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Difference between revisions of "Filth"
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− | '''Filth''' is one of the more obscure [[material]]s present within the game code. It comes in two varieties: | + | '''Filth''' is one of the more obscure [[material]]s present within the game code. It comes in two varieties: solid brown and liquid yellow filth. Randomly generated creatures such as [[forgotten beast]]s may occasionally be composed of [[grime]] and filth, and it is currently unknown where filth can be encountered otherwise. |
== Brown filth == | == Brown filth == | ||
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== Yellow filth == | == Yellow filth == | ||
− | + | Yellow-colored filth is a liquid that freezes at {{ct|10000}} and boils at {{ct|10180}}. It has a [[density]] of 920 when frozen and 1000 when liquid, exactly the same as [[water]]. | |
{{gamedata|{{raw|DF2014:hardcoded_materials.txt|MATERIAL|FILTH_Y}}}} | {{gamedata|{{raw|DF2014:hardcoded_materials.txt|MATERIAL|FILTH_Y}}}} |
Revision as of 23:42, 12 January 2020
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Filth is one of the more obscure materials present within the game code. It comes in two varieties: solid brown and liquid yellow filth. Randomly generated creatures such as forgotten beasts may occasionally be composed of grime and filth, and it is currently unknown where filth can be encountered otherwise.
Brown filth
This type of filth is a brown-colored solid. It does not melt, but gradually decomposes in temperatures above 10180 °U . It has a density of 1200, slightly higher than water.
Raws |
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[MATERIAL:FILTH_B] - reconstructed from data extracted from memory
[STATE_COLOR:ALL:BROWN]
[STATE_NAME_ADJ:ALL_SOLID:filth]
[STATE_NAME_ADJ:SOLID_PRESSED:pressed filth]
[BASIC_COLOR:6:0]
[BUILD_COLOR:6:0:0]
[TILE_COLOR:7:7:1]
[SPEC_HEAT:4181]
[HEATDAM_POINT:10180]
[SOLID_DENSITY:1200] |
Yellow filth
Yellow-colored filth is a liquid that freezes at 10000 °U and boils at 10180 °U . It has a density of 920 when frozen and 1000 when liquid, exactly the same as water.
Raws |
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[MATERIAL:FILTH_Y] - reconstructed from data extracted from memory
[STATE_COLOR:ALL:YELLOW]
[STATE_NAME_ADJ:ALL_SOLID:frozen filth]
[STATE_NAME_ADJ:LIQUID:filth]
[STATE_NAME_ADJ:GAS:boiling filth]
[STATE_NAME_ADJ:SOLID_POWDER:frozen filth powder]
[STATE_NAME_ADJ:SOLID_PASTE:filth slush]
[BASIC_COLOR:6:1]
[BUILD_COLOR:6:0:1]
[TILE_COLOR:7:7:1]
[SPEC_HEAT:4181]
[HEATDAM_POINT:10180]
[MELTING_POINT:10000]
[BOILING_POINT:10180]
[SOLID_DENSITY:920]
[LIQUID_DENSITY:1000] |
More: Gems • Metals • Stones | |
Creature | |
Plant | |
Creature/Plant |
Alcohol • Cloth/Thread • Extract (Golden salve • Gnomeblight • Honey • Royal jelly • Syrup • Venom) • Glob • Liquids • Soap |
Inorganic |
Metal • Milk of lime • Soil (Clay • Sand) • Stone (Ash glaze • Earthenware • Gem • Gypsum plaster • Porcelain • Quicklime • Stoneware • Tin glaze) |
Hardcoded | |
See also: Material science |