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DF2014:Release information/0.40.09
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Release notes | ||||
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(full version history) | ||||
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* Broke save-compatibility | ||||
List | ||||
- The cleaning continues with this release!
- —Toady One, August 17, 2014
Major bug fixes[edit]
- Fixed problem causing domestic underground animals to be placed beyond their number (and then replaced at that new number)
- Made people not so eager to jump in on the side of their relatives and friends if the relative/friend is berserk/etc.
- Made creatures prefer to flee normally if possible (rather than jumping off cliffs etc.)
- Stopped liquid flows in confined spaces from sometimes making items disappear
- Made items that froze in ice reappear properly when ice melts
- Allowed dwarves interested in marriage to start relationships properly (Quietust)
- Removed some vestigial code stopping wagons from moving properly after move/attack speed split
- Fixed a wagon AI error that caused them to fail to unload sometimes
- Gave wagons the ability to go past each other in certain instances
- Made invaders not come back as ghosts
- Stopped non-historical dwarves from coming back as ghosts (put in fix for old saves that should lay them to rest soon after unpause)
- Stopped ghosts from being considered in regular sight code
- Fixed the defend burrow order
- Allowed items made from gem materials (including large gems) to be stored in finished goods pile
- Fixed broken logic that made trade good hauling require both trade good hauling and lever operation labors
Other bug fixes/tweaks[edit]
- Fixed up quarry bush bag job vs. rock nuts
- Added appropriate announcements for some additional circumstances under which a fort dwarf could assume a civ-level position
- Added embark warning if civ is dead
- Added optional confirmation window after preparing embark (default: pops up if points remain)
- Printed job after name when following unit
- Marked dwarves as "New Arrival" on unit/job screen instead of "No Job" while they are new
- Added pole-setting parameters for world gen, allowed north+south pole and no-pole options
- Fixed an error causing nearby site maps to be offloaded too often
- Made hill dwarf sites put animals in pastures properly
- Made animals not placed in pasture/waste/yard get placed even if their preferred type isn't available
- Fixed some manual typos (Gorobay)
- Initialized strict pop cap to 220 if not present in d_init
- Made alerts without names show properly as "Alert State #" in squad mode
- Finished updating pineapple raws
- Made several export filenames use the format (region)-YYYYY-MM-DD-(etc)
- Added error for unrecognized CREATURE in entity raw