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Difference between revisions of "Ash"
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LethosorBot (talk | contribs) (Tagging v50 page (234/4888)) |
(As of v.50 ash bars can no longer be used as a construction material.) |
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{{For/see|the tree|[[Ash (tree)]]}} | {{For/see|the tree|[[Ash (tree)]]}} | ||
− | '''Ash''' is an intermediate good used to make [[potash]], [[lye]], or to [[Glazer|glaze]] [[ceramic industry|ceramics]]. Ash is produced by burning [[wood]] at a [[wood furnace]], and comes in [[bar]]s, stored in a [[Stockpile#Bar/Block|bar/block stockpile]], and viewable in the [[stocks]] screen under "bars" | + | '''Ash''' is an intermediate good used to make [[potash]], [[lye]], or to [[Glazer|glaze]] [[ceramic industry|ceramics]]. Ash is produced by burning [[wood]] at a [[wood furnace]], and comes in [[bar]]s, stored in a [[Stockpile#Bar/Block|bar/block stockpile]], and viewable in the [[stocks]] screen under "bars". |
Procedurally-generated creatures (such as [[titan]]s and [[forgotten beast]]s) may occasionally be composed of ash, though killing them will just result in a useless pile of ash for your dwarves to clean up. A killed [[fire man]] will leave behind a usable bar of ash, though these creatures are rare. | Procedurally-generated creatures (such as [[titan]]s and [[forgotten beast]]s) may occasionally be composed of ash, though killing them will just result in a useless pile of ash for your dwarves to clean up. A killed [[fire man]] will leave behind a usable bar of ash, though these creatures are rare. |
Revision as of 00:12, 4 January 2023
This article was migrated from DF2014:Ash and may be inaccurate for the current version of DF (v50.14). See this page for more information. |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
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- For the tree, see Ash (tree).
Ash is an intermediate good used to make potash, lye, or to glaze ceramics. Ash is produced by burning wood at a wood furnace, and comes in bars, stored in a bar/block stockpile, and viewable in the stocks screen under "bars".
Procedurally-generated creatures (such as titans and forgotten beasts) may occasionally be composed of ash, though killing them will just result in a useless pile of ash for your dwarves to clean up. A killed fire man will leave behind a usable bar of ash, though these creatures are rare.
Ash is one of the few hardcoded materials.
"Ash" in other Languages
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Raws |
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[MATERIAL:ASH] - reconstructed from data extracted from memory
[STATE_COLOR:ALL:GRAY]
[STATE_NAME_ADJ:ALL_SOLID:ash]
[STATE_NAME_ADJ:SOLID_PASTE:ash paste]
[STATE_NAME_ADJ:SOLID_PRESSED:pressed ash]
[BUILD_COLOR:7:0:0]
[TILE_COLOR:7:7:1]
[SPEC_HEAT:800]
[SOLID_DENSITY:1200]
[MATERIAL_REACTION_PRODUCT:GLAZE_MAT:INORGANIC:ASH_GLAZE] |
More: Gems • Metals • Stones | |
Creature | |
Plant | |
Creature/Plant |
Alcohol • Cloth/Thread • Extract (Golden salve • Gnomeblight • Honey • Royal jelly • Syrup • Venom) • Glob • Liquids • Soap |
Inorganic |
Metal • Milk of lime • Soil (Clay • Sand) • Stone (Ash glaze • Earthenware • Gem • Gypsum plaster • Porcelain • Quicklime • Stoneware • Tin glaze) |
Hardcoded | |
See also: Material science |