v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "Sweat"
Jump to navigation
Jump to search
LethosorBot (talk | contribs) (Tagging v50 page (4265/4888)) |
|||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
+ | {{migrated article}} | ||
{{stub}} | {{stub}} | ||
− | {{ | + | {{Quality|Unrated}} |
{{av}} | {{av}} | ||
Latest revision as of 00:48, 21 December 2022
This article was migrated from DF2014:Sweat and may be inaccurate for the current version of DF (v50.14). See this page for more information. |
This article is a stub. You can improve the article by expanding it. |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Sweat is a type of contaminant, like tears, that results from creatures undergoing intense physical activity, usually appearing when your dwarves are being trained or during combat.
Like any liquid, your adventurer can lick it to quench their thirst, but it will have little effect, and will not (obviously) add to their fullness.
[MATERIAL_TEMPLATE:SWEAT_TEMPLATE]
[STATE_COLOR:ALL_SOLID:CLEAR]
[STATE_NAME:ALL_SOLID:frozen sweat]
[STATE_ADJ:ALL_SOLID:frozen sweat]
[STATE_COLOR:LIQUID:CLEAR]
[STATE_NAME:LIQUID:sweat]
[STATE_ADJ:LIQUID:sweat]
[STATE_COLOR:GAS:CLEAR]
[STATE_NAME:GAS:boiling sweat]
[STATE_ADJ:GAS:boiling sweat]
[DISPLAY_COLOR:7:0:0]
[MATERIAL_VALUE:1]
[SPEC_HEAT:4181]
[IGNITE_POINT:10508]
[MELTING_POINT:10000]
[BOILING_POINT:10180]
[HEATDAM_POINT:10250]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:500]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_STRAIN_AT_YIELD:100]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_STRAIN_AT_YIELD:100]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_STRAIN_AT_YIELD:100]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_STRAIN_AT_YIELD:100]
[SHEAR_YIELD:6600] used high salinity ice
[SHEAR_FRACTURE:6600]
[SHEAR_STRAIN_AT_YIELD:100]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:100]
[MAX_EDGE:500]
[ABSORPTION:100]
[SWEAT_MAP_DESCRIPTOR]
[EVAPORATES] |
More: Gems • Metals • Stones | |
Creature | |
Plant | |
Creature/Plant |
Alcohol • Cloth/Thread • Extract (Golden salve • Gnomeblight • Honey • Royal jelly • Syrup • Venom) • Glob • Liquids • Soap |
Inorganic |
Metal • Milk of lime • Soil (Clay • Sand) • Stone (Ash glaze • Earthenware • Gem • Gypsum plaster • Porcelain • Quicklime • Stoneware • Tin glaze) |
Hardcoded | |
See also: Material science |