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Difference between revisions of "Vomit"
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[[Image:Vomit_Trail.png|thumb|right|350px|Both vomit and [[DF2014:Finished goods|useless crap]] are common markers of a dwarf trail on the surface.]] | [[Image:Vomit_Trail.png|thumb|right|350px|Both vomit and [[DF2014:Finished goods|useless crap]] are common markers of a dwarf trail on the surface.]] | ||
− | Under certain conditions, [[creature]]s (such as your [[dwarf|dwarves]]) will '''vomit''', creating a [[contaminant|puddle of vomit]]. This may occur from an injury to an organ (usually the stomach, pancreas, and such), or from [[cave adaptation]]. Vomiting does not seem to create an unhappy thought ("nauseated by the sun" is from cave adaptation). Eating too much in [[adventurer mode]] will cause an adventurer to vomit. After vomiting once, a creature will begin to retch, bringing up nothing. The retching will continue in place of vomiting until the creature eats again. | + | Under certain conditions, [[creature]]s (such as your [[dwarf|dwarves]]) will '''vomit''', creating a [[contaminant|puddle of vomit]]. This may occur from an injury to an organ (usually the stomach, pancreas, and such), or from [[cave adaptation]]. Vomiting does not seem to create an unhappy thought ("nauseated by the sun" is from cave adaptation). Eating too much in [[adventurer mode]] will cause an adventurer to vomit. After vomiting once, a creature will begin to retch, bringing up nothing. The retching will continue in place of vomiting until the creature eats again. For example, dwarves that have been stationed for too long without food or water will occasionally eat vomit, causing an unhappy thought. |
[[Titan]]s, [[forgotten beast]]s, and [[demon]]s are occasionally made of vomit, though, unless paired with a dangerous attack, these creatures are relatively weak, due to vomit being a liquid and therefore extremely fragile. | [[Titan]]s, [[forgotten beast]]s, and [[demon]]s are occasionally made of vomit, though, unless paired with a dangerous attack, these creatures are relatively weak, due to vomit being a liquid and therefore extremely fragile. |
Revision as of 01:04, 2 March 2020
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Under certain conditions, creatures (such as your dwarves) will vomit, creating a puddle of vomit. This may occur from an injury to an organ (usually the stomach, pancreas, and such), or from cave adaptation. Vomiting does not seem to create an unhappy thought ("nauseated by the sun" is from cave adaptation). Eating too much in adventurer mode will cause an adventurer to vomit. After vomiting once, a creature will begin to retch, bringing up nothing. The retching will continue in place of vomiting until the creature eats again. For example, dwarves that have been stationed for too long without food or water will occasionally eat vomit, causing an unhappy thought.
Titans, forgotten beasts, and demons are occasionally made of vomit, though, unless paired with a dangerous attack, these creatures are relatively weak, due to vomit being a liquid and therefore extremely fragile.
Bugs
- An adventurer injured in the guts can continuously vomit even after fast travel. Bug:3562
- Pools (including vomit) can multiply excessively. Bug:296
- Vomit can become laced with water multiple times. Bug:257
"Vomit" in other Languages
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Raws |
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[MATERIAL:VOMIT] - reconstructed from data extracted from memory
[STATE_COLOR:ALL:DARK_GREEN]
[STATE_NAME_ADJ:ALL_SOLID:vomit]
[STATE_NAME_ADJ:SOLID_PRESSED:pressed vomit]
[BASIC_COLOR:2:0]
[BUILD_COLOR:2:0:0]
[TILE_COLOR:7:7:1]
[SPEC_HEAT:4181]
[HEATDAM_POINT:10180]
[SOLID_DENSITY:1200] |
More: Gems • Metals • Stones | |
Creature | |
Plant | |
Creature/Plant |
Alcohol • Cloth/Thread • Extract (Golden salve • Gnomeblight • Honey • Royal jelly • Syrup • Venom) • Glob • Liquids • Soap |
Inorganic |
Metal • Milk of lime • Soil (Clay • Sand) • Stone (Ash glaze • Earthenware • Gem • Gypsum plaster • Porcelain • Quicklime • Stoneware • Tin glaze) |
Hardcoded | |
See also: Material science |