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Difference between revisions of "Amber"
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− | '''Amber''' is a type of [[material]] made from fossilized tree resin. Although it has been present in ''Dwarf Fortress'' since the very first release, amber has never served an in-game purpose as your dwarves cannot produce it (even though the [[furniture]] and [[finished goods]] [[stockpile]]s include amber within the "Other Materials" listing). Civilizations with access to ocean products (and in proximity to appropriate oceans) have access to this material and can make it into crafts. Thus, very little is known about the material or what its purpose in the game is, though a use might still be implemented in the future. [[Titan]]s, [[forgotten beast]]s, and [[demon]]s are occasionally made of amber, though like all non-fleshy procedurally generated creatures, these only leave ''pieces'' of amber behind when killed | + | '''Amber''' is a type of [[material]] made from fossilized tree resin. Although it has been present in ''Dwarf Fortress'' since the very first release, amber has never served an in-game purpose, as your dwarves cannot produce it (even though the [[furniture]] and [[finished goods]] [[stockpile]]s include amber within the "Other Materials" listing). Civilizations with access to ocean products (and in proximity to appropriate oceans) have access to this material and can make it into crafts. Thus, very little is known about the material or what its purpose in the game is, though a use might still be implemented in the future. [[Titan]]s, [[forgotten beast]]s, and [[demon]]s are occasionally made of amber, though like all non-fleshy procedurally generated creatures, these only leave ''pieces'' of amber behind when killed. Amber has the exact same material properties as snow, [[mud]], and [[vomit]] – even punching it a few times will probably be enough to kill creatures made of it. |
Amber is one of the three unimplemented organic materials in the game, the others being [[coral]] and [[pearl]]s. Dwarves can still have [[preference]]s for these materials; more annoyingly, [[noble]]s can still issue [[demand]]s involving these materials. | Amber is one of the three unimplemented organic materials in the game, the others being [[coral]] and [[pearl]]s. Dwarves can still have [[preference]]s for these materials; more annoyingly, [[noble]]s can still issue [[demand]]s involving these materials. | ||
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+ | <!-- Reference: Amber alerts for missing children --> | ||
Nobles have been known to mandate amber goods in response to reports of goblin [[thief|babysnatchers]]. | Nobles have been known to mandate amber goods in response to reports of goblin [[thief|babysnatchers]]. | ||
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+ | <!-- Reference: "Jurassic Park" science fiction media franchise --> | ||
+ | Some dwarves believe it is possible to recreate ancient megabeasts from mosquitos stuck in amber. | ||
{{gamedata|{{raw|DF2014:hardcoded_materials.txt|MATERIAL|AMBER}}}} | {{gamedata|{{raw|DF2014:hardcoded_materials.txt|MATERIAL|AMBER}}}} |
Latest revision as of 21:58, 7 May 2024
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Amber is a type of material made from fossilized tree resin. Although it has been present in Dwarf Fortress since the very first release, amber has never served an in-game purpose, as your dwarves cannot produce it (even though the furniture and finished goods stockpiles include amber within the "Other Materials" listing). Civilizations with access to ocean products (and in proximity to appropriate oceans) have access to this material and can make it into crafts. Thus, very little is known about the material or what its purpose in the game is, though a use might still be implemented in the future. Titans, forgotten beasts, and demons are occasionally made of amber, though like all non-fleshy procedurally generated creatures, these only leave pieces of amber behind when killed. Amber has the exact same material properties as snow, mud, and vomit – even punching it a few times will probably be enough to kill creatures made of it.
Amber is one of the three unimplemented organic materials in the game, the others being coral and pearls. Dwarves can still have preferences for these materials; more annoyingly, nobles can still issue demands involving these materials.
"Amber" in other Languages
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This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable. |
Nobles have been known to mandate amber goods in response to reports of goblin babysnatchers.
Some dwarves believe it is possible to recreate ancient megabeasts from mosquitos stuck in amber.
Raws |
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[MATERIAL:AMBER] - reconstructed from data extracted from memory
[STATE_COLOR:ALL:AMBER]
[STATE_NAME_ADJ:SOLID:amber]
[STATE_NAME_ADJ:SOLID_POWDER:ground amber]
[STATE_NAME_ADJ:SOLID_PASTE:amber paste]
[STATE_NAME_ADJ:SOLID_PRESSED:pressed amber]
[BASIC_COLOR:6:0]
[BUILD_COLOR:6:0:0]
[TILE_COLOR:7:7:1]
[MATERIAL_VALUE:2]
[SPEC_HEAT:1000]
[HEATDAM_POINT:11000]
[SOLID_DENSITY:1200]
[LIQUID_DENSITY:1200]
[ITEMS_DELICATE] |
More: Gems • Metals • Stones | |
Creature | |
Plant | |
Creature/Plant |
Alcohol • Cloth/Thread • Extract (Golden salve • Gnomeblight • Honey • Royal jelly • Syrup • Venom) • Glob • Liquids • Soap |
Inorganic |
Metal • Milk of lime • Soil (Clay • Sand) • Stone (Ash glaze • Earthenware • Gem • Gypsum plaster • Porcelain • Quicklime • Stoneware • Tin glaze) |
Hardcoded | |
See also: Material science |