v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
DF2014:Release information/0.40.11
Jump to navigation
Jump to search
Release notes | ||||
---|---|---|---|---|
(full version history) | ||||
|
||||
* Broke save-compatibility | ||||
List | ||||
- Here is the first release for September! As usual, a few bugs like sleep screwups, cowardly companions and wandering children might persist for a while into old saves until the system clears itself out.
- —Toady One, September 3, 2014
Major bug fixes[edit]
- Accounted for site populations properly when moving around (stopping doubling in lairs/player forts)
- Removed the old animal people camp items, as they cause duplication errors and will work with a better overall army framework later
- Handle some more instances where led creatures could drag their leader into conflicts (a dwarf caging a goblin, for example)
- Made historical figures react properly to historical undead
- Made chained animal checks respect z coordinate properly
- Gave your companions a bit of a courage boost in terms of intervening in conflicts
- Fixed some problem with resource stockpiles causing shop types to revert on insurrection
Other bug fixes/tweaks[edit]
- Made dwarf children not seek their mothers when idle, especially in violation of area restrictions
- Made dwarves prefer claimable rooms to dormitory master beds
- Stopped uninjured dwarves from sleeping in beds in active hospital zones
- Tried to make items in markets/homes match races more closely (cannot be completed until later -- right now, resources are based on original site owners)
- Stopped brief necro master-apprentice relationships from forming in towns
- Stopped other necro tower townish behavior like fake grazing disputes
- Made sleeping on the floor respect burrow assignments
- Made strength/agility/tissue layer effects work for gaits (Quietust)
- Stopped overuse of plant structure tag causing people to say they preferred to eat trees
- Fixed other issues causing dwarves to be able to prefer the wrong (generated) materials
- Stopped adventure skill list from overflowing on status screen
- Discounted rust when listing relevant skill for squad candidate
- Stopped evaporation of 1/7 liquid when over 7/7 liquid of the same kind
- Made flying adventurer able to fly over ramps without using them
- Fixed missing bindings for animal training keys (Quietust)
- Adjusted firing rate for projectiles again to make them more like the older versions
- Made adamantine clothing available in arena