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Difference between revisions of "Coffin"
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==Usage== | ==Usage== | ||
− | After a coffin is created by the appropriate crafter, it must be built (as furniture) to be used. This is done with the {{k|b}}-{{k| | + | After a coffin is created by the appropriate crafter, it must be built (as furniture) to be used. This is done with the {{k|b}}-{{k|f}}-{{k|x}} keys. In order for the coffin to be used for burials, it needs to be part of a [[tomb]] zone. The zone can then be used to configure if citizens (default) and/or pets are allowed to be buried there (the default can be changed in [[d_init.txt]]). It can also be designated for a specific citizen once they die. A coffin has been assigned when the message, ''"This is the resting place of __________"'', is displayed; viewing the contents of the coffin by clicking on it will show if the assignee has been successfully interred. |
Enabling one of the burial options for citizens/pets will cause the coffin to be automatically assigned to the next creature/pet in the burial queue. Creatures are added to the burial queue when the game notifies you that the creature is dead. (An announcement that they are missing is not sufficient. If the body is in an out-of-the-way place, station a squad in your military next to the corpse and wait for the announcement that the body has been found before expecting the corpse to be buried.) The burial queue is the only way to bury pets, caravan guards, and other visitors. | Enabling one of the burial options for citizens/pets will cause the coffin to be automatically assigned to the next creature/pet in the burial queue. Creatures are added to the burial queue when the game notifies you that the creature is dead. (An announcement that they are missing is not sufficient. If the body is in an out-of-the-way place, station a squad in your military next to the corpse and wait for the announcement that the body has been found before expecting the corpse to be buried.) The burial queue is the only way to bury pets, caravan guards, and other visitors. |
Revision as of 08:32, 23 December 2022
This article was migrated from DF2014:Coffin and may be inaccurate for the current version of DF (v50.14). See this page for more information. |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
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Burial receptacles are containers for deceased dwarves and their pets, that are used to store their corpses, and other remains. Somewhat confusingly, they have different names depending on the materials used to craft them, but, thankfully, they all function identically, and all are placed with the Burial Receptacle (n) option via the build menu. This article uses the term "coffin" to describe any burial receptacle, for reasons of brevity.
Name | Materials used |
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Coffin | Stone, Glass |
Casket | Wood |
Sarcophagus | Metal |
Usage
After a coffin is created by the appropriate crafter, it must be built (as furniture) to be used. This is done with the b-f-x keys. In order for the coffin to be used for burials, it needs to be part of a tomb zone. The zone can then be used to configure if citizens (default) and/or pets are allowed to be buried there (the default can be changed in d_init.txt). It can also be designated for a specific citizen once they die. A coffin has been assigned when the message, "This is the resting place of __________", is displayed; viewing the contents of the coffin by clicking on it will show if the assignee has been successfully interred.
Enabling one of the burial options for citizens/pets will cause the coffin to be automatically assigned to the next creature/pet in the burial queue. Creatures are added to the burial queue when the game notifies you that the creature is dead. (An announcement that they are missing is not sufficient. If the body is in an out-of-the-way place, station a squad in your military next to the corpse and wait for the announcement that the body has been found before expecting the corpse to be buried.) The burial queue is the only way to bury pets, caravan guards, and other visitors.
To bury a specific citizen in a particular coffin, assign the coffin's tomb to the citizen in question. Tombs can be retroactively assigned to dead citizens and residents, allowing the assignee to skip the auto-burial queue. Unfortunately, non-residents cannot be assigned tombs. To get a non-resident into a particular coffin, make sure that no other coffins are available for burial and that the selected creature is next in line for burial. If said creature has already been buried, simply deconstruct the old coffin and that creature will be first in line for a new one. (Deconstructing a coffin will not destroy the remains inside.)
Coffins do not prevent reanimation, though permanent burial may still be possible if the deceased was thoughtful enough to provide one or more non-reanimatable body parts (e.g. teeth).
Advantages
It is not required to bury the dead; the player may instead engrave slabs and build memorials. One can even simply haul dwarven remains to a corpse stockpile, throw them into magma, or leave them to rot where they fell, though these things have several serious consequences. A dwarf viewing the unburied body of any sentient species will receive a horrified thought. Friends and relatives of the deceased will receive unhappy thoughts if their loved ones remain unburied, especially if they decay (or burn) away, and miasma will be generated if corpses rot inside the fortress. Particularly troubled souls may decide to come back for revenge.
Bugs
- Dwarves insist on assigning a coffin, even when there are no remains left to bury. This can prevent you from burying the recently deceased until all the long lost caravanners have empty coffins of their own.
- Dwarves fail to bury remains of werecreaturesBug:5431 and reanimated corpses.Bug:10396
This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable. |
It is said among dwarves that the only two constants in life are death and taxes. However, taxes were removed, giving some dwarves hope for an escape from the other.
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