v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
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- 11:48, 13 December 2007 diff hist 0 40d:Vermin →Meat group
- 04:07, 13 December 2007 diff hist +1,385 N 40d:Undead New page: All animals can be encountered in skeletal or zombie varieties when visiting a haunted, sinister or terrifying biome. The type of undead animal is the same as ...
- 03:41, 13 December 2007 diff hist +1,029 N Preference New page: Every dwarf is born with a unique personality that includes likes and dislikes. {{gametext|Ducim Fikodusan likes Sandy clay loam, Trifle pewter, Bloodstone, [[buckler...
- 03:23, 13 December 2007 diff hist +695 40d:Food
- 03:04, 13 December 2007 diff hist +360 N 40d:Backpack New page: In fortress mode, soldiers who are equipped with a backpack can be ordered to carry rations with them, which saves them from going to a food stockpile whenever they are hun...
- 18:33, 11 December 2007 diff hist -192 40d Talk:Forbid resolved the comment
- 18:33, 11 December 2007 diff hist +197 40d:Forbid rewrite in cleaner language
- 18:13, 11 December 2007 diff hist +104 40d:Ramp →Removing Natural Ramps
- 18:48, 6 December 2007 diff hist +290 N 40d:How do I arm my dwarves New page: In the military screen ({{K|m}}), you can set the preferred weapon, armor and shield for each dwarf. Alternatively, you can {{K|v}}iew a dwarf and use the {{K|p}}reference...
- 18:39, 6 December 2007 diff hist +37 Template:Military FAQ
- 18:30, 6 December 2007 diff hist +421 40d:Wall →Construction
- 18:24, 6 December 2007 diff hist +285 40d:Wall →Digging
- 18:13, 6 December 2007 diff hist +261 40d Talk:Captain of the guard
- 23:28, 5 December 2007 diff hist +27 m 40d:Farmer's workshop link fixing
- 23:18, 5 December 2007 diff hist +78 40d:Count
- 23:16, 5 December 2007 diff hist +103 40d:Baron
- 23:14, 5 December 2007 diff hist +333 N 40d:Baron consort New page: {{Noble | noble=Baron | quarters=Decent Bedroom | dining=Decent Dining Room | tomb=Tomb | stands=1 | racks=1 | chests=2 | cabinets=1 | arrival= * Arrives with Baron | function= * None ...
- 22:58, 5 December 2007 diff hist +11 40d:Hammerer put most likely arrival condition instead of unknown
- 22:57, 5 December 2007 diff hist +228 40d Talk:Tax collector
- 22:54, 5 December 2007 diff hist +78 40d Talk:Bin
- 14:28, 4 December 2007 diff hist +375 40d:Reclaim fortress mode
- 00:15, 4 December 2007 diff hist +99 40d Talk:Dragon →Tameable?
- 23:20, 3 December 2007 diff hist +40 40d:Baron
- 22:21, 3 December 2007 diff hist -23 40d:Baron verified requirements
- 22:12, 3 December 2007 diff hist +72 40d:Baron
- 21:59, 3 December 2007 diff hist +148 40d:Mandate
- 21:54, 3 December 2007 diff hist +270 40d:Dwarven economy
- 21:37, 3 December 2007 diff hist -81 40d:Economics
- 21:37, 3 December 2007 diff hist +145 40d Talk:Economics →Economy?
- 03:38, 3 December 2007 diff hist +255 40d Talk:Tax collector
- 00:47, 3 December 2007 diff hist +253 40d:Appraiser dwarf with highest skill as appraiser is referred to as "Trader" profession in game
- 21:26, 2 December 2007 diff hist +8 Template:Mining FAQ
- 18:52, 2 December 2007 diff hist +291 40d:Well
- 18:40, 2 December 2007 diff hist +363 40d:Channel
- 18:32, 2 December 2007 diff hist +92 N 40d:Guard New page: The profession of a dwarf who is serving in either the fortress guard or royal guard
- 18:31, 2 December 2007 diff hist +643 40d:Fortress guard
- 16:23, 2 December 2007 diff hist +430 40d:Irrigation →Basic Irrigation
- 03:30, 1 December 2007 diff hist +141 40d Talk:Insanity
- 00:32, 1 December 2007 diff hist +67 40d:Insanity
- 00:30, 1 December 2007 diff hist +22 N Melancholy Redirecting to Insanity current
- 21:40, 30 November 2007 diff hist +111 40d:Chasm
- 16:28, 30 November 2007 diff hist +1,381 N 40d:Pet New page: Tame Animals can be adopted as pets by dwarves. On the animals screen {{K|z}}-Animals, you can mark each animal as Available/Unavailable by selecting it and pressing {{K|Enter}}. Avail...
- 15:49, 30 November 2007 diff hist +23 N Underground forest Redirecting to Tower-cap
- 17:44, 29 November 2007 diff hist +130 40d Talk:Millstone
- 17:38, 29 November 2007 diff hist +241 40d:Chasm →Garbage dump
- 21:37, 27 November 2007 diff hist +16 Template:Starting FAQ
- 21:34, 27 November 2007 diff hist +537 N 40d:What should I build first New page: First build a mason's workshop, carpenter's workshop and fishery. Build a food stockpile underground, and order the fishery to prepare raw fish (set to repeat). Order the carpe...
- 21:25, 27 November 2007 diff hist +352 40d:Maximizing framerate
- 21:14, 27 November 2007 diff hist +9 Template:Starting FAQ made ? not part of the unredirected links, because it breaks the page creation
- 21:06, 27 November 2007 diff hist +223 40d:Cheating
- 16:26, 27 November 2007 diff hist +70 m 40d:Murky pool
- 16:18, 27 November 2007 diff hist +148 40d:Millstone
- 16:14, 27 November 2007 diff hist +323 40d Talk:Millstone
- 15:51, 27 November 2007 diff hist +12 40d:Strange mood →Failure
- 00:25, 27 November 2007 diff hist 0 m 40d:Rhesus macaque
- 00:04, 27 November 2007 diff hist +245 40d:Lever →Multiple Uses
- 23:24, 26 November 2007 diff hist +44 40d:Ambusher
- 23:21, 26 November 2007 diff hist +1,941 N 40d:Standing orders New page: Standing orders that apply to the whole fortress can be accessed with {{K|o}} * {{K|i}} Civilians or all dwarves can be ordered to stay indoors, which can save lives in a siege * {{K|...
- 22:59, 26 November 2007 diff hist +21 m 40d:Silk terrifying -> regions page
- 22:57, 26 November 2007 diff hist +21 m 40d:Blacksmith category, link fix
- 22:55, 26 November 2007 diff hist 0 m 40d:Starting builds →Mountains
- 22:49, 26 November 2007 diff hist +510 Template talk:Skill
- 22:46, 26 November 2007 diff hist +4 m Template:Skill "speciality" is valid - dictionary link on talk page
- 22:39, 26 November 2007 diff hist +17 40d:Philosopher 100 pop is looking likely as arrival condition
- 22:34, 26 November 2007 diff hist 0 m 40d:Insanity fixed coffin link
- 13:18, 26 November 2007 diff hist +100 N 40d Talk:Count consort New page: Do we need separate pages for consorts? ~~~~
- 13:03, 26 November 2007 diff hist +58 40d:Tantrum
- 12:59, 26 November 2007 diff hist +847 N 40d:Insanity New page: Certain events/conditions can drive a dwarf insane. * Entering a strange mood but failing to complete a legendary artifact. * A diplomat who is trapped inside the fortress for a lo...
- 12:35, 26 November 2007 diff hist +148 40d:Bin
- 12:31, 26 November 2007 diff hist +20 m 40d:Philosopher category
- 12:28, 26 November 2007 diff hist +45 m 40d:Pacifier add categories
- 12:28, 26 November 2007 diff hist +46 40d:Consoler add categories
- 19:52, 23 November 2007 diff hist +262 40d:Computing →Fluid Logic
- 19:44, 23 November 2007 diff hist +2,409 40d:Water wheel added watermill example from the millstone page (picture is worth 1000 words here)
- 18:03, 23 November 2007 diff hist +433 40d:Export
- 17:42, 23 November 2007 diff hist +3 Template:Skill previous change broke all pages importing this template, reverted the template field name but left the display name as "Labor"
- 17:24, 23 November 2007 diff hist -50 40d Talk:Gem →Rock crystal
- 16:06, 23 November 2007 diff hist +153 40d Talk:Gem →Rock crystal
- 16:04, 23 November 2007 diff hist +190 N 40d:Rock crystal New page: Rock crystal is a special type of gem, which has an additional function as an ingredient in making crystal glass. It should be possible to find as small clusters in all stone type...
- 15:58, 23 November 2007 diff hist +189 40d:Furnace operator
- 15:17, 23 November 2007 diff hist +503 N 40d:Raw hide New page: The skin of a butchered creature. If you have a tanner's shop, then a "Tan a raw hide" task will be automatically generated. A tanner will take the raw hide to the workshop and t...
- 14:54, 23 November 2007 diff hist +248 40d:Activity zone →Sand Collection
- 14:25, 23 November 2007 diff hist +17 m 40d:Smelting applied key template
- 22:19, 22 November 2007 diff hist +252 40d:Reclaim fortress mode
- 21:20, 22 November 2007 diff hist +143 40d:Justice
- 21:07, 22 November 2007 diff hist +165 40d:Brewer
- 20:55, 22 November 2007 diff hist +287 40d:Wood crafter
- 20:51, 22 November 2007 diff hist +158 40d:Weaver
- 20:49, 22 November 2007 diff hist +377 40d:Leatherworker
- 20:45, 22 November 2007 diff hist +395 40d:Glassmaker
- 20:40, 22 November 2007 diff hist +240 40d:Clothier
- 20:36, 22 November 2007 diff hist +337 40d:Bone carver
- 20:29, 22 November 2007 diff hist +177 40d:Weaponsmith
- 20:28, 22 November 2007 diff hist +364 N 40d:Blacksmith New page: {{Skill | color = #444 | skill = Blacksmith | speciality = Blacksmith | profession = Metal worker | job name = Blacksmithing | tasks = * Construct furniture * Forge [[...
- 20:24, 22 November 2007 diff hist 0 40d:Skill
- 20:23, 22 November 2007 diff hist +307 40d:Metal crafter
- 20:19, 22 November 2007 diff hist +262 40d:Furnace operator
- 20:16, 22 November 2007 diff hist +164 40d:Armorsmith
- 20:14, 22 November 2007 diff hist +357 40d:Trapper
- 20:10, 22 November 2007 diff hist +44 40d:Animal trainer