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Difference between revisions of "40d:Item value"
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+ | {{quality|Exceptional|13:32, 6 July 2011 (UTC)}}{{av}} | ||
'''Value''' is determined by the base value of the object with multipliers for the material it is made out of, the [[quality]] of its creation, and any [[decoration]]s on it. | '''Value''' is determined by the base value of the object with multipliers for the material it is made out of, the [[quality]] of its creation, and any [[decoration]]s on it. | ||
The '''final value''' of an item multiplies the '''base value''' of the form of the object (a stone, a statue) by the '''material multiplier''' (granite, gold), and by the '''quality modifier''' (fine, masterful) if any, and then adding any final value for '''decorations'''. | The '''final value''' of an item multiplies the '''base value''' of the form of the object (a stone, a statue) by the '''material multiplier''' (granite, gold), and by the '''quality modifier''' (fine, masterful) if any, and then adding any final value for '''decorations'''. | ||
− | [[Room]]s also have a "value", which is the sum of the objects placed within their designated area plus the [[material]]s that surround it plus improvements (such as [[engraving]]) to those materials. See [[room]] for a more complete discussion of these values, and [[How do I increase the value of a room]] for a complete list of options. | + | [[Room]]s also have a "value" which determines their [[Room#Specific_room_quality_grades|quality]], which is the sum of the objects placed within their designated area plus the [[material]]s that surround it plus improvements (such as [[engraving]]) to those materials. See [[room]] for a more complete discussion of these values, and [[How do I increase the value of a room]] for a complete list of options. |
==Base values of items== | ==Base values of items== | ||
− | The base value of an item is | + | The '''base value''' of an item is determined by the item itself, not what it is made out of. For example, a wood block uses the base value for a block, not the multiplier for 'wooden', and a block of gold ore or any other material would use the ''same'' '''base value''', for a "block". In both cases, the '''final value''' is then multiplied by the [[material]] and/or the [[quality]] multiplier(s), if appropriate. |
+ | |||
===Items with neither material nor quality=== | ===Items with neither material nor quality=== | ||
Line 14: | Line 16: | ||
! Items | ! Items | ||
|- | |- | ||
− | |1||[[Gutter cruor]], [[Prickle berry wine]], [[Seed]], [[Sewer brew]], [[Swamp whiskey]] | + | |1||[[Alcohol|Gutter cruor]], [[Prickle berry wine]], [[Seed]], [[Alcohol|Sewer brew]], [[Alcohol|Swamp whiskey]] |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |2||[[Dwarven ale]], [[Dwarven beer]], [[Dwarven rum]], [[Dwarven wine]], [[Fisher berry wine]], [[Longland beer]], [[River spirits]], [[Strawberry wine]], [[Tuber beer]] | + | |2||[[Dwarven ale]], [[Alcohol|Dwarven beer]], [[Alcohol|Dwarven rum]], [[Dwarven wine]], [[Alcohol|Fisher berry wine]], [[Alcohol|Longland beer]], [[River spirits]], [[Strawberry wine]], [[Tuber beer]] |
|- | |- | ||
|3||[[Whip wine]] | |3||[[Whip wine]] | ||
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |5||[[Lye]], [[Quarry bush leaves|Quarry bush leaf]], [[Sand]], [[Sunshine]] | + | |5||[[Lye]], [[Quarry bush leaves|Quarry bush leaf]], [[Sand]], [[Alcohol|Sunshine]] |
|- | |- | ||
− | |10||[[Redroot dye]] | + | |10||[[Dye|Redroot dye]] |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |20||[[Extracts|Cave spider venom]], [[Milk|Cow's milk]], [[Dimple dye]], [[Dwarven sugar]], [[Dwarven syrup]], [[Dwarven wheat flour]], [[Emerald dye]], [[Longland flour]], [[Milk|One-humped camel's milk]], [[Extracts|Phantom spider venom]], [[Sliver dye]], [[Milk|Two-humped camel's milk]] | + | |20||[[Extracts|Cave spider venom]], [[Milk|Cow's milk]], [[Dye|Dimple dye]], [[Dwarven sugar]], [[Dwarven syrup]], [[Flour|Dwarven wheat flour]], [[Dye|Emerald dye]], [[Flour|Longland flour]], [[Milk|One-humped camel's milk]], [[Extracts|Phantom spider venom]], [[Dye|Sliver dye]], [[Milk|Two-humped camel's milk]] |
|- | |- | ||
− | |25||[[Whip vine flour]] | + | |25||[[Flour|Whip vine flour]] |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
|30||[[Cheese|Cow cheese]], [[Cheese|One-humped camel's cheese]], [[Cheese|Two-humped camel's cheese]] | |30||[[Cheese|Cow cheese]], [[Cheese|One-humped camel's cheese]], [[Cheese|Two-humped camel's cheese]] | ||
Line 45: | Line 47: | ||
|0||[[Severed body part|Body part]], [[Bone]], [[Chunk]], [[Corpse]], [[Fat]], [[Skin|Hide]] (raw), [[Shell]], [[Skull]] | |0||[[Severed body part|Body part]], [[Bone]], [[Chunk]], [[Corpse]], [[Fat]], [[Skin|Hide]] (raw), [[Shell]], [[Skull]] | ||
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |1||[[ | + | |1||[[Vermin]] (untamed), [[Tallow]] |
|- | |- | ||
|2||[[Fish]] (including raw), [[Meat]], [[Plant]] | |2||[[Fish]] (including raw), [[Meat]], [[Plant]] | ||
Line 56: | Line 58: | ||
|- | |- | ||
|10||[[Coin]] | |10||[[Coin]] | ||
+ | |- style="background-color: #EEE" | ||
+ | |25||[[Soap]] | ||
|} | |} | ||
Line 64: | Line 68: | ||
! Items | ! Items | ||
|- | |- | ||
− | |1||[[Arrow]], [[Blowdart]], [[Bolt]] | + | |1||[[Arrow]], [[Other weapon|Blowdart]], [[Bolt]] |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
|7||[[Cloth]][4] | |7||[[Cloth]][4] | ||
|- | |- | ||
− | |10||[[Animal | + | |10||[[Animal trap]], [[Buckler]], [[Cage]], [[Cap]] (metal, leather or cloth), [[Decoration]]<sup>[1]</sup>, Finished good<sup>[2][4]</sup>, [[Furniture]]<sup>[3]</sup>, [[Prepared meal]], [[Trap component]], [[Weapon]] |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
|15||[[Boot]], [[Gauntlet]], [[Helm]], [[Leggings]], [[Shield]], [[Shoe]]<sup>[4]</sup>, [[Clothing|Sock]]<sup>[4]</sup> | |15||[[Boot]], [[Gauntlet]], [[Helm]], [[Leggings]], [[Shield]], [[Shoe]]<sup>[4]</sup>, [[Clothing|Sock]]<sup>[4]</sup> | ||
Line 76: | Line 80: | ||
|25||[[Statue]], [[Window]] | |25||[[Statue]], [[Window]] | ||
|- | |- | ||
− | |30||[[Ballista part]], [[Catapult part]], [[Greaves]], [[Mechanism]] | + | |30||[[Siege engine|Ballista part]], [[Siege engine|Catapult part]], [[Greaves]], [[Mechanism]] |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
|60||[[Chain mail]] | |60||[[Chain mail]] | ||
Line 83: | Line 87: | ||
|} | |} | ||
− | [1] Decorations include "It is decorated with <material>", "It is | + | :[1] "Decorations" include "It is decorated with <material>", "It is encircled with bands of <material>", "It is adorned with hanging rings of <material>", "This object menaces with spikes of <material>", "On this object is an image of <description> in <material>", "It is studded with <metal>". See also the section about [[decoration]]s. |
− | [2] Except for armor, | + | :[2] Except for [[armor piece]]s, [[shoe]]s, and [[sock]]s, which are all listed separately in table. "[[Finished good]]s", therefore, includes [[Crafts|amulet]], [[backpack]], [[Crafts|bracelet]], [[Restraint|chain]], [[clothing]], [[Crafts|crown]], [[Goblet|cup]], [[Instrument|drum]], [[Crafts|earring]], [[Vial|flask]], [[Instrument|flute]], [[goblet]], [[Instrument|harp]], [[Crafts|idol]], [[Gem|large gem]], [[Toy|mini-forge]], [[Goblet|mug]], [[Instrument|piccolo]], [[Toy|puzzlebox]], [[quiver]], [[Crafts|ring]], [[Restraint|rope]], [[Crafts|scepter]], [[Totem|skull totem]], [[Toy|toy axe]], [[Toy|toy boat]], [[Toy|toy hammer]], [[Instrument|trumpet]], [[vial]], and [[waterskin]]. |
− | [3] Except for anvil, ballista part, catapult part, mechanism, statue, and window. | + | :[3] Except for [[anvil]], [[ballista|ballista part]], [[catapult|catapult part]], [[mechanism]], [[statue]], and [[window]], which are listed separately. |
− | [4] Cloth items get a free decoration made of the same material. Goods made out of cloth get the following built in as decorations: the cloth (with quality mod), the thread (without quality), and the dye (with quality). | + | :[4] Cloth items get a free decoration made of the same material. Goods made out of [[cloth]] get the following built in as decorations: the cloth (with quality mod), the [[thread]] (without quality), and the [[dye]] (with quality). |
==Material multipliers== | ==Material multipliers== | ||
Line 103: | Line 107: | ||
|x1||[[Bismuthinite]], [[Bituminous coal]], [[Lignite]], [[Stone|Common stone]] | |x1||[[Bismuthinite]], [[Bituminous coal]], [[Lignite]], [[Stone|Common stone]] | ||
|- | |- | ||
− | |x2||[[Cassiterite]], [[ | + | |x2||[[Cassiterite]], [[Native copper]], [[Garnierite]], [[Malachite]], [[Sphalerite]], [[Calcite]], [[Chalk]], [[Dolomite]], [[Limestone]], [[Marble]] |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
|x3||[[Tetrahedrite]], [[Obsidian]] | |x3||[[Tetrahedrite]], [[Obsidian]] | ||
Line 111: | Line 115: | ||
|x8||[[Hematite]], [[Limonite]], [[Magnetite]] | |x8||[[Hematite]], [[Limonite]], [[Magnetite]] | ||
|- | |- | ||
− | |x10||[[Horn silver]], [[ | + | |x10||[[Horn silver]], [[Native silver]] |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |x30||[[ | + | |x30||[[Native gold]] |
|- | |- | ||
− | |x40||[[Native aluminum]], [[ | + | |x40||[[Native aluminum]], [[Native platinum]] |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
|x250||[[Raw adamantine]] | |x250||[[Raw adamantine]] | ||
Line 189: | Line 193: | ||
! Animal | ! Animal | ||
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |x1||[[Antman]], [[Batman]], [[Bilou]], [[Black-crested gibbon]], [[Black-handed gibbon]], [[Bonobo]], [[Cat]], [[Cave Swallowman]], [[Chimpanzee]], [[Cyclops]], [[Dark gnome]], [[Deer]], [[Dog]], [[Donkey]], [[Dwarf]], [[Elf]], [[Ettin]], [[Fox]], [[Frogman]], [[Gazelle]], [[Giant]], [[Goblin]], [[Gorilla]], [[Gray gibbon]], [[Gremlin]], [[Groundhog]], [[Harpy]], [[Hoary marmot]], [[Horse]], [[Human]], [[Kobold]], [[Lizardman]], [[Mandrill]], [[Minotaur]], [[Mountain gnome]], [[Mountain goat]], [[Mule]], [[Olmman]], [[Orangutan]], [[Phantom spider]], [[Pileated gibbon]], [[Raccoon]], [[Ratman]], [[Rhesus macaque]], [[Siamang]], [[Silvery gibbon]], [[Snakeman]], [[Titan]], [[Troglodyte]], [[White-browed gibbon]], [[White-handed gibbon]], [[Wizard]] | + | |x1||[[Antman]], [[Batman]], [[Bilou]], [[Black-crested gibbon]], [[Black-handed gibbon]], [[Bonobo]], [[Cat]], [[Cave swallowman|Cave Swallowman]], [[Chimpanzee]], [[Cyclops]], [[Dark gnome]], [[Deer]], [[Dog]], [[Donkey]], [[Dwarf]], [[Elf]], [[Ettin]], [[Fox]], [[Frogman]], [[Gazelle]], [[Giant]], [[Goblin]], [[Gorilla]], [[Gray gibbon]], [[Gremlin]], [[Groundhog]], [[Harpy]], [[Hoary marmot]], [[Horse]], [[Human]], [[Kobold]], [[Lizardman]], [[Mandrill]], [[Minotaur]], [[Mountain gnome]], [[Mountain goat]], [[Mule]], [[Olmman]], [[Orangutan]], [[Phantom spider]], [[Pileated gibbon]], [[Raccoon]], [[Ratman]], [[Rhesus macaque]], [[Siamang]], [[Silvery gibbon]], [[Snakeman]], [[Titan]], [[Troglodyte]], [[White-browed gibbon]], [[White-handed gibbon]], [[Wizard]] |
|- | |- | ||
− | |x2||[[Beak dog]], [[Cow]], [[Elk]], [[Foul blendec]], [[Giant mole]], [[Giant rat]], [[Grimeling]], [[Ice wolf]], [[Large rat]], [[Muskox]], [[Naked mole dog]], [[One-humped camel]], [[Satyr]], [[Two-humped camel]], [[Warthog]], [[Wolf]] | + | |x2||[[Beak dog]], [[Fish|Cave fish]], [[Fish|cave lobster]], [[Cow]], [[Elk]], [[Foul blendec]], [[Giant mole]], [[Giant rat]], [[Grimeling]], [[Ice wolf]], [[Large rat]], [[Muskox]], [[Naked mole dog]], [[One-humped camel]], [[Satyr]], [[Two-humped camel]], [[Warthog]], [[Wolf]] |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
|x3||All large oceanic creatures ([[Walrus]], [[Whale]], sharks, oceanic fish), [[Black bear]], [[Carp]], [[Cheetah]], [[Cougar]], [[Elephant]], [[Giant cheetah]], [[Giant jaguar]], [[Giant leopard]], [[Giant lion]], [[Giant tiger]], [[Grizzly bear]], [[Hippo]], [[Jaguar]], [[Leechman]], [[Leopard]], [[Lion]], [[Longnose gar]], [[Pike (fish)|Pike]], [[Polar bear]], [[Sea monster]], [[Sea serpent]], [[Slugman]], [[Snailman]], [[Strangler]], [[Tiger]], [[Tigerfish]], [[Tigerman]] | |x3||All large oceanic creatures ([[Walrus]], [[Whale]], sharks, oceanic fish), [[Black bear]], [[Carp]], [[Cheetah]], [[Cougar]], [[Elephant]], [[Giant cheetah]], [[Giant jaguar]], [[Giant leopard]], [[Giant lion]], [[Giant tiger]], [[Grizzly bear]], [[Hippo]], [[Jaguar]], [[Leechman]], [[Leopard]], [[Lion]], [[Longnose gar]], [[Pike (fish)|Pike]], [[Polar bear]], [[Sea monster]], [[Sea serpent]], [[Slugman]], [[Snailman]], [[Strangler]], [[Tiger]], [[Tigerfish]], [[Tigerman]] | ||
Line 213: | Line 217: | ||
! Plant | ! Plant | ||
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |x1||[[Hide root]], [[Muck root]], [[Prickle berry]], [[Rat weed]], [[Sliver barb | + | |x1||[[Hide root]], [[Muck root]], [[Prickle berry]], [[Rat weed]], [[Sliver barb]] |
|- | |- | ||
− | |x2||[[Blade weed]], [[Bloated tuber]], [[Cave wheat]], [[Dimple cup]], [[Fisher berry]], [[Longland grass]], [[Pig tail]], [[Plump helmet]], [[Quarry bush]], [[Rope reed]], [[Sweet pod]], [[Wild strawberry]] | + | |x2||[[Blade weed]], [[Bloated tuber]], [[Cave wheat]], [[Dimple cup]], [[Fisher berry]], [[Longland grass]], [[Pig tail]], [[Plump helmet]], [[Quarry bush]], [[Rope reed]], [[Sweet pod]], [[Wild strawberry]], [[Sun berry]], [[Whip vine]] |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
|x5||[[Kobold bulb]], [[Valley herb]] | |x5||[[Kobold bulb]], [[Valley herb]] | ||
Line 268: | Line 272: | ||
Engravings are decorations with the standard material modifiers. | Engravings are decorations with the standard material modifiers. | ||
+ | |||
+ | Note that some races have additional modifiers that cause them to prefer certain types of decorations over others. For example, Dwarves prefer encircled bands and menacing spikes over hanging rings, while Elves perceive menacing spikes as completely worthless. | ||
== Dyeing == | == Dyeing == | ||
Line 317: | Line 323: | ||
'''Total:''' 330☼ | '''Total:''' 330☼ | ||
− | + | {{Category|Items|*}} |
Latest revision as of 02:39, 2 July 2012
This article is about an older version of DF. |
Value is determined by the base value of the object with multipliers for the material it is made out of, the quality of its creation, and any decorations on it.
The final value of an item multiplies the base value of the form of the object (a stone, a statue) by the material multiplier (granite, gold), and by the quality modifier (fine, masterful) if any, and then adding any final value for decorations.
Rooms also have a "value" which determines their quality, which is the sum of the objects placed within their designated area plus the materials that surround it plus improvements (such as engraving) to those materials. See room for a more complete discussion of these values, and How do I increase the value of a room for a complete list of options.
Base values of items[edit]
The base value of an item is determined by the item itself, not what it is made out of. For example, a wood block uses the base value for a block, not the multiplier for 'wooden', and a block of gold ore or any other material would use the same base value, for a "block". In both cases, the final value is then multiplied by the material and/or the quality multiplier(s), if appropriate.
Items with neither material nor quality[edit]
The values of tame animals (and pets) are listed here.
Items with material but without quality[edit]
Value | Items |
---|---|
0 | Body part, Bone, Chunk, Corpse, Fat, Hide (raw), Shell, Skull |
1 | Vermin (untamed), Tallow |
2 | Fish (including raw), Meat, Plant |
3 | Gem (rough), Log, Ore, Stone (both economic and non-economic) |
5 | Bar, Block, Gem (cut), Leather |
6 | Thread |
10 | Coin |
25 | Soap |
Items with both material and quality[edit]
Value | Items |
---|---|
1 | Arrow, Blowdart, Bolt |
7 | Cloth[4] |
10 | Animal trap, Buckler, Cage, Cap (metal, leather or cloth), Decoration[1], Finished good[2][4], Furniture[3], Prepared meal, Trap component, Weapon |
15 | Boot, Gauntlet, Helm, Leggings, Shield, Shoe[4], Sock[4] |
20 | Ballista arrow, Leather armor |
25 | Statue, Window |
30 | Ballista part, Catapult part, Greaves, Mechanism |
60 | Chain mail |
100 | Anvil, Plate mail |
- [1] "Decorations" include "It is decorated with <material>", "It is encircled with bands of <material>", "It is adorned with hanging rings of <material>", "This object menaces with spikes of <material>", "On this object is an image of <description> in <material>", "It is studded with <metal>". See also the section about decorations.
- [2] Except for armor pieces, shoes, and socks, which are all listed separately in table. "Finished goods", therefore, includes amulet, backpack, bracelet, chain, clothing, crown, cup, drum, earring, flask, flute, goblet, harp, idol, large gem, mini-forge, mug, piccolo, puzzlebox, quiver, ring, rope, scepter, skull totem, toy axe, toy boat, toy hammer, trumpet, vial, and waterskin.
- [3] Except for anvil, ballista part, catapult part, mechanism, statue, and window, which are listed separately.
- [4] Cloth items get a free decoration made of the same material. Goods made out of cloth get the following built in as decorations: the cloth (with quality mod), the thread (without quality), and the dye (with quality).
Material multipliers[edit]
The material multiplier of an item is found from what it is made out of. For example, a wood block uses the same multiplier as a log or chest - that for wood. Oddly, burned wood is no longer considered wooden, but has other modifiers.
Stones | |
---|---|
Multiplier | Stone |
x1 | Bismuthinite, Bituminous coal, Lignite, Common stone |
x2 | Cassiterite, Native copper, Garnierite, Malachite, Sphalerite, Calcite, Chalk, Dolomite, Limestone, Marble |
x3 | Tetrahedrite, Obsidian |
x5 | Galena |
x8 | Hematite, Limonite, Magnetite |
x10 | Horn silver, Native silver |
x30 | Native gold |
x40 | Native aluminum, Native platinum |
x250 | Raw adamantine |
Metals | |
---|---|
Multiplier | Metal |
x2 | Bismuth, Copper, Lead, Nickel, Tin, Zinc |
x3 | Lay pewter, Nickel silver |
x4 | Trifle pewter |
x5 | Bronze, Fine pewter |
x6 | Billon, Bismuth bronze |
x7 | Brass |
x8 | Sterling silver |
x10 | Iron, Pig iron, Silver |
x11 | Black bronze |
x20 | Electrum |
x23 | Rose gold |
x30 | Gold, Steel |
x40 | Aluminum, Platinum |
x300 | Adamantine |
Plants | |
---|---|
Multiplier | Plant |
x1 | Hide root, Muck root, Prickle berry, Rat weed, Sliver barb |
x2 | Blade weed, Bloated tuber, Cave wheat, Dimple cup, Fisher berry, Longland grass, Pig tail, Plump helmet, Quarry bush, Rope reed, Sweet pod, Wild strawberry, Sun berry, Whip vine |
x5 | Kobold bulb, Valley herb |
Miscellaneous | |
---|---|
Multiplier | Material |
x1 | Ash, Wood |
x2 | Charcoal, Coke, Green glass, Silk thread[1] |
x3 | Potash |
x4 | Pearlash |
x5 | Clear glass, Soap[1] |
x10 | Crystal glass |
[1]The value of objects made from these materials is also multiplied by the value of their source animal. |
Quality[edit]
Item value is further increased by applying the quality modifier.
Designation | Description | Value Modifier |
|
---|---|---|---|
Item Name | — | ×1 | |
-Item Name- | Well-crafted | ×2 | |
+Item Name+ | Finely-crafted | ×3 | |
*Item Name* | Superior quality | ×4 | |
≡Item Name≡ | Exceptional | ×5 | |
☼Item Name☼ | Masterful | ×12 | |
Unique Name | Artifact | ×120 |
Decorations[edit]
Your craftsdwarves can add decorations to your objects. This increases their value. The base value of a decoration is 10. This is multiplied with the material the decoration is made of and the quality of the decoration, and added to the value of the item. For example, a gold stud would be worth 10 (base value for the decoration) times 30 (material multiplier for gold) =300☼. A finely crafted gold stud would be 3*10*30=900☼.
Engravings are decorations with the standard material modifiers.
Note that some races have additional modifiers that cause them to prefer certain types of decorations over others. For example, Dwarves prefer encircled bands and menacing spikes over hanging rings, while Elves perceive menacing spikes as completely worthless.
Dyeing[edit]
Value gained by dyeing is added, like that of decorations. Only thread, cloth and its products can be dyed. For details see Dye.
Examples[edit]
Basic examples[edit]
Base Object | Material | Quality | Final Value | |||
---|---|---|---|---|---|---|
Anvil | (100) | Steel | (x30) | +Item+ | (x3) | 9000☼ |
Door | (10) | Obsidian | (x3) | None | (x1) | 30☼ |
Block | (5) | Wood | (x1) | None | (x1) | 5☼ |
Goblet | (10) | Lead | (x2) | -Item- | (x2) | 40☼ |
Goblet | (10) | Aluminum | (x40) | ☼Item☼ | (x12) | 4800☼ |
+«+Pig tail shoe+»+[edit]
Base item | Material | Quality | Subtotal |
---|---|---|---|
15 (shoe) | x2 (pig tail) | x3 (fine quality) | = 90 |
10 (cloth decoration) | x2 (pig tail) | x2 (well-crafted quality) | = 40 |
10 (thread decoration) | x2 (pig tail) | = 20 | |
20 (dimple dye) | x3 (fine quality) | = 60 | |
10 (image decoration) | x2 (pig tail) | x3 (fine quality) | = 60 |
20 (dimple dye) | x3 (fine quality) | = 60 |
Total: 330☼