v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "Cartilage"
Jump to navigation
Jump to search
m ({{materials}}) |
LethosorBot (talk | contribs) (Tagging v50 page (650/4888)) |
||
(4 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{migrated article}} |
+ | {{Quality|Unrated}}{{av}} | ||
− | '''Cartilage''' is a body part generated from [[butcher]]ing most animals. It has no use in the [[meat industry]] | + | '''Cartilage''' is a body part generated from [[butcher]]ing most animals. It has no use in the [[meat industry]], and can be dumped without a second thought. |
Some fish, such as [[shark]]s, are notable for having cartilaginous skeletons. These fish do not drop bones, only cartilage. | Some fish, such as [[shark]]s, are notable for having cartilaginous skeletons. These fish do not drop bones, only cartilage. | ||
− | Note that dwarves consider cartilage useful (like bones), so they | + | Note that dwarves consider cartilage useful (like bones), so they will not dump it automatically, even if you have the {{k|o|r|sep=-}}-dump other option enabled. It does not rot on its own either. |
+ | |||
+ | [[File:cartilage.jpg|thumb|300px|center|Bodily material between bones.]] | ||
{{gamedata}} | {{gamedata}} |
Latest revision as of 00:22, 21 December 2022
This article was migrated from DF2014:Cartilage and may be inaccurate for the current version of DF (v50.14). See this page for more information. |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Cartilage is a body part generated from butchering most animals. It has no use in the meat industry, and can be dumped without a second thought.
Some fish, such as sharks, are notable for having cartilaginous skeletons. These fish do not drop bones, only cartilage.
Note that dwarves consider cartilage useful (like bones), so they will not dump it automatically, even if you have the o-r-dump other option enabled. It does not rot on its own either.
[MATERIAL_TEMPLATE:CARTILAGE_TEMPLATE]
[STATE_COLOR:ALL_SOLID:WHITE]
[STATE_NAME:ALL_SOLID:cartilage]
[STATE_ADJ:ALL_SOLID:cartilaginous]
[STATE_COLOR:LIQUID:WHITE]
[STATE_NAME:LIQUID:n/a]
[STATE_ADJ:LIQUID:n/a]
[STATE_COLOR:GAS:WHITE]
[STATE_NAME:GAS:n/a]
[STATE_ADJ:GAS:n/a]
[DISPLAY_COLOR:7:0:1]
[MATERIAL_VALUE:1]
[SPEC_HEAT:420]
[IGNITE_POINT:10508]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[HEATDAM_POINT:10250]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:500]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_STRAIN_AT_YIELD:25000]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_STRAIN_AT_YIELD:25000]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_STRAIN_AT_YIELD:25000]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_STRAIN_AT_YIELD:25000]
[SHEAR_YIELD:30000] from net someplace
[SHEAR_FRACTURE:30000]
[SHEAR_STRAIN_AT_YIELD:25000]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:25000]
[MAX_EDGE:0]
[ABSORPTION:100]
[IMPLIES_ANIMAL_KILL]
[CARTILAGE] |
More: Gems • Metals • Stones | |
Creature | |
Plant | |
Creature/Plant |
Alcohol • Cloth/Thread • Extract (Golden salve • Gnomeblight • Honey • Royal jelly • Syrup • Venom) • Glob • Liquids • Soap |
Inorganic |
Metal • Milk of lime • Soil (Clay • Sand) • Stone (Ash glaze • Earthenware • Gem • Gypsum plaster • Porcelain • Quicklime • Stoneware • Tin glaze) |
Hardcoded | |
See also: Material science |