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Primordial remnant
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Primordial remnants, alternatively known as remnants of creation and mythical remnants, are a type of procedurally-generated material that can be found as an artifact.
Properties
The name of a remnant is generated based on a particular sphere. This linkage is consistent between all remnants and mysterious dungeons - "cosmic wood" might be guarded by "adepts of the forest," while a "primal crystal" might generate "gem worshippers". Currently, only one type of remnant can exist in a world.
Remnants have identical mechanical properties to divine metal. Its yield is 1,000,000 MPa in all dimensions, and fractures at 2,000,000 MPa - superior to steel. It is perfectly inelastic and can be extremely sharp, with a strain-at-yield of 0 and a max edge of 12,000. Its density is 1,000 kg/m³, about as much as wood. Remnants are completely fireproof.
A remnant associated with the sphere of metals gains the [ITEMS_METAL]
token and is thus recognized as being metal.
Baubles
Small remnants originate from mysterious lairs, though historical figures can steal them like other artifacts and bring them into the wider world. They have, as of yet, no known powers or uses. Religions seek to gather them, and offer a quest to retrieve one.
They are categorized as a "small rock," like those used for knapping.
Equipment
Weapons made from a primordial remnant are found in more-fortified mythic sites. As stated earlier, they are as strong as divine metal. These items are also magical, granting the wielder use of an interaction.
1materials.mythical_remnant.default=function(sph)
2 local lines={}
3 lines[#lines+1]="[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]"
4 lines[#lines+1]="[STATE_NAME_ADJ:ALL_SOLID:"..pick_one(mythical_remnant_adjectives).." "..mythical_remnant_spheres[sph].name.."]"
5 lines[#lines+1]="[MATERIAL_VALUE:200]"
6 lines[#lines+1]="[SPEC_HEAT:7500]"
7 lines[#lines+1]="[MELTING_POINT:NONE]"
8 lines[#lines+1]="[BOILING_POINT:NONE]"
9 lines[#lines+1]="[ITEMS_HARD]"
10 if(sph=="METALS") then lines[#lines+1]="[ITEMS_METAL]" end
11 lines[#lines+1]="[SOLID_DENSITY:1000]"
12 lines[#lines+1]="[LIQUID_DENSITY:1000]"
13 lines[#lines+1]="[MOLAR_MASS:20000]"
14 lines[#lines+1]="[IMPACT_YIELD:1000000]"
15 lines[#lines+1]="[IMPACT_FRACTURE:2000000]"
16 lines[#lines+1]="[IMPACT_STRAIN_AT_YIELD:0]"
17 lines[#lines+1]="[COMPRESSIVE_YIELD:1000000]"
18 lines[#lines+1]="[COMPRESSIVE_FRACTURE:2000000]"
19 lines[#lines+1]="[COMPRESSIVE_STRAIN_AT_YIELD:0]"
20 lines[#lines+1]="[TENSILE_YIELD:1000000]"
21 lines[#lines+1]="[TENSILE_FRACTURE:2000000]"
22 lines[#lines+1]="[TENSILE_STRAIN_AT_YIELD:0]"
23 lines[#lines+1]="[TORSION_YIELD:1000000]"
24 lines[#lines+1]="[TORSION_FRACTURE:2000000]"
25 lines[#lines+1]="[TORSION_STRAIN_AT_YIELD:0]"
26 lines[#lines+1]="[SHEAR_YIELD:1000000]"
27 lines[#lines+1]="[SHEAR_FRACTURE:2000000]"
28 lines[#lines+1]="[SHEAR_STRAIN_AT_YIELD:0]"
29 lines[#lines+1]="[BENDING_YIELD:1000000]"
30 lines[#lines+1]="[BENDING_FRACTURE:2000000]"
31 lines[#lines+1]="[BENDING_STRAIN_AT_YIELD:0]"
32 lines[#lines+1]="[MAX_EDGE:12000]"
33 return {mat=lines,weight=1}
34end
|
More: Gems • Metals • Stones | |
Creature | |
Plant | |
Creature/Plant |
Alcohol • Cloth/Thread • Extract (Golden salve • Gnomeblight • Honey • Royal jelly • Syrup • Venom) • Glob • Liquids • Soap |
Inorganic |
Metal • Milk of lime • Soil (Clay • Sand) • Stone (Ash glaze • Earthenware • Gem • Gypsum plaster • Porcelain • Quicklime • Stoneware • Tin glaze) |
Hardcoded | |
See also: Material science |