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Difference between revisions of "Cartilage"
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Note that dwarves consider cartilage useful (like bones), so they won't dump it automatically, even if you have the {{k|o|r|sep=-}}-dump other option enabled. It doesn't rot on its own either. | Note that dwarves consider cartilage useful (like bones), so they won't dump it automatically, even if you have the {{k|o|r|sep=-}}-dump other option enabled. It doesn't rot on its own either. | ||
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+ | [[File:cartalidge.jpg|thumb|300px|center|Bodily material between bones.]] | ||
{{gamedata}} | {{gamedata}} |
Revision as of 18:22, 18 November 2019
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Cartilage is a body part generated from butchering most animals. It has no use in the meat industry at present, and can be dumped without a second thought.
Some fish, such as sharks, are notable for having cartilaginous skeletons. These fish do not drop bones, only cartilage.
Note that dwarves consider cartilage useful (like bones), so they won't dump it automatically, even if you have the o-r-dump other option enabled. It doesn't rot on its own either.
[MATERIAL_TEMPLATE:CARTILAGE_TEMPLATE]
[STATE_COLOR:ALL_SOLID:WHITE]
[STATE_NAME:ALL_SOLID:cartilage]
[STATE_ADJ:ALL_SOLID:cartilaginous]
[STATE_COLOR:LIQUID:WHITE]
[STATE_NAME:LIQUID:n/a]
[STATE_ADJ:LIQUID:n/a]
[STATE_COLOR:GAS:WHITE]
[STATE_NAME:GAS:n/a]
[STATE_ADJ:GAS:n/a]
[DISPLAY_COLOR:7:0:1]
[MATERIAL_VALUE:1]
[SPEC_HEAT:420]
[IGNITE_POINT:10508]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[HEATDAM_POINT:10250]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:500]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_STRAIN_AT_YIELD:25000]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_STRAIN_AT_YIELD:25000]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_STRAIN_AT_YIELD:25000]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_STRAIN_AT_YIELD:25000]
[SHEAR_YIELD:30000] from net someplace
[SHEAR_FRACTURE:30000]
[SHEAR_STRAIN_AT_YIELD:25000]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:25000]
[MAX_EDGE:0]
[ABSORPTION:100]
[IMPLIES_ANIMAL_KILL]
[CARTILAGE] |
More: Gems • Metals • Stones | |
Creature | |
Plant | |
Creature/Plant |
Alcohol • Cloth/Thread • Extract (Golden salve • Gnomeblight • Honey • Royal jelly • Syrup • Venom) • Glob • Liquids • Soap |
Inorganic |
Metal • Milk of lime • Soil (Clay • Sand) • Stone (Ash glaze • Earthenware • Gem • Gypsum plaster • Porcelain • Quicklime • Stoneware • Tin glaze) |
Hardcoded | |
See also: Material science |