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- 14:26, 24 June 2022 diff hist +201 m v0.34:Stockpile →Corpses current
- 14:25, 24 June 2022 diff hist -3 m v0.31:Stockpile →Corpses: changed name current
- 14:25, 24 June 2022 diff hist +204 v0.31:Stockpile →Corpses
- 14:21, 24 June 2022 diff hist +131 m 40d:Stockpile →Graveyard current
- 14:21, 24 June 2022 diff hist +131 23a:Stockpile →Graveyard: clarify intended usage current
- 14:19, 24 June 2022 diff hist +1,080 N 23a:Graveyard Created page with "{{av}}{{Quality|Exceptional}} The '''graveyard''' stockpile is used to store corpses and severed limbs awaiting burial. Dwarves and their pets who die will be hauled to the gr..." current
- 01:30, 24 June 2022 diff hist -6 m Dwarf Fortress Wiki:Sandbox Reverted edits by 194.80.232.71 (talk) to last revision by Doorkeeper Tag: Rollback
- 16:41, 11 June 2022 diff hist +302 DF2014 Talk:Lye current
- 16:24, 11 June 2022 diff hist +457 m v0.31:Weight scale volumes up by 10 so the weight formula makes sense, as I did earlier on the 0.34/later pages current
- 16:16, 11 June 2022 diff hist -2 m Weight →Weight Calculation
- 16:11, 11 June 2022 diff hist +300 DF2014 Talk:Lye
- 13:30, 9 June 2022 diff hist -2,138 m Report Reverted edits by 172.245.64.28 (talk) to last revision by LethosorBot Tags: New redirect Rollback
- 12:19, 8 June 2022 diff hist -31 Gem industry as noted on the animal trap page, the "large gem" bait option doesn't actually work Tag: Undo
- 01:36, 7 June 2022 diff hist -49 m 40d:Diplomat revert
- 01:36, 7 June 2022 diff hist +73 m 40d:Siege engine →Safety Warning: correction: it works the same as it did in 23a current
- 01:33, 7 June 2022 diff hist +68 40d:Siege engine →Safety Warning
- 01:32, 7 June 2022 diff hist +49 40d:Diplomat fun fact: trees smashed by Ballista bolts count against your tree cap
- 01:30, 7 June 2022 diff hist +270 m 40d:Diplomat bugfix patch
- 01:29, 7 June 2022 diff hist +55 m 40d:Entity token →Behavior: I misread the code - merchant nobles DO check MERCHANT_BODYGUARDS (but abort because they think they don't have any military professions) current
- 01:25, 7 June 2022 diff hist +199 m 40d:Outpost liaison restore this note - outpost liaison isn't a Diplomat, so it doesn't get bodyguards current
- 01:22, 7 June 2022 diff hist +17 40d:Guild representative current
- 01:19, 7 June 2022 diff hist -48 m 40d:Entity token →Behavior: guildrep is actually covered by the diplomat flag, not merchant
- 01:13, 7 June 2022 diff hist -585 40d:Outpost liaison again, it's a completely independent location form the caravan
- 00:33, 7 June 2022 diff hist -281 40d:Guild representative →Arrival and Departure: the guildrep actually arrives at a completely random location, totally independent from the caravan
- 00:30, 7 June 2022 diff hist +38 N 40d:Merchant baron Redirected page to 40d:Guild representative current Tag: New redirect
- 00:30, 7 June 2022 diff hist +38 N 40d:Merchant prince Redirected page to 40d:Guild representative current Tag: New redirect
- 00:29, 7 June 2022 diff hist +131 m 40d:Guild representative attach patch for 40d for Windows, brings back the Merchant Baron[ess] and Merchant Prince[ss]
- 00:19, 7 June 2022 diff hist +108 m User:Quietust →Bugfixes
- 13:52, 6 June 2022 diff hist +137 Dungeon (zone) Jails are rooms
- 13:50, 6 June 2022 diff hist +110 Cage →Prisons: It's worth pointing out that jails are Rooms, so you only need to designate one of them and then make sure the room covers all of the others
- 20:49, 3 June 2022 diff hist +1,137 m 40d Talk:Temperature current
- 20:35, 3 June 2022 diff hist +95 40d:Fire imp →Interesting Notes: Fat melts and burns at 10180, and it boils at 10360 - thus, there is a fairly narrow window at which butchered fire imp fat will burn current
- 20:31, 3 June 2022 diff hist +29 m User:Quietust →Namespace Links: this turned into an extension, not builtin functionality
- 15:48, 3 June 2022 diff hist +6 m DF2014 Talk:Soap current
- 15:48, 3 June 2022 diff hist +219 DF2014 Talk:Soap
- 15:44, 3 June 2022 diff hist +114 m Soap clarify - it's 150 points of durability, and dirtier dwarves consume larger quantities of soap
- 15:12, 3 June 2022 diff hist +334 DF2014 Talk:Soap →Soap life expectancy
- 14:25, 1 June 2022 diff hist -38 m Brass
- 14:24, 1 June 2022 diff hist +40 m Bronze
- 14:24, 1 June 2022 diff hist -7 m Electrum
- 14:23, 1 June 2022 diff hist +46 Fine pewter
- 14:23, 1 June 2022 diff hist +46 m Trifle pewter
- 14:23, 1 June 2022 diff hist +11 m Sterling silver
- 14:23, 1 June 2022 diff hist +12 m Lay pewter
- 14:22, 1 June 2022 diff hist 0 m Silver consistent order
- 16:04, 27 May 2022 diff hist -756 m Talk:Main Page Reverted edits by Rugdecor (talk) to last revision by Xjtu-blacksmith Tag: Rollback
- 02:45, 24 May 2022 diff hist +180 40d:Steel Point out that 40d was the "odd" version, allowing a single piece of coke/charcoal to serve two purposes at the same time current
- 20:45, 19 May 2022 diff hist -8 m Calendar →Known Ages: fix formatting
- 20:32, 19 May 2022 diff hist 0 m Calendar fix month #2
- 20:32, 19 May 2022 diff hist +105 m Strange mood →Troubleshooting: Moody clothiers and weavers also won't accept partially-used cloth for their primary materials (but other dwarves seemingly still accept them for decorations due to a bug)
- 19:58, 19 May 2022 diff hist +12 Strange mood Clarify - metals acquired from trade don't count either
- 21:10, 18 May 2022 diff hist +57 m Creature token →I: details
- 21:02, 18 May 2022 diff hist +156 Creature token →P: Looks like this changed from 40d, and wood/cloth/leather is FAR stronger than it used to be...
- 19:33, 18 May 2022 diff hist +1 m 40d:Frog demon current
- 19:32, 18 May 2022 diff hist +30 40d:Frog demon they only get water pools due to [SPHERE:WATER], and they only get mud+vermin due to [SPHERE:MUCK] Tag: Undo
- 19:30, 18 May 2022 diff hist +42 40d:Tentacle demon the two spheres are checked separately, and each one has its own distinct effects current Tag: Undo
- 19:27, 18 May 2022 diff hist +34 m 23a:Demon current
- 19:27, 18 May 2022 diff hist +34 m 40d:Demon current
- 19:26, 18 May 2022 diff hist +34 m 40d:Spirit of fire current
- 19:26, 18 May 2022 diff hist +34 m 40d:Tentacle demon
- 19:26, 18 May 2022 diff hist +34 m 40d:Frog demon
- 19:25, 18 May 2022 diff hist +34 23a:Frog demon current
- 19:25, 18 May 2022 diff hist +34 23a:Tentacle demon current
- 19:25, 18 May 2022 diff hist +34 23a:Spirit of fire current
- 19:25, 18 May 2022 diff hist +35 m 23a:Eerie glowing pit current
- 13:33, 17 May 2022 diff hist +528 User talk:99.19.68.61
- 21:48, 11 May 2022 diff hist +112 m 23a:Cook current
- 21:41, 11 May 2022 diff hist -4 m 23a:Item value →«+Pig tail shoe+»: actually, I'm not sure where the "superior quality Pig tail cloth" works into there... current
- 21:39, 11 May 2022 diff hist +4 m 23a:Item value →«+Pig tail shoe+»
- 21:39, 11 May 2022 diff hist 0 m 23a:Item value →Examples
- 21:36, 11 May 2022 diff hist +1 m 23a:Metal →List of metals current
- 02:21, 11 May 2022 diff hist +17 m 23a:Giant toad current
- 23:14, 10 May 2022 diff hist +35 m 40d:Fluffy wambler current
- 23:10, 10 May 2022 diff hist -24 m Template:40d vermin there were no creepy crawlers in 40d current
- 00:28, 10 May 2022 diff hist +41 m Sphere →Available spheres
- 17:26, 9 May 2022 diff hist +131 m Saved game folder
- 17:24, 9 May 2022 diff hist -161 m 40d:Cheating upon closer investigation, 40d cleared data/save/current on startup - it was only the "cancel embark" workflow that could lead to corruption (primarily in version 0.31.xx) current
- 16:48, 9 May 2022 diff hist +45 m 40d:Cheating →Savescumming: pretty sure you needed to nuke the "current" folder in this version, otherwise the next Save could pick up extra garbage and corrupt the world
- 16:43, 9 May 2022 diff hist +359 23a:Cheating current
- 16:27, 9 May 2022 diff hist -137 m Saved game folder Nemesis Unit Load Failed went away at some point after 0.34.11; also, add some other useful details
- 16:15, 9 May 2022 diff hist +446 m Nemesis mention connection to the old "Nemesis Unit Load Failed" error (which doesn't actually exist anymore)
- 16:00, 9 May 2022 diff hist +1 m Deity →A world without deities
- 15:56, 9 May 2022 diff hist +4 m 40d:Deity current
- 15:56, 9 May 2022 diff hist +836 N 40d:Force Forces existed back in 40d as well, though they didn't do quite as much current
- 15:41, 9 May 2022 diff hist +5 m Sphere
- 13:41, 7 May 2022 diff hist -150 Barrel Item names are not colored according to their materials - "imported" items (e.g. brought during embark or from merchants) are white, while locally-made ones are brown
- 22:17, 6 May 2022 diff hist -61 DF2014 Talk:Adamantine current
- 22:16, 6 May 2022 diff hist +298 DF2014 Talk:Adamantine →"Color Misconceptions" section
- 00:52, 24 April 2022 diff hist +16 m 23a:Channel current
- 15:28, 8 April 2022 diff hist 0 m v0.34:Weight current
- 15:27, 8 April 2022 diff hist +97 Weight Apparently, these were backwards
- 15:19, 8 April 2022 diff hist +229 Weight
- 15:12, 8 April 2022 diff hist +271 m v0.34:Weight
- 15:09, 8 April 2022 diff hist +275 Weight Multiply all of the size/capacity volumes by 10, because they apparently confuse people
- 23:09, 2 April 2022 diff hist -14 m 40d:Tree →Elven Diplomats
- 18:07, 15 March 2022 diff hist +13 m Trading →Dwarven: this too
- 18:06, 15 March 2022 diff hist +3 m Trading →Dwarven: subject/verb agreement
- 21:32, 11 March 2022 diff hist -193 m 23a:Known bugs and issues →Milking Issue: the "eating live vermin" bug was present in 40d, but not in 23a current
- 21:27, 11 March 2022 diff hist +6 m 23a:Known bugs and issues →Vermin Problems
- 14:33, 8 March 2022 diff hist +402 m 23a Talk:Purring maggot explain each part of the patch current
- 21:30, 31 January 2022 diff hist +140 m 40d:Fire-safe →Bugs current
- 21:29, 31 January 2022 diff hist +136 m 40d:Magma-safe →Bugs current
- 21:25, 31 January 2022 diff hist +561 40d:Fire current
- 21:21, 31 January 2022 diff hist +185 v0.31:Fire current
- 21:21, 31 January 2022 diff hist +142 v0.34:Fire current
- 21:20, 31 January 2022 diff hist +142 Fire →Spread & Effect: actual temperature of burning grass
- 00:05, 8 January 2022 diff hist +190 m Utility:DFHack →Scripts and Plugins: point out speed/performance differences between Plugins and Scripts (i.e. the reason why Reveal is a plugin and not a script)
- 15:55, 3 January 2022 diff hist +151 XML dump →Troubleshooting: DFHack doesn't use histfig-based persistence anymore
- 21:13, 15 December 2021 diff hist -90 Kobold language →Vocabulary: The rules are clearly described above, and it's not possible to get any name longer than 18 characters without breaking one of those rules
- 18:11, 7 December 2021 diff hist -218 40d:Marriage current
- 17:37, 7 December 2021 diff hist +448 m 23a:Marriage this deserves mentioning here too
- 17:34, 7 December 2021 diff hist -7 m Entity token Economy wasn't disabled until ''after'' 40d - mention that 0.31 was the first version to not have it.
- 14:03, 1 December 2021 diff hist +475 Insanity →Types
- 15:16, 23 November 2021 diff hist -2 m MediaWiki:Filedelete-reason-dropdown current
- 14:59, 23 November 2021 diff hist +84 N MediaWiki:Filedelete-reason-dropdown Add another delete reason to the list, since it's probably going to see a lot of use in the near future
- 14:50, 23 November 2021 diff hist +1 m Relationship →Types
- 14:49, 23 November 2021 diff hist +1 m v0.34:Relationship →Types current
- 14:43, 23 November 2021 diff hist +4 m 40d:Personality trait
- 14:34, 23 November 2021 diff hist -69 m Louse man
- 21:23, 22 November 2021 diff hist +10 m 23a:Unicorn current
- 21:17, 22 November 2021 diff hist -72 m Butcher →Troubleshooting: remove duplicate check, fix another one that was wrong (workshops restrict to stockpiles, not burrows)
- 20:56, 22 November 2021 diff hist +21 m Dwarf cancels task: Interrupted
- 20:19, 22 November 2021 diff hist -387 v0.31:Scheduling →Schedules: Backpacks and flasks ARE meant for using in the field - it's just that this feature was broken in this version and wasn't fixed until 0.34.11 current
- 19:38, 22 November 2021 diff hist -1 m User talk:Lethosor →Copyright issues...: fix link
- 03:21, 21 November 2021 diff hist +19 m 23a:Military current
- 03:20, 21 November 2021 diff hist -107 m 40d:Military current
- 03:13, 21 November 2021 diff hist -20 40d:Military →Squad Orders
- 23:59, 19 November 2021 diff hist -72 Desert tortoise man remove copyright violation - art uploaded without permission from original author
- 23:58, 19 November 2021 diff hist -62 Wound removed copyright violation
- 23:56, 19 November 2021 diff hist +11 m Harp seal →Clubbability: grammar
- 20:16, 19 November 2021 diff hist -113 Infected ghoul Image marked for deletion due to copyright violation
- 13:53, 19 November 2021 diff hist -3 m v0.31:Creature token current
- 13:53, 19 November 2021 diff hist +36 v0.34:Creature token Toady confirmed it's 1/500 in the current version, and I've confirmed that it was also 1/500 back in 40d, so therefore it's almost definitely true here too. current
- 13:53, 19 November 2021 diff hist +38 v0.31:Creature token Toady confirmed it's 1/500 in the current version, and I've confirmed that it was also 1/500 back in 40d, so therefore it's almost definitely true here too.
- 13:52, 19 November 2021 diff hist -24 Creature token Confirmed by Toady in yesterday's BlindIRL interview
- 02:43, 17 November 2021 diff hist +107 m 40d:Treant
- 02:42, 17 November 2021 diff hist +37 m 23a:Treant
- 02:40, 17 November 2021 diff hist +210 23a:Wizard
- 23:31, 15 November 2021 diff hist -28 m User:Quietust →Improvements: turns out dwarves didn't randomly eat purring maggots back in 23a, though they absolutely did in 40d
- 20:59, 15 November 2021 diff hist -115 m Seed archive Repair some very old forum links (thanks to search), remove a few which couldn't be resolved
- 20:54, 15 November 2021 diff hist -1 m v0.34:Bedroom design fix forum link current
- 20:53, 15 November 2021 diff hist -2 v0.31:Bedroom design fix forum links current
- 20:53, 15 November 2021 diff hist -2 m 40d:Bedroom design fix forum links current
- 20:51, 15 November 2021 diff hist -2 m Bloodline:Succession League Ratings current
- 20:51, 15 November 2021 diff hist -2 m Bloodline:SL Survival Challenge current
- 20:50, 15 November 2021 diff hist -2 m Bloodline:Succession League current
- 20:49, 15 November 2021 diff hist -58 m Saved game folder remove broken forum link here too
- 20:48, 15 November 2021 diff hist 0 m RPPR Transcript current
- 20:48, 15 November 2021 diff hist -3 m 40d:Cage fix forum link current
- 20:47, 15 November 2021 diff hist +70 m v0.34:Saved game folder →Location: this would've applied to Vista too, and I'm pretty sure it's still a thing in 10/11
- 20:46, 15 November 2021 diff hist -59 m v0.34:Saved game folder remove broken forum link
- 20:43, 15 November 2021 diff hist -1 m Repeater →Clock Generation: fix forum link
- 17:42, 15 November 2021 diff hist +100 40d:Immigration →How to influence the types of dwarves that immigrate current
- 18:44, 12 November 2021 diff hist -271 40d:Immigration →How to influence the types of dwarves that immigrate: Historical migrants weren't a thing in 40d - they were all created out of thin air, and their professions were based on recently-completed jobs
- 18:23, 12 November 2021 diff hist -256 m 40d:Immigration →How immigration is calculated: checked against disassembly
- 15:50, 12 November 2021 diff hist -122 m 40d:Immigration →How immigration is calculated
- 14:39, 12 November 2021 diff hist +1 m 23a:Immigration →How immigration is calculated current
- 17:14, 8 November 2021 diff hist +79 m Raw file →Required objects: I stand corrected - there IS a function for confirming the presence of RCP body parts, but I missed it the first time around.
- 17:00, 8 November 2021 diff hist 0 m Raw file →Required objects: sort RCP objects by their order in the raw file
- 16:58, 8 November 2021 diff hist +1,642 Raw file →Required objects: Match in-game code order, and also add RCP body parts (which aren't checked in advance but ARE very much required, aside from the 3 that aren't actually used anywhere)
- 16:30, 8 November 2021 diff hist -2 m Raw file →Obligatory objects: avoid fancy words, prefer simple ones
- 15:29, 4 November 2021 diff hist +4,344 m Utility:Lazy Newb Pack revert ALL the vandalism
- 14:21, 2 November 2021 diff hist +13 m About for 23a, link to the proper Elephant article
- 13:58, 2 November 2021 diff hist -215 m 23a:Armor →Types of Protection current
- 13:55, 2 November 2021 diff hist -21 23a:Armor →Types of Protection: silk is 1/8, not 1/10
- 19:09, 26 October 2021 diff hist -29 m 40d:Calendar current
- 22:35, 15 October 2021 diff hist +207 m 40d:Purring maggot tested in 40d, but it does ''not'' work in 0.47.05 current
- 22:26, 15 October 2021 diff hist -1 m Animal dissector remove stray parenthesis
- 16:09, 13 October 2021 diff hist -1,524 40d:Adventurer mode Bulk cleanup
- 14:27, 13 October 2021 diff hist -196 m 40d:Adventurer mode →Mega and Semi-mega beasts and the sentient races: don't reference newer versions
- 14:21, 13 October 2021 diff hist +43 40d:Personality trait Slaves and Civilians with Adventurousness > 90 OR Excitement Seeking > 75 can join your party
- 03:24, 13 October 2021 diff hist +686 m 40d:Personality trait more personality checks during worldgen wars
- 03:07, 13 October 2021 diff hist -2 m 40d:Personality trait
- 03:05, 13 October 2021 diff hist +216 40d:Personality trait found a few more personality checks in the code
- 02:54, 13 October 2021 diff hist +12 m 23a:Status icons current
- 02:52, 13 October 2021 diff hist -129 m 23a:Status icons not in this version
- 21:55, 12 October 2021 diff hist +445 23a:Diplomat →Diplomacy: mention this bug (and include patch) here too
- 20:59, 12 October 2021 diff hist +72 Weather Found the actual forum thread - Toady called them "mountain/valley winds and sea breezes during the morning/evening"
- 20:53, 12 October 2021 diff hist 0 Weather apparently, Toady once referred to "twilight squalls powering windmills" in a bug report, and I'm pretty sure this is what he was referring to
- 13:13, 9 October 2021 diff hist +644 N 40d:Exotic pet Created page with "{{av}} '''Exotic pets''' (creatures with the PET_EXOTIC token) are creatures which can only be tamed if your fortress currently has a dungeon master..." current
- 13:11, 9 October 2021 diff hist +485 N 23a:Exotic pet Created page with "{{av}} '''Exotic pets''' (creatures with the PET_EXOTIC token) are creatures which can only be tamed if your fortress currently has a dungeon master..." current
- 12:47, 9 October 2021 diff hist +53 Vermin Some vermin can bite and inflict syndromes, though this isn't really an "attack" per se
- 15:08, 8 October 2021 diff hist +161 40d:Bone meal current
- 15:03, 8 October 2021 diff hist +61 Bone meal
- 15:02, 8 October 2021 diff hist -90 v0.34:Bone meal current
- 15:02, 8 October 2021 diff hist +64 v0.31:Bone meal current
- 15:00, 8 October 2021 diff hist +57 40d:Bone meal
- 14:48, 8 October 2021 diff hist +13,091 N 40d:World rejection Create this page for 40d, where it's pretty much the same as later versions current
- 21:16, 2 October 2021 diff hist -12 Dipscript →Script Tokens: looks like Toady removed this, likely during the happiness -> stress revamp
- 19:00, 1 October 2021 diff hist -15 m Main Page/Quote/list this is an OLD bug from the forums, not the tracker
- 18:47, 1 October 2021 diff hist +66 m 40d:Magic →Remnants
- 18:43, 1 October 2021 diff hist 0 m 40d:Magic
- 18:43, 1 October 2021 diff hist 0 m 23a:Magic according to an old Toady quote, this was a thing with Elven arrows
- 16:03, 1 October 2021 diff hist -11 m 23a:Purring maggot current
- 15:59, 1 October 2021 diff hist -154 Maximizing framerate →Fortress Design: Actually, this doesn't belong here at all, because DFHack is a "game alteration"
- 15:57, 1 October 2021 diff hist +27 Maximizing framerate →Fortress Design: merge redundant advice
- 15:34, 1 October 2021 diff hist +336 Maximizing framerate →World Generation: Mention the benefits of generating REGIONs instead of ISLANDs - fewer Z-levels means less lag
- 15:18, 1 October 2021 diff hist -1 m Maximizing framerate →Displaying the map
- 15:18, 1 October 2021 diff hist -16 Maximizing framerate →Displaying the map: Engravings are actually done with a LINEAR search
- 15:16, 1 October 2021 diff hist +100 40d:Maximizing framerate →Fortress layout and gameplay: call out mass Ramp designations, which cause massive lag current
- 15:08, 1 October 2021 diff hist +14 m 23a:Frames per second current
- 15:08, 1 October 2021 diff hist +795 23a:Frames per second add VSync patch here
- 15:07, 1 October 2021 diff hist +29 m 23a:Purring maggot
- 21:24, 29 September 2021 diff hist +74 m 40d:Thought →The mechanics of thoughts current
- 21:23, 29 September 2021 diff hist -1 23a:Thought →The mechanics of thoughts current
- 21:23, 29 September 2021 diff hist +276 40d:Thought →The mechanics of thoughts
- 21:22, 29 September 2021 diff hist +236 23a:Thought
- 01:24, 29 September 2021 diff hist +231 23a:Justice →Punishment: had this happen once, and it was completely hilarious
- 01:20, 29 September 2021 diff hist +36 23a:Guild
- 21:36, 28 September 2021 diff hist -7 m 23a:Rest this doesn't seem to affect everybody current
- 14:32, 27 September 2021 diff hist +29 m Cheetah man
- 23:33, 26 September 2021 diff hist +53 m 23a:Forbid current
- 23:31, 26 September 2021 diff hist -62 m 23a:Status there is no bookkeeper precision in this version
- 21:06, 26 September 2021 diff hist +93 23a:Kitchen →Value of a prepared meal
- 21:04, 26 September 2021 diff hist +406 23a:Purring maggot I'm not sure "dwarves eating random vermin" was actually a problem in version 0.23 (like it was in 40d); also mention dissection, as well as cheesemaking and cooking
- 00:26, 26 September 2021 diff hist +3,294 m 40d:Ethic →Ethics values current
- 23:08, 24 September 2021 diff hist -169 23a:Rest no outdoor beds in this version
- 23:05, 24 September 2021 diff hist +1,040 N 23a:Rest Created page with "{{Quality|Fine|10:59, 18 May 2015 (UTC)}} {{av}} The '''Rest''' job is activated when a dwarf cannot do most normal tasks (like walking around). The dwarf with the rest job is..."
- 17:14, 24 September 2021 diff hist +2,074 Attribute →Attributes trained by skills: update this listing, separate Primary vs Secondary, and try to improve formatting
- 16:11, 24 September 2021 diff hist +215 Attribute →Skills by associated attributes: Mention primary/secondary attributes
- 16:07, 24 September 2021 diff hist +9,968 Attribute →Skills by associated attributes: Update table with data from disassembly, sorted by skill ID and attribute ID instead of alphabetically (to simplify later updates)
- 15:47, 24 September 2021 diff hist +1,241 Skill Add updated item quality formula
- 19:24, 22 September 2021 diff hist -69 40d:Wolf Pretty sure this is nonsense and/or random speculation current
- 17:25, 17 September 2021 diff hist +11 m 23a:Siege →Active Defense
- 17:24, 17 September 2021 diff hist -45 m 23a:Siege →Passive Defense: no they aren't
- 17:13, 17 September 2021 diff hist +9,272 N 23a:Ambush make Ambush article for 23a, based on 40d but trimmed significantly (and also mentioning the other sources of ambushes) current
- 16:20, 17 September 2021 diff hist +143 m 23a:Goblin christmas current
- 16:16, 17 September 2021 diff hist +20 23a:Goblinite 23a doesn't have goblin ambushes, only thieves (which only give 1 large knife apiece) current
- 16:13, 17 September 2021 diff hist +164 23a:Block Mention crystal glass, as well as goblinite for copper/bronze/iron current
- 16:01, 17 September 2021 diff hist +42 Miner
- 01:10, 15 September 2021 diff hist -416 Utilities no longer exists
- 01:10, 15 September 2021 diff hist -362 40d:Utilities no longer exists current
- 01:10, 15 September 2021 diff hist -313 23a:Utilities no longer exists current
- 01:07, 15 September 2021 diff hist -216 CMV There really aren't any 3rd-party CMV players anymore - Jifodus's player is gone (was only hosted on Geocities, which is long gone), and the DFMA player uses Flash (which no longer works either)
- 01:30, 11 September 2021 diff hist +141 23a:Order of the crossbow just saw my High Bolt shoot and kill a black bear that was heading for my stockpiles current
- 01:09, 11 September 2021 diff hist +32 m 23a:Fisherdwarf also affects stack size
- 01:04, 11 September 2021 diff hist +68 m User:Quietust →Improvements: missed half of this one - one for rivers, one for swamps
- 00:32, 11 September 2021 diff hist +165 m User:Quietust →Improvements: ...and also fishing - not going to bother with this one in 40d because fish just go extinct there
- 21:10, 10 September 2021 diff hist +23 m 23a:Utilities readd missing section
- 20:26, 9 September 2021 diff hist +327 40d:Refined coal →"Fuel"
- 20:20, 9 September 2021 diff hist +456 m 40d:Stockpile →Custom stockpiles
- 19:24, 9 September 2021 diff hist +73 Strange mood →Troubleshooting: I've personally had this happen in older versions, and I have to assume that it's still possible
- 03:16, 9 September 2021 diff hist +55 m Insanity
- 03:15, 9 September 2021 diff hist +55 m 40d:Insanity
- 03:11, 9 September 2021 diff hist +203 Status icon Catatonia is dark green in this version; oddly, it was dark blue in 40d
- 02:11, 9 September 2021 diff hist -139 Stockpile →Stockpile Designation Size Limits: Actually, the 31x31 limit is inherent to ALL buildings, including custom workshops
- 01:02, 9 September 2021 diff hist +637 40d:Stockpile →Custom stockpiles
- 00:54, 9 September 2021 diff hist +46 40d:Stockpile →Stockpile categories: Reorder these according to the Designate Stockpile menu
- 00:44, 9 September 2021 diff hist -1 40d:Stockpile →Stockpile categories
- 17:15, 7 September 2021 diff hist +74 40d:Dwarven syrup current
- 17:13, 7 September 2021 diff hist +449 40d:Dwarven syrup This affected 40d too
- 12:57, 7 September 2021 diff hist +4 Rat weed For what it's worth, ALL of the "original" crops have cookable seeds, and cooking with seeds is highly inefficient because it only uses one at a time
- 00:47, 6 September 2021 diff hist -98 40d:Screw pump
- 00:21, 6 September 2021 diff hist +364 40d:Magma-safe
- 00:20, 6 September 2021 diff hist +325 40d:Fire-safe
- 00:17, 6 September 2021 diff hist +371 40d:Siege engine →Catapults as stone movers: binpatch
- 00:16, 6 September 2021 diff hist +500 40d:Trading add some of my binary patches for 40d current
- 00:14, 6 September 2021 diff hist +640 23a:Trading current
- 00:10, 6 September 2021 diff hist +218 40d:Trading This is actually broken in both 23a and 40d - it sets the history flags in the wrong place, so they don't get detected
- 18:21, 5 September 2021 diff hist +159 Animal trap
- 01:47, 5 September 2021 diff hist +4 m Underworld →Invading the Underworld: grabbing -> bragging?
- 01:41, 5 September 2021 diff hist +98 m User:Quietust →Bugfixes: 40d - add a fix for the old "designate to make time pass" bug (officially fixed in 0.34.11)
- 17:43, 4 September 2021 diff hist +163 User:Quietust →Improvements: There are too few Megabeasts, and Semi-megabeasts became attack-worthy in 0.31 and later
- 17:35, 4 September 2021 diff hist -767 40d:Demon This article is only for the "Demon" - everything else should go in different articles
- 17:23, 4 September 2021 diff hist +29 40d:Eerie glowing pit
- 17:14, 4 September 2021 diff hist +224 40d:Tentacle demon specific details
- 17:02, 4 September 2021 diff hist +303 40d:Frog demon spheres
- 16:58, 4 September 2021 diff hist +161 40d:Spirit of fire
- 16:31, 4 September 2021 diff hist +312 23a:Currency current
- 16:24, 4 September 2021 diff hist +279 m 23a:Dungeon master curious finding from disassembly current
- 15:48, 4 September 2021 diff hist -22 m User:Quietust →Dwarf Fortress 0.23.130.23a: collapse these into a single section
- 15:40, 4 September 2021 diff hist +191 m User:Quietust →Improvements: backport this to 23a too
- 15:29, 4 September 2021 diff hist -10 m User:Quietust →Improvements: tested and it works nicely
- 04:17, 4 September 2021 diff hist +188 m User:Quietust →Improvements
- 02:21, 4 September 2021 diff hist -6 m User:Quietust →Bugfixes: no "ponds" in this version
- 02:19, 4 September 2021 diff hist 0 m User:Quietust →Bugfixes: file offsets, not memory offsets
- 02:14, 4 September 2021 diff hist +582 m User:Quietust →Projects: Just spotted another bug in 23a and 40d, fortunately fixed in 0.47.05
- 23:50, 3 September 2021 diff hist +33 N 23a:Strawberry Redirected page to 23a:Wild strawberry current Tag: New redirect
- 23:50, 3 September 2021 diff hist +33 N 40d:Strawberry Redirected page to 40d:Wild strawberry current Tag: New redirect
- 23:50, 3 September 2021 diff hist +35 N v0.31:Strawberry Redirected page to v0.31:Wild strawberry current Tag: New redirect
- 23:50, 3 September 2021 diff hist +35 N v0.34:Strawberry This plant was renamed in version 0.40, so add redirects for improved navigation current Tag: New redirect
- 22:41, 3 September 2021 diff hist +13 m 40d:Creature token Copy text from 23a version (which was the same) current
- 22:40, 3 September 2021 diff hist +34 m 40d:Creature token exact numbers
- 20:53, 3 September 2021 diff hist +168 DF2014 Talk:Insanity
- 20:51, 3 September 2021 diff hist -40 m Insanity →Types
- 18:51, 3 September 2021 diff hist +521 m 40d:Tantrum Merge some details from 23a article current
- 18:44, 3 September 2021 diff hist -5 m 40d:Tantrum numbers
- 18:41, 3 September 2021 diff hist +62 m 40d:Personality trait More specific details
- 18:12, 3 September 2021 diff hist +30 m 40d:Personality trait
- 18:11, 3 September 2021 diff hist +923 40d:Tantrum Discovered details from disassembly
- 18:11, 3 September 2021 diff hist +132 m 40d:Personality trait more tantrum links
- 17:57, 3 September 2021 diff hist +115 40d:Personality trait Confirmed link to tantrums
- 17:36, 3 September 2021 diff hist +52 m 40d:Personality trait
- 15:00, 3 September 2021 diff hist +96 m 40d:Wood token
- 14:55, 3 September 2021 diff hist +67 40d:Plant token
- 14:51, 3 September 2021 diff hist -4 40d:Wood token
- 03:21, 3 September 2021 diff hist -21 m 40d:Entity token
- 03:08, 3 September 2021 diff hist +12 m User:Quietust →Bugfixes
- 03:07, 3 September 2021 diff hist +256 m User:Quietust →Bugfixes: more patches
- 00:34, 3 September 2021 diff hist +206 m User:Quietust →Projects: add 2 more patches, and also fix one from 23a which I actually had wrong
- 23:14, 2 September 2021 diff hist +9 m User:Quietust →Bugfixes
- 22:51, 2 September 2021 diff hist +422 m User:Quietust →Bugfixes
- 21:14, 2 September 2021 diff hist +24 m User:Quietust →Dwarf Fortress 0.28.181.40d
- 21:12, 2 September 2021 diff hist +2,088 User:Quietust Rearrange page a bit, move 40d stuff up and add a few binpatches (with more to come)
- 20:07, 2 September 2021 diff hist +193 User:Quietust →Improvements: add binpatch to make herbalists immediately drop gathered plants
- 21:45, 1 September 2021 diff hist +2 Template:Minorspoiler Apparently, image redirects don't work anymore?
- 21:40, 1 September 2021 diff hist -7 m Strange mood remove inappropriate blank lines
- 21:11, 1 September 2021 diff hist +652 40d:Sphere current
- 21:11, 1 September 2021 diff hist +653 Sphere →Available spheres: Found the code for both Parent and Child spheres, and they are distinct - add columns for both (and reorder), because they are treated differently during selection
- 20:56, 1 September 2021 diff hist -7,955 40d:Sphere Confirmed against disassembly
- 20:40, 1 September 2021 diff hist +9 Sphere FISHING is also a friend of FISH
- 20:19, 1 September 2021 diff hist -354 Sphere Only list Parent spheres in this table - Children are implied in the opposite direction (and could be added in a separate column, but I'm not going to do that right now)
- 03:47, 31 August 2021 diff hist -45 m 40d:Temple
- 03:46, 31 August 2021 diff hist +2,224 40d:Temple Turns out most of this also applies to 40d
- 03:21, 31 August 2021 diff hist +720 Temple →Architecture: Found the code responsible for these, fixed a few details, added Justifications, and noted ''excluded'' elements. Also, nearly all of these were also present in 0.28.181.40d!
- 19:14, 30 August 2021 diff hist +279 40d:Chasm →Garbage dump current
- 19:05, 30 August 2021 diff hist +302 40d:Activity zone →Garbage Dump: A minor discovery from disassembly - apparently, this was a thing in 40d, just like it was in 23a current
- 15:07, 30 August 2021 diff hist -25 40d:Engraving →Value & content: Just checked against a disassembly, and this is NOT the case - it works more or less the same as in 23a, except that diagonals matter now
- 14:55, 30 August 2021 diff hist +203 23a:Room →The room: Confirmed these numbers against disassembly, and also confirmed that material preferences are important too current
- 14:46, 30 August 2021 diff hist -6 23a:Engraving →Value & content: Checked against disassembly, and room value doesn't consider engraving contents in this version - the only preference check is for the engraving's material, which doubles its value
- 14:33, 30 August 2021 diff hist +1 m 23a:Smoothing →Note
- 14:32, 30 August 2021 diff hist +16 23a:Smoothing clarify that this is not the case in later versions
- 14:28, 30 August 2021 diff hist -1 m 23a:Engraving →Value & content: fix link
- 14:17, 30 August 2021 diff hist +101 23a:Cross-training →Renovation (stone detailing): Explain here ''why'' this is a problem
- 02:34, 29 August 2021 diff hist +140 Template:CategoryVersion Attempt to abbreviate "other" version numbers on Category pages the same as is done on Article pages
- 22:02, 28 August 2021 diff hist +295 v0.34:Borax current
- 22:02, 28 August 2021 diff hist +295 v0.31:Borax current
- 22:01, 28 August 2021 diff hist +296 v0.34:Anhydrite current
- 22:01, 28 August 2021 diff hist +296 v0.31:Anhydrite current
- 22:00, 28 August 2021 diff hist -310 v0.34:Native platinum get rid of this special hack
- 21:59, 28 August 2021 diff hist +101 v0.34:Native platinum confirmed bug
- 21:59, 28 August 2021 diff hist +103 v0.31:Native platinum confirmed bug and fixed in 0.42+
- 18:37, 28 August 2021 diff hist +322 23a:Jail current
- 18:37, 28 August 2021 diff hist +272 40d:Jail There's actually a good reason to use cages - tantrumming prisoners can't start fist fights or smash buildings current
- 15:00, 28 August 2021 diff hist +295 40d:Borax current
- 14:59, 28 August 2021 diff hist +296 40d:Anhydrite current
- 14:58, 28 August 2021 diff hist +300 40d:Native platinum mention bug and how to fix it current
- 22:20, 27 August 2021 diff hist +11 m Cave adaptation
- 03:56, 23 August 2021 diff hist +215 40d:Ethic confirmed here too
- 03:30, 23 August 2021 diff hist 0 m 40d:Entity token
- 22:11, 22 August 2021 diff hist -138 40d:Entity token Remove comment about v0.42.03 - this article is for version v0.28.181.40d
- 22:11, 22 August 2021 diff hist -10 m 40d:Entity token
- 22:08, 22 August 2021 diff hist +51 m 40d:Entity token Some specifics on how these tokens work
- 03:47, 22 August 2021 diff hist +3,753 40d Talk:Sphere full list of Sphere -> Language Symbol associations from 40d current
- 15:13, 21 August 2021 diff hist +86 m 40d Talk:Rock crystal current
- 14:51, 21 August 2021 diff hist +75 m 40d Talk:Rock crystal
- 14:33, 21 August 2021 diff hist -39 40d Talk:Rock crystal experiments and numbers
- 14:10, 21 August 2021 diff hist +898 40d Talk:Rock crystal
- 04:08, 20 August 2021 diff hist -177 40d:Magma smelter current
- 04:04, 20 August 2021 diff hist +207 40d:Magma kiln current
- 04:03, 20 August 2021 diff hist -1,182 40d:Magma glass furnace current
- 04:03, 20 August 2021 diff hist -104 40d:Glass furnace Merge with Magma Glass Furnace, which is becoming a stub that solely distinguishes it from this one current
- 03:53, 20 August 2021 diff hist +134 40d:Magma forge build criteria, reorganize some other bits current
- 02:29, 19 August 2021 diff hist +34 m 40d:Religion current
- 02:27, 19 August 2021 diff hist +108 40d:Religion clarify
- 02:25, 19 August 2021 diff hist -51 40d:Religion
- 02:22, 19 August 2021 diff hist +10 40d:Religion add version header
- 20:48, 18 August 2021 diff hist +150 23a:Cage →Moving and Releasing Caged Creatures: Restore this comment that got removed in response to a misplaced edit current
- 20:39, 18 August 2021 diff hist 0 m 23a:Cage this was supposed to be 2 lines
- 20:38, 18 August 2021 diff hist -16 m 23a:Cage →Moving and Releasing Caged Creatures: can't capture megabeasts in this version
- 17:14, 18 August 2021 diff hist +75 23a:Gremlin
- 02:18, 15 August 2021 diff hist +194 40d:River →Other Important Facts current
- 02:15, 15 August 2021 diff hist +91 40d:Murky pool it'll also stop [WET] trees and shrubs from regrowing current
- 02:01, 15 August 2021 diff hist +422 N 40d:Grime Created page with "{{Quality|Exceptional|19:39, 12 January 2020 (UTC)}} {{av}} '''Grime''' is a contaminant that makes water from murky pools disgusting to drink. When in item form, the..." current
- 01:59, 15 August 2021 diff hist +252 N 40d:Salt Created page with "{{Quality|Superior|17:05, 17 November 2019 (UTC)}} {{av}} :''For the mineral, see Rock salt.'' '''Salt''' is a contaminant that makes oceanic water unsuitable for..." current
- 01:58, 15 August 2021 diff hist +16 40d:Material token current
- 01:57, 15 August 2021 diff hist +24 40d:Coral current
- 01:57, 15 August 2021 diff hist +24 40d:Amber current
- 01:56, 15 August 2021 diff hist +420 N 40d:Unknown substance Created page with "{{Quality|Superior|12:35, 9 September 2019 (UTC)}} {{av}} '''Unknown substance''' is an obscure material that takes the form of a light gray liquid. It freezes at temperatu..." current
- 01:52, 15 August 2021 diff hist -15 m 40d:Filth current
- 01:52, 15 August 2021 diff hist +266 N 40d:Filth Created page with "{{Quality}} {{av}} '''Filth''' is one of the more obscure materials present within the game code. It comes in two varieties: solid brown and liquid yellow filth. Both typ..."
- 01:49, 15 August 2021 diff hist 0 m 40d:Tentacle demon
- 01:48, 15 August 2021 diff hist +18 40d:Tentacle demon fix grammar
- 01:44, 15 August 2021 diff hist -37 m 40d:Justice Labor Slowdowns are incapable of happening in this version, because Toady deleted the logic that starts them (because they were in the same function that handled the Weapon Cults from 23a)
- 01:43, 15 August 2021 diff hist +189 40d:Justice use proper English, and fill in exact details from disassembly
- 01:41, 15 August 2021 diff hist +218 m 40d:Ethic located code that checks ethics for crimes
- 19:30, 14 August 2021 diff hist +2,368 23a:Attribute Same details for version 0.23 - notably, 40d actually ''lost'' the distinction that glass furniture crafting would use agility instead of strength current
- 18:52, 14 August 2021 diff hist +286 40d Talk:Attribute →Agility and Workshops current
- 18:50, 14 August 2021 diff hist +2,201 40d:Attribute Specific relationships between attributes and job speeds in 40d current
- 15:56, 12 August 2021 diff hist +18 m User:Quietust/rawextract.pl here too
- 15:56, 12 August 2021 diff hist +20 m User:Quietust/rawextract.php add 0.47.05
- 15:55, 12 August 2021 diff hist -111 User:Quietust/rawextract.php Those aren't actually stored in the saved game as raws - they're created directly as binary data structures and serialized as-is, so the only way to "extract" them would be using a DFHack plugin
- 00:10, 10 August 2021 diff hist +144 23a:Chasm →Chasm monsters current
- 04:21, 8 August 2021 diff hist +9 v0.31:Relationship →Influences current
- 04:19, 8 August 2021 diff hist -145 v0.34:Relationship →Making Friends: true in 0.28.181.40d and 0.47.05 -> almost definitely true in all intervening versions
- 04:18, 8 August 2021 diff hist -144 Relationship →Making friends: Confirmed this in 0.47.05 too - the code for measuring personality compatibility explicitly skips the social skills, just as it did back in 40d
- 04:09, 8 August 2021 diff hist +313 Personality trait →Facets: identify personality facets which influence relationships
- 01:57, 8 August 2021 diff hist -1 40d:Grudge Looked at the code and they are 100% mutual, unless there's a way for grudges to disappear over time current
- 01:54, 8 August 2021 diff hist +187 40d:Relationship →Influences: some actual numbers current
- 01:04, 8 August 2021 diff hist +362 40d:Relationship Actual findings!
- 00:56, 8 August 2021 diff hist -3 40d:Grudge
- 00:55, 8 August 2021 diff hist +256 40d:Personality trait identify the 12 traits involved in forming relationships in 40d
- 23:39, 7 August 2021 diff hist 0 m 40d Talk:Tree →Specific details of tree (and shrub) growth in 40d: 5x5 region is a 3-tile radius current
- 23:38, 7 August 2021 diff hist +8 m 40d:Tree it's 5x5, but it skips the corners
- 23:37, 7 August 2021 diff hist +2,404 40d Talk:Tree →Specific details of tree (and shrub) growth in 40d: new section
- 22:53, 7 August 2021 diff hist +2 40d:Tree →Tree growth
- 15:18, 6 August 2021 diff hist +252 23a:Gremlin Further research/testing is required - do Gremlins perform a single "mischief" action and then flee, or do will they grab a lever and then ''repeatedly'' pull it?
- 02:57, 5 August 2021 diff hist 0 m DF2014 Talk:Skill
- 02:51, 5 August 2021 diff hist +162 m DF2014 Talk:Skill missed a spot
- 02:42, 5 August 2021 diff hist +1,448 DF2014 Talk:Skill
- 02:33, 5 August 2021 diff hist -3 m Skill →Skills in use
- 02:31, 5 August 2021 diff hist +812 DF2014 Talk:Attribute current
- 02:26, 5 August 2021 diff hist +37 N DF2014:Tactician redirect for now current Tag: New redirect
- 02:25, 5 August 2021 diff hist -7 Military tactics The skill appears to be named "Tactician" now - should probably move the page
- 02:20, 5 August 2021 diff hist +5,758 Attribute table old Update table according to 0.47.05, distinguish Primary attributes (which provide 2.5x as much of a bonus as the others), and sort by in-game order rather than alphabetical for now
- 21:41, 4 August 2021 diff hist +138 23a:Farm plot current
- 21:39, 4 August 2021 diff hist +36 m 23a:Shrub current
- 21:39, 4 August 2021 diff hist +36 m 40d:Shrub current
- 21:36, 4 August 2021 diff hist +499 m 40d:Shrub mention it here too
- 21:35, 4 August 2021 diff hist +499 23a:Shrub personal technique for micro-managing herbalism in 23a (and 40d)
- 15:38, 3 August 2021 diff hist -568 Skill Stop mentioning Legendary+5 as a "skill cap" because it's not really a thing anymore, aside from farming/fishing/herbalism where it affects stack sizes
- 18:01, 2 August 2021 diff hist +93 Kobold language →Vocabulary: The currently-linked generator isn't 100% correct, since it misses one of the rules
- 02:34, 2 August 2021 diff hist 0 m Gremlin fix link
- 02:31, 2 August 2021 diff hist +381 23a:Armor Add hardcoded statistics for various types of trinkets which can be equipped in Adventurer mode
- 00:52, 2 August 2021 diff hist +258 40d:Creature token fix Rule T violation
- 22:53, 28 July 2021 diff hist +126 m Age a few clarifications
- 22:15, 28 July 2021 diff hist +41,734 N 23a:Your first fortress Make a version of this page for 23a, based on 40d but adjusted where necessary. Lots of red links, but that can be fixed later. current
- 20:18, 28 July 2021 diff hist -422 23a:Trading various updates
- 20:03, 28 July 2021 diff hist +82 23a:Siege link to Diplomacy data
- 19:57, 28 July 2021 diff hist +5 m 23a:Diplomat →Elf
- 19:54, 28 July 2021 diff hist +1,410 23a:Diplomat Actual numbers, whee
- 18:49, 28 July 2021 diff hist +2,836 m 23a:Diplomat move this info here for now
- 18:48, 28 July 2021 diff hist -2,777 23a:Siege →Avoidance: move this to the Diplomat page
- 18:14, 28 July 2021 diff hist +2 m v0.34:Giant eagle here too
- 18:13, 28 July 2021 diff hist +2 m Giant eagle use the right characters
- 16:29, 28 July 2021 diff hist +25 m 23a:Wagon current
- 14:41, 28 July 2021 diff hist +12 m 23a:Wagon
- 14:39, 28 July 2021 diff hist +281 23a:Wagon new patch
- 14:03, 28 July 2021 diff hist +318 23a:Wagon
- 23:14, 27 July 2021 diff hist +75 m v0.34:Insanity current
- 23:14, 27 July 2021 diff hist -171 m Insanity not true
- 23:14, 27 July 2021 diff hist -246 v0.34:Insanity
- 23:13, 27 July 2021 diff hist -162 v0.31:Insanity This remark originated from 40d and has been proven to be a myth... current
- 23:12, 27 July 2021 diff hist -307 40d:Insanity checked disassembly, and the only creatures who pull levers of their own volition are Gremlins
- 22:46, 27 July 2021 diff hist -10 m 40d:Personality trait
- 00:17, 27 July 2021 diff hist -54 23a:Trading →Offering items
- 00:15, 27 July 2021 diff hist +157 m 23a:Diplomat
- 00:04, 27 July 2021 diff hist +3,290 23a:Siege Fully analyzed the details of Dwarven Diplomacy in version 0.23
- 22:37, 26 July 2021 diff hist +3 m 23a:Siege →Elves
- 22:02, 26 July 2021 diff hist +857 23a:Siege →Elves: more numbers
- 21:27, 26 July 2021 diff hist +549 m 23a:Siege →Humans: Human siege details
- 21:12, 26 July 2021 diff hist -24 m User:Quietust →Bugfixes: Turns out this bugfix was incorrect and would actually cause a crash
- 20:11, 26 July 2021 diff hist +1,238 23a:Siege →Kobolds: More numbers
- 18:49, 26 July 2021 diff hist +566 23a:Siege →Goblins: some actual numbers from disassembly
- 17:19, 26 July 2021 diff hist +157 23a:Megabeast current
- 17:16, 26 July 2021 diff hist -881 23a:Dragon Sadly, there is no dragon taming in this version current
- 17:14, 26 July 2021 diff hist +47 23a:Bronze colossus it's true, you ''cannot'' cage a bronze colossus in this version current
- 17:12, 26 July 2021 diff hist +8 23a:Trap In 0.23, "Resident" creatures are all trap-immune, and invading megabeasts are marked as Residents current
- 17:01, 26 July 2021 diff hist 0 23a:Trap Checked disassembly and tested in-game - incapacitated creatures did NOT trigger traps in version 0.23
- 16:54, 26 July 2021 diff hist -501 23a:Exploit Incapacitated creatures do NOT trigger traps in version 0.23 (if they did, my current fort's one-eyed child would be dead by now)
- 16:38, 26 July 2021 diff hist +1 m 23a:Soldier Rule G current
- 16:38, 26 July 2021 diff hist +1 m 23a:Pet Rule G current
- 16:38, 26 July 2021 diff hist -8 m 23a:Exploit Rule G
- 16:36, 26 July 2021 diff hist +1 m 23a:Weapon skill Rule G current
- 16:36, 26 July 2021 diff hist +1 m 23a:Tantrum Rule G current
- 16:36, 26 July 2021 diff hist +1 m 23a:Item quality Rule G
- 16:34, 26 July 2021 diff hist +2 m 40d:Siege engine Rule G
- 16:34, 26 July 2021 diff hist +2 m v0.34:Siege engine Rule G current
- 16:34, 26 July 2021 diff hist +2 m v0.34:Challenges Rule G current
- 16:34, 26 July 2021 diff hist +2 m 40d:Path Rule G
- 16:34, 26 July 2021 diff hist +2 m 23a:Restraint Rule G current
- 16:33, 26 July 2021 diff hist +2 m v0.31:Bedroom design Rule G
- 16:33, 26 July 2021 diff hist +3 m 40d:Fire imp Rule G
- 16:33, 26 July 2021 diff hist +3 m v0.31:Cage Rule G current
- 16:33, 26 July 2021 diff hist +1 m 40d:Challenges current
- 16:33, 26 July 2021 diff hist +3 m v0.34:Cage Rule G current
- 16:32, 26 July 2021 diff hist +3 m Glass furnace
- 16:32, 26 July 2021 diff hist +3 m v0.31:Status Rule G current
- 16:32, 26 July 2021 diff hist +3 m 23a:Skill Rule G current
- 16:32, 26 July 2021 diff hist +3 m 40d:What should I build first Rule G current
- 16:32, 26 July 2021 diff hist +3 m 40d:Your first fortress Rule G
- 16:31, 26 July 2021 diff hist +4 m v0.31:Exploratory mining Rule G current
- 16:31, 26 July 2021 diff hist +4 m v0.31:Activity zone Rule G current
- 16:31, 26 July 2021 diff hist +4 m 40d:Skill Rule G current
- 16:30, 26 July 2021 diff hist +1 m User:ELLIOTTCABLE/Starting build Rule G (this page is transcluded into other articles)
- 16:29, 26 July 2021 diff hist +9 m Sample Starting Builds Rule G
- 16:28, 26 July 2021 diff hist +11 m v0.31:Defense guide Rule G current
- 16:28, 26 July 2021 diff hist +11 m v0.34:Defense guide Rule G current
- 16:27, 26 July 2021 diff hist +12 m Defense guide Rule G
- 16:27, 26 July 2021 diff hist +11 m v0.34:Sample Starting Builds Rule G
- 03:36, 26 July 2021 diff hist -7 m 40d:Hide root current
- 03:36, 26 July 2021 diff hist -7 m 23a:Hide root
- 03:02, 26 July 2021 diff hist +4 m 23a:Dimple cup current
- 03:02, 26 July 2021 diff hist +4 m 23a:Quarry bush current
- 03:02, 26 July 2021 diff hist +4 m 23a:Sweet pod current
- 03:02, 26 July 2021 diff hist +4 m 23a:Cave wheat current
- 03:01, 26 July 2021 diff hist -27 m 23a:Pig tail current
- 03:01, 26 July 2021 diff hist -28 m 23a:Plump helmet current
- 21:13, 25 July 2021 diff hist +15 m 23a:Chasm →Chasm monsters
- 21:13, 25 July 2021 diff hist +291 m 23a:Cave river →River monsters current
- 21:11, 25 July 2021 diff hist +261 23a:Chasm →Chasm monsters
- 20:38, 25 July 2021 diff hist +188 23a:Creature token Just found the true meanings of these flags - RIVERATTACK_MOUNTS is rather bad, since it causes you to get ALL antmen/ratmen/batmen after the first 6 chasm attacks current
- 03:54, 25 July 2021 diff hist +2,016 40d:Preferences →Possible Objects of Affection or Revulsion: checked against disassembly
- 15:20, 24 July 2021 diff hist +228 m Alcohol I believe this still complies with Rule T
- 14:51, 24 July 2021 diff hist -221 Alcohol →Mechanics: Looking at a disassembly of version 0.47.05, I cannot find the logic for doing this (and I can clearly see it in 0.34.11 and earlier) - it would seem that this was removed at some point.
- 02:15, 24 July 2021 diff hist +223 m 23a:Hunting current
- 14:57, 15 July 2021 diff hist +227 m 40d:Ruin current
- 15:14, 14 July 2021 diff hist +279 m 23a:Known bugs and issues →Milking Issue
- 02:31, 14 July 2021 diff hist +514 23a:Easter eggs current
- 15:39, 8 July 2021 diff hist +614 Duplicated raws →Duplicated materials: Also cover what causes tiles that flicker between every material