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  • With the help of a necromancer, corpses your dwarves refuse to butcher can be brought back to life and re-killed to ...nt in the first place, so it may not be worth the trouble. Note that whole corpses usually yield 5-8 bones upon death (avg 6), arms only yield 1-4 (avg 2). Yo
    100 KB (16,380 words) - 19:18, 14 November 2023
  • With the help of a necromancer, corpses your dwarves refuse to butcher can be brought back to life and re-killed to ...nt in the first place, so it may not be worth the trouble. Note that whole corpses usually yield 5-8 bones upon death (avg 6), arms only yield 1-4 (avg 2). Yo
    96 KB (15,752 words) - 04:01, 20 December 2022
  • ...corpses of vermin are called '''remains'''. The [[labor]] for [[hauling]] corpses is either [[refuse hauling]] or [[burial]], depending on the corpse type. ...ll be shrunk down to fit within one tile. Unlike their adult variants, the corpses of child and baby creatures will never appear bloodied.
    5 KB (878 words) - 09:57, 8 April 2024
  • ..._revive_anim.gif|thumb|305px|right|Two fighting necromancers revive nearby corpses.]]Necromancers initially begin as normal [[historical figure]]s who are [[C ...dely in type and power level, but will always include the ability to raise corpses and [[intelligent undead]]. Depending on their [[sphere]]s (which stem from
    39 KB (6,270 words) - 06:58, 25 April 2024
  • ...corpses of vermin are called '''remains'''. The [[labor]] for [[hauling]] corpses is either [[refuse hauling]] or [[burial]], depending on the corpse type. ...t they explode) will generate usable goblin bones and skulls. Already-dead corpses can be reanimated with the help of a [[necromancer]], or naturally if you a
    5 KB (761 words) - 03:16, 20 December 2022
  • ...dely in type and power level, but will always include the ability to raise corpses and [[intelligent undead]]. Depending on their [[sphere]]s (which stem from ...P}} token or are attached to body parts which do ([[skin]], and [[hair]]). Corpses must be within the necromancer's line of sight – about 15 tiles – to be
    37 KB (6,081 words) - 22:22, 28 November 2023
  • == Mutilated and mangled corpses per weapon type (by NeckRomancer) == Mangled corpses can't be re-animated.
    102 KB (15,169 words) - 19:37, 12 August 2023
  • With the help of a necromancer, corpses your dwarves refuse to butcher can be brought back to life and re-killed to ...nt in the first place, so it may not be worth the trouble. Note that whole corpses usually yield 5-8 bones upon death (avg 6), arms only yield 1-4 (avg 2). Yo
    70 KB (11,448 words) - 14:39, 15 December 2020
  • Corpses Dump Corpses
    795 KB (120,124 words) - 03:34, 25 February 2020
  • ...-coddle" the dwarves, shielding them as much as possible from rain, death, corpses and miasma, and promoting happy thoughts as much as possible (after year 2, === Combat hardness and immunity to corpses/stress ===
    31 KB (4,802 words) - 02:58, 26 February 2024
  • ...-coddle" the dwarves, shielding them as much as possible from rain, death, corpses and miasma, and promoting happy thoughts as much as possible (after year 2, === Combat hardness and immunity to corpses/stress ===
    40 KB (5,759 words) - 05:56, 3 January 2023
  • Corpses Workers save corpses
    931 KB (148,541 words) - 18:41, 1 December 2023
  • ...many now unhappy dwarves began to clean up the orgy of blood, arrows, and corpses. As they began to bring the first of the dead to the outside, they laughed ...dead in several bloody, disemboweled heaps and the dogs, standing over the corpses, trotting off to go about their doggy business. To the dwarves' amazement,
    34 KB (6,108 words) - 13:04, 23 April 2010
  • A '''corpse''' is what is left of a creature once dead. The corpses of vermin are called '''remains'''. ...h they explode) will generate usable goblin bones and skulls. Already-dead corpses can be reanimated with the help of a [[necromancer]], or naturally if you a
    3 KB (530 words) - 22:40, 8 April 2014
  • ...y parts which have a [GRASP] token or are attached to body parts which do. Corpses must be within the necromancer's line of sight-about 15 tiles-to be animate ...ll of goblins, and fun will result. Upright spike [[trap]]s can "kill" the corpses after each use so that the resulting [[goblinite]] can be gathered and the
    16 KB (2,695 words) - 21:56, 30 June 2014
  • | STOCKS AND CORPSES | Problem with corpses/body parts in the stockpile screen.
    286 KB (44,767 words) - 10:59, 17 January 2022
  • *MEGA-BONUS: No wars, as war leaves corpses and other useless crap **BONUS : No tombs, dump the corpses in lava
    85 KB (14,135 words) - 16:52, 7 May 2024
  • *MEGA-BONUS: No wars, as war leaves corpses and other useless crap **BONUS : No tombs, dump the corpses in lava
    84 KB (13,988 words) - 03:49, 20 December 2022
  • ===[[Corpse|Corpses]]=== ...) and [[pet|pets]] that have no burial location will be placed here. Other corpses are considered part of the ''refuse'' category.
    34 KB (5,560 words) - 18:23, 16 March 2024
  • * Corpses of untamed non-sentient animals ...ughtering|slaughter]] [[Tame animals|tame animals]], or to [[butcher]] the corpses or skeletons of slain wild animals. A tame animal can be designated for sl
    5 KB (843 words) - 02:35, 2 February 2024
  • ...rry, or quit when they run out of bolts. To avoid wasting perfectly edible corpses, you need to change your [[standing orders]] ({{k|o}}) to Gather refuse fro ...o far away, the workshop will not task it. Putting a refuse pile accepting corpses and body parts close to the butcher's shop is therefore required to make su
    37 KB (6,210 words) - 03:41, 20 December 2022
  • **BrutalBonus: Impale elf, goblin, and kobold corpses on the spikes. ** BONUS++++: Put all corpses that die during the construction period into the wall. Pets, invaders, wild
    63 KB (10,704 words) - 20:24, 15 January 2023
  • ...entually. All corpses will leave behind their possessions where they died. Corpses left to rot in an underground space, such as your [[fortress]], will emit [ ...g enough to return his kill will bring it directly to the butcher's shop. Corpses of animals are hauled using the [[Hauling#Refuse hauling|refuse hauling]] l
    3 KB (443 words) - 13:44, 2 July 2012
  • ...entually. All corpses will leave behind their possessions where they died. Corpses left to rot in an enclosed space, such as your [[fortress]], will emit [[mi ...g enough to return his kill will bring it directly to the butcher's shop. Corpses of animals are hauled using the [[Hauling#Refuse_hauling|refuse hauling]] l
    3 KB (456 words) - 14:40, 8 December 2011
  • ...for animation is present. In this case, it is wiser to either butcher the corpses (if they can be butchered), throw them into [[magma]], or [[dwarven atom sm ...Likewise, choking is ineffective against their lack of breath, and unlike corpses, blunt weapons will have next to no effect. The '''only''' way to kill thr
    8 KB (1,393 words) - 13:17, 21 June 2014
  • * Corpses of untamed non-sentient animals ...p''' is used to slaughter [[Tame animals|tame animals]], or to butcher the corpses or skeletons of slain wild animals. A tame animal can be designated for sl
    5 KB (826 words) - 19:21, 1 August 2013
  • Corpses Dump Corpses
    237 KB (33,753 words) - 21:06, 23 June 2017
  • ...rry, or quit when they run out of bolts. To avoid wasting perfectly edible corpses, you need to change your [[standing orders]] ({{k|o}}) to Gather refuse fro ...o far away, the workshop will not task it. Putting a refuse pile accepting corpses and body parts close to the butcher's shop is therefore required to make su
    37 KB (6,224 words) - 07:11, 21 August 2023
  • ...on't like seeing unburied corpses of other sentient creatures, and rotting corpses and body parts generate unpleasant [[miasma]] if they're [[underground]]. *Dwarves fail to bury reanimated corpses.{{bug|10396}}
    4 KB (739 words) - 19:57, 11 March 2024
  • **BrutalBonus: Impale elf, goblin, and kobold corpses on the spikes. ** BONUS++++: Put all corpses that die during the construction period into the wall. Pets, invaders, wild
    64 KB (10,833 words) - 17:15, 29 February 2024
  • ===[[Corpse|Corpses]]=== ...piles are meant to be used as ''morgues'', though the inclusion of invader corpses makes this slightly difficult.
    35 KB (5,825 words) - 19:58, 21 October 2023
  • ...eatures]], including things like heads, teeth, and feathers (note that the corpses of undead creatures seem to count as non-sapient even if the living version ===Sapient corpses===
    6 KB (933 words) - 03:53, 20 December 2022
  • * Corpses of untamed non-sentient animals ...p''' is used to slaughter [[Tame animals|tame animals]], or to butcher the corpses or skeletons of slain wild animals. A tame animal can be designated for sl
    5 KB (858 words) - 03:12, 20 December 2022
  • ...eatures]], including things like heads, teeth, and feathers (note that the corpses of undead creatures seem to count as non-sapient even if the living version ===Sapient corpses===
    6 KB (878 words) - 20:18, 16 March 2024
  • Corpses Dump Corpses
    311 KB (47,240 words) - 11:27, 4 October 2011
  • ...tockpile|refuse stockpile]] next to the butchery and set it to only accept corpses, and then set [[standing orders]] to gather outside refuse. Dwarves will refuse to butcher the corpses of sentient creatures.
    3 KB (425 words) - 22:17, 26 July 2021
  • Save Corpses Chasm Corpses
    123 KB (19,038 words) - 13:55, 10 November 2022
  • ...e of your fort just as tidy as the inside, and will be able to salvage the corpses. If you do that on the wrong map, you will see some dwarf carcasses added i ...letons can be processed, but will not yield meat, fat or raw hides. Rotten corpses and some byproducts will create [[miasma]] if left to rot underground.
    8 KB (1,294 words) - 23:58, 11 July 2013
  • [[File:Necro King 3.jpg|thumb|right|A necromancer animates the corpses of some invading elves as intelligent undead, with the procedural name "pal *In adventure mode, it seems to be possible to animate mangled corpses as intelligent undead. Whether this is a bug or an intentional effect of us
    17 KB (2,544 words) - 03:35, 20 December 2022
  • [[File:Necro King 3.jpg|thumb|right|A necromancer animates the corpses of some invading elves as intelligent undead, with the procedural name "pal *In adventure mode, it seems to be possible to animate mangled corpses as intelligent undead. Whether this is a bug or an intentional effect of us
    18 KB (2,742 words) - 16:57, 20 April 2024
  • ...rry, or quit when they run out of bolts. To avoid wasting perfectly edible corpses, you need to change your [[standing orders]] ({{k|o}}) to Gather refuse fro ...o far away, the workshop will not task it. Putting a refuse pile accepting corpses and body parts close to the butcher's shop is therefore required to make su
    28 KB (4,719 words) - 13:48, 23 April 2014
  • * Corpses of untamed non-sentient animals The '''butcher's shop''' is used to butcher [[Tame animals|tame animals]], corpses of certain slain animals, and to process skeletons of wild animals. Tame a
    5 KB (785 words) - 14:35, 12 February 2012
  • *'''[[Butcher]]''' - The art of turning corpses into piles of delicious prepared brains and meat for food. You cannot alloc ...can't change your companions' equipment. When they die you can loot their corpses however. (One devious and evil way to get equipment is to intentionally get
    84 KB (14,686 words) - 13:21, 3 December 2023
  • ...e of your fort just as tidy as the inside, and will be able to salvage the corpses. If you do that on the wrong map, you will see some dwarf carcasses added i ...e butcher-able corpses. Bones and skulls can be salvaged even from rotting corpses. It can also happen that your butcher is not fast enough and some hauler ta
    6 KB (1,104 words) - 02:15, 24 July 2021
  • ...can't change your companions' equipment. When they die you can loot their corpses however. (One devious and evil way to get equipment is to intentionally get ...htered all the bandits. You can loot the clothes and equipment off of the corpses of the bandits (and off your fallen companions, too), plus at the very cent
    68 KB (11,828 words) - 13:20, 3 December 2023
  • ...[Attack types#Blunt weapons|Blunt]] weapons are effective against animated corpses because they inflict pulping damage, mangling the zombies so badly that the ...for animation is present. In this case, it is wisest to either butcher the corpses (if they can be butchered), throw them into [[magma]], or [[dwarven atom sm
    17 KB (2,733 words) - 20:41, 25 September 2023
  • ...ollective are not to be bothered with when there is important work to do. Corpses are to be vaporized or atom-smashed along with all [[pet|other useless mate MEGABONUS:Build a chalice that you fill with the corpses of heretics, and then use water to drain the blood out, and cast obsidian o
    51 KB (8,717 words) - 12:51, 19 August 2018
  • ...{{token|EAT_SAPIENT_OTHER|ethics|UNTHINKABLE}} [[ethics|ethic]]), and the corpses of tame creatures cannot be butchered (they must be slaughtered while still ...speed of butchery, which can be important for processing a large number of corpses before they begin to [[rot]]. Note that butcher shops can become [[clutter|
    14 KB (2,358 words) - 05:17, 24 August 2023
  • ...rves to walk into danger, especially during a siege if they try to collect corpses(The latter can be fixed by changing the "forbid" default settings). Additio Corpses, chunks, body parts, [[skin]], and food all can rot, emitting [[Miasma|mias
    3 KB (427 words) - 04:50, 9 April 2014
  • ...ould result in moderate to extreme amounts of [[fun]], depending on if the corpses in the passageways have been cleared, ranging from the player getting away [IT_MANUAL_INPUT:corpses]
    9 KB (1,416 words) - 19:03, 20 April 2024
  • [[File:DFwikiStockpileMenu.png|right|thumb|Keep corpses, refuse, stone and wood out of general use stockpiles. You can come back an ...] to change the goods that the stockpile accepts. Enable everything but '''Corpses''', '''Refuse''', '''Stone''', '''Gems''', and '''Wood'''. To do this, firs
    86 KB (14,760 words) - 04:47, 17 March 2024
  • ...for animation is present. In this case, it is wisest to either butcher the corpses (if they can be butchered), throw them into [[magma]], or [[dwarven atom sm * Undead can animate from hauled corpses.
    16 KB (2,666 words) - 04:05, 20 December 2022
  • ...e of your fort just as tidy as the inside, and will be able to salvage the corpses. If you do that on the wrong map, you will see some dwarf carcasses added i ...times slower. [[Stockpiles]] and [[haulers]] are suggested, or your animal corpses will rot even while in the butchery and you will lose the valuable byproduc
    10 KB (1,615 words) - 06:48, 25 August 2015
  • ...tures (due to the EAT_SAPIENT_OTHER:UNTHINKABLE [[ethics|ethic]]), and the corpses of tame creatures cannot be butchered (they must be slaughtered while still ...speed of butchery, which can be important for processing a large number of corpses before they begin to [[rot]]. Note that butcher shops can become [[clutter|
    6 KB (923 words) - 22:05, 23 June 2014
  • [[File:Quickstart-custom-stockpile.png|right|thumb|Keep corpses, refuse, stone and wood out of general use stockpiles. You can come back an ...m_stockpiles|custom stockpile]] settings to {{K|e}}nable everything but '''Corpses''', '''Refuse''', '''Stone''', '''Gems''', and '''Wood'''. Use directional
    94 KB (16,288 words) - 19:50, 3 January 2023
  • ...ould result in moderate to extreme amounts of [[fun]], depending on if the corpses in the passageways have been cleared, ranging from the player getting away [IT_MANUAL_INPUT:corpses]
    9 KB (1,434 words) - 03:44, 20 December 2022
  • [[File:Quickstart-custom-stockpile.png|right|thumb|Keep corpses, refuse, stone and wood out of general use stockpiles. You can come back an ...m_stockpiles|custom stockpile]] settings to {{K|e}}nable everything but '''Corpses''', '''Refuse''', '''Stone''', '''Gems''', and '''Wood'''. Use directional
    54 KB (9,560 words) - 12:51, 18 May 2013
  • * '''Automatically butcher carcasses''' toggles whether butcherable corpses will have butcher tasks automatically generated at [[butcher's shop]]s *'''Workers save corpses''' toggles whether [[corpse]]s, [[body part]]s, and other parts not applied
    7 KB (967 words) - 20:23, 16 March 2024
  • ...rves to walk into danger, especially during a siege if they try to collect corpses. Additionally, you may want to prevent certain contents like bones from dis Corpses, chunks, body parts, [[skin]], and food all can rot, emitting [[miasma]] wh
    2 KB (338 words) - 04:50, 9 April 2014
  • ...e of your fort just as tidy as the inside, and will be able to salvage the corpses. If you do that on the wrong map, you will see some dwarf carcasses added i ...and the fat ([[food]]). Bones and skulls can be salvaged even from rotting corpses. It can also happen that your butcher is not fast enough and some hauler ta
    8 KB (1,395 words) - 14:26, 8 December 2011
  • [[File:Quickstart-custom-stockpile.png|right|thumb|Keep corpses, refuse, stone and wood out of general use stockpiles. You can come back an ...m_stockpiles|custom stockpile]] settings to {{K|e}}nable everything but '''Corpses''', '''Refuse''', '''Stone''', '''Gems''', and '''Wood'''. Use directional
    82 KB (14,401 words) - 12:46, 20 June 2018
  • ...{{token|EAT_SAPIENT_OTHER|ethics|UNTHINKABLE}} [[ethics|ethic]]), and the corpses of tame creatures cannot be butchered (they must be slaughtered while still ...speed of butchery, which can be important for processing a large number of corpses before they begin to [[rot]]. Note that butcher shops can become [[clutter|
    14 KB (2,407 words) - 03:12, 20 December 2022
  • ...to put them right next to each other. Designate a refuse stockpile taking Corpses for the butcher. Let the hides sit in the [[butcher's shop]], and the tanne ...necromancer. When in an evil [[biome]] which causes the dead to reanimate, corpses should be disposed of promptly, preferably in magma.
    15 KB (2,460 words) - 19:18, 22 January 2023
  • ...[skull]]s at the butcher's shop. Higher skill allows them to process these corpses faster. A corpse doesn't have to be particularly close to the workshop to t
    5 KB (769 words) - 17:19, 28 September 2013
  • ...rature set is not harmful to the materials that the creature is made from. Corpses and body parts of creatures with a fixed temperature maintain their tempera ...sh (for instance, as a megabeast or a civilised being). In addition, their corpses and severed body parts turn into [[smoke]] after a short while. Note that s
    110 KB (16,803 words) - 06:57, 4 May 2024
  • * Made butcher jobs for corpses not in piles respect z coordinate of building (Quietust) * Stopped animals with kills from getting trinkets from corpses
    2 KB (301 words) - 21:33, 25 September 2014
  • ...scuttled wagons. You can have this done automatically for dwarf and enemy corpses and inventories in the '''orders''' {{key|o}} menu at the '''forbid options ...allow live monkeys to be caged. (You still get the meat & etc. from those corpses, just not breeding stock.)
    47 KB (7,991 words) - 16:28, 26 July 2021
  • ...lden witch test for finding vampirism). Technically being undead, animated corpses will not evoke cancellation spam when a vampire sees them. An easy (albeit, ...vampires, superfast vampires, and even vampires with the ability to raise corpses are fairly easy to make by creating a custom ''interaction_customvampirenam
    37 KB (6,160 words) - 16:51, 20 April 2024
  • * added forbid-on-death orders for your corpses, other non-hunted corpses, your items and other items * made zombie/skels that die in cages have proper corpses
    2 KB (256 words) - 15:53, 12 March 2014
  • ...to put them right next to each other. Designate a refuse stockpile taking Corpses for the butcher and Fresh Raw Hides for the tanner. Alternatively, it may b ...necromancer. When in an evil [[biome]] which causes the dead to reanimate, corpses should be disposed of promptly, preferably in magma.
    4 KB (634 words) - 01:34, 31 July 2014
  • ===[[Corpse | Corpses]]===
    30 KB (4,990 words) - 14:26, 24 June 2022
  • ...scuttled wagons. You can have this done automatically for dwarf and enemy corpses and inventories in the '''orders''' {{key|o}} menu at the '''forbid options ...t allow live monkeys to be caged. (You still get the meat & etc from those corpses, just not breeding stock.)
    43 KB (7,277 words) - 16:28, 26 July 2021
  • ...e of your fort just as tidy as the inside, and will be able to salvage the corpses. If you do that on the wrong map, you will see some dwarf carcasses added i Necromancer hunters will sometimes raise the corpses of their prey, only to get attacked by those.
    9 KB (1,533 words) - 15:26, 29 January 2024
  • ...ttack your fortress. Note that, if you choose to dispose of your citizens' corpses in the same manner, you will need to prepare [[memorial]]s to avoid [[ghost A small pool of [[magma]] can conveniently incinerate most garbage, including corpses. This system can be manually operated (via a garbage dump zone) or automate
    3 KB (496 words) - 12:48, 8 January 2023
  • ...[skull]]s at the butcher's shop. Higher skill allows them to process these corpses faster. A corpse doesn't have to be particularly close to the workshop to t
    5 KB (786 words) - 20:26, 12 August 2022
  • ...f they decay (or [[magma|burn]]) away, and [[miasma]] will be generated if corpses rot inside the fortress. Particularly troubled souls may decide to [[ghost| *Dwarves fail to bury remains of werecreatures{{bug|5431}} and reanimated corpses.{{bug|10396}}
    4 KB (706 words) - 03:15, 20 December 2022
  • ...scuttled wagons. You can have this done automatically for dwarf and enemy corpses and inventories in the '''orders''' {{key|o}} menu at the '''forbid options ...allow live monkeys to be caged. (You still get the meat & etc. from those corpses, just not breeding stock.)
    50 KB (8,538 words) - 00:25, 21 December 2022
  • ===[[Corpse | Corpses]]===
    22 KB (3,621 words) - 14:25, 24 June 2022
  • ...scuttled wagons. You can have this done automatically for dwarf and enemy corpses and inventories in the '''orders''' {{key|o}} menu at the '''forbid options ...t allow live monkeys to be caged. (You still get the meat & etc from those corpses, just not breeding stock.)
    41 KB (6,894 words) - 15:00, 2 November 2015
  • To prevent infection, corpses and body parts from the massacre are dragged into the large, ornate rooms p ...r two carry on. Though it takes them three lonely years, they drag all the corpses outside into a pile, and clean all the blood out of the fortress. Three car
    7 KB (1,104 words) - 23:42, 25 April 2020
  • ...lden witch test for finding vampirism). Technically being undead, animated corpses will not evoke cancellation spam when a vampire sees them. An easy (albeit, ...vampires, superfast vampires, and even vampires with the ability to raise corpses are fairly easy to make by creating a custom ''interaction_customvampirenam
    36 KB (6,111 words) - 23:41, 10 January 2024
  • ...corpses or body parts left '''on a tile that is Subterranean'''. Often the corpses of small [[vermin]] killed by cats will cause a miasma. You can limit your Because Miasma is only generated by corpses on tiles that are subterranean, which ironically lets it spread in magma, a
    2 KB (365 words) - 15:01, 8 December 2011
  • * {{K|g}} toggles whether dwarves will move corpses to a stockpile *{{K|b}} toggles whether butcherable corpses will have butcher tasks automatically generated at [[butcher's shop]]s
    6 KB (930 words) - 03:59, 20 December 2022
  • ...maining healthy dwarves to dispose, and as a result, the stench of rotting corpses filled the fortress. ...r. I found it really funny that Ingish just sorta stepped over everybody's corpses and went to sleep. I watched for a day out of fascination, but Ingish didn'
    26 KB (4,647 words) - 15:16, 8 December 2011
  • ...ttack your fortress. Note that, if you choose to dispose of your citizens' corpses in the same manner, you will need to prepare [[memorial]]s to avoid [[ghost A small pool of [[magma]] can conveniently incinerate most garbage, including corpses. This system can be manually operated (via a garbage dump zone) or automate
    3 KB (498 words) - 03:25, 20 December 2022
  • ...scuttled wagons. You can have this done automatically for dwarf and enemy corpses and inventories in the '''orders''' {{key|o}} menu at the '''forbid options ...allow live monkeys to be caged. (You still get the meat & etc. from those corpses, just not breeding stock.)
    50 KB (8,538 words) - 03:18, 20 December 2022
  • ...to put them right next to each other. Designate a refuse stockpile taking Corpses for the butcher. Let the hides sit in the [[butcher's shop]], and the tanne ...necromancer. When in an evil [[biome]] which causes the dead to reanimate, corpses should be disposed of promptly, preferably in magma.
    15 KB (2,513 words) - 04:00, 20 December 2022
  • ...lden witch test for finding vampirism). Technically being undead, animated corpses will not evoke cancellation spam when a vampire sees them. An easy (albeit, ...vampires, superfast vampires, and even vampires with the ability to raise corpses are fairly easy to make by creating a custom ''interaction_customvampirenam
    25 KB (4,357 words) - 13:08, 19 March 2015
  • ...ttack your fortress. Note that, if you choose to dispose of your citizens' corpses in the same manner, you will need to prepare [[memorial]]s to avoid [[ghost A small pool of [[magma]] can conveniently incinerate most garbage, including corpses. This system can be manually operated (via a garbage dump [[zone]]) or auto
    3 KB (545 words) - 12:18, 8 February 2014
  • ...e of your fort just as tidy as the inside, and will be able to salvage the corpses. If you do that on the wrong map, you will see some dwarf carcasses added i Necromancer hunters will sometimes raise the corpses of their prey, only to get attacked by those.
    9 KB (1,477 words) - 02:52, 20 December 2022
  • Corpses many corpses
    248 KB (37,728 words) - 00:28, 8 August 2013
  • **Uses Tier 0 Items: [[Tame animals]], Corpses of untamed non-sentient animals ...n process the corpse into various [[meat]]s and [[material]]s. Butcherable corpses have no other use, and will [[rot]] if not processed quickly.
    18 KB (2,665 words) - 04:08, 20 December 2022
  • ...gans produced depend on the type of animal as given in the raws. Mutilated corpses will yield fewer organs depending upon what parts of the corpse are missing * Prepared eye - almost all corpses will yield 2.
    1 KB (176 words) - 17:08, 28 May 2014
  • * Store important corpses in graveyard stockpiles [[Dwarves]] with the '''burial''' [[labor]] enabled (default) will haul the corpses of dwarves and pets to graveyard [[stockpile]]s (if you have any), as well
    537 bytes (76 words) - 15:38, 8 December 2011
  • ...your site. They may also turn around if they become spooked by wildlife or corpses, ambushed by [[goblin]]s or any other [[siege|enemy forces]], or if it take ...being ambushed. If a caravan becomes terrified by wildlife or horrified by corpses it will turn around and flee the map. Any event resulting in the death of a
    11 KB (1,920 words) - 19:12, 4 January 2023
  • ...d animal corpses do not count, even if they are skeletons. [[Tame]] animal corpses, whether they were pets or strays, can only be butchered as a result of a [
    51 KB (8,136 words) - 13:53, 17 April 2024
  • ...ull]] at the [[butcher's shop]]. With higher skill, butchers will process corpses (from hunted animals) more quickly, though tame animals designated for slau
    3 KB (503 words) - 19:47, 5 November 2017
  • ...|unarmed]] goblins will train fighting skills quickly. Be sure to haul off corpses before [[miasma]] begins forming. ...of a retracting) bridge and use it to atomize all of the miasma producing corpses instead of hauling them topside.
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  • ..., in, for example, a nearby river, or via burning. However, as long as the corpses are offsite and hard to locate, you should be good (people could see them i
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  • ...large pit room for tamed animals, a room for [[egg]]s, a room filled with corpses, and the living chambers. Stolen artifacts are piled with other stolen item File:Kobold cave corpses.png|Room with corpses
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  • ...he dumping point and the magma/lava. Mass-dumping a whole siege's worth of corpses, body parts and assorted trash may generate magma mist clouds 3 z-levels hi ...bage disposal points showing typical magma mist clouds after dumping a few corpses.''
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  • *MEGA-BONUS: No wars, as war leaves corpses and other useless crap **BONUS : No tombs, dump the corpses in lava
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  • ...your site. They may also turn around if they become spooked by wildlife or corpses, ambushed by [[goblin]]s or any other [[siege|enemy forces]], or if it take ...being ambushed. If a caravan becomes terrified by wildlife or horrified by corpses it will turn around and flee the map. Any event resulting in the death of a
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  • Tired of vermin corpses lying around for months? Use this reaction to put them to a useful purpose: [NAME:Cremate Vermin Corpses]
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  • ...warves leave the site, all of your livestock dies, and all items including corpses will be scattered around the map before it is saved. This is how you "give ...ll [[Ghost|cause trouble]] if they are unsatisfied with their remembrance. Corpses lying around can also pose a hazard if there are [[Necromancer|necromancers
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  • ...garbage disposal]] mechanism to easily handle [[refuse]] and [[invader]]s' corpses. ...very safe, quick, and convenient means to empty traps and battlefields of corpses and spoils. Of particular note, drowning pools can be emptied without drain
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  • | {{text anchor|CORPSE}} || Displayed for corpses. | {{text anchor|REMAINS}} || Vermin corpses.
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  • Tired of vermin corpses lying around for months? Use this reaction to put them to a useful purpose: [NAME:Cremate Vermin Corpses]
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  • The '''graveyard''' stockpile is used to store corpses and severed limbs awaiting burial. ...ated as garbage and will be hauled to a [[refuse]] stockpile which accepts corpses.
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  • ...ir corpses with {{k|x}} and sell the products. Butcher and sell all animal corpses until you've managed to obtain a full set of metal armour - meat is surpris
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  • ...|unarmed]] goblins will train fighting skills quickly. Be sure to haul off corpses before [[miasma]] begins forming. ...of a retracting) bridge and use it to atomize all of the miasma producing corpses instead of hauling them topside.
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  • ...large pit room for tamed animals, a room for [[egg]]s, a room filled with corpses, and the living chambers. Stolen artifacts are piled with other stolen item File:Kobold cave corpses.png|Room with corpses
    7 KB (1,276 words) - 23:49, 29 February 2024
  • ...ropping llama [[wool]] to dropping a [[cave dragon]] corpse) and number of corpses animated
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  • ...ir corpses with {{k|x}} and sell the products. Butcher and sell all animal corpses until you've managed to obtain a full set of metal armor. Meat is surprisin
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  • ...ne. Becoming a [[necromancer]] and reviving the dozens, if not hundreds of corpses to do your bidding is also a wise choice, however you may be left with an a
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  • Tired of vermin corpses lying around for months? Use this reaction to put them to a useful purpose: [NAME:Cremate Vermin Corpses]
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  • A '''corpse''' is what is left of a creature once dead. The corpses of vermin are called '''remains'''. Corpses will produce [[miasma]] in subterranean areas, but not above ground.
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  • ...ull]] at the [[butcher's shop]]. With higher skill, butchers will process corpses (from hunted animals) more quickly, though tame animals designated for slau
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  • * stopped the corpses of caged creatures killed by lava flows from teleporting to the capture loc * stopped projectile corpses from flashing status symbols
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  • ...he dumping point and the magma/lava. Mass-dumping a whole siege's worth of corpses, body parts and assorted trash may generate magma mist clouds 3 z-levels hi ...bage disposal points showing typical magma mist clouds after dumping a few corpses.''
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  • Tired of vermin corpses lying around for months? Use this reaction to put them to a useful purpose: [NAME:Cremate Vermin Corpses]
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  • ...r [[coffin]] and [[slab]] will always be in a room together, surrounded by corpses they can command. ...ould result in moderate to extreme amounts of [[fun]], depending on if the corpses in the passageways have been cleared, ranging from the player getting away
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  • ...ne. Becoming a [[necromancer]] and reviving the dozens, if not hundreds of corpses to do your bidding is also a wise choice, however you may be left with an a
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  • The '''graveyard''' stockpile is used to store corpses and severed limbs awaiting burial. ...ated as garbage and will be hauled to a [[refuse]] stockpile which accepts corpses.
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  • * '''Corpses''' Don't use this stockpile to take and store dead dwarves. Build [[coffin] ...they kill [[vermin]] (rats and other small animals/insects) and leave the corpses wherever they want. If you have a [[refuse]] stockpile, they'll go there in
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  • ...]]s and raise corpses and [[intelligent undead]], though they do not raise corpses in world gen because they would be hostile to the goblins they rule. Nightm
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  • ...gans produced depend on the type of animal as given in the raws. Mutilated corpses will yield fewer organs depending upon what parts of the corpse are missing * Prepared eye - almost all corpses will yield 2.
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  • ...sk any time a valid, unrotten corpse becomes available nearby. Butcherable corpses have no other use, and will [[rot]] if not processed quickly. **Uses Tier 0 Items: [[Tame animals]], Corpses of untamed non-sentient animals
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  • ...ures called barrows.{{version|0.47.01}} The tower and barrows will contain corpses, necromancer experiments, traps, and the treasure that the necromancer(s) h Creatures that can [[Undead|animate corpses]] (<code>[[Interaction token#IE_EFFECT|[IE_EFFECT:ANIMATE]]]</code>) and de
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  • ...the dumping point and the magma/lava. Mass dumping a whole siege worth of corpses, body parts and assorted trash may generate magma mist clouds 3 z-levels hi ...bage disposal points showing typical magma mist clouds after dumping a few corpses.''
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  • ...gans produced depend on the type of animal as given in the raws. Mutilated corpses will yield fewer organs depending upon what parts of the corpse are missing | Prepared eye || Almost all corpses yield two. || style="text-align:center;" | [[File:eye_sprite.png]]
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  • ...and-coming necromancers may raid old battlefields or infiltrate cities for corpses to build up their army, but once the necromancer is feeling powerful enough ...over. Demons associated with the [[sphere]] of death will be able to raise corpses and practice necromancy.
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  • ...warves cease to exist, all of your livestock dies, and all items including corpses will be scattered around the map before it is saved. This is how you "give | build [[Butcher's shop]] - for turning animal corpses into meat, bones, skin, and other body parts
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  • ...|unarmed]] goblins will train fighting skills quickly. Be sure to haul off corpses before [[miasma]] begins forming. ...of a retracting) bridge and use it to atomize all of the miasma producing corpses instead of hauling them topside.
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  • ...sh (for instance, as a megabeast or a civilised being). In addition, their corpses and severed body parts turn into [[smoke]] after a short while. Note that s | Found on [[nightmare]]s. Corpses and severed body parts derived from creatures with this token turn into [[s
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  • ...will produce bones along with several other products. This applies to full corpses, severed body parts, and even fully [[wear|decomposed]] skeletons. Alternat *Dwarves will not butcher corpses or skeletons of tame creatures that died to causes other than hunting and w
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  • ...se objects on death, and your dwarves just can't wait to start looting the corpses. Even the presence of hostiles will only deter them if they get close enou ...v0.28.181.40a, an option is available to automatically forbid objects and corpses killed on the map. You can access the options via the following key combo:
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  • ...vered [[body part]]s of your enemies. Traditionally, this means [[goblin]] corpses, but new developments in [[diplomacy]] have made it possible to mine new ve
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  • ...pses into piles of delicious prepared meat for food. Butchering also makes corpses and body parts less useful to enemy necromancers (''assuming the character
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  • **Uses Tier 0 Items: [[Tame animals]], Corpses of untamed non-sentient animals ...l process the corpse into various [[meat]]s and [[material]]s. Butcherable corpses have no other use, and will [[rot]] if not processed quickly.
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  • ...(see below for how), and pick up the edible bits. Butchered bits from the corpses of people (dwarves, elves, humans, etc.) can sometimes be found in monster
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  • ...[[miasma]] if left on [[Tile attributes|dark subterranean]] tiles. Unlike corpses, remains do not leave [[bone]]s upon full decomposition; they simply disapp
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  • ...'. Unlike the older versions of the game, the player can no longer butcher corpses, nor control them as if playing [[adventure mode]], though this is most lik
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  • .... Eventually, Cerol returns to his forge to find two lovely little rotting corpses on his anvil. Such nice kitties. It's why he loves them so. ...The fourth opened the noble quarters, sending the water - and the decaying corpses of the nobles - washing into the central shafts. The fifth opened a spillwa
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  • ..., in, for example, a nearby river, or via burning. However, as long as the corpses are offsite and hard to locate, you should be good (people could see them i
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  • ...arves running in and out of the house, and outside of the moat laid rotten corpses and skeletons of goblins, kobolds and one or two trolls. Getting even close ...mugs of ale, Meng felt a bit better but he hadn't forgot about the rotting corpses of the world above.
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  • ...rs had taken to wandering into a nearby, very odd cavern, to gather animal corpses. For study, I suppose, and to get a feel for the variety of wildlife in the ...t least here, unlike all of our brothers, the last survivor can entomb our corpses, before climbing into his own coffin to die with dignity.
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  • ...hts]] if their loved ones remain unburied, [[miasma]] will be generated if corpses rot inside the fortress, and especially troubled souls may decide to [[ghos
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  • ...ir corpses with {{k|x}} and sell the products. Butcher and sell all animal corpses until you've managed to obtain a full set of metal armor. Meat is surprisin
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  • ...and-coming necromancers may raid old battlefields or infiltrate cities for corpses to build up their army, but once the necromancer is feeling powerful enough ...over. Demons associated with the [[sphere]] of death will be able to raise corpses and practice necromancy.
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  • ...warves cease to exist, all of your livestock dies, and all items including corpses will be scattered around the map before it is saved. This is how you "give ...ll [[Ghost|cause trouble]] if they are unsatisfied with their remembrance. Corpses lying around also pose a hazard if there are [[Necromancer|necromancers]] i
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  • * {{K|c}} toggles whether dwarves will save or [[chasm]] corpses and body parts * {{K|b}} toggles whether dwarves will automatically butcher nearby corpses of wild animals.
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  • ...ir corpses with {{k|x}} and sell the products. Butcher and sell all animal corpses until you've managed to obtain a full set of metal armour - meat is surpris
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  • *Stopped raised corpses from having various allegiances *Stopped reraised corpses from bleeding to death
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  • ...pses into piles of delicious prepared meat for food. Butchering also makes corpses and body parts less useful to enemy necromancers (''assuming the character
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  • ...(see below for how), and pick up the edible bits. Butchered bits from the corpses of people (dwarves, elves, humans, etc.) can sometimes be found in monster
    50 KB (8,737 words) - 02:51, 20 December 2022
  • ...]]s and raise corpses and [[intelligent undead]], though they do not raise corpses in world gen because they would be hostile to the goblins they rule. Nightm
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  • ...take a long time since butcher shops can easily become [[cluttered]], and corpses which aren't butchered soon enough will rot. If you do decide to let a hun
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  • I (somehow) wield a marble coffin that I fill with the corpses of all I have slain (to make an already heavy object even heavier) in one h Where did all of these chinchilla corpses come from?
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  • * Corpses, bodyparts and bodily remains of [[creatures]] (heads, teeth) Refuse stockpiles restricted to butcherable animal corpses, bodyparts, and fresh raw hides placed next to a [[butcher's shop]] or a [[
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  • ...ghts]] if their loved ones remain unburied, [[miasma]] can be generated if corpses are left inside the fortress, and especially troubled souls may decide to [
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  • Corpses can be butchered by loo{{k|k}}ing at them and then pressing {{k|a}}. This c
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  • With time, remains rot away. Unlike corpses, remains do not cause miasma or leave [[bone]]s upon full decomposition; th
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  • ...nly survive in sufficiently deep water (at least 4/7 or higher), and their corpses are [[Butchery|butchered]] to become food, rather than processed. Larger fi ...can butcher them for meat and bones, otherwise it is hard to butcher fish corpses.
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  • '''Corpses''' * Corpses made of mud and gem etc. are not harvestable. They will be slowly dragged t
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  • ...ropping llama [[wool]] to dropping a [[cave dragon]] corpse) and number of corpses animated
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  • ...warves leave the site, all of your livestock dies, and all items including corpses will be scattered around the map before it is saved. This is how you "give ...ll [[Ghost|cause trouble]] if they are unsatisfied with their remembrance. Corpses lying around can also pose a hazard if there are [[Necromancer|necromancers
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  • With time, remains rot away. Unlike corpses, remains do not cause miasma or leave [[bone]]s upon full decomposition; th
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  • * [[Butcher's shop]]: Used to turn some corpses and [[animals|livestock]] into [[meat]] and usable materials.
    7 KB (1,225 words) - 21:57, 6 January 2014
  • ...ave-in will also be destroyed, but light/dark stone, rough gems, ores, and corpses will instead be ''encased'' in stone and will become available once the deb
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  • *MEGA-BONUS: No wars, as war leaves corpses and other useless crap
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  • ...|unarmed]] goblins will train fighting skills quickly. Be sure to haul off corpses before [[miasma]] begins forming.
    9 KB (1,265 words) - 15:39, 28 July 2021
  • ...] of an abandoned fortress, upon arrival you may see goods, materials, and corpses left from the previous effort. These items will initially be [[forbid|forbi
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  • 8 KB (1,366 words) - 15:45, 8 December 2011
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  • ...in ice". The ice wall must be melted or mined in order to regain the items/corpses. Note that due to a bug items that are in walls that melt will still be the
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  • ...ers in the history of the world. Upon entering the labyrinth the butchered corpses of these fallen adventurers can be found throughout the labyrinth
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  • ...placed in the Refuse Stockpile, by a dwarf with Refuse Hauling. If these corpses are unrotten and butcherable, dwarves with Butchery enabled will take them
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  • ...tun|cannot be stunned]]. [[Weapon]]s cannot get stuck on grimelings, their corpses do not produce [[miasma]] and they cannot be [[butcher]]ed even though they
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  • [[File:Quickstart-custom-stockpile.png|right|thumb|At a minimum keep corpses, refuse, stone and wood out of any "general use" stockpiles. Try to remembe
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  • ...the shaft has not been removed yet. Be ready to engrave slabs, because the corpses will be incinerated by all of the [[magma]].
    11 KB (1,973 words) - 16:09, 5 May 2023
  • ...ually, more than one necromancer, who will not hesitate to raise any fresh corpses you make, or even the limbs of their minions that you chop off. But of cour
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  • ...garbage disposal]] mechanism to easily handle [[refuse]] and [[invader]]s' corpses.
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  • When draining the pit, items and corpses will be pushed through fortifications or wall grates by moving water. This
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  • ...diers into the danger room, getting perforated in the process, and leaving corpses and causing [[thought|unhappy thoughts]]; if there is a refuse stockpile or
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  • ...se|skeleton]]s. Some chambers contain multiple [[coffin]]s which house the corpses of historical figures, accompanied with grave [[slab]]s marked with informa
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  • ...tal and clothing resources that can be gathered off of bloodied [[goblin]] corpses.
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  • ...rs in the history of the world. Upon entering the labyrinth, the butchered corpses of these fallen adventurers can be found throughout. In worlds with longer
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  • ...to their name, all antmen are female. Also, despite being insectoid, their corpses will rot to yield bones and a skull, and if you butcher them when playing a
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  • ...tal and clothing resources that can be gathered off of bloodied [[goblin]] corpses. Depending on the fortress they may be an important supplement to its innat
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  • ...tal and clothing resources that can be gathered off of bloodied [[goblin]] corpses.
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  • ::Set to accept corpses (and body parts, if you want).
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  • ...the shaft has not been removed yet. Be ready to engrave slabs, because the corpses will be incinerated by all of the [[magma]].
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  • ...sus makes short work of captured goblins in an arena. Notice the blood and corpses]]
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  • ...Unnamed strays which die will be treated as ordinary [[refuse]], and their corpses ''cannot'' be [[butcher]]ed, so it is best to [[slaughter]] them before the
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  • ...e done playing with your hapless dwarves, they'll loot the clothes off the corpses and escape.
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  • ...chamber, there will be [[Restraint|chain]]ed and [[cage]]d [[humanoid]]s, corpses and body parts, upright [[spear]]s and [[Pike (weapon)|pike]]s, bones and s
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  • * [[Butcher's shop]]: Used to turn some corpses and [[animals|livestock]] into [[meat]] and usable materials.
    16 KB (2,622 words) - 20:30, 23 June 2017
  • ...onsidering adding this to a fort you may not even ''need'' it very much as corpses already generate discipline.
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  • ...men. Get the dogs close to a macaque, and you will be rewarded with monkey corpses before you get a flood of canceled job messages.
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  • ...shrubs with {{k|g}}. The possibilities for killing wolves with the burning corpses of other wolves should not be overlooked. (It should be noted that the {{k|
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  • *{{K|b}} toggles whether butcherable corpses will have butcher tasks automatically generated at the [[butcher]] workshop
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  • ...| Furniture > Type > Coffins || Yes || ? || ? || Creature/Vermin Corpses/Remains
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  • * fixed problem with caravan weight calculations involving seeds and animal corpses
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  • ...(such as bows, arrows, axes, hammers, shields, body armour, severed limbs, corpses, etc.) through a fortification, but you cannot climb through them.
    7 KB (1,177 words) - 15:37, 20 May 2017
  • ...ngs|savage]] areas. It may be observed in swarms around [[miasma|rotting]] corpses. Unlike regular [[Fly|flies]], [[dwarves]] do not ever [[Hateable|detest]]
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  • ...in ice". The ice wall must be melted or mined in order to regain the items/corpses. Note that due to a bug items that are in walls that melt will still be the
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  • * stopped burned corpses from dropping two skeletons
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  • ..., unable to wash his lip with clean water combined with all of the rotting corpses, succumbs to infection.
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  • #REDIRECT [[DF2014:Stockpile#Corpses]]
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  • * [[Yarn]] thread, sheared from animals or from butchered corpses
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  • ...hell|shells]], [[hoof|hooves]], [[hair]], and many other pieces. [[Corpse|Corpses]] can be cut up at a [[butcher's shop]], yielding these parts as individual
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  • ...hless trinkets when you could be lugging around actual valuables (like the corpses of your enemies), but also don't want to murder literally everybody who has
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  • ...es of edible [[creatures|wild animals]], and unforbid them once the proper corpses have been processed.
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  • * To find a dead dwarf, go under status ({{k|z}}), then select stock>>corpses. Hit tab, and use {{k|z}} to zoom to the particular dwarf to find a hint on
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  • ...s tools, small amounts of discarded coins and clothing from their victims, corpses, organs of sentient creatures prepared as food, cauldrons of blood, bone me
    2 KB (379 words) - 00:24, 9 April 2014
  • ...rong enough, it can move objects such as dwarves, pets, stones, weapons or corpses.
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  • ...tice. Remember to add a lever and a bridge to enable retrieving the goblin corpses and items, and cleaning up the mess you just made. The bridge should connec
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  • *{{K|b}} toggles whether butcherable corpses will have butcher tasks automatically generated at [[butcher's shop]]s
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  • ...endly necromancer inadvertently wreaking havoc on your fortress by raising corpses whenever they can.
    26 KB (3,855 words) - 17:14, 18 April 2024
  • ...modvalue''' affects the [[item value|value]] of caged wild animals, animal corpses, body parts, meat, raw fish, chunks, fat, bones, skulls, shells, raw hides,
    2 KB (275 words) - 15:02, 8 December 2011
  • * name change: graveyard -> corpses (since it isn't appropriate for final burial)
    3 KB (481 words) - 12:47, 12 March 2014
  • ...one suffering interesting [[evil weather|weather]] phenomena or one where corpses [[undead|reanimate]]. The borders of such evil areas are especially import
    3 KB (535 words) - 00:28, 21 December 2022
  • ...the shaft has not been removed yet. Be ready to engrave slabs, because the corpses will be incinerated by all of the [[magma]].
    11 KB (1,964 words) - 03:56, 20 December 2022
  • ...of everything of [[value]] in your fortress: basically, everything except corpses and remains, which have absolutely no worth whatsoever. This includes [[sto
    7 KB (1,145 words) - 02:05, 12 March 2024
  • * To find a dead dwarf, go under status ({{k|z}}), then select stock>>corpses. Hit tab, and use {{k|z}} to zoom to the particular dwarf to find a hint on
    10 KB (1,759 words) - 22:23, 26 July 2021
  • ...a necromancy [[book]] from your [[library]]) and gain the ability to raise corpses.
    11 KB (1,561 words) - 14:44, 5 March 2024
  • Items and corpses can be found on the floor. If the world has [[cavern]]s present, subterrane
    2 KB (263 words) - 03:56, 20 December 2022
  • ...] of an abandoned fortress, upon arrival you may see goods, materials, and corpses left from the previous effort. These items will initially be [[forbid|forbi
    33 KB (5,542 words) - 03:21, 20 December 2022
  • 8 KB (1,303 words) - 03:35, 20 December 2022
  • 13 KB (2,044 words) - 11:13, 22 June 2014
  • ...erns are always "indoors," massive clouds of [[miasma]] from their rotting corpses can also quickly become an issue for anyone doing work down there, as there
    10 KB (1,619 words) - 20:35, 23 April 2024

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