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Difference between revisions of "Domestic animal"

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(Add MULTIPLE_LITTER_RARE tag for non-domestic birds and the reasoning why.)
(→‎Comparison of domestic mammals: reworded, LITTERSIZE is not used in vanilla but is still in the string dump (and seems to hav never been used))
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== Comparison of domestic mammals ==
 
== Comparison of domestic mammals ==
  
When butchered, all adult domestic mammals yield one [[skull]] and one [[leather|raw hide]]. All milkable mammals give the same value of [[milk]] and appear to be milkable at the same frequency. The embark costs shown apply to both adults and juveniles of either sex. All domestic mammals reach adolescence at 1 year and adulthood at 2 years, except [[Cavy|cavies]], which take half as long. All [[Grazer|grazing]] animals require a [[pasture]]; the lower the 'grazer' value, the larger the size of the required pasture.
+
When butchered, all adult domestic mammals yield one [[skull]] and one [[leather|raw hide]]. All milkable mammals give the same value of [[milk]] and appear to be milkable at the same frequency. The embark costs shown apply to both adults and juveniles of either sex. All domestic mammals reach adolescence at 1 year and adulthood at 2 years, except [[Cavy|cavies]], which take half as long. All [[Grazer|grazing]] animals require a [[pasture]]; the lower the 'grazer' value, the larger the size of the required pasture. Animals with the {{token|MULTIPLE_LITTER_RARE|c}} token will usually only have one child at a time; the {{token|LITTERSIZE|c}} token is not used, so other creatures will use the default (whatever that is).
  
The tag [https://dwarffortresswiki.org/index.php/Creature_token#LITTERSIZE LITTERSIZE] was removed in v50 and it's now believed the [https://dwarffortresswiki.org/index.php/Creature_token#MULTIPLE_LITTER_RARE MULTIPLE_LITTER_RARE] tag determines litter size for the below animals. For Animals with the tag, it's rare to have a litter size over 1.
 
 
{| border="1px #AAA solid;" style="text-align:center;" class="wikitable sortable"
 
{| border="1px #AAA solid;" style="text-align:center;" class="wikitable sortable"
 
<!--
 
<!--
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!style="border:1px #AAA solid;background:#DDD;"| Bones<sup>‡</sup>
 
!style="border:1px #AAA solid;background:#DDD;"| Bones<sup>‡</sup>
 
!style="border:1px #AAA solid;background:#DDD;"| Horns + hooves
 
!style="border:1px #AAA solid;background:#DDD;"| Horns + hooves
!style="border:1px #AAA solid;background:#DDD;"| Milkable?
+
!style="border:1px #AAA solid;background:#DDD;"| Milkable
!style="border:1px #AAA solid;background:#DDD;"| Shearable?
+
!style="border:1px #AAA solid;background:#DDD;"| Shearable
 
!style="border:1px #AAA solid;background:#DDD;"| Grazer<sup>§</sup>
 
!style="border:1px #AAA solid;background:#DDD;"| Grazer<sup>§</sup>
!style="border:1px #AAA solid;background:#DDD;"| Multiple Litter Rare?
+
!style="border:1px #AAA solid;background:#DDD;"| Multiple Litter Rare
 
!style="border:1px #AAA solid;background:#DDD;"| Notes
 
!style="border:1px #AAA solid;background:#DDD;"| Notes
 
|-
 
|-

Revision as of 03:54, 22 November 2023

This article is about the current version of DF.
Note that some content may still need to be updated.

Domestic sprites preview.png

Domestic animals are creatures that can be used by a civilization one way or another without any training required, usually for security or food. Distinguished by having the [COMMON_DOMESTIC] tag in the raws, they can be bought at embark or traded for with caravans. Wild versions of domesticated animals (horses, turkeys, etc.) can be captured in cage traps and receive training, which will turn them completely tame afterwards.

Dwarf, human and elf civilizations have access to the same variety of domestic animals, which are listed below. Goblins can't use these, but rather have access to domesticated beak dogs, which dwarves can only access by capturing in the wild or as spoils of war. Meanwhile, kobolds and subterranean animal people have no 'domestic' animals at all.

Every embark starts with two free, randomly-selected domestic draft animals which arrive with the wagon at the fortress site. These can be any of the animals in the list below which are available at embark that have the [WAGON_PULLER] tag (i.e. horses, yaks and water buffaloes). Note that the two animals do not (intentionally) come as a "matched pair", and so may not be from the same species. Embarking with a sufficient quantity of goods can result in multiple wagons, each of which comes with another pair of randomly selected animals. Since fortresses cannot move their wagons after embark, these "draft" animals can be slaughtered or kept for breeding, or can become pets for making certain dwarves happy.

When purchasing* draft animals at embark, the player may choose which gender of animals (only one male is necessary for breeding). Depending on the animal, you may wish to limit breeding altogether, or assign a gelder.

(* Note that the two free draft animals per wagon are not "purchased", and so are randomly generated, both re species and gender.)

Comparison of domestic mammals

When butchered, all adult domestic mammals yield one skull and one raw hide. All milkable mammals give the same value of milk and appear to be milkable at the same frequency. The embark costs shown apply to both adults and juveniles of either sex. All domestic mammals reach adolescence at 1 year and adulthood at 2 years, except cavies, which take half as long. All grazing animals require a pasture; the lower the 'grazer' value, the larger the size of the required pasture. Animals with the [MULTIPLE_LITTER_RARE] token will usually only have one child at a time; the [LITTERSIZE] token is not used, so other creatures will use the default (whatever that is).

Animal Sprite Embark cost Pet value Size when full-grown* Total edible†‡ Bones Horns + hooves Milkable Shearable Grazer§ Multiple Litter Rare Notes
Alpaca Alpaca sprite.png 101 200 70,000 35 16 0 Yes Yes 2614 Yes
Beak dog Beak dog sprite.png 26 50 150,000 35 16 0 No No No Domestic for goblins only, also poultry.
Cavy Cavy sprite.png 2 3 800 0 0 0 No No 74768 Yes
Cat Cat sprite.png 11 20 5,000 14 4 0 No No No Adopts owners. Hunts vermin. Beware Catsplosion!
Cow Cow sprite.png 151 300 600,000 37 15 6 Yes No 522 Yes
Dog Dog sprite.png 16 30 30,000 37 11 0 No No No Trainable as war dogs or hunting dogs, which can also be bought for 31☼.
Donkey Donkey sprite.png 101 200 300,000 30 13 4 Yes No 878 Yes
Goat Goat sprite.png 26 50 50,000 27 10 6 Yes No 3364 No
Horse Horse sprite.png 101 200 500,000 32 13 4 Yes No 599 Yes
Llama Llama sprite.png 101 200 180,000 36 18 0 Yes Yes 1287 Yes
Mule Mule sprite.png 101 200 400,000 34 13 4 No No 708 No All-male, cannot breed.
One-humped camel+ Camel sprite.png 251 500 500,000 54 17 0 Yes No 598 Yes Domestication not guaranteed.
Pig Pig sprite.png 51 100 60,000 17 8 4 Yes No Yes Only milkable domestic animal that does not graze.
Rabbit Rabbit sprite.png 2 3 500 0 0 0 No No 106,366 No
Reindeer Reindeer sprite.png 101 200 130,000 28 16 6 Yes No 1643 Yes
Sheep Sheep sprite anim.gif 51 100 50,000 27 8 or 10 4 or 6 Yes Yes 3364 Yes Cheapest shearable domestic animal.
Two-humped camel+ Two humped camel sprite.png 251 500 500,000 44 17 0 Yes No 598 Yes Domestication not guaranteed.
Water buffalo Water buffalo sprite.png 101 200 1,000,000 70 20 6 Yes No 356 Yes
Yak Yak sprite.png 101 200 700,000 42 16 6 Yes No 465 Yes


* Gives a crude estimate of ability in combat, and thus danger to hunters. This number comes from the raws, so it might also be a better estimate of butchering results than the dodgy numbers from this wiki.
† Total of meat, fat, and offal.
‡ Maximum reported in infoboxes in this wiki, April 2011. Strongly influenced by individual attributes, especially for larger animals. Use with caution!
§ A lower number means the animal needs to graze more often, and will thus need a larger pasture. Cats and dogs have the [CARNIVORE] tag and do not graze or require pasture.
¶ The higher number is for rams.
+ These animals don't possess the [COMMON_DOMESTIC] tag, but may be domesticated due to having [PACK_ANIMAL]. Unlike the others, they are not guaranteed to exist in your civilization.

Comparison of domestic poultry

All domestic poultry have a pet value of 10 and cost 6 at embark. Blue peafowl, geese, and guineafowl reach adolescence at six months and are full-grown after one year; ducks, chickens and turkeys reach adolescence at one year and are full-grown after two years. When butchered, all full-grown poultry yield one skull; those that yield bones also yield a raw hide. However, domestic poultry are much more efficient when used for egg production than as a meat source; over the lifetime of an average hen, many more meals can be produced from the eggs. This is especially true for ducks and guineafowl.

Animal Sprite Min. eggs Max. eggs Avg. eggs* Egg size Years til
full-grown
Max Age Size when full-grown Total edible†‡ Bones
Blue peafowl Peafowls sprite anim.gif 6 8 7 102 1 15-30 4000 17 6
Beak dog Beak dog sprite.png 5 10 7.5 1600 2 10-20 150000 35 16
Chicken Chickens sprite anim.gif 4 15 9.5 62 2 7-15 3000 13 4
Duck Ducks sprite anim.gif 8 13 10.5 52 1 7-9 1000 0 0
Goose Goose sprite.png 3 8 5.5 152 1 10-24 4500 17-18 6
Guineafowl Guineafowl sprite.png 4 15 9.5 42 1 10-15 1500 0§ 0
Turkey Turkey sprite.png 10 14 12 87 2 7-10 5000 19 6
* Estimate based on mean of minimum and maximum clutch sizes.
† Total of meat, fat, and intestines.
‡ Reported in infoboxes in this wiki, April 2011. Might be influenced by individual attributes. Use with caution!
§ A yield of 2 meat, 2 fat, a skin, and a skull has been reported for butchering a guineafowl. This seems to be rare.
‖ Egg size does not currently affect food quantity
"Domestic animal" in other Languages Books-aj.svg aj ashton 01.svg
Dwarven: rodnul emär
Elven: wotha fela
Goblin: ongob slulasp
Human: hustra dik