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Difference between revisions of "Druid"
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− | + | {{Quality|Superior}} | |
− | {{Quality| | ||
{{Skill | {{Skill | ||
| color = 3:0 | | color = 3:0 | ||
| skill = Druid | | skill = Druid | ||
− | | profession = | + | | profession = N/A |
| job name = None | | job name = None | ||
| tasks = None | | tasks = None | ||
| attributes = | | attributes = | ||
− | * | + | * Endurance |
+ | * Agility | ||
+ | * Toughness | ||
+ | * Empathy | ||
+ | * Willpower | ||
+ | * Focus | ||
}} | }} | ||
{{av}} | {{av}} | ||
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== Skill == | == Skill == | ||
− | ''' | + | '''Nature''' is a [[skill]] that does not normally appear in ''Dwarf Fortress''. It only exists in the raws as the {{token|MAGIC_NATURE|skill}} token, implying use in [[magic]]. As such, it is sometimes used as an [[Mod skill|extra skill]] by [[Modding|modders]]. However, it has no associated [[labor]]s so it cannot be switched off. |
+ | |||
+ | Though a unit's character sheet lists creatures as being a "Dabbling Druid" (and so on), there is no associated [[Unit type token|unit type]] and this name cannot be changed by {{token|PROFESSION_NAME}}. | ||
+ | {{Skills}} | ||
== Noble == | == Noble == | ||
− | '''Druids''' are also a position of nobility among the [[elf|elves]], responsible for religion. | + | '''Druids''' are also a position of nobility among the [[elf|elves]], responsible for [[religion]] and the worship of [[force]]s. Despite sharing a name, they do not possess the Druid skill. Because they are foreign rulers, druids will not normally visit and cannot be appointed in an unmodded game of [[Fortress mode]]. |
− | |||
− | |||
− | The game | + | Druids have the highest precedence in the elven civilization, the same as the dwarven [[monarch]]. The game treats them as the ''de jure'' ruler - in [[Legends]], or if modded to be playable, on the [[embark]] screen and for "[[mountainhome]]" purposes. However, they are not directly responsible for [[civilization|government]] affairs. Instead, they select both the [[Monarch|queen]], the ''de facto'' leader, and the princess, who functions as a [[general]]. They are succeeded by the [[acolyte]] position, which they appoint. This allows druids to choose their intended successor. |
− | If all the acolytes are killed and then the druid is also killed, before he had the | + | If all the acolytes are killed, and then the druid is also killed, before he had the chance to appoint a new acolyte, they remain extinct. The elven civilisation is then doomed, because there is no druid to appoint a new queen when she dies. And thus any other positions can also no longer be filled with new candidates.{{verify}} |
{{gamedata| [POSITION:DRUID] | {{gamedata| [POSITION:DRUID] | ||
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[COLOR:2:0:1] | [COLOR:2:0:1] | ||
[DUTY_BOUND]}} | [DUTY_BOUND]}} | ||
− | |||
{{nobles}} | {{nobles}} | ||
+ | [[Category:Religion]] |
Latest revision as of 18:34, 10 December 2024
Association | ||
---|---|---|
Profession | N/A | |
Job Title | Druid | |
Labor | None | |
Tasks | ||
None | ||
Workshop | ||
None
| ||
Attributes | ||
|
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Druid refers to both an unused skill and a noble position.
Skill[edit]
Nature is a skill that does not normally appear in Dwarf Fortress. It only exists in the raws as the [MAGIC_NATURE]
token, implying use in magic. As such, it is sometimes used as an extra skill by modders. However, it has no associated labors so it cannot be switched off.
Though a unit's character sheet lists creatures as being a "Dabbling Druid" (and so on), there is no associated unit type and this name cannot be changed by [PROFESSION_NAME]
.
Miner | |||||||
---|---|---|---|---|---|---|---|
Woodworker | |||||||
Stoneworker | |||||||
Ranger | |||||||
Doctor | |||||||
Farmer | |||||||
Fishery worker | |||||||
Metalsmith | |||||||
Jeweler | |||||||
Craftsdwarf |
Bookbinder · Bone carver · Clothier · Glassmaker · Glazer · Leatherworker · Papermaker · Potter · Stone crafter · Strand extractor · Wax worker · Weaver · Wood crafter | ||||||
Engineer | |||||||
Administrator | |||||||
Military |
| ||||||
Social |
| ||||||
Performance |
| ||||||
Scholar |
Critical thinker · Logician · Mathematician · Astronomer · Chemist · Geographer · Optics engineer · Fluid engineer · Wordsmith · Writer | ||||||
Other/Peasant | |||||||
Unused |
Noble[edit]
Druids are also a position of nobility among the elves, responsible for religion and the worship of forces. Despite sharing a name, they do not possess the Druid skill. Because they are foreign rulers, druids will not normally visit and cannot be appointed in an unmodded game of Fortress mode.
Druids have the highest precedence in the elven civilization, the same as the dwarven monarch. The game treats them as the de jure ruler - in Legends, or if modded to be playable, on the embark screen and for "mountainhome" purposes. However, they are not directly responsible for government affairs. Instead, they select both the queen, the de facto leader, and the princess, who functions as a general. They are succeeded by the acolyte position, which they appoint. This allows druids to choose their intended successor.
If all the acolytes are killed, and then the druid is also killed, before he had the chance to appoint a new acolyte, they remain extinct. The elven civilisation is then doomed, because there is no druid to appoint a new queen when she dies. And thus any other positions can also no longer be filled with new candidates.[Verify]
Raws |
---|
[POSITION:DRUID]
[NAME:druid:druids]
[NUMBER:1]
[RESPONSIBILITY:RELIGION]
[SUCCESSION:BY_POSITION:ACOLYTE]
[MENIAL_WORK_EXEMPTION]
[PUNISHMENT_EXEMPTION]
[ELECTED]
[DETERMINES_COIN_DESIGN]
[PRECEDENCE:1]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[EXPORTED_IN_LEGENDS]
[COLOR:2:0:1]
[DUTY_BOUND] |
Appointed |
Bookkeeper • Broker • Champion • Chief medical dwarf • Dungeon master • Hammerer • Manager • Messenger |
---|---|
Military Ranks | |
Elected | |
Aristocrats | |
Other | |
Unused | |
Elven |