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Difference between revisions of "v0.34:Horse"
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− | '''Horses''' are [[domestic animal]] | + | '''Horses''' are common [[domestic animal|domestic pack animals]], and can often be seen in [[caravan]]s pulling [[wagon]]s and carrying goods. In addition to producing a large amount of [[meat]], [[fat]] and [[bone]]s when [[butcher]]ed, horses can also be [[milker|milked]] and serve as a viable base for a [[cheese]] industry. [[dwarf|Dwarves]] cannot ride horses, but [[human]]s and [[elf|elves]] can. Horses require a sizable [[pasture]] to survive. |
Horses can be bought before embarking, but are quite expensive. Horses are sometimes brought along by [[Immigration|immigrants]], as [[pet]]s or strays. Horses also occur very often as wild animals in herds. They are non-aggressive and will avoid dwarves, but an inexperienced [[hunter]] who engages them in melee will soon find out that they are much bigger than dwarves. As they appear quite frequently and in numbers, they are ideal targets for hunting and military practice, being also a good source of butchering products. | Horses can be bought before embarking, but are quite expensive. Horses are sometimes brought along by [[Immigration|immigrants]], as [[pet]]s or strays. Horses also occur very often as wild animals in herds. They are non-aggressive and will avoid dwarves, but an inexperienced [[hunter]] who engages them in melee will soon find out that they are much bigger than dwarves. As they appear quite frequently and in numbers, they are ideal targets for hunting and military practice, being also a good source of butchering products. | ||
− | Horse hooves are also one of the most dangerous weapons in the game, easily being able to cave in a dwarven skull. It is advised that adventurers stay away from horses, for one unlucky kick to the head will result in instant death. The above is also true for all Perissodactyls, Artiodactyls, and fictional hoofed animals. | + | Horse hooves are also one of the most dangerous weapons in the game, easily being able to cave in a dwarven skull. It is advised that adventurers stay away from horses, for one unlucky kick to the head will usually result in instant death. The above is also true for all Perissodactyls, Artiodactyls, and fictional hoofed animals. |
{{Gamedata}} | {{Gamedata}} | ||
{{Creatures}} | {{Creatures}} | ||
{{Category|Animals}} | {{Category|Animals}} |
Latest revision as of 19:46, 4 January 2013
H | |
Urist likes horses for their strength. | |
---|---|
Biome | |
| |
Attributes | |
Tamed Attributes | |
Pet value | 200 |
Grazer: | 13x13 |
Not trainable | |
Size | |
Birth: | 100,000 cm3 |
Mid: | 200,000 cm3 |
Max: | 500,000 cm3
|
Age | |
Adult at: | 1 |
Max age: | 10-20 |
Butchering returns | |
Food items | |
Meat | 9-10 |
Fat | 8-9 |
Brain | 1 |
Heart | 1 |
Lungs | 2 |
Intestines | 1 |
Liver | 1 |
Kidneys | 2 |
Tripe | 1 |
Sweetbread | 1 |
Eyes | 2 |
Spleen | 1 |
Raw materials | |
Bones | 13 |
Skull | 1 |
Hooves | 4 |
Skin | Raw hide |
This article is about an older version of DF. |
- A large hooved, maned herbivore. They can run swiftly and many are domesticated as steeds.
Horses are common domestic pack animals, and can often be seen in caravans pulling wagons and carrying goods. In addition to producing a large amount of meat, fat and bones when butchered, horses can also be milked and serve as a viable base for a cheese industry. Dwarves cannot ride horses, but humans and elves can. Horses require a sizable pasture to survive.
Horses can be bought before embarking, but are quite expensive. Horses are sometimes brought along by immigrants, as pets or strays. Horses also occur very often as wild animals in herds. They are non-aggressive and will avoid dwarves, but an inexperienced hunter who engages them in melee will soon find out that they are much bigger than dwarves. As they appear quite frequently and in numbers, they are ideal targets for hunting and military practice, being also a good source of butchering products.
Horse hooves are also one of the most dangerous weapons in the game, easily being able to cave in a dwarven skull. It is advised that adventurers stay away from horses, for one unlucky kick to the head will usually result in instant death. The above is also true for all Perissodactyls, Artiodactyls, and fictional hoofed animals.
[CREATURE:HORSE]
[DESCRIPTION:A large hooved, maned herbivore. They can run swiftly and many are domesticated as steeds.]
[NAME:horse:horses:horse]
[CASTE_NAME:horse:horses:horse]
[CREATURE_TILE:'H'][COLOR:7:0:0]
[PETVALUE:200]
[PREFSTRING:strength]
[LARGE_ROAMING]
[POPULATION_NUMBER:15:30]
[CLUSTER_NUMBER:3:7]
[BIOME:GRASSLAND_TEMPERATE]
[BIOME:SAVANNA_TEMPERATE]
[COMMON_DOMESTIC][PACK_ANIMAL][WAGON_PULLER]
[TRADE_CAPACITY:2000]
[BENIGN][MEANDERER][PET]
[GRAZER:120]
[BODY:QUADRUPED_HOOF:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:MOUTH:TONGUE:GENERIC_TEETH:RIBCAGE]
[NATURAL][MOUNT]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[USE_MATERIAL_TEMPLATE:HOOF:HOOF_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[USE_TISSUE_TEMPLATE:HOOF:HOOF_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:100000]
[BODY_SIZE:1:0:200000]
[BODY_SIZE:2:0:500000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:10:20]
[ATTACK:KICK:BODYPART:BY_CATEGORY:HOOF_FRONT]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_WITH]
[ATTACK:KICK:BODYPART:BY_CATEGORY:HOOF_REAR]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_WITH]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[CHILD:1][GENERAL_CHILD_NAME:horse foal:horse foals]
[DIURNAL]
[HOMEOTHERM:10068]
[SWIMS_INNATE][SWIM_SPEED:2500]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[USE_MATERIAL_TEMPLATE:MILK:MILK_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen horse's milk]
[STATE_ADJ:ALL_SOLID:frozen horse's milk]
[STATE_NAME:LIQUID:horse's milk]
[STATE_ADJ:LIQUID:horse's milk]
[STATE_NAME:GAS:boiling horse's milk]
[STATE_ADJ:GAS:boiling horse's milk]
[PREFIX:NONE]
[MILKABLE:LOCAL_CREATURE_MAT:MILK:20000]
[USE_MATERIAL_TEMPLATE:CHEESE:CREATURE_CHEESE_TEMPLATE]
[STATE_NAME:SOLID:horse cheese]
[STATE_ADJ:SOLID:horse cheese]
[STATE_NAME:SOLID_POWDER:horse cheese powder]
[STATE_ADJ:SOLID_POWDER:horse cheese powder]
[STATE_NAME:LIQUID:melted horse cheese]
[STATE_ADJ:LIQUID:melted horse cheese]
[STATE_NAME:GAS:boiling horse cheese]
[STATE_ADJ:GAS:boiling horse cheese]
[PREFIX:NONE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:BLACK:1:BROWN:1:WHITE:1:GRAY:1:LIGHT_BROWN:1:DARK_BROWN:1:TAN:1:AUBURN:1:CHESTNUT:1:SLATE_GRAY:1:CREAM:1:CINNAMON:1:BUFF:1:BEIGE:1:CHOCOLATE:1:CHARCOAL:1:ASH_GRAY:1:RUSSET:1:IVORY:1:FLAX:1:PUMPKIN:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:COPPER:1:SAFFRON:1:AMBER:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:RAW_UMBER:1:BURNT_SIENNA:1:BURNT_UMBER:1:SEPIA:1:DARK_TAN:1:PALE_CHESTNUT:1:DARK_CHESTNUT:1:TAUPE_PALE:1:TAUPE_DARK:1:TAUPE_SANDY:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:ECRU:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL] |