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Difference between revisions of "40d:Item value"
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− | Value is determined by the base value of the object with multipliers for the material it is made out of, the [[quality]] of its creation, and any [[decoration]]s on it. | + | {{quality|Exceptional|13:32, 6 July 2011 (UTC)}}{{av}} |
+ | '''Value''' is determined by the base value of the object with multipliers for the material it is made out of, the [[quality]] of its creation, and any [[decoration]]s on it. | ||
− | ==Base | + | The '''final value''' of an item multiplies the '''base value''' of the form of the object (a stone, a statue) by the '''material multiplier''' (granite, gold), and by the '''quality modifier''' (fine, masterful) if any, and then adding any final value for '''decorations'''. |
− | The base value of an item is | + | |
+ | [[Room]]s also have a "value" which determines their [[Room#Specific_room_quality_grades|quality]], which is the sum of the objects placed within their designated area plus the [[material]]s that surround it plus improvements (such as [[engraving]]) to those materials. See [[room]] for a more complete discussion of these values, and [[How do I increase the value of a room]] for a complete list of options. | ||
+ | |||
+ | ==Base values of items== | ||
+ | The '''base value''' of an item is determined by the item itself, not what it is made out of. For example, a wood block uses the base value for a block, not the multiplier for 'wooden', and a block of gold ore or any other material would use the ''same'' '''base value''', for a "block". In both cases, the '''final value''' is then multiplied by the [[material]] and/or the [[quality]] multiplier(s), if appropriate. | ||
+ | |||
+ | |||
+ | ===Items with neither material nor quality=== | ||
{| style="border-spacing: 0" | {| style="border-spacing: 0" | ||
− | |- style=" | + | |- style="background-color: #EEE" |
! Value | ! Value | ||
! Items | ! Items | ||
− | |- style=" | + | |- |
− | | | + | |1||[[Alcohol|Gutter cruor]], [[Prickle berry wine]], [[Seed]], [[Alcohol|Sewer brew]], [[Alcohol|Swamp whiskey]] |
− | |- style=" | + | |- style="background-color: #EEE" |
− | | | + | |2||[[Dwarven ale]], [[Alcohol|Dwarven beer]], [[Alcohol|Dwarven rum]], [[Dwarven wine]], [[Alcohol|Fisher berry wine]], [[Alcohol|Longland beer]], [[River spirits]], [[Strawberry wine]], [[Tuber beer]] |
− | |- style=" | + | |- |
− | | | + | |3||[[Whip wine]] |
− | |- style=" | + | |- style="background-color: #EEE" |
− | | | + | |5||[[Lye]], [[Quarry bush leaves|Quarry bush leaf]], [[Sand]], [[Alcohol|Sunshine]] |
− | | | + | |- |
− | | | + | |10||[[Dye|Redroot dye]] |
− | |- style=" | + | |- style="background-color: #EEE" |
− | | | + | |20||[[Extracts|Cave spider venom]], [[Milk|Cow's milk]], [[Dye|Dimple dye]], [[Dwarven sugar]], [[Dwarven syrup]], [[Flour|Dwarven wheat flour]], [[Dye|Emerald dye]], [[Flour|Longland flour]], [[Milk|One-humped camel's milk]], [[Extracts|Phantom spider venom]], [[Dye|Sliver dye]], [[Milk|Two-humped camel's milk]] |
− | |- style=" | + | |- |
+ | |25||[[Flour|Whip vine flour]] | ||
+ | |- style="background-color: #EEE" | ||
+ | |30||[[Cheese|Cow cheese]], [[Cheese|One-humped camel's cheese]], [[Cheese|Two-humped camel's cheese]] | ||
+ | |- | ||
+ | |50||[[Dwarven milk]], [[Mog juice]] | ||
+ | |- style="background-color: #EEE" | ||
+ | |100||[[Cheese|Dwarven cheese]], [[Extracts|Giant cave spider venom]], [[Extracts|Giant desert scorpion venom]], [[Golden salve]], [[Gnomeblight]], [[Extracts|Liquid fire]], [[Extracts|Snakeman venom]] | ||
+ | |} | ||
+ | |||
+ | The values of tame animals (and pets) are listed [[Tame|here]]. | ||
+ | |||
+ | ===Items with material but without quality=== | ||
+ | {| style="border-spacing: 0" | ||
+ | |- style="background-color: #EEE" | ||
+ | ! Value | ||
+ | ! Items | ||
+ | |- | ||
+ | |0||[[Severed body part|Body part]], [[Bone]], [[Chunk]], [[Corpse]], [[Fat]], [[Skin|Hide]] (raw), [[Shell]], [[Skull]] | ||
+ | |- style="background-color: #EEE" | ||
+ | |1||[[Vermin]] (untamed), [[Tallow]] | ||
+ | |- | ||
+ | |2||[[Fish]] (including raw), [[Meat]], [[Plant]] | ||
+ | |- style="background-color: #EEE" | ||
+ | |3||[[Gem]] (rough), [[Log]], [[Ore]], [[Stone]] (both economic and non-economic) | ||
+ | |- | ||
+ | |5||[[Bar]], [[Block]], [[Gem]] (cut), [[Leather]] | ||
+ | |- style="background-color: #EEE" | ||
|6||[[Thread]] | |6||[[Thread]] | ||
− | |- style=" | + | |- |
− | | | + | |10||[[Coin]] |
− | |- style=" | + | |- style="background-color: #EEE" |
− | | | + | |25||[[Soap]] |
− | + | |} | |
− | + | ||
− | |- style=" | + | ===Items with both material and quality=== |
− | | | + | {| style="border-spacing: 0" |
− | |- style=" | + | |- style="background-color: #EEE" |
− | |25||[[Statue]] | + | ! Value |
− | |- | + | ! Items |
− | |30||[[ | + | |- |
− | |- style=" | + | |1||[[Arrow]], [[Other weapon|Blowdart]], [[Bolt]] |
− | |60||[[Chain | + | |- style="background-color: #EEE" |
− | |- | + | |7||[[Cloth]][4] |
− | |100||[[Plate | + | |- |
+ | |10||[[Animal trap]], [[Buckler]], [[Cage]], [[Cap]] (metal, leather or cloth), [[Decoration]]<sup>[1]</sup>, Finished good<sup>[2][4]</sup>, [[Furniture]]<sup>[3]</sup>, [[Prepared meal]], [[Trap component]], [[Weapon]] | ||
+ | |- style="background-color: #EEE" | ||
+ | |15||[[Boot]], [[Gauntlet]], [[Helm]], [[Leggings]], [[Shield]], [[Shoe]]<sup>[4]</sup>, [[Clothing|Sock]]<sup>[4]</sup> | ||
+ | |- | ||
+ | |20||[[Ballista arrow]], [[Armor|Leather armor]] | ||
+ | |- style="background-color: #EEE" | ||
+ | |25||[[Statue]], [[Window]] | ||
+ | |- | ||
+ | |30||[[Siege engine|Ballista part]], [[Siege engine|Catapult part]], [[Greaves]], [[Mechanism]] | ||
+ | |- style="background-color: #EEE" | ||
+ | |60||[[Chain mail]] | ||
+ | |- | ||
+ | |100||[[Anvil]], [[Plate mail]] | ||
+ | |} | ||
+ | |||
+ | :[1] "Decorations" include "It is decorated with <material>", "It is encircled with bands of <material>", "It is adorned with hanging rings of <material>", "This object menaces with spikes of <material>", "On this object is an image of <description> in <material>", "It is studded with <metal>". See also the section about [[decoration]]s. | ||
+ | |||
+ | :[2] Except for [[armor piece]]s, [[shoe]]s, and [[sock]]s, which are all listed separately in table. "[[Finished good]]s", therefore, includes [[Crafts|amulet]], [[backpack]], [[Crafts|bracelet]], [[Restraint|chain]], [[clothing]], [[Crafts|crown]], [[Goblet|cup]], [[Instrument|drum]], [[Crafts|earring]], [[Vial|flask]], [[Instrument|flute]], [[goblet]], [[Instrument|harp]], [[Crafts|idol]], [[Gem|large gem]], [[Toy|mini-forge]], [[Goblet|mug]], [[Instrument|piccolo]], [[Toy|puzzlebox]], [[quiver]], [[Crafts|ring]], [[Restraint|rope]], [[Crafts|scepter]], [[Totem|skull totem]], [[Toy|toy axe]], [[Toy|toy boat]], [[Toy|toy hammer]], [[Instrument|trumpet]], [[vial]], and [[waterskin]]. | ||
+ | |||
+ | :[3] Except for [[anvil]], [[ballista|ballista part]], [[catapult|catapult part]], [[mechanism]], [[statue]], and [[window]], which are listed separately. | ||
+ | :[4] Cloth items get a free decoration made of the same material. Goods made out of [[cloth]] get the following built in as decorations: the cloth (with quality mod), the [[thread]] (without quality), and the [[dye]] (with quality). | ||
+ | |||
+ | ==Material multipliers== | ||
+ | The material multiplier of an item is found from what it is made out of. For example, a wood block uses the same multiplier as a log or chest - that for wood. Oddly, burned wood is no longer considered wooden, but has other modifiers. | ||
+ | |||
+ | {| class="collapsible collapsed" style="width:80%; border-spacing: 1" | ||
+ | |- style=background-color:#ccf | ||
+ | ! colspan=2|[[Stone]]s | ||
+ | |- style=text-align:left | ||
+ | ! style=padding-right:1em|Multiplier | ||
+ | ! Stone | ||
+ | |- style="background-color: #EEE" | ||
+ | |x1||[[Bismuthinite]], [[Bituminous coal]], [[Lignite]], [[Stone|Common stone]] | ||
+ | |- | ||
+ | |x2||[[Cassiterite]], [[Native copper]], [[Garnierite]], [[Malachite]], [[Sphalerite]], [[Calcite]], [[Chalk]], [[Dolomite]], [[Limestone]], [[Marble]] | ||
+ | |- style="background-color: #EEE" | ||
+ | |x3||[[Tetrahedrite]], [[Obsidian]] | ||
+ | |- | ||
+ | |x5||[[Galena]] | ||
+ | |- style="background-color: #EEE" | ||
+ | |x8||[[Hematite]], [[Limonite]], [[Magnetite]] | ||
+ | |- | ||
+ | |x10||[[Horn silver]], [[Native silver]] | ||
+ | |- style="background-color: #EEE" | ||
+ | |x30||[[Native gold]] | ||
+ | |- | ||
+ | |x40||[[Native aluminum]], [[Native platinum]] | ||
+ | |- style="background-color: #EEE" | ||
+ | |x250||[[Raw adamantine]] | ||
|} | |} | ||
− | + | {| class="collapsible collapsed" style="width:80%; border-spacing: 1" | |
− | + | |- style=background-color:#ccf | |
− | {| style="border-spacing: | + | ! colspan=2|[[Gem]]s |
− | |- style= | + | |- style=text-align:left |
− | ! Multiplier | + | ! style=padding-right:1em|Multiplier |
− | ! | + | ! Gem |
− | |- style=" | + | |- style="background-color: #EEE" |
− | | | + | |x2||[[Banded agate]], [[Dendritic agate]], [[Fire agate]], [[Fortification agate]], [[Lace agate]], [[Moss agate]], [[Plume agate]], [[Tube agate]], [[Bloodstone]], [[Carnelian]], [[Gray chalcedony]], [[White chalcedony]], [[Chrysocolla]], [[Chrysoprase]], [[Rock crystal]], [[Citrine]], [[Tiger iron]], [[Blue jade]], [[Lavender jade]], [[Pink jade]], [[White jade]], [[Brown jasper]], [[Yellow jasper]], [[Lapis lazuli]], [[Moonstone]], [[Morion]], [[Onyx]], [[Prase]], [[Pyrite]], [[Milk quartz]], [[Sard]], [[Sardonyx]], [[Schorl]], [[Sunstone]], [[Tigereye]], [[Turquoise]], [[Variscite]] |
− | + | |- | |
− | + | |x3||[[Aventurine]], [[Picture jasper]], [[Rose quartz]] | |
− | |- style=" | + | |- style="background-color: #EEE" |
− | | | + | |x10||[[Amber opal]], [[Bone opal]], [[Cherry opal]], [[Gold opal]], [[Jasper opal]], [[Milk opal]], [[Moss opal]], [[Onyx opal]], [[Pineapple opal]], [[Pipe opal]], [[Prase opal]], [[Resin opal]], [[Shell opal]], [[Wax opal]], [[Wood opal]], [[Clear tourmaline]] |
− | + | |- | |
− | + | |x15||[[Melanite]], [[Fire opal]], [[Jelly opal]], [[Pink tourmaline]], [[Red tourmaline]] | |
− | + | |- style="background-color: #EEE" | |
− | + | |x20||[[Alexandrite]], [[Almandine]], [[Amethyst]], [[Aquamarine]], [[Golden beryl]], [[Honey yellow beryl]], [[Red beryl]], [[Chrysoberyl]], [[Cat's eye]], [[Clear garnet]], [[Pink garnet]], [[Goshenite]], [[Cinnamon grossular]], [[Red grossular]], [[Yellow grossular]], [[Heliodor]], [[Green jade]], [[Kunzite]], [[Morganite]], [[Bandfire opal]], [[Claro opal]], [[Crystal opal]], [[Harlequin opal]], [[Levin opal]], [[Pinfire opal]], [[Precious fire opal]], [[Red flash opal]], [[White opal]], [[Peridot]], [[Black pyrope]], [[Red pyrope]], [[Rhodolite]], [[Rubicelle]], [[Violet spessartine]], [[Yellow spessartine]], [[Purple spinel]], [[Red spinel]], [[Tanzanite]], [[Topazolite]], [[Topaz]], [[Green tourmaline]], [[Black zircon]], [[Brown zircon]], [[Green zircon]], [[Red zircon]], [[Yellow zircon]] | |
− | + | |- | |
− | + | |x25||[[Indigo tourmaline]], [[Clear zircon]] | |
− | + | |- style="background-color: #EEE" | |
− | + | |x30||[[Demantoid]], [[Light yellow diamond]], [[Blue garnet]], [[Black opal]], [[Tsavorite]] | |
− | + | |- | |
− | + | |x40||[[Faint yellow diamond]], [[Emerald]], [[Ruby]], [[Sapphire]] | |
− | + | |- style="background-color: #EEE" | |
− | + | |x60||[[Black diamond]], [[Blue diamond]], [[Clear diamond]], [[Green diamond]], [[Red diamond]], [[Yellow diamond]], [[Star ruby]], [[Star sapphire]] | |
− | |- | + | |} |
− | + | ||
− | |- style=" | + | {| class="collapsible collapsed" style="width:80%; border-spacing: 1" |
− | | | + | |- style=background-color:#ccf |
− | |- | + | ! colspan=2|[[Metal]]s |
− | | | + | |- style=text-align:left |
− | | | + | ! style=padding-right:1em|Multiplier |
− | | | + | ! Metal |
− | |- style= | + | |- style="background-color: #EEE" |
− | | | + | |x2||[[Bismuth]], [[Copper]], [[Lead]], [[Nickel]], [[Tin]], [[Zinc]] |
− | |- style=" | + | |- |
− | | | + | |x3||[[Lay pewter]], [[Nickel silver]] |
− | + | |- style="background-color: #EEE" | |
− | + | |x4||[[Trifle pewter]] | |
− | + | |- | |
− | + | |x5||[[Bronze]], [[Fine pewter]] | |
− | + | |- style="background-color: #EEE" | |
− | + | |x6||[[Billon]], [[Bismuth bronze]] | |
− | | | + | |- |
− | + | |x7||[[Brass]] | |
+ | |- style="background-color: #EEE" | ||
+ | |x8||[[Sterling silver]] | ||
+ | |- | ||
+ | |x10||[[Iron]], [[Pig iron]], [[Silver]] | ||
+ | |- style="background-color: #EEE" | ||
+ | |x11||[[Black bronze]] | ||
+ | |- | ||
+ | |x20||[[Electrum]] | ||
+ | |- style="background-color: #EEE" | ||
+ | |x23||[[Rose gold]] | ||
+ | |- | ||
+ | |x30||[[Gold]], [[Steel]] | ||
+ | |- style="background-color: #EEE" | ||
+ | |x40||[[Aluminum]], [[Platinum]] | ||
+ | |- | ||
+ | |x300||[[Adamantine]] | ||
+ | |} | ||
+ | |||
+ | {| class="collapsible collapsed" style="width:80%; border-spacing: 1" | ||
+ | |- style=background-color:#ccf | ||
+ | ! colspan=2|[[Animal]]s | ||
+ | |- style=text-align:left | ||
+ | ! style=padding-right:1em|Multiplier | ||
+ | ! Animal | ||
+ | |- style="background-color: #EEE" | ||
+ | |x1||[[Antman]], [[Batman]], [[Bilou]], [[Black-crested gibbon]], [[Black-handed gibbon]], [[Bonobo]], [[Cat]], [[Cave swallowman|Cave Swallowman]], [[Chimpanzee]], [[Cyclops]], [[Dark gnome]], [[Deer]], [[Dog]], [[Donkey]], [[Dwarf]], [[Elf]], [[Ettin]], [[Fox]], [[Frogman]], [[Gazelle]], [[Giant]], [[Goblin]], [[Gorilla]], [[Gray gibbon]], [[Gremlin]], [[Groundhog]], [[Harpy]], [[Hoary marmot]], [[Horse]], [[Human]], [[Kobold]], [[Lizardman]], [[Mandrill]], [[Minotaur]], [[Mountain gnome]], [[Mountain goat]], [[Mule]], [[Olmman]], [[Orangutan]], [[Phantom spider]], [[Pileated gibbon]], [[Raccoon]], [[Ratman]], [[Rhesus macaque]], [[Siamang]], [[Silvery gibbon]], [[Snakeman]], [[Titan]], [[Troglodyte]], [[White-browed gibbon]], [[White-handed gibbon]], [[Wizard]] | ||
+ | |- | ||
+ | |x2||[[Beak dog]], [[Fish|Cave fish]], [[Fish|cave lobster]], [[Cow]], [[Elk]], [[Foul blendec]], [[Giant mole]], [[Giant rat]], [[Grimeling]], [[Ice wolf]], [[Large rat]], [[Muskox]], [[Naked mole dog]], [[One-humped camel]], [[Satyr]], [[Two-humped camel]], [[Warthog]], [[Wolf]] | ||
+ | |- style="background-color: #EEE" | ||
+ | |x3||All large oceanic creatures ([[Walrus]], [[Whale]], sharks, oceanic fish), [[Black bear]], [[Carp]], [[Cheetah]], [[Cougar]], [[Elephant]], [[Giant cheetah]], [[Giant jaguar]], [[Giant leopard]], [[Giant lion]], [[Giant tiger]], [[Grizzly bear]], [[Hippo]], [[Jaguar]], [[Leechman]], [[Leopard]], [[Lion]], [[Longnose gar]], [[Pike (fish)|Pike]], [[Polar bear]], [[Sea monster]], [[Sea serpent]], [[Slugman]], [[Snailman]], [[Strangler]], [[Tiger]], [[Tigerfish]], [[Tigerman]] | ||
+ | |- | ||
+ | |x4||[[Alligator]], [[Nightwing]], [[Saltwater crocodile]], [[Werewolf]] | ||
+ | |- style="background-color: #EEE" | ||
+ | |x5||[[Cave crocodile]], [[Giant bat]], [[Giant cave swallow]], [[Giant eagle]], [[Giant olm]], [[Giant toad]], [[Purring maggot]] | ||
+ | |- | ||
+ | |x10||[[Blizzard man]], [[Fire imp]], [[Giant cave spider]], [[Giant desert scorpion]], [[Ogre]], [[Sasquatch]], [[Troll]], [[Unicorn]] | ||
+ | |- style="background-color: #EEE" | ||
+ | |x20||[[Frog demon]], [[Tentacle demon]] | ||
+ | |- | ||
+ | |x50||[[Demon]], [[Dragon]], [[Hydra]], [[Merperson]] | ||
+ | |} | ||
+ | |||
+ | {| class="collapsible collapsed" style="width:80%; border-spacing: 1" | ||
+ | |- style=background-color:#ccf | ||
+ | ! colspan=2|[[Plant]]s | ||
+ | |- style=text-align:left | ||
+ | ! style=padding-right:1em|Multiplier | ||
+ | ! Plant | ||
+ | |- style="background-color: #EEE" | ||
+ | |x1||[[Hide root]], [[Muck root]], [[Prickle berry]], [[Rat weed]], [[Sliver barb]] | ||
+ | |- | ||
+ | |x2||[[Blade weed]], [[Bloated tuber]], [[Cave wheat]], [[Dimple cup]], [[Fisher berry]], [[Longland grass]], [[Pig tail]], [[Plump helmet]], [[Quarry bush]], [[Rope reed]], [[Sweet pod]], [[Wild strawberry]], [[Sun berry]], [[Whip vine]] | ||
+ | |- style="background-color: #EEE" | ||
+ | |x5||[[Kobold bulb]], [[Valley herb]] | ||
+ | |} | ||
+ | |||
+ | {| class="collapsible collapsed" style="width:80%; border-spacing: 1" | ||
+ | |- style=background-color:#ccf | ||
+ | ! colspan=2|Miscellaneous | ||
+ | |- style=text-align:left | ||
+ | ! style=padding-right:1em|Multiplier | ||
+ | ! Material | ||
+ | |- style="background-color: #EEE" | ||
+ | |x1||[[Ash]], [[Wood]] | ||
+ | |- | ||
+ | |x2||[[Charcoal]], [[Coke]], [[Green glass]], [[Thread|Silk thread]]<sup>[1]</sup> | ||
+ | |- style="background-color: #EEE" | ||
+ | |x3||[[Potash]] | ||
+ | |- | ||
+ | |x4||[[Pearlash]] | ||
+ | |- style="background-color: #EEE" | ||
+ | |x5||[[Clear glass]], [[Soap]]<sup>[1]</sup> | ||
+ | |- | ||
+ | |x10||[[Crystal glass]] | ||
+ | |- | ||
+ | |||<sup>[1]The value of objects made from these materials is also multiplied by the value of their source animal.</sup> | ||
+ | |} | ||
+ | |||
+ | == Quality == | ||
+ | Item value is further increased by applying the [[Quality|quality]] modifier. | ||
+ | |||
+ | {| | ||
+ | ! style="padding-right: 35px;" | '''Designation''' || style="text-align: left;" | '''Description''' || style="padding-right: 20px; padding-left: 15px; text-align: center;" | '''Value <br>Modifier''' || | ||
+ | |- | ||
+ | | Item Name || style="text-align: center;" | — || style="text-align: center;" | ×1 || | ||
+ | |- | ||
+ | | -Item Name- || Well-crafted || style="text-align: center;" | ×2 || | ||
+ | |- | ||
+ | | +Item Name+ || Finely-crafted || style="text-align: center;" | ×3 || | ||
+ | |- | ||
+ | | *Item Name* || Superior quality || style="text-align: center;" | ×4 || | ||
+ | |- | ||
+ | | ≡Item Name≡ || Exceptional || style="text-align: center;" | ×5 || | ||
+ | |- | ||
+ | | ☼Item Name☼ || Masterful || style="text-align: center;" | ×12 || | ||
+ | |- | ||
+ | | Unique Name || Artifact || style="text-align:center;" | ×120 || | ||
|} | |} | ||
+ | ==Decorations== | ||
+ | |||
+ | Your [[craftsdwarf|craftsdwarves]] can add [[decoration|decorations]] to your objects. This increases their value. The base value of a decoration is 10. This is multiplied with the material the decoration is made of and the [[quality]] of the decoration, and added to the value of the item. For example, a [[gold]] stud would be worth 10 (base value for the decoration) times 30 (material multiplier for gold) =300☼. A finely crafted gold stud would be 3*10*30=900☼. | ||
+ | |||
+ | Engravings are decorations with the standard material modifiers. | ||
+ | Note that some races have additional modifiers that cause them to prefer certain types of decorations over others. For example, Dwarves prefer encircled bands and menacing spikes over hanging rings, while Elves perceive menacing spikes as completely worthless. | ||
+ | |||
+ | == Dyeing == | ||
+ | Value gained by [[dye]]ing is added, like that of decorations. Only [[thread]], [[cloth]] and its products can be dyed. For details see [[Dye]]. | ||
==Examples== | ==Examples== | ||
+ | ===Basic examples=== | ||
{| style="border-spacing: 0" | {| style="border-spacing: 0" | ||
|- | |- | ||
Line 95: | Line 286: | ||
! Material | ! Material | ||
! | ! | ||
− | ! Quality | + | ! [[Quality]] |
! | ! | ||
! Final Value | ! Final Value | ||
|- | |- | ||
− | |Anvil ||(100)||Steel ||(x30)||+Item+ ||(x3)||9000☼ | + | |[[Anvil]] ||(100)||[[Steel]] ||(x30)||+Item+ ||(x3)||9000☼ |
|- | |- | ||
− | |Door ||(10)||Obsidian ||(x3)||None ||(x1)||30☼ | + | |[[Door]] ||(10)||[[Obsidian]] ||(x3)||None ||(x1)||30☼ |
|- | |- | ||
− | |Block ||(5)||Wood ||(x1)||None ||(x1)||5☼ | + | |[[Block]] ||(5)||[[Wood]] ||(x1)||None ||(x1)||5☼ |
|- | |- | ||
− | |Goblet ||(10)||Lead ||(x2)||-Item- ||(x2)||40☼ | + | |[[Goblet]] ||(10)||[[Lead]] ||(x2)||-Item- ||(x2)||40☼ |
|- | |- | ||
− | |Goblet ||(10)||Aluminum||(x40)||☼Item☼ ||(x12)||4800☼ | + | |[[Goblet]] ||(10)||[[Aluminum]]||(x40)||☼Item☼ ||(x12)||4800☼ |
|} | |} | ||
+ | ===+«+Pig tail shoe+»+=== | ||
+ | {{Gametext|This is a finely-crafted Pig tail shoe. It is made from well-crafted Pig tail cloth. The thread is midnight blue, finely colored with Dimple dye. On the item is a finely-designed image of squares in Pig tail by Urvad Zonilash. It is made from superior quality Pig tail cloth. The thread is midnight blue, finely colored with Dimple dye.}} | ||
+ | {| | ||
+ | |- | ||
+ | !Base item | ||
+ | !Material | ||
+ | !Quality | ||
+ | !Subtotal | ||
+ | |- | ||
+ | |15 (shoe)||x2 (pig tail)||x3 (fine quality)||= 90 | ||
+ | |- | ||
+ | |10 (cloth decoration)||x2 (pig tail)||x2 (well-crafted quality)||= 40 | ||
+ | |- | ||
+ | |10 (thread decoration)||x2 (pig tail)||||= 20 | ||
+ | |- | ||
+ | |20 (dimple dye)||||x3 (fine quality)||= 60 | ||
+ | |- | ||
+ | |10 (image decoration)||x2 (pig tail)||x3 (fine quality)||= 60 | ||
+ | |- | ||
+ | |20 (dimple dye)||||x3 (fine quality)||= 60 | ||
+ | |} | ||
+ | '''Total:''' 330☼ | ||
+ | |||
+ | {{Category|Items|*}} |
Latest revision as of 02:39, 2 July 2012
This article is about an older version of DF. |
Value is determined by the base value of the object with multipliers for the material it is made out of, the quality of its creation, and any decorations on it.
The final value of an item multiplies the base value of the form of the object (a stone, a statue) by the material multiplier (granite, gold), and by the quality modifier (fine, masterful) if any, and then adding any final value for decorations.
Rooms also have a "value" which determines their quality, which is the sum of the objects placed within their designated area plus the materials that surround it plus improvements (such as engraving) to those materials. See room for a more complete discussion of these values, and How do I increase the value of a room for a complete list of options.
Base values of items[edit]
The base value of an item is determined by the item itself, not what it is made out of. For example, a wood block uses the base value for a block, not the multiplier for 'wooden', and a block of gold ore or any other material would use the same base value, for a "block". In both cases, the final value is then multiplied by the material and/or the quality multiplier(s), if appropriate.
Items with neither material nor quality[edit]
The values of tame animals (and pets) are listed here.
Items with material but without quality[edit]
Value | Items |
---|---|
0 | Body part, Bone, Chunk, Corpse, Fat, Hide (raw), Shell, Skull |
1 | Vermin (untamed), Tallow |
2 | Fish (including raw), Meat, Plant |
3 | Gem (rough), Log, Ore, Stone (both economic and non-economic) |
5 | Bar, Block, Gem (cut), Leather |
6 | Thread |
10 | Coin |
25 | Soap |
Items with both material and quality[edit]
Value | Items |
---|---|
1 | Arrow, Blowdart, Bolt |
7 | Cloth[4] |
10 | Animal trap, Buckler, Cage, Cap (metal, leather or cloth), Decoration[1], Finished good[2][4], Furniture[3], Prepared meal, Trap component, Weapon |
15 | Boot, Gauntlet, Helm, Leggings, Shield, Shoe[4], Sock[4] |
20 | Ballista arrow, Leather armor |
25 | Statue, Window |
30 | Ballista part, Catapult part, Greaves, Mechanism |
60 | Chain mail |
100 | Anvil, Plate mail |
- [1] "Decorations" include "It is decorated with <material>", "It is encircled with bands of <material>", "It is adorned with hanging rings of <material>", "This object menaces with spikes of <material>", "On this object is an image of <description> in <material>", "It is studded with <metal>". See also the section about decorations.
- [2] Except for armor pieces, shoes, and socks, which are all listed separately in table. "Finished goods", therefore, includes amulet, backpack, bracelet, chain, clothing, crown, cup, drum, earring, flask, flute, goblet, harp, idol, large gem, mini-forge, mug, piccolo, puzzlebox, quiver, ring, rope, scepter, skull totem, toy axe, toy boat, toy hammer, trumpet, vial, and waterskin.
- [3] Except for anvil, ballista part, catapult part, mechanism, statue, and window, which are listed separately.
- [4] Cloth items get a free decoration made of the same material. Goods made out of cloth get the following built in as decorations: the cloth (with quality mod), the thread (without quality), and the dye (with quality).
Material multipliers[edit]
The material multiplier of an item is found from what it is made out of. For example, a wood block uses the same multiplier as a log or chest - that for wood. Oddly, burned wood is no longer considered wooden, but has other modifiers.
Stones | |
---|---|
Multiplier | Stone |
x1 | Bismuthinite, Bituminous coal, Lignite, Common stone |
x2 | Cassiterite, Native copper, Garnierite, Malachite, Sphalerite, Calcite, Chalk, Dolomite, Limestone, Marble |
x3 | Tetrahedrite, Obsidian |
x5 | Galena |
x8 | Hematite, Limonite, Magnetite |
x10 | Horn silver, Native silver |
x30 | Native gold |
x40 | Native aluminum, Native platinum |
x250 | Raw adamantine |
Metals | |
---|---|
Multiplier | Metal |
x2 | Bismuth, Copper, Lead, Nickel, Tin, Zinc |
x3 | Lay pewter, Nickel silver |
x4 | Trifle pewter |
x5 | Bronze, Fine pewter |
x6 | Billon, Bismuth bronze |
x7 | Brass |
x8 | Sterling silver |
x10 | Iron, Pig iron, Silver |
x11 | Black bronze |
x20 | Electrum |
x23 | Rose gold |
x30 | Gold, Steel |
x40 | Aluminum, Platinum |
x300 | Adamantine |
Plants | |
---|---|
Multiplier | Plant |
x1 | Hide root, Muck root, Prickle berry, Rat weed, Sliver barb |
x2 | Blade weed, Bloated tuber, Cave wheat, Dimple cup, Fisher berry, Longland grass, Pig tail, Plump helmet, Quarry bush, Rope reed, Sweet pod, Wild strawberry, Sun berry, Whip vine |
x5 | Kobold bulb, Valley herb |
Miscellaneous | |
---|---|
Multiplier | Material |
x1 | Ash, Wood |
x2 | Charcoal, Coke, Green glass, Silk thread[1] |
x3 | Potash |
x4 | Pearlash |
x5 | Clear glass, Soap[1] |
x10 | Crystal glass |
[1]The value of objects made from these materials is also multiplied by the value of their source animal. |
Quality[edit]
Item value is further increased by applying the quality modifier.
Designation | Description | Value Modifier |
|
---|---|---|---|
Item Name | — | ×1 | |
-Item Name- | Well-crafted | ×2 | |
+Item Name+ | Finely-crafted | ×3 | |
*Item Name* | Superior quality | ×4 | |
≡Item Name≡ | Exceptional | ×5 | |
☼Item Name☼ | Masterful | ×12 | |
Unique Name | Artifact | ×120 |
Decorations[edit]
Your craftsdwarves can add decorations to your objects. This increases their value. The base value of a decoration is 10. This is multiplied with the material the decoration is made of and the quality of the decoration, and added to the value of the item. For example, a gold stud would be worth 10 (base value for the decoration) times 30 (material multiplier for gold) =300☼. A finely crafted gold stud would be 3*10*30=900☼.
Engravings are decorations with the standard material modifiers.
Note that some races have additional modifiers that cause them to prefer certain types of decorations over others. For example, Dwarves prefer encircled bands and menacing spikes over hanging rings, while Elves perceive menacing spikes as completely worthless.
Dyeing[edit]
Value gained by dyeing is added, like that of decorations. Only thread, cloth and its products can be dyed. For details see Dye.
Examples[edit]
Basic examples[edit]
Base Object | Material | Quality | Final Value | |||
---|---|---|---|---|---|---|
Anvil | (100) | Steel | (x30) | +Item+ | (x3) | 9000☼ |
Door | (10) | Obsidian | (x3) | None | (x1) | 30☼ |
Block | (5) | Wood | (x1) | None | (x1) | 5☼ |
Goblet | (10) | Lead | (x2) | -Item- | (x2) | 40☼ |
Goblet | (10) | Aluminum | (x40) | ☼Item☼ | (x12) | 4800☼ |
+«+Pig tail shoe+»+[edit]
Base item | Material | Quality | Subtotal |
---|---|---|---|
15 (shoe) | x2 (pig tail) | x3 (fine quality) | = 90 |
10 (cloth decoration) | x2 (pig tail) | x2 (well-crafted quality) | = 40 |
10 (thread decoration) | x2 (pig tail) | = 20 | |
20 (dimple dye) | x3 (fine quality) | = 60 | |
10 (image decoration) | x2 (pig tail) | x3 (fine quality) | = 60 |
20 (dimple dye) | x3 (fine quality) | = 60 |
Total: 330☼