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DF2014:Release information/0.40.13
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Release notes | ||||
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(full version history) | ||||
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* Broke save-compatibility | ||||
List | ||||
- This release fixes some more bugs, old and new.
- —Toady One, September 17, 2014
Major bug fixes[edit]
- Fixed item storage crash related to minecart being destroyed
- Stopped dwarves from trying to clean their own missing or internal body parts
- Cleared old activities properly so they aren't considered by dwarves for too long
Other bug fixes/tweaks[edit]
- Decreased frequency of conversation-skill-building dwarf chats
- Reworked grazing formula, used fractional exponent to scale properly according to size
- Made grazing tile selection less top-left biased and made it prefer non-creature'd tiles with denser grass
- Made butcher jobs for corpses not in piles respect z coordinate of building (Quietust)
- Handled some issues with subterranean areas being removed through trees
- Made workshop profile skill checks ignore skill rust
- Fixed problem with siege operator skill check (Quietust)
- Stopped a lever linking job from being added if it is already in progress
- Stopped fort dwarves from throwing their clothes off into a pile during unretire after being visited by adventurer
- Stopped fort animals from getting clothing during unretire after being visited by adventurer
- Stopped animals with kills from getting trinkets from corpses
- Stopped animals from growing attached to and bestowing names on items in their possession
- Stopped embark screen from setting neighbors with regular sites that happen to have zombies (due to another bug)
- Made "place item in tomb" job governed by burial instead of item hauling labor
- Made outside refuse order respect inside/outside instead of above ground/subterranean
- Stopped inside above ground corpses/corpse pieces from being destroyed periodically
- Stopped evaporation of inside above ground water from depending on the weather
- Stopped water items on the ground from being cleanable -- they evaporate instead
- Made water spatter evaporate properly over time
- Sped up extrasensory detection
- Sped up tracking of food consumption
- Re-enabled effects of cave adaptation