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- Biased index vector computation error error: intrigue actors identical (3)795 KB (120,124 words) - 03:34, 25 February 2020
- Fatal Error Biased index vector computation error931 KB (148,541 words) - 18:41, 1 December 2023
- Fatal Error WinMain() error248 KB (37,728 words) - 00:28, 8 August 2013
- * If you have an error stating that MSVCP140.dll is missing, it can be obtained by downloading [ht ...es patches ``libgraphics.so`` to remove the GTK2 dependency. If you get an error that ``libgtk-x11-2.0.so.0`` cannot be opened, you can either use the ``lib35 KB (5,783 words) - 21:05, 29 December 2023
- Biased index vector computation error *** Error(s) finalizing the creature311 KB (47,240 words) - 11:27, 4 October 2011
- buffer error data error123 KB (19,038 words) - 13:55, 10 November 2022
- buffer error data error237 KB (33,753 words) - 21:06, 23 June 2017
- soundSenseExe.cmd. (Using the latter should give you clearer error messages regarding a ====Error on 'soundSense.sh' call: "/bin/sh^M : wrong interpret"====18 KB (2,885 words) - 20:49, 23 June 2017
- * '''Troubleshooting''': If you get an error like this: ./libs/Dwarf_Fortress: error while loading shared libraries: libSDL-1.2.so.0: cannot open shared object17 KB (2,854 words) - 00:50, 21 January 2017
- * '''Troubleshooting''': If you get an error like this: ./libs/Dwarf_Fortress: error while loading shared libraries: libSDL_image-1.2.so.0:12 KB (1,986 words) - 20:45, 13 May 2018
- * '''Troubleshooting''': If you get an error like this: ./libs/Dwarf_Fortress: error while loading shared libraries: libSDL_image-1.2.so.0:13 KB (2,261 words) - 18:29, 10 July 2014
- ...-g: Team of 5 using Gold War Hammer || 55.3% || 168 || Borderline standard error, more tests are needed. Duel results suggest a slight advantage for gold ha ...antage for silver hammers, sample size too small and falls within standard error. For practical intents and purposes copper is equal to silver when used aga102 KB (15,169 words) - 19:37, 12 August 2023
- == Frequent Runtime Error Crashes == *On Windows 7 machines, frequent C++ Runtime Error crashes. Performance becomes increasingly slow until this occurs. (confirma20 KB (3,202 words) - 01:13, 30 August 2018
- ...ther release with fixes. Old saves are compatible, but there will be some error logs due to minor issues with the old raws. These logs can be ignored, but * Tentatively fixed text mode error on OSX (lethosor)2 KB (338 words) - 20:26, 7 January 2015
- ## If you get an error message saying "'''Needs door'''," that means that the door you made is not ## Alternatively, If an error message saying "'''No access to door'''" appears then there is an available11 KB (1,829 words) - 07:05, 24 March 2024
- * Fixed error causing some instruments in chests to not be played * Fixed error causing instruments and drink service to fail in dining rooms2 KB (348 words) - 21:04, 12 December 2015
- ...sons later, and is one known cause of the "Nemesis Unit Load Failed" crash error. ...the infamous Nemesis Unit Load Failed error. Resolving the aforementioned error, however, involves copying these over from a previous backup of the save. D6 KB (1,078 words) - 13:07, 4 January 2023
- * The error message is something about a not finding pygtk, pycairo or pygobject * The error messages says it can't find a dll8 KB (1,299 words) - 20:48, 23 June 2017
- ...-g: Team of 5 using Gold War Hammer || 55.3% || 168 || Borderline standard error, more tests are needed. Duel results suggest a slight advantage for gold ha ...antage for silver hammers, sample size too small and falls within standard error. For practical intents and purposes copper is equal to silver when used aga48 KB (7,288 words) - 16:45, 18 March 2020
- ==Error messages==7 KB (1,092 words) - 14:18, 12 January 2024
- * Fixed a wagon AI error that caused them to fail to unload sometimes * Fixed an error causing nearby site maps to be offloaded too often2 KB (394 words) - 19:33, 18 August 2014
- ...[[Mining|mine]] out [[rock]] to create more stones. You can also get this error when a dwarf walls themselves into a corner and is unable to leave to get m ...rock stones inside the burrow, the Dwarf will cancel the job throwing the error message ".. Needs non-economic hard rock". It does not matter if no Dwarves1 KB (243 words) - 02:15, 26 April 2024
- ==Error messages==7 KB (1,162 words) - 18:56, 6 June 2014
- = Error Dialog Text = = List of Log Error Messages =17 KB (2,578 words) - 09:02, 28 October 2019
- == Error Continuation Options ==13 KB (1,918 words) - 14:48, 8 October 2021
- Note: You may see the following error when running dfusion in DFHack: "dfusion/common.lua:45: . Text region not f | prints an error message to dfhack console8 KB (1,217 words) - 21:35, 12 June 2014
- ==Why am I getting a placement error even though it seems perfectly legal?==9 KB (1,589 words) - 15:41, 17 December 2014
- ==Error messages==7 KB (1,153 words) - 03:25, 20 December 2022
- ...rs, made horizontal spacing consistent throughout character set, fixed one error in the double horizontal-left-right, single-vertical-up-down character, mad ...s for the most part identical to the great one by Kelora above. I fixed an error with the single lines and curves (used for instance for rivers on the world92 KB (13,986 words) - 00:21, 25 November 2023
- ...you attempt to plant something you have no seeds of. It will give you an error if you '''run out''' of seeds after starting planting, but not if you simpl57 KB (10,148 words) - 21:12, 5 January 2023
- ...e Corrupted/Missing" (which is identical to the "Nemesis Unit Load Failed" error from later versions), as the data files for a given world are modified ''in7 KB (1,169 words) - 16:43, 9 May 2022
- ...through the use of a utility like DFHack's <tt>reveal</tt>. The trial and error method can be accomplished somewhat more easily by digging up/down stairs t29 KB (4,862 words) - 03:06, 20 December 2022
- This error message will show if a [[dwarf]] is unable to find a valid path to the [[co This error may also occur if a dwarf refuses to move an obstructing object in a diagon934 bytes (152 words) - 03:20, 20 December 2022
- ...[[Mining|mine]] out [[rock]] to create more stones. You can also get this error when a dwarf walls themselves into a corner and is unable to leave to get m1 KB (197 words) - 03:20, 20 December 2022
- This error occurs all-too-often when a dwarf is trying to build a [[wall]] and chooses ...strand the builder--rather than wall themselves out, they will cause this error (which is still better than silently starving to death).3 KB (547 words) - 03:20, 20 December 2022
- ...you attempt to plant something you have no seeds of. It will give you an error if you '''run out''' of seeds after starting planting, but not if you simpl41 KB (7,264 words) - 22:15, 28 July 2021
- This error message appears if a [[merchant]] tries to arrive with [[wagon]]s but there To fix this error for the ''next'' caravan, do one of the following:1 KB (223 words) - 04:02, 20 December 2022
- ...dwarves left the Mountainhome due to "framerate issues," with a margin of error of ±Booze. ...ing dwarven constructions, with little success. However, through trial and error, it has been found that if the construct does not have a direct physical li15 KB (2,474 words) - 17:42, 7 July 2014
- * fixed error in weapon directional penalty from vision problems * fixed obscure world gen loop erase error12 KB (1,809 words) - 20:22, 23 June 2017
- ...dwarves left the Mountainhome due to "framerate issues," with a margin of error of ±Booze. ...ing dwarven constructions, with little success. However, through trial and error, it has been found that if the construct does not have a direct physical li15 KB (2,303 words) - 17:04, 22 March 2024
- ...dwarves left the Mountainhome due to "framerate issues," with a margin of error of ±Booze. ...ing dwarven constructions, with little success. However, through trial and error, it has been found that if the construct does not have a direct physical li16 KB (2,599 words) - 03:49, 20 December 2022
- One cause of this error is when you deconstruct a building which had items inside it your dwarves w This error also occurs during Render Fat jobs, frequently when the fat becomes rotten.371 bytes (59 words) - 16:05, 29 April 2011
- ...dwarves left the Mountainhome due to "framerate issues," with a margin of error of ±Booze. ...ing dwarven constructions, with little success. However, through trial and error, it has been found that if the construct does not have a direct physical li16 KB (2,637 words) - 10:19, 24 March 2023
- ...through the use of a utility like DFHack's <tt>reveal</tt>. The trial and error method can be accomplished somewhat more easily by digging up/down stairs t17 KB (2,952 words) - 20:12, 24 July 2014
- This error message will show if a [[dwarf]] is unable to find a valid path to the [[co This error may also occur if a dwarf refuses to move an obstructing object in a diagon928 bytes (152 words) - 00:26, 21 December 2022
- ...through the use of a utility like DFHack's <tt>reveal</tt>. The trial and error method can be accomplished somewhat more easily by digging up/down stairs t30 KB (5,044 words) - 21:53, 23 January 2024
- ...rs, made horizontal spacing consistent throughout character set, fixed one error in the double horizontal-left-right, single-vertical-up-down character, mad ...s for the most part identical to the great one by Kelora above. I fixed an error with the single lines and curves (used for instance for rivers on the world91 KB (13,800 words) - 19:13, 20 December 2022
- This error occurs all-too-often when a dwarf is trying to build a [[wall]] and chooses ...strand the builder--rather than wall themselves out, they will cause this error (which is still better than silently starving to death).3 KB (550 words) - 00:26, 21 December 2022
- * Fixed error causing underground sewer dwellers to copy town stockpile, lag-killing cert * Fixed error with building profiles causing underground bandit leaders to roam streets2 KB (258 words) - 23:12, 26 December 2015
- [[File:NoFunAllowed.jpg|thumb|right|Of course, instead of trial and error you could also just read the wiki...]] ...then seeing what goes wrong! Especially in the current version, trial and error is great way of having lots of [[fun]].7 KB (1,086 words) - 04:05, 20 December 2022
- ...creatures' bones for decoration (with an unhelpful "needs improvable item" error), while still freely using them for bone crafts. ...nt creature for decoration, returning an incorrect "needs improvable item" error.3 KB (561 words) - 20:03, 18 February 2014
- ...annot be combined with LAW_ENFORCEMENT, resulting in the "Invalid Officer"-error. ...tc. Cannot be combined with EXECUTIONS, resulting in the "Invalid Officer"-error.24 KB (3,729 words) - 16:18, 2 April 2024
- This error message appears if a [[merchant]] tries to arrive with [[wagon]]s but there To fix this error for the ''next'' caravan, do one of the following:1 KB (195 words) - 13:55, 4 January 2023
- * Error Code: Not enough entity placement locations: Decrease the Number of Civiliz * Error Code: No controllable entity definitions available: Add some high (mountain14 KB (2,125 words) - 20:03, 23 June 2017
- ...and error, or through the use of a utility like reveal.exe. The trial and error method can be accomplished somewhat more easily by digging up/down stairs t15 KB (2,514 words) - 01:28, 30 June 2012
- ...dwarves left the Mountainhome due to "framerate issues," with a margin of error of ±Booze. ...ing dwarven constructions, with little success. However, through trial and error, it has been found that if the construct does not have a direct physical li14 KB (2,276 words) - 22:26, 26 March 2012
- ...nto place and modified on the fly. Certain things can be easier to do, and error handling is better in general, but the downside is that they can be quite ' <pre>out.printerr("Oh my gosh, this is an error.\n");</pre>16 KB (2,543 words) - 19:35, 30 April 2022
- [[File:NoFunAllowed.jpg|thumb|right|Of course, instead of trial and error you could also just read the wiki...]] ...then seeing what goes wrong! Especially in the current version, trial and error is great way of having lots of [[fun]].5 KB (783 words) - 10:26, 3 July 2012
- [[File:NoFunAllowed.jpg|thumb|right|Of course, instead of trial and error you could also just read the wiki...]] ...then seeing what goes wrong! Especially in the current version, trial and error is great way of having lots of [[fun]].6 KB (982 words) - 08:51, 12 January 2023
- .... Unfortunately, setting up the necessary rules can require some trial and error and a considerable investment of time, but the results can be well worth th18 KB (2,665 words) - 04:08, 20 December 2022
- ...re it is! Note that any old vanilla saves you move over will have a short error log on load for their broken eyelid raws. This isn't a big deal, and you c2 KB (285 words) - 23:18, 3 March 2014
- * Corrected egg liquid densities/text error4 KB (571 words) - 12:47, 12 March 2014
- The error message 'Needs walkable perimeter' suggests that access is required all the20 KB (3,327 words) - 05:23, 3 March 2024
- * On the 86th rejected world an error report will appear with four options, this is in reference to the term "86i17 KB (2,636 words) - 04:08, 20 December 2022
- ...pile to take the resulting mill product or you will receive the misleading error "needs millable unrotten plants". Once you got this working repeat for ever3 KB (418 words) - 21:12, 9 June 2015
- ...evels above ground, they are unconstructed. There will probably not be an error message for these walls not being constructed. To fix this, use the {{k|d}16 KB (2,698 words) - 21:55, 26 July 2021
- [GROWDUR:3000] technically 3024 but that's like no room for error4 KB (499 words) - 19:07, 25 January 2019
- {{FAQ2-head|Error Messages}}18 KB (2,876 words) - 00:28, 21 December 2022
- ...then seeing what goes wrong! Especially in the current version, trial and error is great way of having lots of [[fun]].6 KB (886 words) - 00:37, 26 September 2016
- *On the 86th rejected world an error report will appear with four options, this is in reference to the term "86i7 KB (1,143 words) - 00:22, 22 March 2014
- An "[[equipment mismatch]]" error sounds dire, but it's just a diagnostic message telling you that a dwarf's17 KB (2,712 words) - 21:07, 19 June 2023
- If you have played a fortress and then exported legends, you may get an error about unreadable HEX characters. This is caused by older versions of [[uti3 KB (393 words) - 04:09, 20 December 2022
- ...ne, lots of engineering, lots of dangerous outdoor work, lots of trial-and-error for the receiving waterwheels.<br /> Aquifers will absorb any amount of wat100 KB (16,380 words) - 19:18, 14 November 2023
- ...dwarf's last meal still lodged in his beard. When the fish makes the fatal error of attempting to acquire this morsel, it is hopelessly entangled.(In some k5 KB (812 words) - 04:38, 9 April 2014
- Due to an error in the raw parsing code, the game attempts to generate borax as small clust789 bytes (125 words) - 22:02, 28 August 2021
- ...re token being recognized as a valid token (i.e. the game does not give an error when it is found), and the ◄ and ► characters being listed as item desi3 KB (562 words) - 03:40, 20 December 2022
- Due to an error in the raw parsing code, the game attempts to generate native platinum as [1 KB (217 words) - 19:10, 14 March 2024
- This error may also occur if the tasked item changes state--such as a [[leather|raw hi1 KB (181 words) - 00:26, 21 December 2022
- This error [[announcement]] is actually caused by an old bug in the system which was r4 KB (592 words) - 19:26, 1 January 2019
- :This is due to what is assumed to be a copy/paste error in the raws - The raws list "Mountain goat kid" as well as <b>"Horse foal"<14 KB (2,326 words) - 22:19, 26 July 2021
- * Fixed display error causing creature to be described as gigantic too often2 KB (253 words) - 21:32, 22 May 2016
- ...difficult to track down the location of the task/item that is causing the error.492 bytes (81 words) - 20:45, 11 January 2013
- ...NLY work with custom workshops. If used with a custom furnace they give an error and the graphics will not appear in game. Custom furnaces can still be made23 KB (3,712 words) - 06:48, 24 April 2024
- If you have played a fortress and then exported legends, you may get an error about unreadable HEX characters. This is caused by Workflow, which saves i15 KB (2,352 words) - 18:51, 15 February 2023
- ** Marvel at the error messages, like "Urist McValueDissonance married a little too young", "Urist51 KB (8,717 words) - 12:51, 19 August 2018
- This error is relatively common with both [[milking]] and [[shearing]] tasks, but can723 bytes (98 words) - 00:26, 21 December 2022
- ...evels above ground, they are unconstructed. There will probably not be an error message for these walls not being constructed. To fix this, use the {{k|d}16 KB (2,802 words) - 20:25, 28 July 2021
- ...HEAD_FLAG] produces a "Body Token Recognized But Could Not Connect: HEART" error because HEART can't find any UPPERBODY(s) to connect to. Switching the orde110 KB (16,803 words) - 06:57, 4 May 2024
- ...ften just un-suspend the construction and it will complete with no further error. [[Forbid]]den items, however, will have to be manually unforbidden in ord3 KB (583 words) - 03:20, 20 December 2022
- ...in a room and you lock all the doors between the dwarf and the item. This error can also crop up if the item is underwater, which gets annoying when one dw2 KB (378 words) - 03:20, 20 December 2022
- This error message is also given if you [[forbid]] the item that a dwarf was about to449 bytes (74 words) - 03:20, 20 December 2022
- This error occurs if a [[dwarf]] tries to fill a [[pond]] and the pond zone isn't over380 bytes (58 words) - 03:20, 20 December 2022
- *Fixed error where bandit groups would be deleted prematurely in worldgen10 KB (1,626 words) - 06:55, 29 February 2024
- ...ers hustle about to collect and distribute the higher quality items. This error may also occur with military equipping bugs such as {{Bug|2687}}.873 bytes (145 words) - 21:11, 14 July 2014
- * Fixed error deciding when patients should be moved1 KB (219 words) - 19:24, 20 June 2016
- ...]s are "stoat jills" and [[female]]s are "stoat jacks", possibly due to an error in the [[/raw|raws]]. {{bug|6006}}527 bytes (76 words) - 16:17, 4 January 2014
- ...le is not available in the dwarf's burrow, the dwarf will continually spam error messages until you remove him from the burrow or manually [[forbid]] the ha838 bytes (133 words) - 03:20, 20 December 2022
- ...e as attempting to play worlds generated before the deletion will cause an error.40 KB (5,447 words) - 22:14, 26 July 2021
- ...difficult to track down the location of the task/item that is causing the error.566 bytes (90 words) - 03:20, 20 December 2022
- This error is relatively common with both [[milking]] and [[shearing]] tasks, but can694 bytes (95 words) - 03:20, 20 December 2022
- This error may also occur if the tasked item changes state--such as a [[leather|raw hi1 KB (178 words) - 20:45, 14 March 2021
- ...ers hustle about to collect and distribute the higher quality items. This error has also been reported with old military equipping bugs in the past.872 bytes (146 words) - 21:12, 14 July 2014
- This error may also occur if the tasked item changes state--such as a [[leather|raw hi1 KB (181 words) - 03:20, 20 December 2022
- Due to an error in the raw parsing code, the game attempts to generate borax as small clust789 bytes (125 words) - 22:02, 28 August 2021
- ...ame is also in alpha, can crash, and your world can become corrupted by an error. You can make use of a auto-backup feature, which will create a copy of you9 KB (1,483 words) - 13:06, 4 January 2023
- Due to an error in the raw parsing logic, having multiple ENVIRONMENT_SPEC tokens will caus6 KB (990 words) - 22:01, 6 February 2024
- * Fixed error in calculation of bridge support2 KB (247 words) - 23:59, 18 April 2024
- ..., as attempting to play worlds generated before the deletion will cause an error.44 KB (6,064 words) - 03:14, 20 December 2022
- Due to an error in the raw parsing code, the game attempts to generate anhydrite as single854 bytes (124 words) - 22:01, 28 August 2021
- Due to an error in the raw parsing logic, having multiple ENVIRONMENT_SPEC tokens will caus4 KB (569 words) - 22:01, 6 February 2024
- ...ey commands. If you're a more experienced player (perhaps directed here in error) look up the [[Tutorial:Powerplay Guide]] for instruction, instead.43 KB (7,415 words) - 07:36, 17 May 2023
- ...hear fracture for most metals, it can be approximated as such without much error.23 KB (2,996 words) - 01:37, 17 January 2024
- ...you need to dig through. This is only possible through tiresome trial and error, or through the use of a [[Utilities|utility]] like reveal.exe.14 KB (2,444 words) - 20:30, 19 October 2023
- It is possible! It does require an amount of modding (to fix the error where gauntlets and high boots do not allow even ''themselves'' based on th12 KB (1,819 words) - 15:04, 7 July 2014
- *Fixed masterpiece quality error in chargen equipment value2 KB (320 words) - 06:09, 7 February 2020
- ...ed opponents. They always scored perfectly and thus don’t have a margin of error. Axes produced the largest number of additional reanimated opponents, and s60 KB (8,739 words) - 05:12, 7 January 2024
- ...fixed now. Most saves will be recoverage, unless they have a load inflate error.</blockquote>976 bytes (146 words) - 17:33, 12 March 2014
- * If you have an error stating that MSVCP140.dll or MSVCP140_ATOMIC_WAIT.dll is missing, it can be8 KB (1,265 words) - 22:54, 28 April 2024
- * cleaned up some crash prone bits and added more error detection for them2 KB (354 words) - 18:20, 12 March 2014
- ...evels above ground, they are unconstructed. There will probably not be an error message for these walls not being constructed. To fix this, use the {{k|d}16 KB (2,762 words) - 03:42, 20 December 2022
- ** Marvel at the error messages, like "Urist McValueDissonance married a little too young", "Urist63 KB (10,704 words) - 20:24, 15 January 2023
- If you have played a fortress and then exported legends, you may get an error about unreadable HEX characters. This is caused by [[utility:DFHack|DFHack1 KB (186 words) - 17:50, 1 May 2014
- ...nsidered to be an [[Exploit#Infinite_Adamantine_.2F_Metals|exploit]] of an error in the game mechanics. However, using a dwarf with a high skill level to ma11 KB (1,515 words) - 03:42, 20 December 2022
- ..., as attempting to play worlds generated before the deletion will cause an error.44 KB (6,038 words) - 15:25, 24 May 2023
- ...ften just un-suspend the construction and it will complete with no further error. [[Forbid]]den items, however, will have to be manually unforbidden in ord3 KB (583 words) - 00:23, 29 January 2023
- To learn how to do the things in this diagram, use the wiki, trial and error, or the forum.848 bytes (135 words) - 21:49, 29 July 2019
- This error may also occur with military equipping bugs such as {{Bug|2687}}.955 bytes (152 words) - 03:22, 20 December 2022
- ...re token being recognized as a valid token (i.e. the game does not give an error when it is found), and the ◄ and ► characters being listed as item desi3 KB (566 words) - 19:13, 25 July 2023
- * Fixed world generation freeze caused by error in poetry refrains831 bytes (125 words) - 21:46, 5 December 2015
- Due to an error in the raw parsing logic, having multiple ENVIRONMENT_SPEC tokens will caus5 KB (793 words) - 22:01, 6 February 2024
- ...by name. This is useful when typing the actual symbol would cause a syntax error (for example, <code>[SYM:0:]]</code> and <code>[SYM:0::]</code> cause error7 KB (1,208 words) - 03:35, 20 December 2022
- This error message is also given if you [[forbid]] the item that a dwarf was about to440 bytes (74 words) - 00:26, 21 December 2022
- Fey dwarves will sometimes ask for rock bars. This is just a typographical error, caused by stones and metals having been joined into a single "inorganic" m27 KB (4,330 words) - 18:12, 21 February 2014
- * A calculation error in the game causes objects in containers to maintain a 1 degree difference8 KB (1,241 words) - 21:44, 6 February 2024
- Due to an error in the raw parsing code, the game attempts to generate borax as small clust756 bytes (124 words) - 15:00, 28 August 2021
- Bridge construction may generate a path-finding error if a dwarf attempts to use a chosen piece of stone that is inaccessible. To6 KB (951 words) - 14:15, 25 March 2024
- It is possible! It does require an amount of modding (to fix the error where gauntlets and high boots do not allow even ''themselves'' based on th14 KB (2,123 words) - 22:30, 15 July 2023
- If you have played a fortress and then exported legends, you may get an error about unreadable HEX characters. This is caused by older versions of [[uti9 KB (1,232 words) - 13:14, 26 May 2023
- ...ne, lots of engineering, lots of dangerous outdoor work, lots of trial-and-error for the receiving waterwheels.41 KB (6,700 words) - 12:31, 21 March 2022
- ...in a room and you lock all the doors between the dwarf and the item. This error can also crop up if the item is underwater, which gets annoying when one dw2 KB (290 words) - 12:48, 17 January 2012
- Due to an error in the raw parsing code, the game attempts to generate anhydrite as single693 bytes (105 words) - 14:59, 28 August 2021
- Due to an error in the raw parsing code, the game attempts to generate native platinum as [1 KB (160 words) - 19:09, 14 March 2024
- ...by name. This is useful when typing the actual symbol would cause a syntax error (for example, <code>[KEY:0:]]</code> and <code>[KEY:0::]</code> cause error2 KB (366 words) - 17:44, 12 March 2014
- ...and protein worms can only be milked every 167 days (this may be a coding error).34 KB (3,946 words) - 11:55, 5 December 2023
- ...e as attempting to play worlds generated before the deletion will cause an error.39 KB (5,344 words) - 04:00, 26 September 2013
- ...pile to take the resulting mill product or you will receive the misleading error "needs millable unrotten plants". Once you got this working repeat for ever5 KB (806 words) - 03:43, 20 December 2022
- This error message pauses the game and zooms to the location where the warm or damp st3 KB (487 words) - 03:37, 21 February 2024
- * fixed reaction screen product display error3 KB (494 words) - 00:22, 4 March 2014
- If you get an error message complaining that libSDL_image-1.2.so.0 is missing, simply:11 KB (1,729 words) - 21:05, 23 June 2017
- ...le is not available in the dwarf's burrow, the dwarf will continually spam error messages until you remove him from the burrow or manually [[forbid]] the ha867 bytes (136 words) - 00:26, 21 December 2022
- ...in a room and you lock all the doors between the dwarf and the item. This error can also crop up if the item is underwater, which gets annoying when one dw2 KB (378 words) - 00:26, 21 December 2022
- .... Unfortunately, setting up the necessary rules can require some trial and error and a considerable investment of time, but the results can be well worth th24 KB (3,701 words) - 18:43, 22 February 2024
- ...dwarf's last meal still lodged in his beard. When the fish makes the fatal error of attempting to acquire this morsel, it is hopelessly entangled. (In some4 KB (617 words) - 23:15, 11 March 2024
- * On the 86th rejected world an error report will appear with four options, this is in reference to the term "86i16 KB (2,544 words) - 15:19, 13 November 2023
- Due to an error in the raw parsing code, the game attempts to generate native platinum as [2 KB (260 words) - 14:58, 28 August 2021
- {{del|created in error, and an unlikely search term for a redirect}}107 bytes (16 words) - 10:56, 20 March 2023
- ...g in the map view; if no tiles were selected then you'll get no warning or error message.9 KB (1,575 words) - 18:43, 8 December 2011
- ...dwarf's last meal still lodged in his beard. When the fish makes the fatal error of attempting to acquire this morsel, it is hopelessly entangled. (In some4 KB (694 words) - 05:40, 12 March 2024
- This error occurs if a [[dwarf]] tries to fill a [[pond]] and the pond zone isn't over389 bytes (59 words) - 20:13, 24 September 2023
- ...from the windmills above ground. The only problem is one small engineering error; the first pump, the lowest one, needs to be pumped manually.7 KB (1,104 words) - 23:42, 25 April 2020
- ...of attempting to construct walls from the wall's tile. This results in an error message "[[Main:Dwarf cancels construction of Wall: Creature occupying site5 KB (882 words) - 13:32, 21 June 2014
- * Fixed a rounding error with projectile calculations (Pirate Bob/UristDaVinci)4 KB (659 words) - 19:10, 28 October 2014
- ...with opening processes (silly mistake) that would have caused an incorrect error if Tweak did not have the necessary privileges to access a process.986 bytes (151 words) - 20:16, 7 February 2010
- ...ne, lots of engineering, lots of dangerous outdoor work, lots of trial-and-error for the receiving waterwheels.30 KB (5,073 words) - 16:15, 20 June 2020
- * Fixed symptoms of wrestling error that could cause dwarves to freeze in place forever3 KB (407 words) - 21:24, 10 September 2014
- This error will occur if a military dwarf en route to pick up a piece of equipment has412 bytes (71 words) - 21:12, 14 July 2014
- ...s. If no home-grown food is available, you'll get a "needs unrotten item" error. {{Bug|3667}}{{verify}}8 KB (1,223 words) - 19:44, 12 June 2014
- ...hear fracture for most metals, it can be approximated as such without much error.24 KB (3,019 words) - 08:54, 28 February 2024
- ...used for bone decorations, returning a misleading "needs improvable item" error.{{bug|2540}}7 KB (1,085 words) - 22:17, 23 December 2022
- ...nsidered to be an [[Exploit#Infinite_Adamantine_.2F_Metals|exploit]] of an error in the game mechanics. However, using a dwarf with a high skill level to ma10 KB (1,360 words) - 22:22, 24 February 2018
- .... Unfortunately, setting up the necessary rules can require some trial and error and a considerable investment of time, but the results can be well worth th18 KB (2,659 words) - 13:08, 7 July 2018
- ...ode that emits the various "Cannot generate random creatures -- missing *" error messages.11 KB (1,694 words) - 20:32, 12 March 2023
- * Stopped music mods from throwing error when making a new world3 KB (388 words) - 19:22, 12 February 2024
- {{FAQ2-head|Error Messages}}18 KB (2,876 words) - 03:24, 20 December 2022
- ...have, as it prevents the whole thing from not working and or spamming the error log with messages''==<br />120 KB (16,480 words) - 13:06, 27 July 2021
- ...evels above ground, they are unconstructed. There will probably not be an error message for these walls not being constructed. To fix this, use the {{k|d}16 KB (2,758 words) - 20:39, 15 April 2023
- ...ode that emits the various "Cannot generate random creatures -- missing *" error messages.12 KB (1,792 words) - 04:44, 6 January 2023
- ...who caused Tradeddawn to fall. It was one dwarf, and one mistake. One tiny error that bought down the mighty fortress. A cook, who baked prodigiously - exha25 KB (4,461 words) - 20:26, 23 June 2017
- ** Marvel at the error messages, like "Urist McValueDissonance married a little too young", "Urist64 KB (10,833 words) - 17:15, 29 February 2024
- The error message 'Needs walkable perimeter' suggests that access is required all the20 KB (3,307 words) - 03:11, 20 December 2022
- ...pile to take the resulting mill product or you will receive the misleading error "needs millable unrotten plants". Once you got this working repeat for ever5 KB (703 words) - 03:15, 25 February 2014
- Due to an error in the raw parsing code, the game attempts to generate anhydrite as single853 bytes (124 words) - 22:01, 28 August 2021
- ...nsidered to be an [[Exploit#Infinite_Adamantine_.2F_Metals|exploit]] of an error in the game mechanics. However, using a dwarf with a high skill level to ma11 KB (1,534 words) - 18:00, 19 November 2023
- ...arlier, corruption of these files could lead to the game crashing with the error "Nemesis Unit Load Failed" - newer versions presumably handle this situatio1 KB (158 words) - 12:26, 1 February 2024
- ...arlier, corruption of these files could lead to the game crashing with the error "Nemesis Unit Load Failed" - newer versions presumably handle this situatio1,014 bytes (156 words) - 03:45, 20 December 2022
- ...by name. This is useful when typing the actual symbol would cause a syntax error (for example, <code>[SYM:0:]]</code> and <code>[SYM:0::]</code> cause error7 KB (1,208 words) - 00:34, 21 December 2022
- An "[[equipment mismatch]]" error sounds dire, but it's just a diagnostic message telling you that a dwarf's17 KB (2,763 words) - 20:20, 11 January 2023
- ...ey commands. If you're a more experienced player (perhaps directed here in error) look up the [[Tutorial:Powerplay Guide]] for instruction, instead.43 KB (7,414 words) - 02:51, 20 December 2022
- ...Failed to suspend process.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);3 KB (395 words) - 20:16, 7 February 2010
- This turned out to be a strategic error, as two short years later, a forgotten beast obliterated the fortress, the59 KB (10,061 words) - 07:47, 24 April 2024
- This error may also occur with military equipping bugs such as {{Bug|2687}}.950 bytes (152 words) - 00:27, 21 December 2022
- ...not designate something wrong, since once carved away you can only fix an error via remaking the whole thing.26 KB (4,226 words) - 15:34, 28 July 2021
- * There was a world gen compression error crash that <s>went away and hasn't returned, but I'm not completely sure I2 KB (387 words) - 00:22, 4 March 2014
- ...e times before being used up. However, this will sometimes cause baffling error messages like "Dwarf cancels make steel bar: needs 150 iron bars". {{Bug|632 KB (361 words) - 16:34, 8 December 2011
- ...ne, lots of engineering, lots of dangerous outdoor work, lots of trial-and-error for the receiving waterwheels.<br /> Aquifers will absorb any amount of wat70 KB (11,448 words) - 14:39, 15 December 2020
- ...difficult to track down the location of the task/item that is causing the error.595 bytes (93 words) - 00:26, 21 December 2022
- The more optional items you pack, the greater your margin for error and the unexpected (such as the death of your herbalist) will be.31 KB (5,230 words) - 15:54, 8 December 2011
- ...in a room and you lock all the doors between the dwarf and the item. This error can also crop up if the item is underwater, which gets annoying when one dw2 KB (283 words) - 10:51, 18 April 2013
- It is possible! It does require an amount of modding (to fix the error where gauntlets and high boots do not allow even ''themselves'' based on th14 KB (2,124 words) - 00:38, 21 December 2022
- This error message pauses the game and zooms to the location where the warm or damp st3 KB (539 words) - 03:19, 20 December 2022
- * If the game is crashing or refusing to open, include any error message that appears, along with your computer specifications and operating5 KB (741 words) - 05:33, 5 May 2024
- ...ne, lots of engineering, lots of dangerous outdoor work, lots of trial-and-error for the receiving waterwheels.<br /> Aquifers will absorb any amount of wat96 KB (15,752 words) - 04:01, 20 December 2022