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23a:Release information/0.22.110.22f

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Dwarf Fortress 0.22.110.22f was released on November 3, 2006.

This release is mainly to handle the issues with specific piles. There are a few other bug fixes as well.

-- Toady One

New stuff[edit]

  • made all plants appear in the food stockpile list
  • piles will now claim non-empty bins and barrels from their "take from" piles
  • allowed the storage of siege ammo and trap components

Other bug fixes[edit]

  • fixed a problem that made every creature age four times as fast as they should
  • stopped dwarves from taking items from bins and barrels that aren't linked to a pile (like trader bins)
  • made bins/barrels unlink from piles when they are selected for the trade depot
  • piles now claim non-empty bins/barrels that match and won't claim those with contents that don't match
  • fixed a problem where many jobs requiring at least two components would skip all but the first
  • gave skeletons back their fingers and apertures
  • fixed another problem that caused mouths to be poked out
  • reordered refuse pile types
  • made piles free unwanted liquid barrels
  • piles that do not accept sand bags but accept bags will no longer take sand bags
  • removed electrum from the ore stockpile list
  • fixed problem where extra seeds were produced by plant stacks devoured in adventure mode
  • made piles release extra empty bins and barrels
  • made bone/shell armor require bone carving instead of leatherworking
  • made the pathfinding recognize water and lava flows in aqueducts and over bridges
  • made the dwarves think a little bit harder about running into lava flows in general
  • added some patching for missing plants in old saves