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v0.34:Giant cave spider
S | |
Urist likes giant cave spiders for their mystery. | |
---|---|
Biome | |
| |
Variations | |
Attributes | |
Alignment: | Savage |
Building destroyer: Level 1 | |
Tamed Attributes | |
Pet value | 2,500 |
Not trainable | |
Size | |
Birth: | 20,000 cm3 |
Mid: | 100,000 cm3 |
Max: | 200,000 cm3
|
Age | |
Adult at: | Birth |
Max age: | 20-30 |
Butchering returns
(Value multiplier ×4) | |
Food items | |
Meat | 19 |
Fat | 18 |
Brain | 1 |
Heart | 1 |
Intestines | 1 |
Raw materials | |
Skin | Chitin |
This article is about an older version of DF. |
- A large underground monster with eight legs and sharp, venomous fangs.
Giant cave spiders are far different from your regular cave spiders; those are just treats for your cat. Giant cave spiders are as big as grizzly bears and will make treats of cats, dwarves and the occasional careless adventurer. You can find giant cave spiders in, obviously, caves, caverns and most underground areas. They are extremely dangerous as they feel no pain and thus cannot be stunned, can poison creatures and have the ability to shoot webbing to ensnare their prey.
Giant cave spiders are not a rarity with dozens present in the underground caverns, deep below the surface. They can be extremely hard to kill. On occasion, however, a lucky dwarf might pound one to death within a few attacks by punching its skull into its brain, which can be a godsend after an unfortunate cavern breaching excercise.
Webs can be quite a boon to a fortress, when they aren't being used in a direct attack. Giant cave spider silk is worth much more than ordinary cloth and, given the proper setup and victims, can be produced in endless amounts.
If you see one in adventure mode, an announcement, "You've spotted a Giant Cave Spider!" will appear.
Fighting
Giant cave spiders are NOT to be engaged in melee by a lone dwarf, especially if its armor is lacking. If the attacked dwarf is fully armored, then it will eventually die of hunger or thirst. Even a legendary axedwarf will be unable to do anything, due to the immobilizing webs and subsequent deadly bite. You may attempt to flank a giant cave spider with two melee dwarves, one serving as bait and the other killing the giant cave spider, but it is not a foolproof tactic and you will probably lose one or two dwarves. Marksdwarves, cage traps, and weapon traps are better.
Giant cave spider venom appears to be a neurotoxin which causes progressive paralysis and is ultimately fatal due to suffocation as the victim's diaphragm succumbs and ceases to function. The poison's effects set in relatively quickly with complete paralysis at phase 5 (360 seconds) and death usually occurs at around 1300 seconds.
Due to the spider only attacking the head of a webbed dwarf, a pair of dwarves with steel helmets and weapons is more than a match for a lone GCS. The coding for all creatures sets headshots as the number one priority if possible, and the web ensures that a headshot is indeed always possible. You may want to avoid using untrained dwarves for this though, because the spider will still counterattack if the dwarf misses, potentially landing a blow on an unprotected area of the dwarf.
Capturing
Due to the considerable value of giant cave spider silk, many players attempt to capture a live spider and set up a silk farm to boost their fortress's economy. While simply opening a path to the caverns and lining it with cage traps may eventually work, a much more effective method is to take advantage of one peculiar behavior of building destroyers: simply build a wooden door within the caverns and surround it with cage traps (to a distance of at least 2 tiles), and any giant cave spider (or giant toad, giant olm, cave crocodile, etc.) that wanders relatively close enough to the door will immediately charge toward it and be captured. Or, if you have enough mechanisms, cages and dwarfpower to spare, cage trap all of the cavern exits. If you are extremely, lucky a migrant will arrive with an already tamed GCS. Be aware that since they lack a [CHILD] tag, giant cave spiders will not breed.
Farming Silk
Several setups have been devised to harvest giant cave spider silk in large quantities. Working silk farms have a few traits in common:
- The spider must be aggressive toward its bait. Tame spiders are aggressive toward invaders, while wild spiders are aggressive toward tame animals.
- The spider must not be able to reach its bait; if it can, the bait (or spider) will die and no further silk will be generated. Spiders can destroy wooden doors but not stone or metal doors. They cannot pass through forbidden doors or doors that have been "tightly closed".
- The spider must be able to path to its bait; they can path through non-forbidden doors but not through raised bridges or fortifications. If no path is available, the spider will only shoot webs very infrequently. Spiders will attempt to path through doors which are "tightly closed" but not forbidden, making them one of the key elements of an efficient silk farm.
- Web collection cannot occur in sight of wild animals or invaders; either the spider or its bait will interrupt collection. Drawbridges work well to block line of sight in either case, as webs will not prevent them from raising.
One proven design is as follows:
╔ | ═ | ═ | ═ | ═ | ═ | ═ | ═ | ═ | ═ | ═ | ═ | ╗ | |
║ | + | + | + | + | + | + | + | + | + | + | + | ║ | |
║ | + | + | + | + | + | + | + | + | + | + | + | ║ | |
║ | + | + | + | + | + | + | ╥ | ╔ | ═ | ═ | ═ | ╣ | |
≡ | + | + | + | + | + | + | ║ | ╬ | ╞ | ╡ | + | ║ | |
║ | + | + | + | + | + | + | ║ | ╬ | + | ╬ | ┼ | ╣ | |
║ | + | + | + | + | + | + | ║ | ╬ | g | ╬ | S | ║ | |
║ | + | + | + | + | + | + | ║ | ╬ | + | ╬ | ┼ | ╣ | |
≡ | + | + | + | + | + | + | ║ | ╬ | ╞ | ╡ | + | ║ | |
║ | + | + | + | + | + | + | ╨ | ╚ | ═ | ═ | ═ | ╣ | |
║ | + | + | + | + | + | + | + | + | + | + | + | ║ | |
║ | + | + | + | + | + | + | + | + | + | + | + | ║ | |
╚ | ═ | ═ | ═ | ═ | ═ | ═ | ═ | ═ | ═ | ═ | ═ | ╝ |
- Dig out (and optionally smooth) a sufficiently large room (example shown is 11x11).
- Construct all of the light gray walls and red fortifications.
- Build the 3 green bridges, all raising lengthwise to form long walls.
- Construct a lever somewhere convenient in your fortress and link it to the 3 bridges.
- Build 2 non-wooden doors above and below the gray "S". Mark both doors as pet-inaccessible but leave them unlocked. This allows the spider to path to the bait (due to a long-standing pathfinding bug); without that path, the spider will only attempt to web it extremely infrequently.
- Build a restraint underneath the gray "g". Assign a disarmed captured goblin soldier to the restraint (do not try to use a thief or a wild animal, as it will almost certainly escape before it reaches the restraint).
- Pull the lever to raise the bridges (and hide the goblin from your mason), then construct the blue wall to seal the chamber.
- Build the 2 floodgates and link them to the lever, then pull the lever again.
- Using a pit/pond activity zone on the Z-level above, drop a tamed giant cave spider into the gray "S" square. Place a 1-tile meeting zone on this tile so the spider will be content to stand still while webs are being collected, reducing lag.
At this point, the spider will begin blasting the goblin with webs, and most of the webs will fly through the fortifications and land on the floor to the left. Once enough webs have accumulated, pull the lever to open the chamber for collection and raise the 3 bridges - the bridge on the left will prevent the goblin from scaring your weavers away, and the 2 bridges on the right will block the path between the goblin and the spider, causing it to calm down and stop trying to shoot webs (in order to reduce lag). Once all of the webs have been collected, simply pull the lever again to reseal the chamber and start the spider webbing again.
Silk can be farmed just as easily from a wild spider with a few changes. Domesticated pets can be used in place of goblins for wild spider, but avoid grazers; other animals may need to be replaced when they die of old age. It's recommended that you place a back up cage trap to reposition the spider if your first design doesn't meet your needs, but remember that should any webbing fall on the cage trap, it will trap your dwarves as easily as it will the spider. Wild spiders can be placed via lever-controlled deconstructing cage. Be aware that deconstructing cages can fling components, wedging nearby doors open, so keep any doors adjacent to the cage forbidden.
Training Armor Using
Pit an entirely metal-armored dwarf against a wild giant cave spider. Enjoy as the dwarf gets webbed, then the GCS attempts to bite the dwarf, but fails due to armor.
As it will never attempt any other attack, the GCS will keep biting metal, fail to injure the dwarf, and each attack will train your dwarf in armor using far faster than training or sparring.
[CREATURE:SPIDER_CAVE_GIANT]
[DESCRIPTION:A large underground monster with eight legs and sharp, venomous fangs.]
[NAME:giant cave spider:giant cave spiders:giant cave spider]
[CASTE_NAME:giant cave spider:giant cave spiders:giant cave spider]
[CREATURE_TILE:'S'][COLOR:7:0:0]
[PETVALUE:2500]
[PET_EXOTIC]
[BIOME:SUBTERRANEAN_CHASM]
[UNDERGROUND_DEPTH:1:2]
[THICKWEB][WEBIMMUNE][AMBUSHPREDATOR][PARALYZEIMMUNE]
[USE_MATERIAL_TEMPLATE:SILK:SILK_TEMPLATE]
[WEBBER:LOCAL_CREATURE_MAT:SILK]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Spray web]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_TOKEN:LB]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:SILK:WEB_SPRAY]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:5]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:30]
[NO_SLEEP]
[NOPAIN][EXTRAVISION][NOSTUN][NOEMOTION][NOFEAR]
[LARGE_ROAMING][FREQUENCY:20][DIFFICULTY:3]
[POPULATION_NUMBER:3:4]
[CARNIVORE][NATURAL]
[BUILDINGDESTROYER:1]
[LARGE_PREDATOR]
[SAVAGE]
[GRASSTRAMPLE:10]
[PREFSTRING:mystery]
[NOBONES]
[BODY:SPIDER:2EYES:HEART:GUTS:BRAIN:MOUTH]
[BODY_DETAIL_PLAN:CHITIN_MATERIALS]
[BODY_DETAIL_PLAN:CHITIN_TISSUES]
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:20000]
[BODY_SIZE:1:0:100000]
[BODY_SIZE:2:0:200000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:20:30]
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen giant cave spider venom]
[STATE_ADJ:ALL_SOLID:frozen giant cave spider venom]
[STATE_NAME:LIQUID:giant cave spider venom]
[STATE_ADJ:LIQUID:giant cave spider venom]
[STATE_NAME:GAS:boiling giant cave spider venom]
[STATE_ADJ:GAS:boiling giant cave spider venom]
[PREFIX:NONE]
[ENTERS_BLOOD]
[SYNDROME]
[SYN_NAME:giant cave spider bite]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:SPIDER_CAVE:ALL]
[SYN_INJECTED]
[CE_PARALYSIS:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:START:5:PEAK:10:END:20]
[ATTACK:STING:BODYPART:BY_CATEGORY:MOUTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100]
[ATTACK_FLAG_CANLATCH]
[ALL_ACTIVE]
[HOMEOTHERM:10040]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:CHITIN]
[TL_COLOR_MODIFIER:BROWN:1]
[TLCM_NOUN:chitin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:4] |