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Difference between revisions of "Nail"
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(D for dwarf joke about hardware nails) |
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{{av}}{{Quality|Fine}} | {{av}}{{Quality|Fine}} | ||
{{item picture|{{char|253}}|0:0:1|A nail}} | {{item picture|{{char|253}}|0:0:1|A nail}} | ||
+ | |||
+ | {{Translation | ||
+ | | dwarven = um | ||
+ | | elvish = thèdi | ||
+ | | goblin = olnge | ||
+ | | human = nato | ||
+ | }} | ||
'''Nails''', '''claws''' and '''talons''' are a product of some [[animal]]s when [[butcher]]ed. They are stored in a [[stockpile]] that accepts [[body parts]], and [[refuse|have no known use]]. | '''Nails''', '''claws''' and '''talons''' are a product of some [[animal]]s when [[butcher]]ed. They are stored in a [[stockpile]] that accepts [[body parts]], and [[refuse|have no known use]]. | ||
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[[File:two_nails.jpg|thumb|270px|center|A cat claw nail and a human nail.]] | [[File:two_nails.jpg|thumb|270px|center|A cat claw nail and a human nail.]] | ||
− | {{ | + | {{D for Dwarf}} |
− | | | + | Should not be confused with hardware nails, which currently do not exist in the game. All wooden [[DF2014:Building|buildings]] can be constructed with [[DF2014:Wood|wood]] alone. These are fingernails or toenails. Thus, your [[DF2014:Military|dwarves]] will only use their [[DF2014:War_hammer|hammers]] for pounding the latter type of nail. Hopefully not their own thumbs (ouch!). |
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{{gamedata}} | {{gamedata}} |
Revision as of 18:45, 22 November 2019
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
²
A nail |
"Nail" in other Languages
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Nails, claws and talons are a product of some animals when butchered. They are stored in a stockpile that accepts body parts, and have no known use.
Civilized creatures may occasionally wear jewelry made out of nails, despite it being uncraftable in Fortress mode.
This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable. |
Should not be confused with hardware nails, which currently do not exist in the game. All wooden buildings can be constructed with wood alone. These are fingernails or toenails. Thus, your dwarves will only use their hammers for pounding the latter type of nail. Hopefully not their own thumbs (ouch!).
[MATERIAL_TEMPLATE:NAIL_TEMPLATE]
[STATE_COLOR:ALL_SOLID:GRAY]
[STATE_NAME:ALL_SOLID:nail]
[STATE_ADJ:ALL_SOLID:nail]
[STATE_COLOR:LIQUID:GRAY]
[STATE_NAME:LIQUID:n/a]
[STATE_ADJ:LIQUID:n/a]
[STATE_COLOR:GAS:GRAY]
[STATE_NAME:GAS:n/a]
[STATE_ADJ:GAS:n/a]
[DISPLAY_COLOR:7:0:0]
[MATERIAL_VALUE:1]
[SPEC_HEAT:420]
[IGNITE_POINT:10508]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[HEATDAM_POINT:10250]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:500]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:200000] used bone for all of these but more elastic, no data
[IMPACT_FRACTURE:200000]
[IMPACT_STRAIN_AT_YIELD:5000]
[COMPRESSIVE_YIELD:200000]
[COMPRESSIVE_FRACTURE:200000]
[COMPRESSIVE_STRAIN_AT_YIELD:5000]
[TENSILE_YIELD:115000]
[TENSILE_FRACTURE:130000]
[TENSILE_STRAIN_AT_YIELD:5000]
[TORSION_YIELD:115000]
[TORSION_FRACTURE:130000]
[TORSION_STRAIN_AT_YIELD:5000]
[SHEAR_YIELD:115000]
[SHEAR_FRACTURE:130000]
[SHEAR_STRAIN_AT_YIELD:5000]
[BENDING_YIELD:115000]
[BENDING_FRACTURE:130000]
[BENDING_STRAIN_AT_YIELD:5000]
[MAX_EDGE:1000]
[ABSORPTION:100]
[IMPLIES_ANIMAL_KILL]
[ITEMS_HARD] |
More: Gems • Metals • Stones | |
Creature | |
Plant | |
Creature/Plant |
Alcohol • Cloth/Thread • Extract (Golden salve • Gnomeblight • Honey • Royal jelly • Syrup • Venom) • Glob • Liquids • Soap |
Inorganic |
Metal • Milk of lime • Soil (Clay • Sand) • Stone (Ash glaze • Earthenware • Gem • Gypsum plaster • Porcelain • Quicklime • Stoneware • Tin glaze) |
Hardcoded | |
See also: Material science |