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  • ...the same effect, in which case both the periodic trigger and at least one counter trigger will need to have its conditions met for the effect to be allowed t ===Counter Triggers===
    69 KB (10,637 words) - 04:01, 20 December 2022
  • ...the same effect, in which case both the periodic trigger and at least one counter trigger will need to have its conditions met for the effect to be allowed t ===Counter Triggers===
    72 KB (11,256 words) - 17:55, 4 May 2024
  • * unused counter rate (Default 8) * rust counter rate (Default 16)
    8 KB (1,124 words) - 17:44, 31 January 2018
  • * unused counter rate (Default 8) * rust counter rate (Default 16)
    18 KB (2,606 words) - 03:43, 15 March 2024
  • * unused counter rate (Default 8) * rust counter rate (Default 16)
    17 KB (2,314 words) - 03:57, 20 December 2022
  • ===Counter=== ...r opens again, the cart passes through the pit to the south and leaves the counter circuit, e.g. entering the next one in the line.
    27 KB (4,484 words) - 18:39, 10 December 2015
  • *unused counter rate *rust counter rate
    52 KB (7,911 words) - 13:53, 19 November 2021
  • *unused counter rate *rust counter rate
    67 KB (9,951 words) - 13:53, 19 November 2021
  • ...o-Featherwood-Custard-Apple-Bloodthorn minecarts for the smallest day-long counter I know of yet. (tested) ...s principle can be extended for smaller ones, perhaps possibly only 2-cart counter? Though with this there are both hundreds of possibilities and larger searc
    13 KB (1,962 words) - 19:31, 28 May 2021
  • ...U. I decided that I ought to dragoon the ALU into incrementing the program counter as well, but I'm not sure whether that will work or not. We'll see in the l ...ter incrementation system in the ALU and transfer the results into program counter +1.<br>
    24 KB (3,993 words) - 18:22, 7 April 2013
  • ...sign. Can repeat the action, as the number of beds assigned is stored in a counter. Room size is default, but easily edited into the script. By [[User:Napster Input, counter, L1
    58 KB (7,542 words) - 12:24, 29 July 2021
  • *unused counter rate *rust counter rate
    110 KB (16,814 words) - 00:51, 17 May 2024
  • ...the code cart's passage connects an additional roller actually keeping the counter cart on its course. If the roller is off, the cart is directed six steps ba The third option is simply a content copy from the counter register to register B, so the count can be checked against zero. This allo
    7 KB (1,365 words) - 13:11, 25 January 2015
  • *unused counter rate *rust counter rate
    102 KB (15,512 words) - 00:24, 25 January 2024
  • ...o-Featherwood-Custard-Apple-Bloodthorn minecarts for the smallest day-long counter I know of yet. (tested) ...s principle can be extended for smaller ones, perhaps possibly only 2-cart counter? Though with this there are both hundreds of possibilities and larger searc
    7 KB (1,059 words) - 20:37, 2 August 2018
  • ==Counter Trigger examples== Each counter trigger only affects the tag directly above it.
    8 KB (1,202 words) - 04:01, 20 December 2022
  • * unused counter rate * rust counter rate
    40 KB (5,447 words) - 22:14, 26 July 2021
  • * unused counter rate * rust counter rate
    44 KB (6,064 words) - 03:14, 20 December 2022
  • ...for it. When we jump, all that we do is replace the values in instruction counter-- that is, our memory address-- with the argument we send with the jump ins 00011 000000000 Initialized counter
    43 KB (6,769 words) - 18:15, 8 December 2011
  • ==Counter== Counter will activate ''something'' only after it hit certain integer value (say, f
    6 KB (960 words) - 21:37, 5 January 2012
  • * unused counter rate * rust counter rate
    44 KB (6,038 words) - 15:25, 24 May 2023
  • * unused counter rate * rust counter rate
    39 KB (5,344 words) - 04:00, 26 September 2013
  • ===Tile Counter or Scrolling Accelerator=== ...see where the cursor is in game,so if you move cursor over edge of map,the counter will not stop.
    3 KB (454 words) - 03:04, 8 January 2009
  • ==Counter Trigger examples== Each counter trigger only affects the tag directly above it.
    8 KB (1,200 words) - 18:56, 26 April 2024
  • ...'s] roller OR continuously evaluates two operands via a minecart traveling counter-clockwise using principles of power transmission through single tile roller ...d troublesome diagonal velocity. It is potentially confusing both for the counter-intuitive direction of its rollers as well as the way that rollers respond
    13 KB (2,030 words) - 00:38, 21 December 2022
  • ...'s] roller OR continuously evaluates two operands via a minecart traveling counter-clockwise using principles of power transmission through single tile roller ...d troublesome diagonal velocity. It is potentially confusing both for the counter-intuitive direction of its rollers as well as the way that rollers respond
    13 KB (2,012 words) - 22:55, 8 April 2014
  • ...'s] roller OR continuously evaluates two operands via a minecart traveling counter-clockwise using principles of power transmission through single tile roller ...d troublesome diagonal velocity. It is potentially confusing both for the counter-intuitive direction of its rollers as well as the way that rollers respond
    14 KB (2,030 words) - 03:43, 20 December 2022
  • ...month counter needs a ^ to trigger a display somewhere (unless you use the counter itself as the display, which is admittedly inelegant).
    15 KB (2,573 words) - 21:45, 8 March 2010
  • ...you cut, not just what's in your stockpile when they show up. There is a counter on the civ screen, mine currently reads -405/105, because I've cut down 4 t == Counter offer leather ==
    6 KB (947 words) - 08:42, 14 July 2011
  • ...er. If the counter-strike is blocked, the attacker does not get a counter-counter strike.
    17 KB (2,905 words) - 02:48, 2 July 2012
  • == Page visit counter == ...k), every game article had a [http://en.wikipedia.org/wiki/Web_counter web counter] at the bottom of the page. It used to be pretty neat. You could create an
    68 KB (11,395 words) - 18:51, 28 June 2013
  • ...ee when a mood will strike – might be sooner, might be (almost) never. The counter resets to 1000 once a mood begins and continues counting down as the mood p
    51 KB (8,136 words) - 13:53, 17 April 2024
  • ...l you get a profit margin larger than you first offer but smaller than the counter offer, then press {{K|t}}.
    22 KB (3,995 words) - 18:43, 8 December 2011
  • ==Best way to counter sieges?== So far, the best way I've found to counter sieges is to create a line of traps all around the map. You can't build the
    27 KB (4,475 words) - 11:38, 27 June 2011
  • ...er. If the counter-strike is blocked, the attacker does not get a counter-counter strike.
    17 KB (2,927 words) - 22:48, 19 April 2012
  • ...ter is decremented by 1, running down to zero in about 3 months. When the counter would ordinarily be decremented when it has already reached zero, there is
    33 KB (5,122 words) - 15:05, 11 March 2024
  • There is also an '''idle counter''', usually in the upper right, indicating how many dwarves are milling aro ...ed by default. See [[Frames per second]] for more information on what this counter means, as well as how to enable/disable it.
    26 KB (4,340 words) - 03:20, 20 December 2022
  • There is no way to refuse a counter-offer, is there? The only option is to hit {{k|Enter}}, and the "goods are ...a good mood. If the merchant wants more profit, he will either put forth a counter-offer or say "With your trade goods such as they are, I can't possibly imag
    31 KB (5,207 words) - 21:43, 20 April 2011
  • ...ter is decremented by 1, running down to zero in about 3 months. When the counter would ordinarily be decremented when it has already reached zero, there is
    36 KB (5,674 words) - 02:42, 8 August 2017
  • ...ter is decremented by 1, running down to zero in about 3 months. When the counter would ordinarily be decremented when it has already reached zero, there is
    27 KB (4,330 words) - 18:12, 21 February 2014
  • ...hem by pushed or ridden cart is problematic - ramps on corners behave very counter-intuitively, resulting in loss of speed when going down and diagonal moveme Counter-intuitive to their construction method, Track Stops are considered [[buildi
    93 KB (15,231 words) - 15:00, 15 December 2023
  • | MERCHANT COUNTER-OFFERS ...r offer fails, to make bartering more realistic and less frustrating. If a counter-offer is impossible, it needs to be clear about that.
    286 KB (44,767 words) - 10:59, 17 January 2022
  • There is also an '''Idle counter''', usually in the upper right, indicating how many dwarves are milling aro ...ed by default. See [[Frames per second]] for more information on what this counter means, as well as how to enable/disable it.
    64 KB (10,735 words) - 21:26, 12 August 2014
  • ...ter is decremented by 1, running down to zero in about 3 months. When the counter would ordinarily be decremented when it has already reached zero, there is
    30 KB (4,622 words) - 23:34, 27 November 2023
  • There is also an '''Idle counter''', usually in the upper right, indicating how many dwarves are milling aro ...ed by default. See [[Frames per second]] for more information on what this counter means, as well as how to enable/disable it.
    25 KB (4,160 words) - 21:28, 12 August 2014
  • There is also an '''Idle counter''', usually in the upper right, indicating how many dwarves are milling aro ...ed by default. See [[Frames per second]] for more information on what this counter means, as well as how to enable/disable it.
    63 KB (10,691 words) - 18:12, 8 December 2011
  • ...ter is decremented by 1, running down to zero in about 3 months. When the counter would ordinarily be decremented when it has already reached zero, there is
    49 KB (7,895 words) - 04:00, 20 December 2022
  • There is also an '''idle counter''', usually in the upper right, indicating how many dwarves are milling aro ...ed by default. See [[Frames per second]] for more information on what this counter means, as well as how to enable/disable it.
    24 KB (4,039 words) - 19:59, 19 February 2024
  • ...gotten beast irritation minimum || 1 to 100,000 || If the hidden agitation counter is at this value or below, no forgotten beasts will attack. || 5000, 5000, | Wilderness irritation minimum || 1 to 100,000 || If the hidden agitation counter is at this value or below, no agitated wildlife will spawn. || 2000, 2000,
    10 KB (1,376 words) - 11:17, 15 March 2024
  • ...hem by pushed or ridden cart is problematic - ramps on corners behave very counter-intuitively, resulting in loss of speed when going down and diagonal moveme ...d impulse elevators. In general, it makes a system that behaves extremely counter-intuitively, and operates ''any time a cart encounters a valid ramp''. At
    95 KB (15,558 words) - 20:25, 8 April 2024
  • Unrecognized Counter: to make a counter-assertion
    795 KB (120,124 words) - 03:34, 25 February 2020
  • For now, I'm going to turn the FPS counter on. I'll probably turn it off later, but for now I'm curious what effect v Change this to YES if you want to see an FPS counter at the top left.
    52 KB (9,721 words) - 04:40, 16 November 2009
  • ...their sight and suck the blood of the first creature you find. One way to counter this is to raid goblin/bandit camps, concentrating on one lone, weak unit f ...ers will not attack vampires caught red-handed, and can be fooled by their counter-accusations.{{bug|5087}}
    37 KB (6,160 words) - 16:51, 20 April 2024
  • ...olar ponders or discusses a topic, an invisible counter is increased. This counter will randomly (time wise, roughly twice a year) finish and then the scholar
    7 KB (1,074 words) - 06:25, 19 May 2024
  • Changing, removing and adding macros while the game is running uses a counter-intuitive process. After editing the file, you must delete and reload the :It's, as it indicates, contrived and counter intuitive, although the explanation is lacking. After deleting the macro fr
    2 KB (395 words) - 14:45, 9 August 2018
  • ...olar ponders or discusses a topic, an invisible counter is increased. This counter will randomly (time wise, roughly twice a year) finish and then the scholar
    7 KB (1,078 words) - 03:55, 20 December 2022
  • ...//www.bay12forums.com/smf/index.php?topic=66525.msg3993120#msg3993120] the counter is incremented every ten ticks a skill using that attribute is in use. This
    50 KB (5,933 words) - 20:37, 1 January 2023
  • ...re log to craft the haft of obsidian short swords etc. This 'partial unit'-counter for workshops can also be applied to, say craftsdwarves shops. We might as ...erials delivery and for the architect/builder to stand at. Show an overall counter for materials built or completion progress. When done, the construction beh
    85 KB (14,095 words) - 20:41, 24 July 2010
  • ...n example of an incrementation system using animal logic, see [[User:Bidok#Counter]]. A fully fluid implementation is available at [[User:Hussell/ClockToggle ...esented by sequential addition or subtraction, integrating an adder with a counter. It can also be done using Egyptian multiplication and division.
    12 KB (2,055 words) - 23:15, 14 September 2023
  • ...higher represent whole turns that are skipped just filling up the waiting counter until it reaches the point of their "speed". "Speed" is a bit of a misnome ...s before they get their 1 turn of action, and have to wait for their delay counter to fill up before taking their next action.<br>
    4 KB (655 words) - 19:50, 17 July 2013
  • ...iting, having to know and remember (and bother) to type "[[40d:siege]]" is counter productive in the long run. imnsho.--[[User:Albedo|Albedo]] 11:27, 8 March ...oretically possible the list may expand in the future. As such, the bloat counter can only increase (or stay the same). --[[User:Squirrelloid|Squirrelloid]]
    47 KB (8,053 words) - 19:22, 8 December 2011
  • Currently, the only valid period type is MOON_PHASE. Valid counter values are below: ! Counter
    30 KB (4,766 words) - 17:29, 1 October 2018
  • ...//www.bay12forums.com/smf/index.php?topic=66525.msg3993120#msg3993120] the counter is incremented every ten ticks a skill using that attribute is in use. This
    33 KB (3,983 words) - 02:48, 19 February 2014
  • ...//www.bay12forums.com/smf/index.php?topic=66525.msg3993120#msg3993120] the counter is incremented every ten ticks a skill using that attribute is in use. This
    51 KB (6,004 words) - 22:05, 22 April 2024
  • * [[Adder (Computing)|Counter/Adder]] - binary calculation *[[User:Bidok]] - Animal logic with all gates, memory, repeater and counter. All powered by kittens.
    14 KB (2,273 words) - 03:16, 20 December 2022
  • ...mers won't increase though, so you can fill back up to max, and when vomit counter times out, it'll be ejected again. If you're unable to sleep/wait/travel, t to do test fat counter in fast travel.
    5 KB (665 words) - 20:53, 28 August 2017
  • ...n example of an incrementation system using animal logic, see [[User:Bidok#Counter]]. A fully fluid implementation is available at [[User:Hussell/ClockToggle ...esented by sequential addition or subtraction, integrating an adder with a counter.
    12 KB (2,028 words) - 22:26, 8 April 2014
  • * [[Counter]]/[[Adder]] - binary calculation [[User:Bidok]] - Animal logic with all gates, memory, repeater and counter. All powered by kittens.
    9 KB (1,421 words) - 21:32, 23 June 2017
  • * [[Counter]]/[[Adder]] - binary calculation *[[User:Bidok]] - Animal logic with all gates, memory, repeater and counter. All powered by kittens.
    13 KB (2,267 words) - 21:34, 23 June 2017
  • ...the creation of new clothing. After all, spending is better then mending. Counter-intuitively, though, the post as clothier is rarely filled, meaning that th ...an only be milked once a season. When asked why they would do something so counter-intuitive most dwarves look embarrassed and attempt to change the subject.
    40 KB (6,714 words) - 15:29, 27 July 2023
  • ...their sight and suck the blood of the first creature you find. One way to counter this is to raid goblin/bandit camps, concentrating on one lone, weak unit f ...ers will not attack vampires caught red-handed, and can be fooled by their counter-accusations.{{bug|5087}}
    36 KB (6,111 words) - 23:41, 10 January 2024
  • Unrecognized Counter: to make a counter-assertion
    931 KB (148,541 words) - 18:41, 1 December 2023
  • ...de, horses will run away from me, but if I swing at them, they have a mean counter. The passive "other animals" listed above, unfortunately, includes all tam
    11 KB (1,835 words) - 21:50, 8 March 2010
  • ...ntire fortress with rapidity in the first winter if they're unprepared. To counter this, make a [[cistern]] inside beforehand or brew enough [[alcohol]]. ...ovelty to them, and it's even possible to make [[furnace]]s out of ice, as counter-intuitive as that sounds.
    7 KB (1,191 words) - 20:14, 23 June 2017
  • ...higher represent whole turns that are skipped just filling up the waiting counter until it reaches the point of their "speed". "Speed" is a bit of a misnome ...s before they get their 1 turn of action, and have to wait for their delay counter to fill up before taking their next action.
    2 KB (301 words) - 17:27, 8 December 2011
  • ...ted and unwittingly introduced another problem - the "resistor-based input counter" can process new inputs turning on, but will ignore inputs turning off duri : Or you can build a "consistency check" routine into the resistance counter, which massively increases the parts count but adds a whole new level of el
    13 KB (2,119 words) - 13:23, 25 January 2015
  • * [[Adder (Computing)|Counter/Adder]] - binary calculation *[[User:Bidok]] - Animal logic with all gates, memory, repeater and counter. All powered by kittens.
    14 KB (2,275 words) - 00:24, 21 December 2022
  • * [[Adder (Computing)|Counter/Adder]] - binary calculation *[[User:Bidok]] - Animal logic with all gates, memory, repeater and counter. All powered by kittens.
    13 KB (2,225 words) - 21:34, 23 June 2017
  • ...n example of an incrementation system using animal logic, see [[User:Bidok#Counter]]. A fully fluid implementation is available at [[User:Hussell/ClockToggle ...esented by sequential addition or subtraction, integrating an adder with a counter. It can also be done using Egyptian multiplication and division.
    12 KB (2,054 words) - 02:51, 20 December 2022
  • ...he dwarf's counter) and a range, or maybe longer range noises increase the counter more, or maybe all noise is the same loudness and it's just a matter of the
    6 KB (909 words) - 19:48, 24 March 2010
  • ...our feast and effectively set a whole civilization against you. One way to counter this is to raid goblin/bandit camps, concentrating on one lone weak unit fa ...ers will not attack vampires caught red-handed, and can be fooled by their counter-accusations.{{bug|5087}}
    25 KB (4,357 words) - 13:08, 19 March 2015
  • Change this to YES if you want to see an FPS counter at the top left. {{a|FPS|Change}} this to YES if you want to see an '''FPS counter''' at the top left.
    26 KB (4,385 words) - 10:32, 10 May 2024
  • ..., this setup triggers rapidly, on par with the repeaters described below. Counter-intuitively, making it smaller or removing more water slows the action of t
    14 KB (2,068 words) - 00:44, 21 December 2022
  • Change this to YES if you want to see an FPS counter.
    9 KB (1,533 words) - 19:58, 4 February 2018
  • ...ough for the Museum of Modern Art in New York City. While you wait for the counter to finish, an entire fantasy world with unique geography, history, and even
    17 KB (2,636 words) - 04:08, 20 December 2022
  • ...tends to add item damage to the combat system in the "soon™". Some of the counter intuitive quirks that are observed are because of the incomplete physical m
    24 KB (3,784 words) - 16:19, 17 February 2012
  • ...eased enemies to your fortress, each dwarf carrying one item at a time. To counter this:
    8 KB (1,366 words) - 15:45, 8 December 2011
  • ..., this setup triggers rapidly, on par with the repeaters described below. Counter-intuitively, making it smaller or removing more water slows the action of t
    12 KB (1,742 words) - 14:29, 5 April 2020
  • **'''<s>Cooking uses more food than it provides, making it completely counter-productive to providing more food'''</s>, cooking makes a stack of the sum
    12 KB (1,963 words) - 21:56, 24 November 2019
  • * made counter to stop excessive party attendence work properly
    4 KB (574 words) - 00:22, 4 March 2014
  • Changing macros while the game is running uses a counter-intuitive process. After editing the macro file, create a backup of it and
    18 KB (3,003 words) - 03:40, 20 December 2022
  • ...nt to trying to compare the DF World to the real one. If you're trying to counter that argument, I'm really unsure what the point of most of your comments we
    29 KB (4,952 words) - 07:55, 10 March 2010
  • -Rivers/streams/brooks have their own "biome fish counter" independent of the actual biome the river's passing through.
    9 KB (1,585 words) - 21:45, 8 March 2010
  • ...[pressure|pressurized]] flows; since in-game pressure sometimes behaves in counter intuitive ways, it is generally a good idea to familiarize oneself with its
    4 KB (584 words) - 18:33, 11 October 2013
  • |Program counter which keeps track of the memory address for the next instruction.
    10 KB (1,197 words) - 16:54, 8 June 2021
  • ...eous extrusive only gems are a lot more rarer than their igneous intrusive counter parts. Could anyone conform this? [[User:Noctis|Noctis]] 13:29, 20 November
    16 KB (2,633 words) - 17:05, 24 May 2010
  • ▒[#2:1]÷[#]..[#2:0]÷[#]▒ The water can go clockwise or counter clockwise.
    7 KB (1,159 words) - 18:07, 23 February 2024
  • ...[pressure|pressurized]] flows; since in-game pressure sometimes behaves in counter intuitive ways, it is generally a good idea to familiarize oneself with its
    4 KB (587 words) - 03:06, 20 December 2022
  • ...e military skills chosen (for example, marksdwarves will be an ineffective counter to expected roving hordes of [[skeletal]] wildlife).
    40 KB (6,591 words) - 04:07, 22 February 2014
  • ...number (-2 billion or so) because it simply hit the highest value the game-counter could go and passed it. This maximum value is '''extremely''' high, and so
    3 KB (468 words) - 10:52, 18 May 2015
  • Change this to YES if you want to see an FPS counter.
    6 KB (972 words) - 18:47, 20 December 2013
  • If this is "YES" a FPS counter is displayed on the top left corner.
    18 KB (2,957 words) - 04:02, 20 December 2022
  • ...needs at all unless they have no jobs to do whatsoever, making this method counter-productive and prone to accumulating Distraction penalties from loneliness
    26 KB (4,186 words) - 20:00, 7 January 2024
  • In normal "dormant" state (all doors shut), the cart circulates counter-clockwise either in the northern or the central loop, constantly accelerate
    12 KB (2,057 words) - 00:34, 4 December 2015
  • ...facement tantrums. I am able to shut them off beforehand, but I can't yet counter the effect after the fact.<br/>&mdash;[[User:0x517A5D|0x517A5D]] 21:51, 5 J
    31 KB (5,385 words) - 02:27, 26 July 2010
  • ...dwarf would choose to attend a party was based on an internal [[syndrome]] counter named [[syndrome#counter_triggers|PARTIED_OUT]]. Dwarves should be expected
    4 KB (604 words) - 01:55, 15 October 2023
  • ...cycle, thus allowing 12*100 steps to increase a single step on the "days" counter, etc. If you wish to build a clock on these specifications, you should star
    10 KB (1,643 words) - 11:06, 9 December 2010
  • ...otified. This counts as an attack and, as such, your enemy will attempt to counter-attack you.
    8 KB (1,433 words) - 10:40, 25 December 2014
  • This is the counter-part to the above - this trains civilians in basic wrestling. All your civ
    23 KB (3,833 words) - 23:02, 9 January 2024
  • Completing an Eat/Drink job decreases the relevant counter by 50000 (to a minimum of zero), though they may also decrement it addition
    7 KB (1,185 words) - 20:38, 28 June 2014
  • ...ure plate sends an "On" signal at tick 0, starts its 100-tick deactivation counter at tick 25, ''cancels'' said timer at tick 50, then restarts it again at ti
    6 KB (910 words) - 22:03, 22 August 2011
  • Not telepathic, counter to popular opinion.
    1 KB (213 words) - 03:41, 20 December 2022
  • Completing a drink job decreases the relevant counter by 50,000 (to a minimum of zero), though they may also decrement it additio
    4 KB (594 words) - 03:11, 2 January 2023
  • * fixed a few problems with counter offers
    2 KB (354 words) - 14:45, 12 March 2014
  • Change this to YES if you want to see an FPS counter at the top left.
    4 KB (631 words) - 10:33, 18 April 2019
  • ...ing up a Geiger counter and a source[http://www.imagesco.com/geiger/geiger-counter-kits.html#rngad] to generate a pseudo random number, you pick a starting po
    9 KB (1,450 words) - 17:43, 8 December 2011
  • Counter-intuitively, while milk in a barrel won't rot, cheese outside of a food [[s
    2 KB (356 words) - 03:14, 20 December 2022
  • ...the timers (liaison conversations, adoption, etc.) work off of a real time counter, and not seasons. Incredibly aggravating in this case.--Gotthard 04:53, 7
    10 KB (1,654 words) - 08:18, 31 March 2011
  • ...dwarf would choose to attend a party was based on an internal [[syndrome]] counter named [[syndrome#counter_triggers|PARTIED_OUT]]. Dwarves should be expected
    4 KB (605 words) - 15:01, 8 February 2023
  • ...e spent in a [[Tile attributes|Dark]] tile increases its "cave adaptation" counter by 1, to a maximum of 800,000 (just short of 2 years), though there is no w
    7 KB (1,227 words) - 17:34, 25 April 2024
  • Are you certain that the two "soapy bath" thoughts are negative? This seems counter-intuitive. [[Special:Contributions/70.56.176.250|70.56.176.250]] 23:36, 30
    536 bytes (73 words) - 00:31, 1 December 2011
  • ...e on your trades (the traders are much less likely to reject deals or make counter-offers asking for more stuff), so if you're stingy about what you trade awa
    10 KB (1,711 words) - 21:42, 8 March 2010
  • * stopped season counter from resetting to spring after travel in adventure mode
    4 KB (693 words) - 00:22, 4 March 2014
  • * fixed display mix-up with FPS/GFPS counter in main dwarf screen
    2 KB (256 words) - 15:53, 12 March 2014
  • Change this to YES if you want to see an FPS counter at the top left.
    6 KB (1,086 words) - 09:00, 2 October 2020
  • that the program counter is empty. It would be wise to ensure that all the
    6 KB (1,166 words) - 02:46, 27 September 2011
  • ...I expect answer to be something like "it will be stronger, but in a rather counter-intuitive way"; still want to hear it, though. --[[Special:Contributions/10
    17 KB (2,626 words) - 13:41, 1 May 2024
  • ...two characters every 25 steps, apparently using a modulo of a global time counter) changes to its inactive state exactly 50 steps after power is removed, reg
    11 KB (1,724 words) - 00:03, 15 March 2012
  • * '''C''': If enabled, the [[FPS]] counter is shown here, as game [[time|ticks]] (and graphical FPS).
    2 KB (352 words) - 08:09, 23 February 2024
  • ...be edited mercilessly, then do not submit it here."'' ... it's pretty much counter-productive to consider any article on a wiki as "your article". I simply re
    1 KB (179 words) - 18:35, 18 May 2009
  • :That seems counter-intuitive to me as well, and possibly a bug. --[[User:Jwest23|Jwest23]]
    2 KB (343 words) - 13:52, 16 June 2011
  • ...g a trap and then building an identical one in the same place is enough to counter it (I suspect it is). [[User:Arrkhal|Arrkhal]] 22:01, 3 September 2009 (UT
    18 KB (3,050 words) - 21:48, 8 March 2010
  • ...ou must change at least the name of the macro (for example, incrementing a counter); otherwise, the oldest loaded version will be used.
    3 KB (564 words) - 03:15, 20 December 2022
  • ...ts?))(?<!counter(?:-|–)attac[a-z]{1,99})\b" replace="counter$1"/><!--avoid counter-attack with two dash versions-->
    494 KB (83,291 words) - 00:30, 29 January 2023
  • ...eased enemies to your fortress, each dwarf carrying one item at a time. To counter this:
    9 KB (1,443 words) - 23:27, 8 April 2014
  • ...d by pressure plate recovery. The fastest i managed to create is a ternary counter that can handle input periods all the way down to 27 game steps. It sends a
    16 KB (2,586 words) - 23:42, 3 December 2015
  • * Handled stress counter timing properly in adv mode
    3 KB (426 words) - 21:58, 6 November 2014
  • Changing macros while the game is running uses a counter-intuitive process. After editing the macro file, create a backup of it and
    17 KB (2,830 words) - 03:27, 18 October 2023
  • ...likely to counteroffer than reject a trade outright. If you don't like the counter-offer, try to split the difference, or just back out of the trade and start
    28 KB (4,584 words) - 04:04, 20 December 2022
  • Above z-level counter column, at top right, there is a moon phase indicator.
    740 bytes (111 words) - 01:40, 18 July 2014
  • * added an FPS counter
    4 KB (672 words) - 14:49, 13 March 2014
  • * '''E''': The [[z-level]] you are currently viewing. Above z-level counter column, at top right, there is a moon phase indicator.
    1,000 bytes (155 words) - 03:35, 20 December 2022
  • * FPS counter no longer appears in exported maps
    1 KB (196 words) - 14:49, 13 March 2014
  • The civilizations in world generation also have some basic counter-intelligence abilities, and though it's abstract like the rest of world gen
    5 KB (719 words) - 01:12, 2 March 2023
  • ...[pressure|pressurized]] flows; since in-game pressure sometimes behaves in counter intuitive ways, it is generally a good idea to familiarize oneself with its
    4 KB (587 words) - 00:19, 21 December 2022
  • The civilizations in world generation also have some basic counter-intelligence abilities, and though it's abstract like the rest of world gen
    5 KB (721 words) - 03:35, 20 December 2022
  • *The default priority for mining can be counter-intuitive to new users. To avoid miners running from one side of the fort t
    7 KB (1,126 words) - 03:42, 20 December 2022
  • ...want from the "leak". Having only 1 gate at one end would, again, allow a counter-directional leak at the far end.
    8 KB (1,279 words) - 14:49, 8 June 2014
  • LAYERS_SLOW - fat/muscle layers slow the movement (muscle-slowing counter-acted by strength bonus)
    28 KB (4,333 words) - 14:19, 11 February 2015
  • Completing a drink job decreases the relevant counter by 50,000 (to a minimum of zero), though they may also decrement it additio
    4 KB (592 words) - 02:36, 13 May 2024
  • ...day has passed yet) down to about a frame every two or three seconds (FPS counter displays 0 (0)) and I'm wondering if "plugging the hole" will restore the f
    6 KB (881 words) - 17:04, 3 November 2011
  • ...number (-2 billion or so) because it simply hit the highest value the game-counter could go and passed it. This maximum value is '''extremely''' high, and so
    3 KB (410 words) - 05:05, 9 April 2014
  • ▒÷ ÷▒ The water can go clockwise or counter clockwise.
    3 KB (485 words) - 04:20, 4 January 2012
  • If this is "YES" a FPS counter is displayed on the top left corner.
    15 KB (2,490 words) - 05:16, 25 March 2012
  • ...and NPCs will automatically raise the dead when in the heat of battle. To counter this in adventure combat, mangle a sentient being using a blunt weapon so t
    39 KB (6,270 words) - 06:58, 25 April 2024
  • Change this to YES if you want to see an FPS counter at the top left.
    6 KB (1,086 words) - 12:25, 31 May 2014
  • : Let me answer with a counter question, What is the piont of Gold? [[User:Hoborobo|Hoborobo]] 16:27, 30 J
    5 KB (723 words) - 21:46, 8 March 2010
  • ...dd ''anything'' to the game information? Respectfully, no, and in fact is counter-productive to that end. Some of the info I deleted referred to RL relation
    70 KB (11,951 words) - 00:05, 24 June 2020
  • ...mines what positions will actually ''appear'' in your fortress is somewhat counter-intuitive and fairly limiting. This guide should help you understand what y
    20 KB (3,126 words) - 03:50, 20 December 2022
  • ...from, as it's all over the healthcare page and the forums, but completely counter to my own experience. --
    2 KB (417 words) - 11:45, 19 October 2010
  • ...the low FPS levels you guys are talking about. I'm also curious if the FPS counter itself has a significant effect on frames... --[[User:n9103|n9103]] 11:40,
    20 KB (3,419 words) - 14:25, 3 April 2010
  • ...eased enemies to your fortress, each dwarf carrying one item at a time. To counter this:
    9 KB (1,448 words) - 20:13, 23 June 2017
  • :please sign discussions, this page doesnt not count towards the masterwork counter on the frontpage, and we already had some talk about that, its a user page,
    3 KB (530 words) - 11:43, 11 September 2011
  • ▒[#2:1]÷ [#2:0]÷[#]▒ The water can go clockwise or counter clockwise.
    7 KB (1,059 words) - 03:43, 20 December 2022
  • ...ortex in the water below him. Suffar saw the danger and began chanting to counter the spell. The little dwarf was in more danger than he knew. Hetain was o
    118 KB (20,738 words) - 15:56, 13 December 2022
  • ...details of reported crimes, investigation details, punishment options and counter-espionage information, and is available as a tab under the {{k|z}} [[status
    9 KB (1,549 words) - 09:58, 10 March 2023
  • Change this to YES if you want to see an FPS counter at the top left.
    12 KB (1,979 words) - 23:27, 16 December 2008
  • ...ou must change at least the name of the macro (for example, incrementing a counter); otherwise, the oldest loaded version will be used.
    3 KB (566 words) - 00:24, 21 December 2022
  • ...ple you'll stay binary. While it's an interesting way to create an special counter, you'll be unable to read numbers other than 8,8^2,8^3,... You'll stick to
    17 KB (2,878 words) - 10:07, 9 March 2010
  • The solution i found - a counter/memory which performs all carry calculations by itself and holds the actual
    6 KB (958 words) - 17:47, 17 May 2014
  • While you wait for the counter to finish, an entire fantasy world with unique geography, history, and even
    16 KB (2,544 words) - 15:19, 13 November 2023
  • ...etermines what positions will actually appear in your fortress is somewhat counter-intuitive and fairly limiting. This guide should help you understand what y
    31 KB (4,600 words) - 16:35, 4 February 2024
  • ...mines what positions will actually ''appear'' in your fortress is somewhat counter-intuitive and fairly limiting. This guide should help you understand what y
    24 KB (3,729 words) - 16:18, 2 April 2024
  • ...likely to counteroffer than reject a trade outright. If you don't like the counter-offer, try to split the difference, or just back out of the trade and start
    36 KB (5,792 words) - 05:03, 10 January 2023
  • ...still count as 100% on the rating percentile, but there should be another counter of awesomeness which says how many Masterwork quality articles there are. [
    43 KB (6,813 words) - 10:14, 11 January 2023
  • ...all correctly, one guy stated that yesterday. Personally, I find it rather counter-DF:<br>
    35 KB (5,874 words) - 20:03, 30 April 2015
  • * Tweaked [[overcrowding | crowded]] pasture anger counter
    705 bytes (95 words) - 23:54, 27 November 2014
  • ...'t know about that 'walk the plank' section being in this article, it runs counter to the tone of the rest of it. The other sections are tongue-in-cheek, and
    5 KB (850 words) - 04:53, 19 July 2010
  • [[File:09.08.29.Perpetual.png|200px|thumb|Water circulates counter clockwise in bi-level circuit. A pump lifts the water to the top of the cha
    28 KB (4,680 words) - 18:45, 8 April 2010
  • ...reativity - there's certainly some room for "color", but not if/when it is counter-productive to informing newbs. You'll get the feel for it. Readya later, -
    5 KB (885 words) - 22:11, 26 July 2012
  • ...neck squads only. Keep your conscripts as last resort and preferably never counter-attack any enemy further then 20 blocks from your entrance.
    7 KB (1,252 words) - 00:52, 4 May 2012
  • ...feet, and heads, but not fingers, toes, or facial features. This is both counter intuitive, and at odds with toady's comments on the subject.
    18 KB (2,986 words) - 22:57, 30 January 2012
  • Completing an Eat job decreases the relevant counter by 50,000 (to a minimum of zero), though they may also decrement it additio
    7 KB (1,118 words) - 03:24, 20 December 2022
  • ...OPEN signal. If you connect several of these in sequence, you can create a counter that counts up or down. In short, a dwarven clock.
    7 KB (712 words) - 17:27, 10 November 2009
  • ...neck squads only, keep your conscripts as last resort and preferably never counter-attack any enemy further then 20 blocks from your entrance.
    29 KB (4,905 words) - 20:28, 25 July 2012
  • ...to satisfaction much more than just mere numbers and listings of the kill counter. Remember: attempting to cut ears off might result in premature lethal hit,
    64 KB (10,849 words) - 18:31, 2 December 2020
  • ...ossbow]]s firing metal bolts routinely pierce masterwork steel armor, and, counter-intuitively, whips cleave through it in combat.
    6 KB (905 words) - 01:08, 30 August 2018
  • ...ely the same dwarf is chosen, esp. if the fort is small. There is a chance counter running down, usually resulting in a mood in the same time window on reload
    64 KB (10,451 words) - 01:24, 1 July 2012
  • ...anything else is useless due to their firebreath attack. Don't even try to counter demons with less then 6-8 elite marksdwarves or 50-60 novice ones or an ext
    11 KB (1,895 words) - 06:19, 17 May 2010
  • ...likely to counteroffer than reject a trade outright. If you don't like the counter-offer, try to split the difference, or just back out of the trade and start
    36 KB (5,948 words) - 09:14, 9 April 2024
  • Grazing values are counter-intuitive. The number represents how many "ticks" of time passes before an
    11 KB (1,774 words) - 13:05, 6 March 2012
  • | This is a counter, each building has a unique value. Values do not appear to be reused.
    10 KB (1,543 words) - 05:58, 23 July 2010
  • Change this to YES if you want to see an FPS counter at the top left.
    4 KB (613 words) - 19:44, 28 September 2023
  • Change this to YES if you want to see an FPS counter at the top left.
    4 KB (735 words) - 19:49, 28 September 2023
  • ...longer fertile), the being is suppressed from mating; the fertility cycle counter halts, to resume from where it left off in the next fertile season.
    34 KB (5,466 words) - 14:03, 9 August 2014
  • Change this to YES if you want to see an FPS counter at the top left.
    7 KB (1,122 words) - 15:01, 15 April 2019
  • ...nce the turtles which are fished come directly out of a "fishable turtles" counter which isn't reflected by the turtles actually being in the pool. If you ''
    10 KB (1,758 words) - 18:39, 8 December 2011
  • ▒÷ ÷▒ The water can go clockwise or counter clockwise.
    3 KB (501 words) - 06:43, 22 February 2014
  • ...e spent in a [[Tile attributes|Dark]] tile increases its "cave adaptation" counter by 1, to a maximum of 800,000 (just short of 2 years), though there is no w
    7 KB (1,128 words) - 02:29, 15 May 2024
  • ...and NPCs will automatically raise the dead when in the heat of battle. To counter this in adventure combat, mangle a sentient being using a blunt weapon so t
    37 KB (6,081 words) - 22:22, 28 November 2023
  • ...favor, much of it was from the cave spider silk items they suggested in a counter-offer, and once our defenses are established to their fullest extent a supp
    34 KB (6,060 words) - 07:32, 14 September 2008
  • ***<s>Counter cache</s>
    10 KB (1,411 words) - 05:21, 26 January 2023
  • Changing macros while the game is running uses a counter-intuitive process. After editing the macro file, create a backup of it and
    17 KB (2,986 words) - 14:45, 9 August 2018
  • ...otified. This counts as an attack and, as such, your enemy will attempt to counter-attack you.
    9 KB (1,555 words) - 00:29, 7 March 2014
  • ...etermines what positions will actually appear in your fortress is somewhat counter-intuitive and fairly limiting. This guide should help you understand what y
    27 KB (4,155 words) - 03:45, 20 December 2022
  • Completing an Eat job decreases the relevant counter by 50,000 (to a minimum of zero), though they may also decrement it additio
    7 KB (1,108 words) - 23:16, 28 April 2024
  • Counter-intuitive to their construction method, track stops are considered [[buildi
    47 KB (7,730 words) - 19:15, 16 November 2014
  • This is pointless and counter productive. If someone wants to see how something worked in 40d, there is a
    2 KB (385 words) - 02:46, 13 April 2010
  • *The default priority for mining can be counter-intuitive to new users. To avoid miners running from one side of the fort t
    7 KB (1,126 words) - 14:21, 14 October 2023
  • If this is "YES" a FPS counter is displayed on the top left corner.
    16 KB (2,566 words) - 15:19, 29 May 2014
  • ..., this setup triggers rapidly, on par with the repeaters described below. Counter-intuitively, making it smaller or removing more water slows the action of t
    14 KB (2,068 words) - 03:53, 20 December 2022
  • ...The docuentation here indicates strongly what you said it but it's a bit counter-intuitive (especially since there is a *sort* of falling mechanic). I may
    16 KB (2,608 words) - 21:52, 8 March 2010
  • ...s to be communicated, so trying to establish a single format for all seems counter-productive.
    40 KB (6,659 words) - 04:53, 3 January 2024
  • ...a dwarf loses their baby, but it's certainly one of the most problematic.) Counter to your experience, I have *only* had problems with clothing and ridden min
    24 KB (3,792 words) - 14:42, 9 April 2014
  • ...ou must change at least the name of the macro (for example, incrementing a counter); otherwise, the oldest loaded version will be used.
    3 KB (564 words) - 20:29, 16 September 2013
  • * Initialize a "fertility" counter to zero
    14 KB (2,271 words) - 23:39, 7 August 2021
  • ...ki and then restrict people who seem helpful from editing it easily, kinda counter-productive imo. [[User:Mason11987|Mason11987]] 03:01, 1 February 2010 (UTC)
    58 KB (9,564 words) - 13:01, 10 August 2012
  • Unrecognized Counter:
    248 KB (37,728 words) - 00:28, 8 August 2013