v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
DF2014:Release information/0.40.10
Jump to navigation
Jump to search
Release notes | ||||
---|---|---|---|---|
(full version history) | ||||
|
||||
* Broke save-compatibility | ||||
List | ||||
- Here is another round of fixes. Note that for morale fixes in old saves there could be some persistent alarm data that causes people to continue to run for a bit, even for a few in-game hours in some cases, so you might need to let things work themselves out.
- —Toady One, August 24, 2014
Major bug fixes[edit]
- Fixed crash that could happen when refugee rumors were created
- Fixed crash from visiting former player fortress with adventurer if certain army is present
- Fixed crash related to surgery
- Fixed crash that happened when it considered certain units in play for succession
- Stopped a conversation crash from talking to mute creatures about their troubles
- Allowed flying/climbing wilderness critters to work their way off the map
- Fixed problem allow the player to become invisible among many units even when clearly visible
- Made running away in terror/fear respect only valid combat location information
- Made genuine retreat and alarm state more separate from each other (being alarmed was being equated with flight for morale)
- Stopped certain old conflicts from causing alarm
- Made people that are attacked briefly have some knowledge of attacker's position
- Stopped certain jobs from being able to teleport items and engage in other action-at-a-distance antics
- Stopped necromancer towers from doing various inappropriate townish things that lead to tower proliferation etc.
- Fixed some reclaim/unretire bugs involving unavailable seeds
- Adjusted projectile firing speed which became broken during wagon fix
Other bug fixes/tweaks[edit]
- Adjusted emotional strain vs. willpower etc. calculation
- Made non-extra-sensory creatures also respect z coord of potential targets
- Fixed a pathing lag associated to mood dwarves not being able to get to their buildings
- Added stockpile option for cut stones
- Removed obsolete relieved/drafted thoughts
- Made extra-sensory creatures even less perturbable by critters sensed through layers of rock
- Stopped erroneous conflicts between certain hunting creatures
- Stopped shared/wrestled items from being used for block/parry
- Stopped creatures with multiple attacks like hydra from stacking attack modifiers incorrectly
- Made attacker always look at target upon initiating attack
- Ordered farm plot plant lists by seed availability/name
- Lowered cap for wrestle skill gain so it wouldn't be hit triple digits attacking large opponents
- Removed double entry of "slabs" from stocks screen
- Adjusted 'v' menu location for window height (so it wouldn't overwrite certain lists, etc.)
- Fixed a few typos causing double periods in personality paragraphs