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Difference between revisions of "Hardcoded material"
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Revision as of 03:33, 20 December 2022
v50.15 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Hardcoded materials are written into the game code itself, rather than being defined in raw files, and as such they cannot be altered manually. They usually play special roles within the game. There are currently 19 hardcoded materials, excluding subtypes, which are as follows:
- AMBER - amber
- ASH - ash
- COAL - charcoal, coke, and generic refined coal
- CORAL - coral
- FILTH_B - brown filth
- FILTH_Y - yellow filth
- GLASS_CLEAR - clear glass
- GLASS_CRYSTAL - crystal glass
- GLASS_GREEN - green glass
- GRIME - grime
- INORGANIC - magma
- LYE - lye
- MUD - mud
- PEARLASH - pearlash
- POTASH - potash
- SALT - salt
- UNKNOWN_SUBSTANCE - unknown substance
- VOMIT - vomit
- WATER - water, ice, snow and steam
More: Gems • Metals • Stones | |
Creature | |
Plant | |
Creature/Plant |
Alcohol • Cloth/Thread • Extract (Golden salve • Gnomeblight • Honey • Royal jelly • Syrup • Venom) • Glob • Liquids • Soap |
Inorganic |
Metal • Milk of lime • Soil (Clay • Sand) • Stone (Ash glaze • Earthenware • Gem • Gypsum plaster • Porcelain • Quicklime • Stoneware • Tin glaze) |
Hardcoded | |
See also: Material science |