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Difference between revisions of "Menu"

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Dwarf Fortress is a complex game, and a complex game requires a complex [[Interface|user interface]]. The purpose of this page is to help players look up the meaning of user interface elements, and it functions like a basic reference of the functions; specific menu items are (mostly) discussed in more detail in their own pages.
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''Dwarf Fortress'' is a complex game, and a complex game requires a complex [[Interface|user interface]]. The purpose of this page is to help players look up the meaning of user interface elements, and it functions like a basic reference of the functions; specific menu items are (mostly) discussed in more detail in their own pages.
  
 
If you find a menu where the words have been cut off due to the menu width, press the Tab key to cycle through menu display options.   
 
If you find a menu where the words have been cut off due to the menu width, press the Tab key to cycle through menu display options.   

Revision as of 17:03, 30 November 2019

This article is about the current version of DF.
Note that some content may still need to be updated.


Dwarf Fortress is a complex game, and a complex game requires a complex user interface. The purpose of this page is to help players look up the meaning of user interface elements, and it functions like a basic reference of the functions; specific menu items are (mostly) discussed in more detail in their own pages.

If you find a menu where the words have been cut off due to the menu width, press the Tab key to cycle through menu display options.

Main menu

Main menu v0.44.03.png
The default in-game menu; can be hidden/shown with <tab>


Building Menu

Building menu 0.34.11.png
This menu lists objects/buildings that can be placed. Some require dwarves to have a specific hauling labor set, others require dwarves to have another labor set.


Workshops Menu

Workshop menu 0.34.11.png


Furnaces Menu

Furnace menu 0.34.11.png


Combat reports Screen

Report screen v0.44.03.png

Hit r to enter the report screen then go through the listing until you find the desired victim.

Civilizations/World Info screen

World info screen v0.44.03.png

c opens the Civilizations/World Info Screen.

  • w to swap to World
    • y to recenter the map on your fort
  • m to view a list of ongoing Missions
  • n to view News and rumors
  • p to view list of recoverable missing citizens
  • a to view a list of known Artifacts
  • c to view a list of Civilizations


Designations Menu

DesignateMenu2014.PNG

The Designations Menu (accessed by d) provides the means to mark tiles with various designations including Mining, Wood Cutting, Plant Gathering, Stone Detailing as well as removing constructions, controlling traffic and other miscellaneous designations. This menu is mouse-enabled.

Standing Orders Menu

See Standing orders.


Job List

Job list screen v0.44.03.png

Shows a list of current jobs. Accessed with j.

  • - Move between jobs
  • v - View unit (brings up the unit information screen)
  • z - Zoom to unit (recenters screen on unit)
  • j - View job (brings up job information screen)
  • b - Go to building (zoom to building for selected job)
  • r - Repeat job (toggles job repeat status)
  • s - Suspend job (toggles job suspend status)
  • c - Cancel job
  • x - Remove worker from job
  • m - Open job manager screen


Job Manager Screen

Job manager screen v0.44.03.png

Shows a list of current manager work orders. Accessed with m from the job list or unit list.

  • - Move between work orders
  • q - Create a new work order
  • r - Remove selected work order
  • p - Increase priority of selected work order
  • t - Maximize priority of selected work order
  • Enter - Set maximum workshops for selected work order
  • c - Set conditions for selected work order
  • d - Set details for selected work order
  • Esc - Exit manager screen


Squads Menu

SquadsMenu2010.png
This menu allows you to manage your squads


Notes Menu

NotesMenu2010.png
Allows the placement of notes, also referred to as “points”. Required to create patrol routes, often used to label levers so you can remember what they are connected to.
  • p: Place - Places a note on the cursor
  • d: Delete - Deletes notes on the cursor
  • n: Name - Name/label the note placed at this point
  • t: Note text - Add additional information for the note
  • c: Change symbol selector - Change which part of the symbol is being modified with +- */, forecolor, backcolor, or symbol.
  • s: Adopt selected symbol - Makes all future notes use the selected options .
  • +- */ - Modify currently selected (using c) part of the symbol
  • r:Routes – #Routes Menu allows linking of Notes/points together to form routes for patrols.


Routes Menu

RoutesMenu2010.png
  • a: Add route - Create a new route.
  • e: Edit waypts - Edit points that make up the route.
    • a: Add waypt - Add current point to route.
    • d: Add waypt - Delete current point from route.
    • p: Add waypt - Finish editing route.
  • d: Del route - Delete currently selected route.
  • n: Name route - Name current route