possible to order an axedwarf, or any untrain
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  • ...en, and the creature's exact properties and behavior are then specified by the use of further creature tokens. All known creature tokens are listed below Vanilla creature definitions can be found in <code>[[Game folder|<Dwarf Fortress>]]\data\vanilla\vanilla_creatures\</code>.
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  • ...ants to break out of their poverty (and therefore, unhappiness) cycle once the [[dwarven economy]] kicks in. ...remember with a reserves program is that if you're going to go, you go all the way. Don't institute something "just for a little while" and come up with
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  • ...and data are hard-coded within the game (as opposed to being contained in the [[raws]]). the
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  • ...nk in time, the thirst will proceed to dehydration and eventually death. A dwarf needs to drink about once in every three weeks. ...es give water to other dwarves when a dwarf is [[rest|resting]] and when a dwarf can't find something to drink on their own.
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  • ...nk in time, the thirst will proceed to dehydration and eventually death. A dwarf needs to drink about once in every three weeks. ...es give water to other dwarves when a dwarf is [[rest|resting]] and when a dwarf can't find something to drink on their own.
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  • ...or [[support]]s, permitting you to control these other devices by ordering the lever pulled through its {{k|q}} menu. ...[Workshop#Profiles|limited]] to who can pull it, similar to a workshop, in the {{k|q}} {{k|P}}rofile for that lever. (This can be handy for a variety of
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  • ...r [[forbid]]den). Most types of hauling can be paused by disabling them on the standing orders(''{{k|y}}: Labor -> Standing Orders tab -> Hauling). In popular usage, the term '''hauler''' refers to a dwarf in [[fortress mode]] who has no labors enabled other than hauling. In large
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  • ...s migrants]] into bloodthirsty killing machines never hurts (unless you're the enemy). The military system is rather extensive and complex, and there is a lot of docu
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  • ...s migrants]] into bloodthirsty killing machines never hurts (unless you're the enemy). The military system is rather extensive and complex, and there is a lot of docu
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  • ...e labor is not always clear (animal haulers carry caged animals, while any dwarf can lead an uncaged animal), and hauling tasks can be modified by [[burrow] In popular usage, the term '''hauler''' refers to a dwarf in [[fortress mode]] who has no labors enabled other than hauling. In large
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  • ...outdoors on a vacant [[floor]] (natural or constructed). Traps will block the passage of [[caravan]] wagons. ...traps will be triggered by most hostile entities entering their tile, with the possible exception of [[thief|thieves]], flying creatures and other [[Forgo
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  • ==Dwarf goods== This section explains the relative importance of various goods in the early and late game.
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  • ...n until they eventually go [[insane]]. To make breakdowns less likely, see the article on [[keeping your dwarves unstressed]]. and the [[personality trait|personality]] of the dwarf influences the type of breakdown.
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  • ...tal of 31 workshops: 14 first tier, 11 second tier and 6 third tier across the game's various [[industry|industries]]. ...quired by dwarves to build them or to work there, and dwarves with more of the appropriate skill tend to produce higher [[quality]] objects*, and/or produ
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  • '''Cross-training''' is the process of training your civilian dwarves in military pursuits, or vice ver ...remember with a reserves program is that if you're going to go, you go all the way. Don't institute something "just for a little while" and come up with
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  • ...outdoors on a vacant [[floor]] (natural or constructed). Traps will block the passage of [[caravan]] wagons. ...traps will be triggered by most hostile entities entering their tile, with the possible exception of [[thief|thieves]], flying creatures and other [[Forgo
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  • ...others (the aforesaid utility nobles, mostly) can be directly appointed by the player, and can be promoted, demoted and replaced at any time. ...able to appoint new nobles manually, including utility nobles, until a new dwarf takes office.
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  • :''Back to the [[../|main tutorial page]]'' Make sure the game is paused.
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  • ...ns are complete and your hardy explorers [[embark]], they'll be faced with the fortress site you picked down to every little detail; from geologically app ...ulation game]]. This entails that few goals are imposed upon the player by the game.
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  • While some aspects of Dwarf Fortress appear to be designed to discourage micromanagement, others reward *Instantly locking [[door]]s can reliably keep a dwarf in a specific location (and doing a specific job), or prevent them from doi
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  • ...squad of only '''five''' dwarves and that you may have just come here from the [[Quickstart guide]]. ...ation interface may be somewhat complex, so pay close attention to some of the details mentioned.
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  • <!--| image = File:Dwarf-therapist-logo.png--> ...arf-Therapist/Dwarf-Therapist/ Github] [https://github.com/Dwarf-Therapist/Dwarf-Therapist/releases Download]
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  • :''This is a detailed reference guide for Adventurer Mode. For a tutorial see the [[Adventure mode quick start|Adventure Mode Quickstart Guide]]. ...andoned [[fortress]]es and find whatever riches were left to be guarded by the [[creature]]s that sealed their fate.
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  • ...eel no pain, cannot be stunned, can [[syndrome|poison]] creatures and have the ability to shoot [[web]]bing to ensnare their prey. ...but when a dwarf ''does'' disturb one, Armok bless the soul of the unlucky dwarf.
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  • ...oo much. Generally breaking stuff is fine! Just always back up your work & the originals, and be patient at having to [[World generation|generate new worl ...sion 0.27.176.39c and may not be accurate for later versions, particularly the examples.
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  • :''See [[World token]] to more easily find information by the names used in the world_gen.txt file, [[World rejection]] for information on solving problems ...- the very high amount of extra options for a generated world can provide the player with a much more customized experience.)
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  • ...]]. Wounds are listed by body part and described by color, as displayed in the following table. The {{k|w}}ound screen for an unwounded dwarf shows only the standard 15 body parts that can wear items of [[armor]]:
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  • ...ng and armor) will help to keep them alive in combat, as well as safe from the elements. It will also protect them against [[sparring]] injuries and may d ...ompletely creates an even bigger one, enough to make an otherwise ecstatic dwarf begin to [[tantrum]]. As far as armor goes, Civilians will not wear armor o
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  • === Kelilrom - The short lived dream<sup>DF</sup> === ...contained so many riches that a new adjective would be needed to describe the vast amounts of minerals.
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  • |wiki=Dwarf (mythology) [[Image:Dwarf.jpg|206px|thumb|This is a masterfully-designed engraving of a Dwarf and a battle axe.]]
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  • ...or [[support]]s, permitting you to control these other devices by ordering the lever pulled through its {{k|q}} menu. ...[Workshop#Profiles|limited]] to who can pull it, similar to a workshop, in the {{k|q}} {{k|P}}rofile for that lever. (This can be handy for a variety of
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  • |image=Dwarf sprite.png |wiki=Dwarf (mythology)
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  • '''Cross-training''' is the process of training your civilian dwarves in military pursuits, or vice ver ...remember with a reserves program is that if you're going to go, you go all the way. Don't institute something "just for a little while" and come up with
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  • ...ntuition will generally be correct - pieces of chain armor are better than the equivalent pieces of leather armor, and plate pieces better than chain. For a general discussion of how armor works and some of the game mechanics behind it, including charts on quality and material, see [[A
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  • ...ntuition will generally be correct - pieces of chain armor are better than the equivalent pieces of leather armor, and plate pieces better than chain. For a general discussion of how armor works and some of the game mechanics behind it, including charts on quality and material, see [[A
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  • ...um of 800,000 (just short of 2 years), though there is no way to tell if a dwarf has cave adaptation simply by looking at their various stats. ...ater pain and fatigue and being stunned for a while longer. This leaves a dwarf unable to defend himself, which can be a problem during combat.
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  • ...um of 800,000 (just short of 2 years), though there is no way to tell if a dwarf has cave adaptation simply by looking at their various stats. ...ater pain and fatigue and being stunned for a while longer. This leaves a dwarf unable to defend himself, which can be a problem during combat.
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  • '''Cross-training''' is the process of training your civilian dwarves in military pursuits, or vice ver ...remember with a reserves program is that if you're going to go, you go all the way. Don't institute something "just for a little while" and come up with
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  • ...ockpile). Dwarves will attempt to collect and store cages in stockpiles if the "Dwarves Gather Animals" [[Standing_orders|order]] ({{k|y}} - '''Standing o Empty cage storage can be controlled by toggling the "empty cages" option for animal stockpiles.
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  • While some aspects of Dwarf Fortress appear to be designed to discourage micromanagement, others reward *Instantly locking [[door]]s can reliably keep a dwarf in a specific location (and doing a specific job), or prevent them from doi
    7 KB (1,126 words) - 03:42, 20 December 2022
  • While some aspects of ''Dwarf Fortress'' appear to be designed to discourage micromanagement, others rewa *Instantly locking [[door]]s can reliably keep a dwarf in a specific location (and doing a specific job), or prevent them from doi
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  • "Weapon" can refer to either the manufactured weapons used by dwarves and other creatures for either [[comba ...ces. There are many types of weapons, but not all may be manufactured in [[Dwarf fortress mode|Fortress Mode]]. For notes on how to create weapons see [[Met
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  • :''Back to the [[../|main tutorial page]]'' Make sure that the game is paused.
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  • ...of clothing can work similar in concept to [[armor]], but distinguished by the fact that they are ''owned'' by your dwarves and provide significantly less ...tunics and trousers and males wearing dresses and skirts. One could call Dwarf Fortress a paragon of gender equality.
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  • the the
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  • ...outdoors on a vacant [[floor]] (natural or constructed). Traps will block the passage of [[caravan]] wagons. ...traps will be triggered by most hostile entities entering their tile, with the possible exception of [[thief|thieves]], flying creatures and other occasio
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  • ...eatures]]; <!-- The exact nature of this creatures is further specified by the ... tokens.--> this is a full list of all known creature tokens: ...s in the vanilla game. When {{k|v}}iewing a tame creature with this token, the message "This animal isn't interested in your wishes" will appear instead o
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  • ...''See [[World token]] to more easily find information by the names used in the world_gen.txt file, [[World rejection]] for information on solving problems ...options of customization than standard, basic world generation. This gives the player much more control over how their world is generated. To better under
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  • ...|right|But there was no mustard.]][[Dwarves]] may be [[alcohol]]ics, but a dwarf cannot live on drink alone; they also need '''food'''. Hungry dwarves are i ...rticularly care, but it is added to their expenses when the caravan leaves the map. Additionally, when starving, dwarves will catch and consume [[vermin]]
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  • {{D for dwarf}} ...the study of how matter interacts with other matter within the world of ''Dwarf Fortress''. Scholars of traditional Newtonian/Einsteinian physics should no
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  • {{D for Dwarf}} Piecewise's <s>article</s> <s>masterstroke</s> work of art on the forums needs to go here, so all can admire it.
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  • [[File:v50_food_preview.png|right]][[Dwarves]] may be [[alcohol]]ics, but a dwarf cannot live on drink alone; they also need '''food'''. Hungry dwarves are i ...rticularly care, but it is added to their expenses when the caravan leaves the map. Additionally, when starving, dwarves will catch and consume [[vermin]]
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  • {{D for dwarf}} ...the study of how matter interacts with other matter within the world of ''Dwarf Fortress''. Scholars of traditional Newtonian/Einsteinian physics should no
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  • :''Back to the [[../|main tutorial page]]'' Sometime in late [[Calendar|autumn]] of your first year, the dwarven [[caravan]] from your parent civilization will come to your fortres
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  • ...[skill]] that performs mining, the [[labor]] associated with it, or simply the task or job of performing said labor. Military dwarves equipped with picks ...le preserving both the ceiling (which is the floor of the level above) and the floor.
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  • Every dwarf is born with a unique personality that includes likes and dislikes. ...t be generally thought of as preferable, valuable or even useful. A given dwarf may display many, a few, or (theoretically) even none of these preferences.
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  • ...st craftdwarf has been hammered to death due to an impossible mandate from the nobles. His wife was very unhappy for a week before it finally happened. Before my eyes I could see the guilty noble being dragged to the butchery shop, screaming bloody murder before her axe chopped his head off.
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  • ...' to be readily moddable. Too much cheating can spoil your experience of ''Dwarf Fortress'', but there are no other players to cheat — only yourself. ...g world, edit the raw files located in the '''raw/objects''' sub-folder of the [[Main:saved game folder|saved game folder]] for that world.
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  • ...' to be readily moddable. Too much cheating can spoil your experience of ''Dwarf Fortress'', but there are no other players to cheat — only yourself. ...[Game folder|<Dwarf Fortress>]]\data\vanilla\</code> ''before'' generating the game.
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  • ...a happiness/unhappiness value. The value of all the thoughts a particular dwarf has is simply summed to determine how happy or unhappy they are. ...ntent, unhappy, miserable)'', and what recent events made an impact on the dwarf.
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  • ...from the [http://www.bay12games.com/dwarves/ Bay12 site] (check the top of the page). Windows users: Use the "Main" version unless there's some reason not to.
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  • {{DFtext|Urist McGhost, Ghostly Cheesemaker has risen and is haunting the fortress!|4:1}} ...l ghosts bear their anguish calmly. When a spirit has finally been calmed, the following message appears:<br>
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  • ...required by dwarves who build them or work there, and dwarves with more of the appropriate [[skill]] tend to produce higher [[quality]] objects*, and/or p :''(* If the finished product has any quality modifiers - not all do. Processed [[milk]
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  • ...ing significantly more effective, so small-group [[sparring]] is currently the recommended training regimen. ...en training spears will do just as much damage as one training spear, with the only difference being that bruised ears and broken thumbs might appear a li
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  • ...ing significantly more effective, so small-group [[sparring]] is currently the recommended training regimen. ...en training spears will do just as much damage as one training spear, with the only difference being that bruised ears and broken thumbs might appear a li
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  • ...on how to '''keep your [[Dwarf|dwarves]] [[stress]]-free''', thus reducing the chances of [[tantrum]]s, [[depression]]s and [[oblivious]]ness: ...py dwarf if Urist keeps dwelling over their grouchiness at being caught in the rain.
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  • ...aterfalls, huge castles, skyscrapers, great cathedrals, inverted pyramids, the Statue of Dwarferty - you can build anything! ...rf god with magma-falls is quite an undertaking, the techniques are mostly the same as those to build a simple wall or tower, just putting one stone on to
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  • ...tended to be a guide to inform those new to DF modding on what elements of the game can be modified, and how. After reading through this guide, a user sho Generally breaking stuff is fine - nothing that can be changed will affect the DF executable, and new additions can be easily removed.
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  • {{D for Dwarf}} :''This article is about the Dwarven name. For the weapon, see [[Dagger]].''
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  • :''Back to the [[../|main tutorial page]]'' ...[[status]] screen (informally known as the "z-screen") can be access from the main menu via {{K|z}}.
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  • ...ns are complete and your hardy explorers [[embark]], they'll be faced with the fortress site you picked down to every little detail, from geologically app ...mulation game]. This entails that few goals are imposed upon the player by the programming.
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  • ''If you are looking for the symbols that flash over a dwarf icon, see [[status icons]].'' Pressing {{k|z}} during [[Dwarf Fortress Mode]] brings up the '''status screen'''.
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  • ...squad of only '''five''' dwarves and that you may have just come here from the [[Quickstart guide]]. ...ation interface may be somewhat complex, so pay close attention to some of the details mentioned.
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  • ...escribed on this page is any object specifically designed to be wielded in the pursuit of bodily harm to others. In [[fortress mode]], weapons can be made ...forge]], but there are also fourteen foreign weapons that can be found in the hands of enemy combatants, or bought from trading caravans (note, however,
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  • :''See [[World token]] to more easily find information by the names used in the world_gen.txt file.'' Once you select {{DFtext|Design New World With Advanced Parameters}} from the main menu, a screen that looks something like this will appear:
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  • ''If you are looking for the symbols that flash over a dwarf icon, see [[status icons]].'' Pressing {{k|z}} during [[Dwarf Fortress Mode]] brings up the '''status screen'''.
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  • :''This is a detailed reference guide for Adventurer Mode. For a tutorial see the [[Adventure mode quick start|Adventure Mode Quickstart Guide]]. ...andoned [[fortress]]es and find whatever riches were left to be guarded by the [[creature]]s that sealed their fate.
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  • ...g, based on the type of item(s) to be hauled and determined by designating the specific [[labor]]s on individual dwarves. Although not a term found in-game, '''hauler''' generally refers to a dwarf in [[fortress mode]] who has no labors enabled other than hauling. In large
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  • ...enemies. Once close enough, the ambusher skill is no longer relevant, and the hunter will engage in standard [[combat]] with their prey using whatever [[ ...job in time. Make sure he drops the [[waterskin]] or don't produce any in the first place.
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  • ...ssigned to a specific dwarf, which will prevent other dwarves from pulling the lever. Levers also make good furniture choices when constructed with high-q ...ggered by creatures or fluids directly rather than by giving an order to a dwarf. If levers are too much [[fun]], a pressure plate may be a better choice. T
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  • ...entially, a boost to all skills. Distraction is the opposite--an unfocused dwarf may become sloppy in their work, making worse crafts or failing a block dur ...hat satisfy their personal needs, instead of working for the betterment of the fortress. These personal-fulfilment jobs generally come in two varieties: l
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  • The '''Intimidator''' [[skill]] is only known to be useful to the outpost [[broker]]. It is used in trade negotiations to secure a better dea {{D for Dwarf}}
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  • ...or the injury or death of bystanders. [[Justice]] will often fall upon a dwarf who has caused damage to body or property. ...k|Enter}} ), their [[thought]]s will usually spell out their grievances in the form of good/bad thoughts.
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  • ...terials (such as special [[wood]] or [[metal]]) to civilizations that have the requisite reaction — so that if you give your custom civilization a react ...r. There are several bugs with adventure mode reactions, chief of which is the fact that you cannot select liquid reagents.{{verify}} <!-- reaction produc
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  • ...unting]], or any of dozens of other tasks. For instance, only a dwarf with the [[wood cutting]] labor enabled will cut down [[tree]]s whenever trees are d ...menu. A list of what job each dwarf is currently performing is visible on the {{k|u}}nits menu.
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  • ...''beard'''. The most common type of beard a player will encounter is the [[dwarf]] beard. ...rack of a hidden 'length' attribute for each tissue. At birth, a male baby dwarf has a beard of length zero. After that, they gain 1 length every day until
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  • ...''beard'''. The most common type of beard a player will encounter is the [[dwarf]] beard. ...rack of a hidden 'length' attribute for each tissue. At birth, a male baby dwarf has a beard of length zero. After that, they gain 1 length every day until
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  • ''If you're looking for information on improving the performance of Dwarf Fortress on your computer, see [[Maximizing framerate|Maximizing Framerate] ...m requirements#Other Operating Systems]] for information on how to install Dwarf Fortress)''
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  • {{DFtext|Urist McGhost, Ghostly Cheesemaker has risen and is haunting the fortress!|4:1}} ...tile, as well as lingering wistfully near areas they frequented in life or the spot they died. Some even continue to perform their jobs.{{bug|6354}} Howev
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  • *****************DO THE FOLLOWING IF THE SHOWN VERSION OR RELEASE DATE IS WRONG******************** ...e part of [[Template:current/version]] before the noinclude tag to reflect the appropriate version
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  • ...ers somewhat from what one might expect or is used to from the real world. The most blunt definition is "anything that goes on a furniture pile". Elaborat *can be "built" from the {{k|b}} menu (and thus be placed in your fortress), including most "proper"
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  • ...rs somewhat from what one might expect, or is used to from the real world. The most blunt definition is "anything that goes on a furniture pile". Elaborat *can be "built" from the {{k|b}} menu (and thus be placed in your fortress), including most "proper"
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  • ...ew.png|right]]'''Pathing''' is a videogame concept that refers to the path the AI selected to route from point A to B. It has important implications for [ ...nal gaps on the same Z-level. For example, this rat (<tt>r</tt>) can reach the cheese (<tt>%</tt>):
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  • ...ng objects, or collecting [[water]]. While activity zones are optional for the performance of certain tasks (fishing, collecting water) and obligatory for ...([[healthcare|hospital]], pit/pond) additional orders can then be set from the same menu.
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  • ...or aesthetic and practical purposes. Many players are inspired to [[stupid dwarf trick|novel approaches]] to fortress placement and [[mega construction|desi ...ss' [[wealth]]. The number and value of furniture in a [[room]] determines the room's value; smaller rooms with more valuable furnishings can be more usef
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  • ...ers somewhat from what one might expect or is used to from the real world. The most blunt definition is "anything that goes on a furniture pile". Elaborat *can be "built" from the {{k|b}} menu (and thus be placed in your fortress), including most "proper"
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  • ...or aesthetic and practical purposes. Many players are inspired to [[stupid dwarf trick|novel approaches]] to fortress placement and [[mega construction|desi ...ss' [[wealth]]. The number and value of furniture in a [[room]] determines the room's value; smaller rooms with more valuable furnishings can be more usef
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  • ...or aesthetic and practical purposes. Many players are inspired to [[stupid dwarf trick|novel approaches]] to fortress placement and [[mega construction|desi ...ss' [[wealth]]. The number and value of furniture in a [[room]] determines the room's value; smaller rooms with more valuable furnishings can be more usef
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  • ...or aesthetic and practical purposes. Many players are inspired to [[stupid dwarf trick|novel approaches]] to fortress placement and [[mega construction|desi ...ss' [[wealth]]. The number and value of furniture in a [[room]] determines the room's value; smaller rooms with more valuable furnishings can be more usef
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  • ...nd of the screen (this is actually the dwarf's tagline, and will appear at the beginning for all other [[creature]]s). Non-citizens have profiles too, alt The thoughts and preferences screen cannot be seen in the [[object testing arena]].
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  • '''Animal trainer''' is the skill associated with the '''animal training''' [[labor]]. An animal trainer works with [[animal]]s, ...nting or training). Which animals are known and how well can be checked in the second sub-tab in "Animals" tab. There is no way to tame a specific type of
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  • ...dumping objects, or collecting [[water]]. Activity zones are optional for the performance of certain tasks (fishing, collecting water) but obligatory for ...and any object lying on the ground will hide the presence of a zone tile. The maximum size of an activity zone is 31×31.
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  • ...on how to '''keep your [[Dwarf|dwarves]] [[stress]]-free''', thus reducing the chances of [[tantrum]]s, [[depression]]s and [[oblivious]]ness: ...py dwarf if Urist keeps dwelling over their grouchiness at being caught in the rain.
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  • ...door sunlight to grow sick when finally exposed to it. It is controlled by the {{token|CAVE_ADAPT}} [[creature token|token]]. ...ble soldier momentarily defenseless. Cave adaptation causes no problems if the affected dwarves simply remain [[Tile attributes|underground]].
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  • - "woodcutter" - normal case, any dwarf cutting trees - "woodcutting" - normal case, the activity of cutting trees -->
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  • ...2%; border:none; margin:0; padding:.1em; padding-left: 0; color:#000;">The Dwarf Fortress Archive Wiki</div> ...es|wildlife]] and [[legend]]s), gruesome combat mechanics and ubiquitous [[Dwarf|dwarven]] [[alcohol]] dependency.
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  • - "woodcutter" - normal case, any dwarf cutting trees - "woodcutting" - normal case, the activity of cutting trees -->
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  • ...ns are complete and your hardy explorers [[embark]], they'll be faced with the fortress site you picked down to every little detail; from geologically app ...ulation game]]. This entails that few goals are imposed upon the player by the game.
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  • ...d mature) of your tame animals, the spawning rates of wild animals, and/or the amount of meat and leather that traders bring. Note that the meat industry involves many materials which can [[rot]], and therefore requ
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  • '''Pathing''' is a videogame concept that refers to the path the AI selected to route from point A to B. It has important implications for [ ...hing probably rarely chooses the quickest path. The purpose and utility of the algorithm is to find a useful path without using a lot of processing space,
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  • ...d mature) of your tame animals, the spawning rates of wild animals, and/or the amount of meat and leather that traders bring. Note that the meat industry involves many materials which can [[rot]], and therefore requ
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  • ...] levels, and within a year or two of constant labor (greatly depending on the skill) can attain '''Legendary''' ability. Tasks which do not involve time- ...will [[status icons|blink]] on the game screen and have a blinking name on the Unit screen.
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  • ...the status GUI.]]''If you are looking for the symbols that '''flash over a dwarf icon''', see [[status icon]].'' Pressing {{k|z}} during [[Dwarf Fortress Mode]] brings up the '''status screen'''.
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  • ...d whatever riches were left to be guarded by the [[creature]]s that sealed the fate of your [[fortress]]. ...o the [[Adventure Mode quick reference|quick reference]] guide, or examine the detailed [[controls]] page. [[Site map]] may also prove useful.
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  • ...eginner's guide to Fortress Mode interface [[controls]]. This page assumes the default [[key binding|key bindings]]. ...''' submenu, the '''Query buildings''' menu, the '''Designate''' menu, and the '''Build''' menu.
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  • ...left unassigned (to be claimed by any roomless [[dwarf]]) or assigned to a dwarf. Dwarves gain unhappy [[thoughts]] from [[sleep]]ing without a bed and happ ...aterials such as [[metal]], [[stone]], [[gem]]s, or [[bone]] only exist in the form of [[legendary artifact]]s created during [[strange mood]]s). If your
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  • ...g the lever. This dwarf might be a long way away, and the delay in pulling the lever can result in [[Fun]]. Levers also make good furniture choices when c ...ggered by creatures or fluids directly rather than by giving an order to a dwarf. If levers are too much [[fun]], a pressure plate may be a better choice. T
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  • ...xporting worlds in ''Dwarf Fortress'': exchanging the seed, and exchanging the save. ...ng around any events that happened after world generation ended, including the fortresses or adventures that may have taken place.
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  • ...xporting worlds in ''Dwarf Fortress'': exchanging the seed, and exchanging the save. ...ng around any events that happened after world generation ended, including the fortresses or adventures that may have taken place.
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  • ...g, based on the type of item(s) to be hauled and determined by designating the specific [[labor]]s on individual dwarves. ...arven economy]] starts, haulers are usually the poorest in the fortress as the hauling task only pays 1☼ per task completed. In large fortresses where t
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  • ...umes you've read the main article on '''[[well]]s''' and are familiar with the basic information found in that article, of what a well does and what is re ...flood your fortress if you aren't careful, and building a well only to see the water source dry up or freeze is beyond frustrating. This guide will walk y
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  • ...squad of only '''five''' dwarves and that you may have just come here from the [[Quickstart guide]]. ...ation interface may be somewhat complex, so pay close attention to some of the details mentioned.
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  • ...ng [[region|worlds]] in Dwarf Fortress: exchanging the seed and exchanging the save. ...ng around any events that happened after world generation ended, including the fortresses or adventurers that may have taken place.
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  • ...eginner's guide to Fortress Mode interface [[controls]]. This page assumes the default [[key binding|key bindings]]. ...''' submenu, the '''Query buildings''' menu, the '''Designate''' menu, and the '''Build''' menu.
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  • ...gh will cause [[stress]], become bad [[thought]]s, and increasingly damage the creature's '''focus''', while sufficiently well-satisfied needs will improv ...hat satisfy their personal needs, instead of working for the betterment of the fortress. These personal-fulfilment jobs generally come in two varieties: l
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  • ...r relationships, their health, their kills, and an option to customize the dwarf by giving them a nickname. ...ents in this regard). This is the easiest way to check on the quality of a dwarf's housing.
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  • ...ertain subject, or as a whole). It affects proficiency in [[skill]]s and a dwarf's [[attribute]]s. Precise points in experience are never displayed directly ...ncrease changes a dwarf's [[profession]], when the announcement will be to the effect of "''<Dwarfname>'' has become a ''<new profession>''".
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  • ...r relationships, their health, their kills, and an option to customize the dwarf by giving them a nickname. ...ents in this regard). This is the easiest way to check on the quality of a dwarf's housing.
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  • ...r relationships, their health, their kills, and an option to customize the dwarf by giving them a nickname. ...ents in this regard). This is the easiest way to check on the quality of a dwarf's housing.
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  • ...[[buildings]], or any of dozens of other tasks. For instance, a dwarf with the [[wood cutting]] labor enabled will cut down [[trees]] whenever trees are d To change a dwarf's labor preferences, {{k|v}}iew the dwarf, then select {{k|p}}references and {{k|l}}abor.
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  • The '''soundtrack''' for ''Dwarf Fortress'' [[premium version|premium]] consists of fifteen compositions. So ...pired compositions [https://www.polygon.com/2014/7/24/5931277/download-the-dwarf-fortress-soundtrack-and-rock-out-in-ascii]. Tabs for both compositions can
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  • ...ves that inhabited the fortress. The tunnels were dug deep. All the way to the magma river. ...terrorizing the dwarves near by and the Lizardmen came in a wave of 4 from the river stalking my farms.
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  • ...t creatures (including any animal man) to transform into an animal form on the night of a full moon. Sentient creatures bitten by werebeasts are cursed to ...the form of mammals or reptiles, including animals that do not exist in ''Dwarf Fortress'', like iguanas.
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  • ==The material in this page has now been incorporated into the [[Military|main military page]] in greater detail and legibility!== ...n the nobles screen every time you get [[migrants]], and assign an arsenal dwarf when you need one.
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  • '''Animal trainer''' is the skill associated with the '''animal training''' [[labor]]. An animal trainer works with [[animal]]s, ...nting or training). Which animals are known and how well can be checked in the second sub-tab in "Animals" tab.
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  • ...a common sight to see two dwarves wrestling on top of a bed while another dwarf sleeps in it, oblivious. ...gh they need not be of the same soldier class. If the conditions are met, the soldiers will automatically choose to spar at their own discretion.
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  • ...be a sign that the certain dwarf may go insane unless something makes the dwarf happy. ...'''KILL''' the merchant and/or his animals. If this rare case does happen, the merchant's goods will be free for you to take.
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  • ...rading is a good way to acquire resources that aren't readily available in the local area. It also allows for more freedom in selecting starting gear and ...ravan ({{key|r}} - "''Trader requested at Depot"''). As a [[profession]], the term applies to visiting merchants and dwarves whose highest [[skill]] is [
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  • '''Cross-training''' is the process of training your civilian dwarves in military pursuits, or vice ver ...remember with a reserves program is that if you're going to go, you go all the way. Don't institute something "just for a little while" and come up with
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  • ...ockpile). Dwarves will attempt to collect and store cages in stockpiles if the "Dwarves Gather Animals" [[Standing_orders|order]] ({{k-|o|a}}) is enabled. Empty cage storage can be controlled by toggling the "u: empty cages" option for animal stockpiles. ({{k|j}} toggles [[animal tr
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  • ...a common sight to see two dwarves wrestling on top of a bed while another dwarf sleeps in it, oblivious. ...gh they need not be of the same soldier class. If the conditions are met, the soldiers will automatically choose to spar at their own discretion.
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  • ...of clothing can work similar in concept to [[armor]], but distinguished by the fact that they are ''owned'' by your dwarves and provide significantly less ...tunics and trousers and males wearing dresses and skirts. One could call Dwarf Fortress a paragon of gender equality.
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  • ...Though its name suggests the rock is hot, it is not dangerous to nearby [[Dwarf|dwarves]]. SMR acts as a barrier, and cannot be mined through by convention ...th the Loo{{K|k}} cursor and resembling a river of magma slowly flowing to the south (just like it did in [[23a:magma flow|older versions]]).
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  • ...Though its name suggests the rock is hot, it is not dangerous to nearby [[Dwarf|dwarves]]. SMR acts as a barrier, and cannot be mined through by convention ...th the Loo{{K|k}} cursor and resembling a river of magma slowly flowing to the south (just like it did in [[23a:magma flow|older versions]]).
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  • ...and [[Toady One]] talk about ''Dwarf Fortress'' and answer questions from the forum. == List of Dwarf Fortress Talks ==
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  • ''If you are looking for the symbols that flash over a dwarf icon, see [[status icons]].'' Pressing {{key|z}} during [[Dwarf Fortress Mode]] brings up the '''status screen'''.
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  • ...ever a skill is used [[experience]] is gained for that skill, allowing the dwarf to reach higher skill levels. ...skill with a lost level as being at 100% of the XP required to take it to the next skill level. See [[#Skill Rust|Rust]] below for more details.
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  • ...endar|autumn]] after establishing your fortress, with the arrival of the [[dwarf|dwarven]] [[caravan]] from your home [[civilization]]. ...h) when dealing with merchants in a visiting caravan. As a [[profession]], the term applies to visiting merchants and dwarves whose highest [[skill]] is [
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  • ...terials (such as special [[wood]] or [[metal]]) to civilizations that have the requisite reaction — so that if you give your custom civilization a react ...r. There are several bugs with adventure mode reactions, chief of which is the fact that you cannot select liquid reagents.{{verify}} <!-- reaction produc
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  • ...to catch [[fish]]. It is a good source of food (and some raw materials) in the early game, though somewhat dangerous since fisherdwarves usually have to g == Making a Dwarf a Fisherdwarf ==
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  • ...diately gain enough [[experience]] to boost them to [[legendary]] level in the affected [[Strange_mood#Skills_and_workshops|skill]] unless they were [[Str ...imitations to armor and weapons (see below). A list of all artifacts that the fortress has created can be seen by pressing {{k|l}}.
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  • '''Live training''' is the process of attacking [[creature]]s with [[military]] [[dwarves]] (and being ...an capable of killing your dabbling [[soldier]]s, so you may want to scale the creature's threat to your dwarves' skill and equipment.
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  • '''Live training''' is the process of attacking [[creature]]s with [[military]] [[dwarves]] (and being ...an capable of killing your dabbling [[soldier]]s, so you may want to scale the creature's threat to your dwarves' skill and equipment.
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  • ...ctical labors in the game (which will be added later in development). Only the discovery of [[Book#Literary_Forms|literary form]] topics has any effect on There are 9 "branches" of the knowledge system. Each branch is further divided into categories of topics,
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  • ...ctical labors in the game (which will be added later in development). Only the discovery of [[Book#Literary_Forms|literary form]] topics has any effect on There are 9 "branches" of the knowledge system. Each branch is further divided into categories of topics,
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  • ...one might expect, and can vary depending on which menu you are looking at. The most blunt definition is "anything that goes on a furniture [[stockpile]]". *can be "built" from the {{Menu icon|b}} build menu (and thus be placed in your fortress), including
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  • ...re freedom in selecting starting gear or purchase of additional skills for the expedition party, because items can always be obtained through trade later. ...ravan ({{key|r}} - "''Trader requested at Depot"''). As a [[profession]], the term applies to visiting merchants and dwarves whose highest [[skill]] is [
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  • ...nstitutes the [[wikipedia:Internet|Internet]]'s largest and most popular ''Dwarf Fortress'' reference<sup>b</sup>. The hosting costs for the wiki have generously been provided by [https://www.kitfoxgames.com Kitfox G
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  • ...[skill]] that performs mining, the [[labor]] associated with it, or simply the task or job of performing said labor. ...g''' removes the section of the wall while preserving both the ceiling and the floor.
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  • ...rd=6.0 forum bug tracker board] for instructions (but don't report bugs on the forum either). *Animals are listed twice in some places, including the embark and trade agreement screens.
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  • {{D for dwarf}} ...is the study of how matter interacts with other matter within the world of Dwarf Fortress. Scholars of traditional Newtonian physics should note that Dwarve
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  • ..., [[hunting]], or any of dozens of other tasks. For instance, a dwarf with the [[wood cutting]] labor enabled will cut down [[tree]]s whenever trees are d To change a dwarf's labor preferences, {{k|v}}iew the dwarf, then select {{k|p}}references and {{k|l}}abor.
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  • [[File:sleep_icon.png|110px|right]][[Dwarf|Dwarves]] that have been awake for a long time will eventually become tired ...ng a [[bed]] to sleep in is one of the more prominent, key components to a dwarf's [[happiness]].
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  • [[File:sleep_icon.png|110px|right]][[Dwarf|Dwarves]] that have been awake for a long time will eventually become tired ...ng a [[bed]] to sleep in is one of the more prominent, key components to a dwarf's [[happiness]].
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  • ...sical factors associated with the body, and mental factors associated with the [[soul]]. ...red, and average attributes are omitted. Said attributes may be listed on the thoughts and preferences screen as follows (may have to be highlighted to b
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  • {{D for dwarf}} ...is the study of how matter interacts with other matter within the world of Dwarf Fortress. Scholars of traditional Newtonian physics should note that Dwarve
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  • ...fspring takes to be born and mature), the spawning of wild animals, and/or the amount of meat and leather that traders bring. Note that the meat industry involves many materials which can [[rot]] and so requires sli
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  • ...g, based on the type of item(s) to be hauled and determined by designating the specific [[labor]]s on indivual dwarves. ...arven economy]] starts, haulers are usually the poorest in the fortress as the hauling task only pays 1☼ per task completed. In large fortresses where t
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  • ...ust, if the punishment is [[Hammerer|harsher than usual]], their death (or the results of their misbehaviour) may cause increased [[stress]] among your fo ...[Level_of_conflict|fistfight]] to start, a creature needs a body part with the [GRASP]-property and an [ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]-attack. So a
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  • {{D for dwarf}} ...is the study of how matter interacts with other matter within the world of Dwarf Fortress. Scholars of traditional Newtonian physics should note that Dwarve
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  • ...rsion, platform or operating system. It is possible that users will change the install drive or directory, thus these locations may vary. The game's installation folder is where all the game's content is stored. You might want to go to this folder for [[modding
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  • ...e left unassigned (to be claimed by any roomless [[dwarf]]), assigned to a dwarf, or designated as a [[barracks]] or a [[dormitory]]. Dwarves gain unhappy [ ...aterials such as [[metal]], [[stone]], [[gem]]s, or [[bone]] only exist in the form of [[legendary artifact]]s created during [[strange mood]]s). If your
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  • [[File:Frames_Per_Second_Meter.png|300px|thumb|bottom|A picture of ''Dwarf Fortress'' with frames per second displayed.]] ...first number is the current frame rate, while the number in parentheses is the current graphical frame refresh rate.
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  • ...g the lever. This dwarf might be a long way away, and the delay in pulling the lever can result in [[Fun]]. Levers also make good furniture choices when c ...ggered by creatures or fluids directly rather than by giving an order to a dwarf. If levers are too much [[fun]], a pressure plate may be a better choice. T
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  • ...inate of friend or foe, but a stone launched from a catapult cannot harm [[dwarf|dwarves]] or [[animal trainer|tamed animals]]. ...deployed defensively, and no [[siege]] will use them against you (although the use of siege engines against your fort is [http://bay12games.com/dwarves/de
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  • ...'beard'. The most common type of 'beard' a player will encounter is the [[dwarf]] beard. ...rack of a hidden 'length' attribute for each tissue. At birth, a male baby dwarf has a beard of length zero. After that, they gain 1 length every day until
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  • ...'beard'. The most common type of 'beard' a player will encounter is the [[dwarf]] beard. ...rack of a hidden 'length' attribute for each tissue. At birth, a male baby dwarf has a beard of length zero. After that, they gain 1 length every day until
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  • '''Animal trainer''' is the skill associated with the '''animal training''' [[labor]]. An animal trainer works with [[animal]]s, ...be checked with the "Overall Training" button in the lower right corner of the "Pets/Livestock" tab. There is no way to tame a specific type of vermin.
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  • ...estler skill. It is also used to refer to someone whose greatest skill is the Wrestler skill. ...n result in [[rot]]ting food that cannot be moved because it is owned by a dwarf. It might therefore be advisable to make [[barracks]] a room that can be lo
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  • ...a variety of devastating moves against the enemy in [[wrestling]] combat. The use of [[fist|fists]] and improvised weapons (such as pieces of clothing) c It is also used to refer to someone whose greatest skill is the Wrestler skill.
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  • ...fantasy game by [http://bay12games.com Bay 12 Games]. You can control a [[Dwarf fortress mode|dwarven outpost]] or an [[Adventurer mode|adventurer]] in a r ...support.html donations]''', but a cut of the cost also goes to the team if the premium version is purchased.
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  • ...|Marksdwarves]] can be tricky to equip and [[training|train]] properly for the uninitiated - they often appear to refuse to use their [[crossbow]]s at [[a In vanilla ''Dwarf Fortress'', the raws define three types of ranged weapons, each with their own skill and am
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  • ...red paths for dwarves going around in your fortress. Normally, dwarves use the shortest route possible; using these designations, you can force them to ta ...pan style="color:#bd2828">'''restricted'''</span> costs 25. You can change the default PATH_COST values in [[d_init.txt]], or per-fortress values with {{K
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  • ...red paths for dwarves going around in your fortress. Normally, dwarves use the shortest route possible; using these designations, you can force them to ta ...pan style="color:#bd2828">'''restricted'''</span> costs 25. You can change the default PATH_COST values in [[d_init.txt]], or per-fortress values with {{K
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  • ...-world variables that describe how they respond to inputs. In particular, the game has a number of variables that describe what happens to a material whe ...e nature of the force applied, this stress can take a number of forms, and the object can respond differently based on its material and how that material
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  • ...|Marksdwarves]] can be tricky to equip and [[training|train]] properly for the uninitiated - they often appear to refuse to use their [[crossbow]]s at [[a In vanilla ''Dwarf Fortress'', the raws define three types of ranged weapons, each with their own skill and am
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  • ...o evaluate the condition for each tile, and if the condition is true, then the operations are executed, altering that particular tile is some fashion. Th ...hp?id=404 Exponent.DwarfFortress.Tools.ForEachTile.zip] (extract this into the tweak/plugins/ subfolder)
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  • ...like zones and assign one or more dwarves to them. You may assign the same dwarf to multiple burrows, if desired. Dwarves will only use workshops, dig walls ...arves. If a military dwarf's training area is outside of his burrow, that dwarf will not train when off duty.
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  • ===The Situation Worsens<sup>DF</sup>=== (read the below introduction or just view the image with knowledge that this is my first fortress)
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  • ...illa game, position token definitions can be found in <code>[[Game folder|<Dwarf Fortress>]]\data\vanilla\vanilla_entities\objects\entity_default.txt</code> ...ition is defined with a position 'code', as argument in de [POSITION]-tag. The same code may be used multiple times, they don't have to be unique. This co
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  • ...raw source files (which are really just text files), and directly altering the game's memory (which requires special tools). ...g world, edit the raw files located in the '''raw/objects''' sub-folder of the [[Main:saved game folder|saved game folder]] for that world.
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  • ...ers somewhat from what one might expect or is used to from the real world. The most blunt definition is "anything that goes on a furniture pile". Elaborat *can be "built" from the {{k|b}} menu (and thus be placed in your fortress), including most "proper"
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  • ...the water in question - if there are zero tiles of water source available, the water is saltwater. [[Mud]] is a [[contaminant]], which is created any ti ...look of the game|settings]] in d_init.txt. By default it is displayed with the symbols {{Tile|≈|1:7:1}} and {{Tile|~|1:7:1}}, sometimes colored differen
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  • [[File:dwarf_justice.png|thumb|When you forget the Baron's demands for 3 flutes.<br />''Art by MK01'']] ...aptain of the guard]], and is used to deal with criminal acts committed in the fortress by citizens or visitors, for example dwarves disobeying their bett
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  • ...you're a more experienced player (perhaps directed here in error) look up the [[Tutorial:Powerplay Guide]] for instruction, instead. ...t no significant knowledge of how to play adventure mode is required - see the full [[adventure mode]] documentation for additional details.
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  • ...you're a more experienced player (perhaps directed here in error) look up the [[Tutorial:Powerplay Guide]] for instruction, instead. ...t no significant knowledge of how to play adventure mode is required - see the full [[adventure mode]] documentation for additional details.
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  • ...u give them. Your ability to manage these iron-blooded dwarves could spell the difference between a healthy fort's life and death. ...m}} key and the '''squads''' screen is accessible through the {{k|s}} key. The military screen and all its tabs are mouse-compatible, and can be navigated
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  • ...inate of friend or foe, but a stone launched from a catapult cannot harm [[dwarf|dwarves]] or [[animal trainer|tamed animals]]. ...deployed defensively, and no [[siege]] will use them against you (although the use of siege engines against your fort is [http://bay12games.com/dwarves/de
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  • ...inate of friend or foe, but a stone launched from a catapult cannot harm [[dwarf|dwarves]] or [[animal trainer|tamed animals]]. ...deployed defensively, and no [[siege]] will use them against you (although the use of siege engines against your fort is [http://bay12games.com/dwarves/de
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  • ...underground, as the one extreme, to justifying 'water wheel batteries' as the other. This page takes a rather relaxed approach in that you considering it ...rease. The value of the decoration is multiplied by the number of bolts in the stack. This is considered a [[bug]].
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  • ...enemies. Once close enough, the ambusher skill is no longer relevant, and the hunter will engage in standard [[combat]] with their prey using their cross ...more convenient, to ''stop'', too. One must remove the hunting labor from the hunter to get them to stop.
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  • ...sical factors associated with the body, and mental factors associated with the [[soul]]. ...creature's Health -> Description screen. Soul Attributes can be viewed in the creature's Personality -> Traits screen. Positive attributes are shown in g
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  • ...er to murder those who ate but did not produce, I was the dwarf who pulled the lever. I was his student. ...Vyl realised what he must do, he sent me away, knowing the destruction of the fortress would destroy all record of me. For all those twenty years I have
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  • ===The case of the missing seeds<sup>DF</sup>=== ...caught up in things when the merchants left, I wasn't prepared at all for the wave of immigrants.
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  • ...thumb|right|Of course, instead of trial and error you could also just read the wiki...]] ...rry though, following a tutorial is a very easy way to learn the basics of the game in an afternoon.
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  • ...he starting skills and items have been bought, and the basic components of the fort completed. This guide aims to explain what the graphics represent, how the menu and interface system works, and guide you through ordering your dwarve
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  • ...our fortress and things to consider when preparing a standard defense, see the '''[[defense guide]]'''. For tips on laying out your architecture to protec :''For a basic overview of how the different machine parts work and work together, see [[machine component]].'
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  • [[File:embark_prev.jpg|301px|right]]'''Embark''' is the time at the very beginning of [[Fortress mode]] before actual gameplay begins (but afte # Assign starting [[skill]]s to each dwarf.
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  • ...ants to break out of their poverty (and therefore, unhappiness) cycle once the [[dwarven economy]] kicks in. ...remember with a reserves program is that if you're going to go, you go all the way. Don't institute something "just for a little while" and come up with
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  • ...ape, tearing down a [[wall]], ripping up a [[bridge]], or just rearranging the [[furniture]], if it needs to get done then it needs to get done. ...y be the most basic action in Dwarf Fortress. All you need is a dwarf with the [[mining]] [[labor]] activated, and access to a [[pick]].
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  • ...of overall fortress efficiency. Stockpile and workflow design is, perhaps, the third most important thing you need to do in your fortress, after keeping d ...for hauling'', it can't be used. If a hauling job takes a month, then all the items involved in that job are unavailable for an entire month.
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  • ...of overall fortress efficiency. Stockpile and workflow design is, perhaps, the third most important thing you need to do in your fortress, after keeping d ...for hauling'', it can't be used. If a hauling job takes a month, then all the items involved in that job are unavailable for an entire month.
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  • ...ig as [[grizzly bear]]s and will make treats ''of'' cats, [[dwarves]], and the occasional careless adventurer. ...o Stun|cannot be stunned]], can [[syndrome|envenomate]] creatures and have the ability to shoot [[web]]bing to ensnare their prey, with a range of 5 squar
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  • ...uide|Fortress Defense]]. A burrow can be used for one, multiple, or all of the above at once. Open the burrows menu with {{Menu icon|U}}.
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  • :''You may be looking for [[Dwarf fortress mode]].'' ...expedition team embarks in order to construct and operate a fortress. See the [[quickstart guide]] for a guide on how to establish and maintain your very
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  • [[File:Frames_Per_Second_Meter.png|300px|thumb|bottom|A picture of ''Dwarf Fortress'' with frames per second displayed.]] ...first number is the current frame rate, while the number in parentheses is the current graphical frame refresh rate.
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  • ...cal combat events, stopping the recentering upon birth events, or reducing the constant chatter of announcements like 'quota filled' or 'someone is visiti ...in game Settings, Announcements tab. The table below has been updated with the [[Settings#Announcements|Settings]] Announcement 'Name' which corresponds t
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  • ...the water in question - if there are zero tiles of water source available, the water is saltwater. [[Mud]] is a [[contaminant]], which is created any ti ...enu icon|f}} or clicking on the Display Water Levels button to the left of the minimap. Water can also take on other colors indicating [[contaminant|conta
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  • :''You may be looking for [[Dwarf fortress mode]].'' ...expedition team embarks in order to construct and operate a fortress. See the [[quickstart guide]] for a guide on how to establish and maintain your very
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  • [[Image:Dwarf Fortress Tweak.png|right]] ...mory. It will attempt to automatically identify the version of the running Dwarf Fortress process and automatically load data related to that version.
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  • ...are [[material]]s, [[creature]]s, or objects described as being liked by a dwarf in their 'thoughts and preferences' tab, accessible for example with {{k|u} ...and may like none to several food ingredients. It has been claimed that a dwarf will only get a happy thought from eating food and drinking booze he likes.
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  • ...half building/half heavy weapon, and includes both the '''catapult''' and the '''ballista'''. Both are formidable weapons of tremendous range ''(more th ...gineer]]" [[skill]], as does the manufacture of ammo for the ballista (and the de-construction of any engines, if desired).
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  • Here are a few things to keep in mind when playing ''Dwarf Fortress''. ...be easy to accidentally kill the entire fortress while playing around with the different mechanics.
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  • Here are a few things to keep in mind when playing ''Dwarf Fortress''. ...be easy to accidentally kill the entire fortress while playing around with the different mechanics.
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  • Here are a few things to keep in mind when playing ''Dwarf Fortress''. ...be easy to accidentally kill the entire fortress while playing around with the different mechanics.
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  • ...half building/half heavy weapon, and includes both the '''catapult''' and the '''ballista'''. Both are capable of launching hazardous projectiles at a t ...uire a dwarf with the "Siege Engineering" [[labor]] designated, which uses the "[[Siege_engineer|Siege Engineer]]" [[skill]].
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  • ...-world variables that describe how they respond to inputs. In particular, the game has a number of variables that describe what happens to a material whe ...e nature of the force applied, this stress can take a number of forms, and the object can respond differently based on its material and how that material
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  • ...files are the files that store a player's progress in ''Dwarf Fortress''. The game can be saved manually or automatically. ...red and accessed by ''Dwarf Fortress''. Knowledge on the technicalities of the saved game folder is crucial if one wishes to change their computer, make a
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  • ...do that and provide a framed message box presenting the event in question. The announcements list ({{k|a}}) lists all game announcements in dated order; s When some major or important game-changing announcements occur, the following icon will appear, accompanied with a wooden ticking-like sound ef
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  • <!-- @ EDITORS - Be aware of the [[Embark profile repository]], and make use of it if you can - thanks! --> ...To use a raw starting build, just copy the text and paste it at the end of the file.
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  • <!-- @ EDITORS - Be aware of the [[Embark profile repository]], and make use of it if you can - thanks! --> ...To use a raw starting build, just copy the text and paste it at the end of the file.
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  • ...ers somewhat from what one might expect or is used to from the real world. The most blunt definition is "anything that goes on a furniture pile". Elaborat *can be "built" from the {{k|b}} menu (and thus be placed in your fortress), including most "proper"
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  • ...instance, can only carry 2000Γ before being encumbered, which is less than the weight of a full suit of chain mail, not even including a weapon. A [[cros ...rossbow (314Γ), and a stack of 30 steel bolts (725Γ including quiver), any dwarf can manage this without movement penalties.
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  • <h1 style="text-align: center;">The Dwarf Fortress Archive Wiki</h1> ...ike Roguelike] game [http://www.bay12games.com/dwarves/ "Dwarf Fortress"]. Dwarf Fortress is a game for Windows, Linux and Mac, developed by [http://www.bay
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  • ...ame way tilesets and graphic packs are distributed for Dwarf Fortress, see the [[Tileset repository]] for reference. ...the files in the correct content folder (creatures buildings, etc) and add the XML files to their index.txt file.
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  • ...s (except those in [[jail]]) will quickly starve, for they are never fed. The only case when a caged creature is fed is during its taming. ...al has the tag '''(Tame)''' after its name and is safe to be released into the fortress. They will not attack your dwarves, and do not set off your traps.
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  • ...fantasy game by [http://bay12games.com Bay 12 Games]. You can control a [[Dwarf fortress mode|dwarven outpost]] or an [[Adventurer mode|adventurer]] in a r ...com/support.html donations]'''. He states: "As of June 2007, donations are the only money I receive from month to month and are therefore deeply appreciat
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  • ...rects here. This article is about people migrating into your fortress, for the opposite see [[emigration]].'' ...pawn at the edge of the map and proceed to march into your fortress and to the nearest meeting hall.
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  • [[File:dwarf_justice.png|thumb|When you forget the Baron's demands for 3 flutes.<br />''Art by MK01'']] ...aptain of the guard]], and is used to deal with criminal acts committed in the fortress by citizens or visitors, for example dwarves disobeying their bett
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  • ...nd "[[memory_(thought)|memories]]" sub-tabs. The personality tab will have the "traits", "values", "preferences" and "needs" sub-tabs. These will give you ...nd of the screen (this is actually the dwarf's tagline, and will appear at the beginning for all other [[creature]]s).
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  • ...quired by dwarves to build them or to work there, and dwarves with more of the appropriate skill tend to produce higher [[quality]] objects*, and/or produ (* If the finished product has any quality modifiers - not all do. Processed milk is
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  • ...uide|Fortress Defense]]. A burrow can be used for one, multiple, or all of the above at once. To enter the "define burrow" mode, press {{k|w}}.
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  • ...tal of 31 workshops: 14 first tier, 11 second tier and 6 third tier across the game's various [[industry|industries]]. ...quired by dwarves to build them or to work there, and dwarves with more of the appropriate skill tend to produce higher [[quality]] objects*, and/or produ
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  • ...ained; a custom entity can have a tier of 3000 and still work even if it's the only custom entity. ...dventure mode. Not having this specified in one of the entities will cause the adventure mode option to disappear. Note that ADVENTURE_TIER is not require
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  • '''Farming''' is the act of growing [[crop|crops]] for [[food]], [[alcohol]] production, [[cloth ...ly display the kind of crops that they are able to grow when selected with the {{k|q}}uery key.
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  • ...thumb|right|Of course, instead of trial and error you could also just read the wiki...]] ...rry though, following a tutorial is a very easy way to learn the basics of the game in an afternoon.
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  • ...are labeled as "muddy". This is also called '''muddying''' the floor, as the dry floor tile is then a "muddy <type of stone> floor". Inside [[cave]]s, Once muddied, ground never needs to be re-irrigated, unless the muddying is removed by dwarven construction (see [[Irrigation#De-Irrigation
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  • [[File:Dwarf cancels task-getting married.png|Now that's a dwarf with priorities.|thumb|right|400px]] ...trong positive [[thought]]s, while the death of a spouse will in turn give the widower an unhappy thought. Dwarves will cancel their current [[labor|task]
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  • ...trong positive [[thought]]s, while the death of a spouse will in turn give the widow(er) an unhappy thought. Dwarves will cancel their current [[labor|tas ...he two dwarves (so a 100-year-old dwarf can marry someone 50 years older). The age restriction only applies in [[fortress mode]], so incoming pre-generate
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  • ...files are the files that store a player's progress in ''Dwarf Fortress''. The game can be saved manually or automatically. ...red and accessed by ''Dwarf Fortress''. Knowledge on the technicalities of the saved game folder is crucial if one wishes to change their computer, make a
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  • :''Back to the [[Stonegears|main tutorial page]]'' From the main menu {{K|u}} will call up the unit list:
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  • ...for a farm plot area, the dwarves will clean away the mud right from under the farm plots, rendering them useless until re-irrigated and rebuilt. ...g than the one that is currently selected. (However, the view switches to the correct building after it is selected)</s>
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  • ...hing or weapons made of inappropriate [[material]]s, can always be sold to the next [[caravan]]. ...othing and armor are. These items will generally be low-quality, except in the case of warlords, mercenaries, or races that particularly [[Ethics|value cr
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  • '''Farming''' is the act of growing [[crop|crops]] for [[food]], [[alcohol]] production, [[cloth ...the kind of crops that they are able to grow when selected by clicking on the plot.
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  • ...s do not have as important a gameplay effect as attributes, though many of the gameplay effects of personality traits are as yet unknown. ...d by {{k|v}}iewing that dwarf, then {{k|p}}, {{k|z}}, {{k|Enter}}, or from the {{k|u}}nit menu with {{k|v}}iew, {{k|Enter}}.
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  • ...Using a skill will grant '''[[experience]]''' in that skill, allowing the dwarf to reach higher skill levels. ...''rusty''' and eventually '''very rusty''' after a certain period of time. The exact effects of this are unknown, but skills remaining at "very rusty" for
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  • ...ss. They can make [[demand]]s and set [[mandate]]s which get in the way of the running of your fort, and get upset that other dwarves have nice rooms, but ...ts, cabinets, weapon racks, and armor stands they demand. Finally it shows the max number of [[demand]]s and [[mandate]]s they can issue at any given poin
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  • ...ntifier for that entity, and the entity's properties are then specified by the use of further entity tokens; or, tokens can be added to existing entities ...SITE_CONTROLLABLE token, then at embark the specific civs can be chosen on the civ list screen. At least one civilization must have this token.
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  • This is a list of '''Frequently Asked Questions''' related to the '''[[military]]'''. You may also want to read '''[[squads]]''', '''[[schedu ...aining' are '''''not''''' the only two options available - they are simply the two default alerts and rather useless without creating more alerts and sche
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  • ...t be stripped off dead enemies. [[Dwarves]] are gender-insensitive; a male dwarf may well put on a dress. Within the game engine, there is no fundamental difference between clothing and [[armo
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  • ...e the time to place a trap), and at least one other component depending on the type of trap - a stone, a cage, or one or more weapons. They can be built i ...traps will be triggered by most hostile entities entering their tile, with the possible exception of [[thief|thieves]], flying creatures and other occasio
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  • ...squad of only '''five''' dwarves and that you may have just come here from the [[Quickstart guide]]. ...configuration interface is a bit tricky, so pay close attention to some of the details mentioned.
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  • ''If you are looking for the symbols that flash over a dwarf icon, see [[status icons]].'' Pressing {{key|z}} during Fortress Mode brings up the '''status screen'''.
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  • ...ape, tearing down a [[wall]], ripping up a [[bridge]], or just rearranging the [[furniture]], if it needs to get done, then it needs to get done. Althoug ...the most basic action in ''Dwarf Fortress''. All you need is a dwarf with the [[mining]] [[labor]] activated, and access to a [[pick]].
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  • ...ape, tearing down a [[wall]], ripping up a [[bridge]], or just rearranging the [[furniture]], if it needs to get done then it needs to get done. ...y be the most basic action in Dwarf Fortress. All you need is a dwarf with the [[mining]] [[labor]] activated, and access to a [[pick]].
    8 KB (1,405 words) - 23:01, 8 April 2014
  • ...ape, tearing down a [[wall]], ripping up a [[bridge]], or just rearranging the [[furniture]], if it needs to get done then it needs to get done. ...y be the most basic action in Dwarf Fortress. All you need is a dwarf with the [[mining]] [[labor]] activated, and access to a [[pick]].
    8 KB (1,404 words) - 17:21, 8 December 2011
  • ...ape, tearing down a [[wall]], ripping up a [[bridge]], or just rearranging the [[furniture]], if it needs to get done, then it needs to get done. Althoug ...the most basic action in ''Dwarf Fortress''. All you need is a dwarf with the [[mining]] [[labor]] activated, and access to a [[pick]].
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  • ...[[No Stun|cannot be stunned]], can [[syndrome|poison]] creatures and have the ability to shoot [[web]]bing to ensnare their prey, with a range of 5 squar ...Armok]] bless the soul of the unlucky dwarf. On occasion, however, a lucky dwarf might pound one to death within a few attacks by punching its skull into it
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  • The '''hunting''' labor enables a [[dwarf]] to put on [[armor]] and equip a [[weapon]] as a civilian and try to kill ...o get closer before being spotted, and also increases the speed at which a dwarf can move while sneaking.
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  • ...neuvering]], [[scheduling]], or [[equipment|equipping]], your dwarves, see the respective pages. For a general overview, see [[Military]]. ...orgotten beast|horrors]] [[megabeast|awaiting]] [[titan|you]], you'll need the toughest dwarves you can get.
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  • ...s of [4/7] water sloshing around. Magma, of course, can also flow across a dwarf's path and cause a cancellation, but for that it only requires a depth of [ ...ous terrain". The same applies if a dwarf opens a floor hatch that another dwarf was standing upon, or if any mechanically-operated buildings cease to provi
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  • ...s of [4/7] water sloshing around. Magma, of course, can also flow across a dwarf's path and cause a cancellation, but for that it only requires a depth of [ ...ous terrain". The same applies if a dwarf opens a floor hatch that another dwarf was standing upon, or if any mechanically-operated buildings cease to provi
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  • ...leader may change also, but there is always just one, or will be again if the last one dies. ...p. Your leader will perform any jobs you assign them as well as any other dwarf (unlike immigrant nobles).
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  • ...f]] what types of [[jobs]] to take, and it will pick its own jobs from all the jobs that need to be done. Here is an elaboration: ...long as you have {{key|d}}esignated some area that needs to be mined, that dwarf will take care of it.
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  • ...ated from a constructed [[restraint]] or metal [[cage]], by {{k|q}}uerying the restraint, designating it as a {{k|r}}oom, and then setting it to be used f ...full, or if the crime is terrible enough, AND if you have one already...), the [[Hammerer]] will come to give them a severe hammer beating, which will cau
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  • ...our fortress and things to consider when preparing a standard defense, see the '''[[defense guide]]'''. For tips on laying out your architecture to protec * For a basic overview of how the different machine parts work and work together, see [[machinery]].
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  • ...k and try again. Thankfully, this mechanic has been built into the game in the form of '''Reclaim Fortress Mode'''. ...t to ruin''', which will cause the dwarves to gradually emigrate and leave the fortress uninhabited. Retired forts can be '''unretired''', while abandoned
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  • ...ce and sometimes the only option available for making certain items before the [[metal industry]] starts up. .... Underground trees will randomly spawn in any underground muddy soil once the appropriate cavern level is breached. Some rare trees will only grow in cer
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  • ...ated from a constructed [[restraint]] or metal [[cage]], by {{k|q}}uerying the restraint, designating it as a {{k|r}}oom, and then setting it to be used f ...or if the crime is terrible enough, '''and''' if you have one already...), the [[Hammerer]] will come to give them a severe hammer beating, which will cau
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  • '''Pathing''' is a video game concept that refers to the path that the AI selected to route from point A to point B. It has important implications ...hing probably rarely chooses the quickest path. The purpose and utility of the algorithm is to find a useful path without using a lot of processing space,
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  • ...like zones and assign one or more dwarves to them. You may assign the same dwarf to multiple burrows, if desired. Dwarves will only use workshops, dig walls ...rrows. If a military dwarf's training area is outside of his burrow, that dwarf will not train when off duty.
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  • ...k and try again. Thankfully, this mechanic has been built into the game in the form of '''Reclaim Fortress Mode'''. ...t to ruin''', which will cause the dwarves to gradually emigrate and leave the fortress uninhabited. Retired forts can be '''unretired''', while abandoned
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  • [http://www.bay12forums.com/smf/index.php?topic=182239.0 Discussion thread on the forum] ...be useful for modders or advanced players to understand how this part of ''Dwarf Fortress'' works.
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  • :''See [[World token]] to more easily find information by the names used in the world_gen.txt file.'' Once you select {{DFtext|Design New World With Advanced Parameters}} from the main menu, a screen that looks something like this will appear:
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  • :''Back to the [[../|main tutorial page]]'' * If you have the '''INVADERS''' [[../Options|option]]‡ set to YES then you'll definitely n
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  • :''Back to the [[../|main tutorial page]]'' Continue the stairwell down X more levels beneath the carpentry workshop; you'll know you're there when you find ____ instead of
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  • [[File:aquifier_preview.png|thumb|300px|right|"This is what the in-game prompts were warning us about!"<br><small>''Photographed by Michael ...ill produce salty water; aquifers in other biomes will produce freshwater. The frequency of aquifers differs between embark locations.
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  • ...nounce.png|thumb|right|500px|Example of an [[announcement]]...announcing...the creation of a legendary artifact: in this case, a glorified [[millstone]].] ...diately gain enough [[experience]] to boost them to [[legendary]] level in the affected [[Strange mood#Skills and workshops|skill]], unless they were [[St
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  • ...if they are not able to attain sustenance then they will eventually die. The most common foods are [[butcher|meat]], [[fishing|fish]], [[farming|crops]] A healthy adult dwarf consumes 8 to 9 units of food per year.
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  • ...es aboveground is called '''Lava'''; however, the substance itself remains the same. Magma is very [[Fun]]. ...an withstand the temperature of magma are called '''[[magma-safe]]''', and the list is rather extensive.
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  • ...fantasy game by [http://bay12games.com Bay 12 Games]. You can control a [[Dwarf fortress mode|dwarven outpost]] or an [[Adventurer mode|adventurer]] in a r ...com/support.html donations]'''. He states: "As of June 2007, donations are the only money I receive from month to month and are therefore deeply appreciat
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  • {{D for Dwarf}} ...worshipped by other races). They are one of the main [[civilization]]s of the game, featured in [[fortress mode]] and playable in [[adventurer mode]].
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  • === The mayor who could<sup>AD</sup>=== ...adventurers had come in like this in the past. The mayor was going through the usual,<br />
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  • ...begin to work slowly as a result of their alcohol dependency. Note that in Dwarf Fortress, [[milk]] is not actually drinkable - it is only used to make [[ch Alcohol can be brewed at a [[still]], brought with you from the [[embark]] screen, or [[trade]]d with visiting caravans.
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  • ...eeth are exposed, even in full armor, whilst robes and capes tend to cover the throat. '''The actual effectiveness of a given piece of armor depends on the weapon(s) being used against it.'''
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  • ...n to enlarge, improve, or add rooms can be important as well. Proximity of the rooms to [[noise]] should also be considered. ...or 3 and a door) for privacy. If you want to add some other item(s) that a dwarf [[preference|prefers]] to add to their happiness, that would require that m
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  • ...fantasy game by [http://bay12games.com Bay 12 Games]. You can control a [[Dwarf fortress mode|dwarven outpost]] or an [[Adventurer mode|adventurer]] in a r ...com/support.html donations]'''. He states: "As of June 2007, donations are the only money I receive from month to month and are therefore deeply appreciat
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  • ...es aboveground is called '''Lava'''; however, the substance itself remains the same. Magma is very [[Fun]]. ...an withstand the temperature of magma are called '''[[magma-safe]]''', and the list is rather extensive.
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  • ...rea is muddy, you can then build [[farm plot]]s. During the winter, all of the mud in your fortress will dry up, so each spring you will need to irrigate ...ailed because design mistake in the irrigation scheme drowned every single dwarf inside.
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  • ...ey may appear on engravings, but the actual creatures will not appear in ''Dwarf Fortress''. ...e mostly there to make sure that special properties are implemented. Then the random generation can begin. We don't want another cheap fantasy universe,
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  • | Creature needs alcohol to get through the working day. | Sets if the creature is active in day, night, and twilight. Seems to be a separate valu
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  • [[File:embark_prev.jpg|301px|right]]'''Embark''' is the time at the very beginning of [[Fortress mode]] before actual gameplay begins (but afte # Assign starting [[skill]]s to each dwarf.
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  • ...n to enlarge, improve, or add rooms can be important as well. Proximity of the rooms to [[noise]] should also be considered. ...or 3 and a door) for privacy. If you want to add some other item(s) that a dwarf [[preference|prefers]] to add to their happiness, that would require that m
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  • ...our fortress and things to consider when preparing a standard defence, see the '''[[defense guide]]'''. For complex traps that are not a minor/optional pa :::::'''''Editors & Contributors''' - Please see the discussion page before posting.''
    31 KB (4,628 words) - 23:17, 19 March 2019
  • [[File:aquifier_preview.png|thumb|300px|right|"This is what the in-game prompts were warning us about!"<br><small>''Photographed by Michael ...ill produce salty water; aquifers in other biomes will produce freshwater. The frequency of aquifers differs between embark locations.
    29 KB (4,862 words) - 03:06, 20 December 2022
  • ...>.]]'''Necromancers''' {{Tile|Ñ|5:1}} are [[immortal]] beings blessed with the [[secret]]s of life and death. These [[night creature]]s are [[magic]] user ==The Origin of Necromancers==
    37 KB (6,081 words) - 22:22, 28 November 2023
  • ...s do not have as important a gameplay effect as attributes, though many of the gameplay effects of personality traits are as yet unknown. ...d by {{k|v}}iewing that dwarf, then {{k|p}}, {{k|z}}, {{k|Enter}}, or from the {{k|u}}nit menu with {{k|v}}iew, {{k|Enter}}.
    60 KB (8,847 words) - 18:39, 21 April 2024
  • [[File:Frames_Per_Second_Meter.png|300px|thumb|bottom|A picture of Dwarf Fortress with Frames Per Second displayed.]] ...first number is the current frame rate, while the number in parentheses is the current graphical frame refresh rate.
    15 KB (2,380 words) - 18:50, 28 July 2021
  • ...able (many by default!) It also introduces a slew of new mega-beasts (Like the Steel Colossus), new metals (such as Mithril), new stones (woadstone), civi ...of steel and impure mithril, which many of your enemies have access to. On the other hand, a military outfitted with Keen goes through goblins, orcs (Note
    26 KB (4,423 words) - 20:49, 23 June 2017
  • ...tile, as well as lingering wistfully near areas they frequented in life or the spot they died. However, not all ghosts bear their anguish calmly. ...s or by creating, engraving, and building rock [[slab|slabs]] in memory of the deceased.
    5 KB (865 words) - 20:17, 22 April 2019
  • ...arf. Once a bedroom has an owner, it becomes the private quarters for that dwarf, where he/she will [[sleep]], store any belongings that are not carried, an ...ou must {{k|q}}uery the bed, make a bed{{k|r}}oom out of it, and set it to the desired size.
    4 KB (742 words) - 03:08, 20 December 2022
  • ...arf. Once a bedroom has an owner, it becomes the private quarters for that dwarf, where he/she will [[sleep]], store any belongings that are not carried, an ...ou must {{k|q}}uery the bed, make a bed{{k|r}}oom out of it, and set it to the desired size.
    4 KB (718 words) - 13:58, 8 March 2012
  • ...arf. Once a bedroom has an owner, it becomes the private quarters for that dwarf, where he/she will [[sleep]], store any belongings that are not carried, an ...ou must {{k|q}}uery the bed, make a bed{{k|r}}oom out of it, and set it to the desired size.
    4 KB (716 words) - 17:14, 10 January 2012

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