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Difference between revisions of "Nail"
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'''Nails''', '''claws''' and '''talons''' are a product of some [[animal]]s when [[butcher]]ed. They are stored in a [[stockpile]] that accepts [[body parts]], and [[refuse|have no known use]]. | '''Nails''', '''claws''' and '''talons''' are a product of some [[animal]]s when [[butcher]]ed. They are stored in a [[stockpile]] that accepts [[body parts]], and [[refuse|have no known use]]. | ||
− | Civilized creatures may | + | Civilized creatures may occasionally wear [[jewelry]] made out of nails, despite it being uncraftable in [[Fortress mode]]. |
{{Translation | {{Translation |
Revision as of 14:35, 17 May 2019
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
²
A nail |
Nails, claws and talons are a product of some animals when butchered. They are stored in a stockpile that accepts body parts, and have no known use.
Civilized creatures may occasionally wear jewelry made out of nails, despite it being uncraftable in Fortress mode.
"Nail" in other Languages
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[MATERIAL_TEMPLATE:NAIL_TEMPLATE]
[STATE_COLOR:ALL_SOLID:GRAY]
[STATE_NAME:ALL_SOLID:nail]
[STATE_ADJ:ALL_SOLID:nail]
[STATE_COLOR:LIQUID:GRAY]
[STATE_NAME:LIQUID:n/a]
[STATE_ADJ:LIQUID:n/a]
[STATE_COLOR:GAS:GRAY]
[STATE_NAME:GAS:n/a]
[STATE_ADJ:GAS:n/a]
[DISPLAY_COLOR:7:0:0]
[MATERIAL_VALUE:1]
[SPEC_HEAT:420]
[IGNITE_POINT:10508]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[HEATDAM_POINT:10250]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:500]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:200000] used bone for all of these but more elastic, no data
[IMPACT_FRACTURE:200000]
[IMPACT_STRAIN_AT_YIELD:5000]
[COMPRESSIVE_YIELD:200000]
[COMPRESSIVE_FRACTURE:200000]
[COMPRESSIVE_STRAIN_AT_YIELD:5000]
[TENSILE_YIELD:115000]
[TENSILE_FRACTURE:130000]
[TENSILE_STRAIN_AT_YIELD:5000]
[TORSION_YIELD:115000]
[TORSION_FRACTURE:130000]
[TORSION_STRAIN_AT_YIELD:5000]
[SHEAR_YIELD:115000]
[SHEAR_FRACTURE:130000]
[SHEAR_STRAIN_AT_YIELD:5000]
[BENDING_YIELD:115000]
[BENDING_FRACTURE:130000]
[BENDING_STRAIN_AT_YIELD:5000]
[MAX_EDGE:1000]
[ABSORPTION:100]
[IMPLIES_ANIMAL_KILL]
[ITEMS_HARD] |
More: Gems • Metals • Stones | |
Creature | |
Plant | |
Creature/Plant |
Alcohol • Cloth/Thread • Extract (Golden salve • Gnomeblight • Honey • Royal jelly • Syrup • Venom) • Glob • Liquids • Soap |
Inorganic |
Metal • Milk of lime • Soil (Clay • Sand) • Stone (Ash glaze • Earthenware • Gem • Gypsum plaster • Porcelain • Quicklime • Stoneware • Tin glaze) |
Hardcoded | |
See also: Material science |