|This article is about the current version of DF.|
Ω) are the dwarven equivalent of hamlets, a type of site constructed above-ground and usually on the peripheries of dwarven territory. Hillocks consist mainly of various "hillocks", round hills that have been hollowed out and installed with a door. Some hillocks (where terrain doesn't permit isolating a small hill) consist of a small room linked to the surface by a short stairway, and covered by a hatch.
Some of these structures will be referred to as drinking mounds, usually populated by various dwarves quite aptly titled drunks. There are also civic mounds and castle mounds, generally inhabited by the various local nobles and soldiers.
Dwarven hillocks are not the most comfortable place to rest at night, because a lot of dwarves come there to rest, and a game may freeze really hard when characters and local inhabitants wake up, regain consciousness, get stunned again and stumble upon each other, but it is still better than fighting off bogeymen.
|General|| World Generation (Basic / Advanced / Rejections) |
Climate - Surroundings - Map legend - Civilization - Calendar - World activities
|Biomes|| Chasm - Desert - Forest - Glacier - Grassland - Lake - Mountain |
Murky pool - Ocean - River - Savanna - Shrubland - Tundra - Wetland
|Underground||Cavern - Magma sea - Underworld|
|Features|| Aquifer - Brook - Deep pit - Island - Magma pool |
Passage - Road - Tunnel - Volcano - Waterfall
|Sites|| Camp - Cave - Dark fortress - Dark pit - Forest retreat - Fortress - Hamlet - Hillock |
Labyrinth - Lair - Mountain halls - Ruins - Shrine - Tomb - Tower - Town - Vault
|Structures|| Catacombs - Dungeon - Keep - Library - Market - Mead hall |
Sewer - Tavern - Temple - Tomb - Underworld spire