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40d:Item value

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Revision as of 19:41, 1 February 2009 by VengefulDonut (talk | contribs) (→‎Material multipliers: Soap is 5, not 25)
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Value is determined by the base value of the object with multipliers for the material it is made out of, the quality of its creation, and any decorations on it.

Base values of items

The base value of an item is found from what the item is, not what it is made out of. For example, a wood block uses the base value for a block, not the one for 'wooden'. A wood log uses the base value for raw material.

Items with neither material nor quality

Value Items
1 Gutter cruor, Prickle berry wine, Seed, Sewer brew, Swamp whiskey
2 Dwarven ale, Dwarven beer, Dwarven rum, Dwarven wine, Fisher berry wine, Longland beer, River spirits, Strawberry wine, Tuber beer
3 Whip wine
5 Quarry bush leaf, Sand, Sunshine
10 Redroot dye
20 Cave spider venom, Cow's milk, Dimple dye, Dwarven sugar, Dwarven syrup, Dwarven wheat flour, Emerald dye, Longland flour, One-humped camel's milk, Phantom spider venom, Sliver dye, Two-humped camel's milk
25 Whip vine flour
30 Cow cheese, One-humped camel's cheese, Two-humped camel's cheese
50 Dwarven milk, Mog juice
100 Dwarven cheese, Giant cave spider venom, Giant desert scorpion venom, Golden salve, Gnomeblight, Liquid fire, Snakeman venom

The values of tame animals (and pets) are listed here.

Items with material but without quality

Value Items
0 Body part, Bone, Chunk, Corpse, Fat, Hide (raw), Shell, Skull
1 Animal (untamed), Tallow
2 Fish (including raw), Meat, Plant
3 Gem (rough), Log, Ore, Stone (both economic and non-economic)
5 Bar, Block, Gem (cut), Leather
6 Thread
10 Coin

Items with both material and quality

Value Items
1 Arrow, Blowdart, Bolt
7 Cloth[4]
10 Buckler, Decoration[1], Finished good[2][4], Furniture[3], Prepared meal, Trap component, Weapon
15 Boot, Gauntlet, Helm, Leggings, Shield, Shoe[4], Sock[4]
20 Ballista arrow, Leather armor
25 Statue, Window
30 Ballista part, Catapult part, Greaves, Mechanism
60 Chain mail
100 Anvil, Plate mail

[1] Decorations include "It is decorated with <material>", "It is banded with <material>", "It is adorned with hanging rings of <material>", "This object menaces with spikes of <material>", "On this object is an image of <description> in <material>", "It is studded with <metal>". See also the section about decorations.

[2] Except for armor, shoes, and socks. Amulet, Backpack, Bracelet, Chain, Clothing, Crown, Cup, Drum, Earring, Flask, Flute, Gem (large), Goblet, Harp, Idol, Mini-forge, Mug, Piccolo, Puzzlebox, Quiver, Ring, Rope, Scepter, Skull Totem, Toy axe, Toy boat, Toy hammer, Trumpet, Vial, Waterskin

[3] Except for anvil, ballista part, catapult part, mechanism, statue, and window.

[4] Cloth items get a free decoration made of the same material. Goods made out of cloth get the following built in as decorations: the cloth (with quality mod), the thread (without quality), and the dye (with quality).

Material multipliers

The material multiplier of an item is found from what it is made out of. For example, a wood block uses the same multiplier as a log or chest - that for wood. Oddly, burned wood is no longer considered wooden, but has other modifiers.

Multiplier Materials
1 Common Stone, Bismuthinite, Ash, Wood, Turtle Shell, Plants: Muck root, Prickle berry, Rat weed, Hide root, Sliver barb, Sun berry, Whip vine,
2 Charcoal, Green Glass, Silk, Cave Lobster Shell, Plants: Any subterranean crops, Bloated tuber, Wild strawberry, Longland grass, Fisher berry, Rope reed, Blade weed, Stone: any Flux, Metals: Lead, Nickel, Zinc, Bismuth, Copper, Tin, Ores: Garnierite, Malachite, Sphalerite, Cassiterite, Gems: Any agate, Any chalcedony, Blue jade, Lavendar jade, Pink jade, White jade, Morion, Onyx, Schorl, Prase, Variscite, Bloodstone, Carnelian, Sard, Sardonyx, Brown jasper, Smoky quartz, Milk quartz, Moonstone, Rock crystal, Lapis lazuli, Chrysoprase, Chrysocolla, Turquoise, Citrine, Pyrite, Sunstone, Tiger iron, Tigereye, Yellow jasper
3 Obsidian, Potash, Nickel silver, Lay pewter, Tetrahedrite, Aventurine, Picture jasper, Rose quartz
4 Pearlash, Trifle pewter,
5 Soap*, Fine pewter, Bronze, Galena, Clear Glass, Kobold bulb, Valley herb
6 Billon, Bismuth bronze
7 Brass
8 Sterling silver, Hematite, Limonite, Magnetite
10 Silver, Iron, Crystal Glass, Pig iron, Horn silver, Moss opal, Prase opal, Amber opal, Wax opal, Wood opal, Bone opal, Clear tourmaline, Jasper opal, Milk opal, Onyx opal, Pineapple opal, Pipe opal, Shell opal, Cherry opal, Gold opal, Resin opal
11 Black bronze
15 Melanite, Red tourmaline, Jelly opal, Fire opal, Pink tourmaline
20 Electrum, Any spessartine, Any beryl, Any grossular, Any spinel, Any pyrope, Black zircon, Brown zircon, Green zircon, Red zircon, Yellow zircon, Clear garnet, Pink garnet, Bandfire opal, Claro opal, Crystal opal, Harlequin opal, Levin opal, Pinfire opal, Precious fire opal, Red flash opal, White opal, Green jade, Chrysoberyl, Heliodor, Peridot, Aquamarine, Rubicelle, Topaz, Topazolite, Green tourmaline, Almandine, Rhodolite, Alexandrite, Amethyst, Kunzite, Morganite, Tanzanite, Cat's eye, Goshenite
23 Rose gold
25 Indigo tourmaline, Clear zircon
30 Gold, Steel, Black opal, Blue garnet, Demantoid, Tsavorite, Light yellow diamond
40 Platinum, Aluminum, Sapphire, Emerald, Ruby, Faint yellow diamond
60 Black diamond, Blue diamond, Green diamond, Red diamond, Clear diamond, Star sapphire, Star ruby, Yellow diamond
250 Raw adamantine
300 Adamantine
Varies* Leather, Bone, Cloth

* Leather, bone, and plant cloth technically have a multiplier of 1, but that is further multiplied by the source creature's modvalue (or the source plant's value). So in practice, there is a wide range of multiplier values that are actually used when creating goods with these materials. Silk has a multiplier of 2, but is also multiplied by creature's modvalue.

Quality

Item value is further increased by applying the quality modifier.

Designation Description Value
Modifier
 Item Name —     ×1 
-Item Name- Well-crafted ×2 
+Item Name+ Finely-crafted ×3 
*Item Name* Superior quality ×4 
≡Item Name≡ Exceptional ×5 
☼Item Name☼ Masterful ×12 

Decorations

Your craftsdwarves can add decorations to your objects. This increases their value. The base value of a decoration is 10. This is multiplied with the material the decoration is made of and the quality of the decoration, and added to the value of the item. For example, a gold stud would be worth 10 (base value for the decoration) times 30 (material multiplier for gold) =300☼. A finely crafted gold stud would be 3*10*30=900☼.

Engravings are decorations that treat all materials as having a modifier of 1- an engraving in mudstone is as valuable as an engraving in obsidian or raw adamantine.

Dyeing

Value gained by dyeing is added, like that of decorations. Only thread, cloth and its products can be dyed. For details see Dye.

Examples

Base Object Material Quality Final Value
Anvil (100) Steel (x30) +Item+ (x3) 9000☼
Door (10) Obsidian (x3) None (x1) 30☼
Block (5) Wood (x1) None (x1) 5☼
Goblet (10) Lead (x2) -Item- (x2) 40☼
Goblet (10) Aluminum (x40) ☼Item☼ (x12) 4800☼