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  • ...rable creature that can skulk around the map unseen until detected. When a thief is detected, the game pauses with an identifying [[announcement]] and move ...new to version 0.31, and simply want to send your nearest dwarves after a thief, see [[Attack]].)
    5 KB (861 words) - 22:56, 18 February 2012
  • I was looking at my stockpiles, and I noticed a cage with a kobold thief in it. How did it trigger a cage trap? ::Also got this message. A few frames later, a goblin thief was discovered by a stray horse foal. --[[User:Zombiejustice|Zombiejustice]
    2 KB (384 words) - 04:29, 26 January 2011
  • ...] that can skulk around the map [[Ambusher|unseen]] until detected. When a thief is detected, the game pauses with an identifying [[announcement]] and moves ...iar with the military and simply want to send your nearest dwarves after a thief, see [[Attack]].)
    7 KB (1,156 words) - 04:02, 20 December 2022
  • ...] that can skulk around the map [[Ambusher|unseen]] until detected. When a thief is detected, the game pauses with an identifying [[announcement]] and moves ...ar with the military, and simply want to send your nearest dwarves after a thief, see [[Attack]].)
    7 KB (1,207 words) - 22:02, 8 February 2024
  • ...rd [[dog]] or other similar [[animal]], or other helpful creature. When a thief does move adjacent to such, the game pauses with an identifying [[announce :The announcement for a kobold thief is...
    4 KB (703 words) - 15:19, 8 December 2011
  • ...rable creature that can skulk around the map unseen until detected. When a thief is detected, the game pauses with an identifying [[announcement]] and move ...new to version 0.34, and simply want to send your nearest dwarves after a thief, see [[Attack]].)
    5 KB (892 words) - 15:21, 27 June 2015
  • :Thanks! [[User:Thief^|Thief^]] 07:37, 21 April 2010 (UTC)
    197 bytes (27 words) - 07:37, 21 April 2010
  • ...rd [[dog]] or other similar [[animal]], or other helpful creature. When a thief does move adjacent to such, the game pauses with an identifying [[announcem :The announcement for a kobold thief is...
    4 KB (731 words) - 16:51, 5 February 2014
  • File:Goblin Thief Battle.png
    A battle with a goblin thief.
    (603 × 721 (44 KB)) - 14:13, 4 April 2014
  • File:Thief icon.png
    (200 × 200 (5 KB)) - 13:55, 16 February 2022
  • ...hapless goblins into the pit. Strangely enough, whenever I have a goblin thief dumped inside, the Titan ignores them, while blissfully painting the walls .... You just have to (re)build the cage immediately next to the pit, so the thief gets dumped before it can escape.--[[User:Albedo|Albedo]] 07:30, 30 July 20
    7 KB (1,214 words) - 15:13, 8 March 2010

Page text matches

  • usable thief plot thief
    795 KB (120,124 words) - 03:34, 25 February 2020
  • Considered a thief Certainly considered a thief
    931 KB (148,541 words) - 18:41, 1 December 2023
  • ...rable creature that can skulk around the map unseen until detected. When a thief is detected, the game pauses with an identifying [[announcement]] and move ...new to version 0.34, and simply want to send your nearest dwarves after a thief, see [[Attack]].)
    5 KB (892 words) - 15:21, 27 June 2015
  • ...rable creature that can skulk around the map unseen until detected. When a thief is detected, the game pauses with an identifying [[announcement]] and move ...new to version 0.31, and simply want to send your nearest dwarves after a thief, see [[Attack]].)
    5 KB (861 words) - 22:56, 18 February 2012
  • ...] that can skulk around the map [[Ambusher|unseen]] until detected. When a thief is detected, the game pauses with an identifying [[announcement]] and moves ...iar with the military and simply want to send your nearest dwarves after a thief, see [[Attack]].)
    7 KB (1,156 words) - 04:02, 20 December 2022
  • ...] that can skulk around the map [[Ambusher|unseen]] until detected. When a thief is detected, the game pauses with an identifying [[announcement]] and moves ...ar with the military, and simply want to send your nearest dwarves after a thief, see [[Attack]].)
    7 KB (1,207 words) - 22:02, 8 February 2024
  • ...rd [[dog]] or other similar [[animal]], or other helpful creature. When a thief does move adjacent to such, the game pauses with an identifying [[announce :The announcement for a kobold thief is...
    4 KB (703 words) - 15:19, 8 December 2011
  • ...rd [[dog]] or other similar [[animal]], or other helpful creature. When a thief does move adjacent to such, the game pauses with an identifying [[announcem :The announcement for a kobold thief is...
    4 KB (731 words) - 16:51, 5 February 2014
  • ...hapless goblins into the pit. Strangely enough, whenever I have a goblin thief dumped inside, the Titan ignores them, while blissfully painting the walls .... You just have to (re)build the cage immediately next to the pit, so the thief gets dumped before it can escape.--[[User:Albedo|Albedo]] 07:30, 30 July 20
    7 KB (1,214 words) - 15:13, 8 March 2010
  • The merchants have arrived. And they brought trouble. A Kobold thief snuck in behind them. The damn thing snuck by our traps, and unfortunately Chrachreelmis (Chrach). Kobold Thief. Armed with a copper dagger.<BR>
    18 KB (3,057 words) - 00:21, 9 March 2010
  • THIEF Thief Target
    311 KB (47,240 words) - 11:27, 4 October 2011
  • THIEF Thief Target
    248 KB (37,728 words) - 00:28, 8 August 2013
  • THIEF Thief Target
    237 KB (33,753 words) - 21:06, 23 June 2017
  • I was looking at my stockpiles, and I noticed a cage with a kobold thief in it. How did it trigger a cage trap? ::Also got this message. A few frames later, a goblin thief was discovered by a stray horse foal. --[[User:Zombiejustice|Zombiejustice]
    2 KB (384 words) - 04:29, 26 January 2011
  • | {{text anchor|Thief (villain)}} | {{text anchor|Ambush (thief)}}
    46 KB (6,443 words) - 08:34, 4 November 2023
  • | THIEF AND SUPPORTING CAST ...sing subsequent thefts there to be more the acts of a crazed bandit than a thief. There are lots of ways in which this should be fixed. Crimes should not im
    286 KB (44,767 words) - 10:59, 17 January 2022
  • ...skill check or anything (that I know of), they will automatically spot the thief if they are one tile away from it. ...arf who was being accosted has been drafted into the military and beat the thief into a bloody mess. (If you don't remember, activating someone for military
    76 KB (13,750 words) - 14:55, 24 November 2021
  • ...possessions. But a creature with a listed ( {{k|u}} ) [[profession]] of [[Thief]] has a few additional nasty surprises, namely being invisible until spotte ...your dwarves locked in as well as keeping enemies out. (It's unknown if [[thief|thieves]] can bypass a closed door once it's linked to a lever or pressure
    43 KB (7,277 words) - 16:28, 26 July 2021
  • THIEF A thief has stolen
    123 KB (19,038 words) - 13:55, 10 November 2022
  • As usual, the arrival of the caravan attracted a kobold thief, who was discovered before he even reached the cage traps. Phrost has final Further, the goblin thief has broken out while being brought to the depot - I trust that either he'll
    17 KB (2,887 words) - 00:17, 17 November 2009
  • ...artifact of untold value. With a wave of it's hand clutching the mug, the thief ran off into the tropical swamps, losing the dog that was fast on it's heel
    34 KB (6,108 words) - 13:04, 23 April 2010
  • ...l with what you are given, we needed the work done. In other news a kobold thief tried to get in but Alath spotted the bugger, to bad the dogs aren’t trai ...t. Rushing to the spot I found the mangled and torn body of another kobold thief that had been killed by our two dogs. Only one of them had been injured tha
    82 KB (15,394 words) - 02:00, 16 September 2008
  • File:PTTG16x16graph.png
    [THIEF:T:5:0:ADD_COLOR:DEFAULT] [THIEF:T:5:1:ADD_COLOR:DEFAULT]
    (256 × 256 (7 KB)) - 14:34, 9 October 2009
  • ...'s not a bad way to create an alarm system against minor threats such as [[thief|thieves]] and protect your stockpiles from pesky [[kea]], at least until yo Both [[thief|thieves]] and [[ambush]]es are invisible until something detects them - a d
    31 KB (4,697 words) - 00:49, 29 December 2022
  • it appears i have a goblin master thief in my cage trap, perhaps they're not trap-immune unless stealthed? :No thief is 100% immune to traps. They have a certain chance to avoid traps whether
    21 KB (3,515 words) - 16:58, 26 October 2010
  • ...ted a goblin thief. Not one to let such things go, Kegetherith chased said thief down. Right into an ambush. Needless to say, he was torn to pieces. ...rsuers into the elven caravan. There were no elf survivors. Another goblin thief was stunned by the stone fall traps near our main stairwell, and was killed
    5 KB (821 words) - 17:32, 22 June 2009
  • ...'s not a bad way to create an alarm system against minor threats such as [[thief|thieves]] near your stockpiles, at least until you have something better (w Both [[thief|thieves]] and [[ambush]]es are invisible until something detects them - a d
    31 KB (4,628 words) - 23:17, 19 March 2019
  • [[Kobold]]s will test your fortress by sending [[thief|thieves]] dependent on your fort's population and wealth. ...game will announce "Thief! Protect the hoard from skulking filth!" and the thief will attempt to flee.
    9 KB (1,530 words) - 17:13, 17 September 2021
  • A goblin thief attempted to enter the fortress but once again cage traps have protected th A second, this time kobold, thief tried where the first had failed but was once again thwarted.
    124 KB (18,484 words) - 14:51, 12 August 2010
  • ...'s not a bad way to create an alarm system against minor threats such as [[thief|thieves]] and protect your stockpiles from pesky [[kea]], at least until yo Both [[thief|thieves]] and [[ambush]]es are invisible until something detects them - a d
    31 KB (4,730 words) - 03:55, 20 December 2022
  • ...it upon themselves to take down the thief. The child quickly punctured the thief's heart with his bare hands (all that partying made him Extremely Strong) a
    23 KB (3,730 words) - 02:50, 21 August 2010
  • ...omestic || no || any non-freezing, subterranean 0-3 || - || vermin hunter, thief ...0 || exotic || || 1 || any desert, tundra, mountain || || vermin hunter, thief, eater, drinker
    34 KB (3,946 words) - 11:55, 5 December 2023
  • Apparently another thief from the goblins came for our belongings. I know this because he's impaled We apparently did have another attempted thief, though. Is it wrong to smile at flayed goblin skin? If it is, I don't wan
    22 KB (3,844 words) - 04:53, 7 June 2008
  • ...possessions. But a creature with a listed ( {{k|u}} ) [[profession]] of [[Thief]] has a few additional nasty surprises, namely being invisible until spotte ...an wipe out an entire ambush, and inflict significant damage on a siege. A thief's trap avoidance is subject to chance, so the more the better. However, be
    41 KB (6,894 words) - 15:00, 2 November 2015
  • ...'s not a bad way to create an alarm system against minor threats such as [[thief|thieves]] near your stockpiles, at least until you have something better (w Both [[thief|thieves]] and [[ambush]]es are invisible until something bumps into them -
    32 KB (4,689 words) - 15:05, 19 July 2012
  • ...got trapped again. One of my haulers went to the cage, removed the goblin thief from the cage and hauled him ~30 spaces and threw him of the tower. The gob The thief may have gotten away the first time, but he is still in the pit's list as n
    17 KB (2,982 words) - 04:48, 13 December 2011
  • ...y finally bruised him into an early grave. I had saved the part where the thief arrived, so I ran it a few more times - each time uglier than the next. Red :Actually, from the reports I have been hearing, the thief having a weapon was also very important. The long time it took to kill him
    6 KB (964 words) - 23:14, 10 February 2012
  • ...e dogs chased it through the surf, eventually running it down. The second thief had the misfortune to run into Ryan... who strangled it on the beach. The herald of the migrants was a thief, which I brought down... with the help of hmxmoss' dogs. The migrants incl
    3 KB (540 words) - 00:51, 6 March 2009
  • *[[DF2010:Thief|Thief]] ...order:1px #AAA solid;padding:0.2em;padding-left:0.5em;padding-right:0.5em”|Thief
    760 KB (105,326 words) - 20:44, 7 June 2011
  • | 100 || {{text anchor|MASTER_THIEF}} || [[Master thief]] ||style="background:#000" data-sort-value="8"| {{Dwarf|0:1}} | 101 || {{text anchor|THIEF}} || [[Thief]] ||style="background:#000" data-sort-value="8"| {{Dwarf|0:1}}
    18 KB (1,595 words) - 16:22, 2 April 2024
  • |106||MASTER_THIEF||Master thief |107||THIEF||Thief
    4 KB (531 words) - 21:44, 21 December 2012
  • ...possessions. But a creature with a listed ( {{k|u}} ) [[profession]] of [[Thief]] has a few additional nasty surprises, namely being invisible until spotte ...your dwarves locked in as well as keeping enemies out. (It's unknown if [[thief|thieves]] can bypass a closed door once it's linked to a lever or pressure
    47 KB (7,991 words) - 16:28, 26 July 2021
  • THIEF! I'm alerted that a thief has made of with my steel bolts. That can't be good. A few moments later,
    52 KB (9,721 words) - 04:40, 16 November 2009
  • |THIEF AND SUPPORTING CAST ...sing subsequent thefts there to be more the acts of a crazed bandit than a thief. There are lots of ways in which this should be fixed. Crimes should not im
    37 KB (5,912 words) - 20:46, 7 February 2023
  • ...oins allow for thieving to take place, and justice takes place to remove a thief's desire to steal anymore. See link for details.}} {{Suggestion|Secret Doors|Doors which non-thief enemies only have a ~20% chance of noticing. Seeing dwarves use it makes en
    85 KB (14,095 words) - 20:41, 24 July 2010
  • ...rful short sword. Five Notable Kills: four goblins in one raid, one kobold thief who came knocking on the wrong door. This is the sword that beheaded the ko ...g kobold salesman. Not interested? I'll just show myself URKH! So a Kobold thief decided my upper barracks looked like a nice back door into my fort. Too ba
    21 KB (3,915 words) - 01:45, 10 November 2010
  • .... I came running around the corner wielding my axe where I struck down the thief in two thrashed blows across its chest.
    8 KB (1,402 words) - 15:32, 5 November 2007
  • File:Sphr dwarves.png
    [THIEF:DWARVES:6:0:AS_IS:DEFAULT] *Added baby, child, drunk, thief and master thief.
    (192 × 352 (38 KB)) - 13:26, 11 April 2010
  • ...possessions. But a creature with a listed ( {{k|u}} ) [[profession]] of [[Thief]] has a few additional nasty surprises, namely being invisible until spotte ...your dwarves locked in as well as keeping enemies out. (It's unknown if [[thief|thieves]] can bypass a closed door once it's linked to a lever or pressure
    50 KB (8,538 words) - 00:25, 21 December 2022
  • ...{k|r}} for [[combat report]]s. This starts out blank, but once the first [[thief]] stumbles into your fortress, things can get pretty gory. '''A thief or snatcher appeared!'''
    44 KB (7,730 words) - 22:36, 15 September 2019
  • ...,” said the giant salamander. “The villain you work for is no more than a thief. I stand on the side of the righteous.” Night, thief of all cheer. When has the sun set on a happy soul in
    118 KB (20,738 words) - 15:56, 13 December 2022
  • after the skulking kobold thief. For many seconds they fell, time The human scoffed. "Ha! I may be a thief, but at least I'm not a dwarf. See how I tower above you! I may not have a
    156 KB (27,608 words) - 08:54, 15 November 2022
  • ...asp. The warrior yelled and searched the trees above for a glimpse of the thief. A pair of yellow eyes stared back at him. A kobold! "Where is my cloth, thief?" asked Martin.
    87 KB (15,188 words) - 02:06, 14 December 2022
  • |100||MASTER_THIEF||Master thief |101||THIEF||Thief
    4 KB (499 words) - 21:54, 21 December 2012
  • | 100 || {{text anchor|MASTER_THIEF}} || [[Master thief]] ||style="background:#000" data-sort-value="8"| {{Dwarf|0:1}} | 101 || {{text anchor|THIEF}} || [[Thief]] ||style="background:#000" data-sort-value="8"| {{Dwarf|0:1}}
    17 KB (1,526 words) - 04:05, 20 December 2022
  • ...and most unarmed civilians. Be warned though that even the lowliest kobold thief will carry a copper [[dagger]], which can lead into severe injuries if you ...nd will work with the dwarves in repelling sieges, kobold and [[goblin]] [[thief|thieves]], and ambushes. They will not be hostile to dwarven traders, but m
    5 KB (763 words) - 12:51, 5 November 2020
  • |THIEF AND SUPPORTING CAST ...sing subsequent thefts there to be more the acts of a crazed bandit than a thief. There are lots of ways in which this should be fixed. Crimes should not im
    37 KB (5,912 words) - 04:05, 20 December 2022
  • Onul spotted a goblin thief today. As soon as he realized he'd been seen, he took off running. At first Dishmab spotted another thief. He chased after him for awhile, then split off to go kill a mountain goat
    33 KB (5,860 words) - 00:55, 18 July 2010
  • ...ost always consist mainly of goblins, it can also include the occasional [[Thief#Goblin snatchers|adopted]] character of another race. These characters will [[Thief#Goblin snatcher|Goblin thieves]] will only have a [[large dagger]] if they
    13 KB (2,048 words) - 14:30, 15 December 2023
  • |93||MASTER_THIEF||Master thief |94||THIEF||Thief
    4 KB (489 words) - 21:53, 21 December 2012
  • File:Sphr goblins.png
    [THIEF:GOBLINS:6:0:AS_IS:DEFAULT] *Added default, baby, child, champion, thief, master thief, basic military and elite military.
    (192 × 304 (14 KB)) - 15:04, 27 April 2010
  • |THIEF AND SUPPORTING CAST ...sing subsequent thefts there to be more the acts of a crazed bandit than a thief. There are lots of ways in which this should be fixed. Crimes should not im
    35 KB (5,769 words) - 00:21, 11 March 2023
  • ...edamned! Keeping that rear enterence open is an open invitation for every thief and snatcher within the region to come prowling about! Our gem-cutter is c ...t kobolds would jump down through there to get inside. Still, it is but a thief and shall be easily dealt with.
    34 KB (6,060 words) - 07:32, 14 September 2008
  • |80||MASTER_THIEF||Master Thief |81||THIEF||Thief
    3 KB (375 words) - 21:15, 30 March 2011
  • ...possessions. But a creature with a listed ( {{k|u}} ) [[profession]] of [[Thief]] has a few additional nasty surprises, namely being invisible until spotte ...your dwarves locked in as well as keeping enemies out. (It's unknown if [[thief|thieves]] can bypass a closed door once it's linked to a lever or pressure
    50 KB (8,538 words) - 03:18, 20 December 2022
  • |author=[[User:Thief^|Thief^]]
    92 KB (13,986 words) - 00:21, 25 November 2023
  • Snatcher! Protect the children! A goblin master thief was in my fort. She immediately beat a hasty retreat towards the front ent ...ll caged: 2 crossbowmen, a pikeman, a spearman, 4 hammermen, and the third thief we saw.
    24 KB (3,978 words) - 19:08, 31 May 2015
  • ...esticated ([[pet]]s), domesticated (caged) (pets in [[cage]]s), hostile ([[thief|thieves]]), invader ([[ambush]]es), uninvited guest ([[werebeast]]s, [[mega
    3 KB (477 words) - 23:10, 8 April 2014
  • ...hall is effective at spotting thieves. Vaults may be booby-trapped, but [[thief|thieves]] do not trigger mechanics' [[trap]]s or [[pressure plate]]s, so th
    11 KB (1,809 words) - 14:55, 30 August 2021
  • ...he same [[material]] (the value may differ due to the [[item quality]]). [[thief|Thieves]] or even mischievous animals can steal minecarts, even when they a ...[[pressure plate]]s, which means a trap can be designed to trigger when a thief attempts to steal a minecart.
    95 KB (15,558 words) - 20:25, 8 April 2024
  • * The arrival of a [[caravan]]. Best to get ready for [[thief|thieves]] and [[ambush]]es as well. * Uncovering of a [[thief]]. Quick, kill it!
    6 KB (972 words) - 03:04, 20 December 2022
  • File:Sphr kobolds.png
    [THIEF:KOBOLDS:3:0:AS_IS:DEFAULT] *added DEFAULT, STANDARD, CHILD, THIEF and MASTER_THIEF
    (80 × 48 (6 KB)) - 09:53, 4 October 2009
  • ...by the edge of the screen until I sent the guards out to kill them. Kobold thief and goblin snatcher killed on the way out, another snatcher on the way back ...p, it's a race! Militia, to the walls! Guards, to the bridge! Ah! A kobold thief! And a goblin snatcher! The gobbo stabs a merchant in the hand. The militia
    21 KB (3,729 words) - 01:33, 16 November 2010
  • ...now'', without any complex preparation, no armour or weapons, perhaps a [[thief]], perhaps a [[creature]], this is the easiest way to do it (short of relyi ...prove to be quite dangerous. Sending four or more against a goblin/kobold thief will eventually kill the little bugger, but not before some injuries to the
    6 KB (990 words) - 08:16, 29 January 2020
  • ...It's all I needed. Might be better moved to a diff title, like "To kill a thief", but this is what I thought of first.--[[User:Albedo|Albedo]] 01:02, 20 Ap ...ond, ''how do you cancel a kill order?'' I sent my main squad to go kill a thief, who then escaped off the edge of the map. The squad still has "Kill So-and
    8 KB (1,423 words) - 18:22, 8 December 2011
  • ...is clutter for the fortress, valuable only for trading, but any and every thief's dream score, an object of worship for three different [[kobold]] [[civili
    13 KB (2,158 words) - 19:52, 2 April 2024
  • ...now'', without any complex preparation, no armour or weapons, perhaps a [[thief]], perhaps a [[creature]], this is the easiest way to do it (short of relyi ...prove to be quite dangerous. Sending four or more against a goblin/kobold thief will eventually kill the little bugger, but not before some injuries to the
    7 KB (1,192 words) - 03:07, 20 December 2022
  • **thief **thief (site,coords given)
    20 KB (3,169 words) - 17:48, 12 March 2023
  • | <code>0x6A</code> || Master Thief | <code>0x6B</code> || Thief
    9 KB (1,180 words) - 11:03, 18 May 2015
  • Much of [[goblin]] society is centered around [[thief|stealing the children]] of other races. The appropriate response to a baby- ...to [[stress]]. One possibility is to [[burrow]] children outside to aid [[thief|snatchers]]. To prevent a large population of children in the first place,
    10 KB (1,631 words) - 19:26, 8 April 2023
  • ...out of my fort undetected (my meeting area is in the 3 wide entrance, so a thief has to make it in when nobody happens to be there, which never seems to hap
    17 KB (2,852 words) - 03:58, 1 April 2010
  • ...followed the directions to a T, and the creatures that escaped arent even thief types, what did i do wrong? I know the article already has a warning, but its incomplete. '"Thief" type creatures, flyers, or large creatures like titans will escape using t
    3 KB (540 words) - 19:35, 31 July 2013
  • * The arrival of a [[caravan]]. Best to get ready for [[thief|thieves]] and [[ambush]]es as well. * Uncovering of a [[thief]]. Quick, kill it!
    6 KB (919 words) - 13:20, 21 June 2014
  • ...n:center" | Major || The arrival of a [[caravan]]. Best to get ready for [[thief|thieves]] and [[ambush]]es as well. ...style="background:#ffb464; text-align:center" | Major || Uncovering of a [[thief]]. End them quickly!
    17 KB (2,514 words) - 12:53, 18 April 2024
  • Much of [[goblin]] society is centered around [[thief|stealing the children]] of other races. The appropriate response to a baby- ...to [[stress]]. One possibility is to [[burrow]] children outside to aid [[thief|snatchers]]. To prevent a large population of children in the first place,
    12 KB (1,902 words) - 16:53, 22 February 2024
  • |author=[[User:Thief^|Thief^]]
    91 KB (13,800 words) - 19:13, 20 December 2022
  • ...sues. The humans have come with their merchants, on their way in a goblin thief was making his way out, a newly recruited marksdwarf got a lucky shot on hi ...sors personal accounts. From spring to autumn I experienced nothing but a thief or two, not even a belligerent dwarf caused issues. I eventually nulled in
    11 KB (2,024 words) - 17:59, 8 March 2009
  • ...now'', without any complex preparation, no armour or weapons, perhaps a [[thief]], perhaps a [[creature]], this is the easiest way to do it (short of relyi ...prove to be quite dangerous. Sending four or more against a goblin/kobold thief will eventually kill the little bugger, but not before some injuries to the
    6 KB (1,112 words) - 08:15, 29 January 2020
  • ...Expect caravan arrival imminently. Chaining up 2nd wardog at entrance as thief security. (Largely illusory, as there are a half-dozen access points in unf ...o a marksdwarf from that one engagement! Plus somewhere in there, a goblin thief landed in a cage trap in the entry hall - mwahahahaha. (Did I mention the
    40 KB (6,796 words) - 03:24, 14 June 2020
  • ...he same [[material]] (the value may differ due to the [[item quality]]). [[thief|Thieves]] or even mischievous animals can steal minecarts, even when they a ...[[pressure plate]]s, which means a trap can be designed to trigger when a thief attempts to steal a minecart.
    93 KB (15,231 words) - 15:00, 15 December 2023
  • ...ief sneaking around outside the fortress. Once he had been discovered, the thief promptly ran away. Hah.
    16 KB (2,791 words) - 15:47, 25 October 2009
  • :Thanks! [[User:Thief^|Thief^]] 07:37, 21 April 2010 (UTC)
    197 bytes (27 words) - 07:37, 21 April 2010
  • ...ngs that entails). This bin is clutter for the fortress, but any and every thief's dream score, an object of worship for three different [[kobold]] [[civili
    6 KB (1,053 words) - 13:56, 4 August 2020
  • ...iegers are immediately visible at the map edge, whereas [[ambush]]ers or [[thief|thieves]] are not. ...ce to attack you, and while the first two attacks will always consist of [[thief|babysnatchers]], subsequent attacks have an additional 50% chance to be all
    13 KB (2,225 words) - 02:54, 21 April 2024
  • ...invaders, such as dwarfs, can not be assigned to a pit. Others, such as [[Thief|thieves]] and certain dangerous creatures (including [[Undead|undead]] and Alwais I try to put a goblins thief in a pit, my dwarf scares and the goblin escapes :-/
    13 KB (2,331 words) - 07:00, 17 July 2012
  • ...and most unarmed civilians. Be warned though that even the lowliest kobold thief will carry a copper [[dagger]], which can lead into severe injuries if you
    2 KB (337 words) - 12:52, 5 November 2020
  • :Kobold thieves (2): Thief! protect the hoard from skulking filth! (the different message may be cause Unrelatedly, I've also had a wild elephant spot a goblin thief for me before - can wild animals spot ambushers?
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  • [[Kobold]]s will test your fortress by sending [[thief|thieves]] dependent on your fort's population and wealth. If they are detec ..., bracket a 3-wide hallways with two animals, one against each wall, so no thief can pass without being within 1 tile of an animal.
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  • This pair creates a thief-proof barrier against unannounced intrusion, as there is no combination of ...pponent. While watching your tame [[grizzly bear]] or [[alligator]] tear a thief apart has an amusement value, watching the goblin maceman send them flying
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  • ...included in [[thief]] article. Verification discussion belongs in [[talk:thief]], and has been started there.--[[User:Albedo|Albedo]] 18:39, 13 October 20
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  • ...eves can also trigger traps? I think I killed one and caged another master thief in the past. Maybe the quality of the mechanism is important here? --[[User ...have to agree with Koltom, I got an "Ambush" event when a goblin (master) thief went into a cage trap, and had another one cut to pieces by a serrated disc
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  • A minipack consists of basic kobold tiles, namely STANDARD, CHILD, THIEF, MASTER_THIEF and some basic military: RECRUIT, WRESTLER, SPEARMAN, SWORDSM | Thief! Protect the hoard from the skulking filth!
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  • ...iddle of your sparring ground -- with predictably gruesome results for the thief.
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  • ...a small chance of getting the goblin ruler with these thieves, if he is a thief himself. Toady stated in a [[Main:Developer interviews|RPPR interview]] tha
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  • ...think this makes them [[thief|thieves]], does it? Anyone ever seen a gnome thief (outside of some RPG's, ahem.) Just wanted to ask before deleting that.--[[
    393 bytes (60 words) - 04:11, 8 March 2010
  • ...ng, trying to make the page more factual. What do you think? [[User:Thief^|Thief^]] 10:54, 20 April 2010 (UTC)
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  • It was towards the end of the month of Sandstone when the thief was discovered. A kobold, despite the inherent filth of his kind, had once The thief was halfway across the great bridge, his stubby tail wagging with pleasure
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  • ...for our well (the passages have yet to be flooded). Once belowground, the thief pounced, but must have made a fatal error because both he and the stonecraf
    17 KB (3,044 words) - 01:25, 22 September 2008
  • ...known as a "Treasure Hunter". On the other hand, if you become known as a thief or a murderer who indiscriminately massacres citizens, people will refuse t | Thief || Seems unobtainable right now {{bug|6391}}.
    8 KB (1,289 words) - 17:12, 23 August 2023
  • ...is clutter for the fortress, valuable only for trading, but any and every thief's dream score, an object of worship for three different [[kobold]] [[civili
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  • *4 - Litast Bidokmonom "Actedpaper" (Kobold Thief, goblin Em Vicecrazy, goblin Kutsmob Tenderfiend, goblin Bosa Squeezehated) Kobold thief Stlukreerbus attempted to steal from the fort but was shot down by marksdwa
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  • Watching a kobold thief be chased by batman is very satisfying. A Kobold Thief has made off with +Kobold Cage+!
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  • ...he same [[material]] (the value may differ due to the [[item quality]]). [[thief|Thieves]] or even mischievous animals can steal minecarts, even when they a ...[[pressure plate]]s, which means a trap can be designed to trigger when a thief attempts to steal a minecart.
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  • ...known as a "Treasure Hunter". On the other hand, if you become known as a thief or a murderer who indiscriminately massacres citizens, people will refuse t | Thief || Seems unobtainable right now {{bug|6391}}.
    8 KB (1,309 words) - 03:53, 20 December 2022
  • ...es]], [[pet]]s and [[war dog]]s, will also set off such a trap. (Kobold [[thief|thieves]] have the ability to avoid traps, though it seems to have a small
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  • ...(or tossed over tall towers) without risk of a jailbreak, unlike goblin [[thief|thieves]]. If you abandon your fortress while an ambush is active, you will ...ding scale of [[wealth]] attraction goblin ambushes lie squarely between [[thief|thieves]]/[[snatcher]]s and [[siege]]s, but are infinitely more annoying; s
    10 KB (1,620 words) - 02:52, 20 December 2022
  • ...[[animals]], and most [[invader]]s will all be unable to pass. However, [[Thief|thieves]] can pick the locks of forbidden doors, and [[Building destroyer|b
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  • '''Kobolds''' are small [[creatures]] adept at stealthy [[Thief|thieving]]. In [[fortress mode]], they are one of the antagonistic [[race]]
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  • {{TipBox2|titlebg=#c00|textbg=#ffd|Warning!|"Thief" type creatures, flyers, or large creatures like titans will escape using t
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  • '''Capuchins''' are small, [[Thief|thieving]] [[creature]]s that can be found in [[tropical]] [[forest]]s and
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  • * [[Thief|Thieves]]
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  • ...ps of 5-10 individuals and share their animal counterparts' penchant for [[Thief|thievery]], running off with any [[Steals food|food]] or [[Steals items|ite
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  • * [[Thief|Thieves]]
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  • ..., it's a good idea to put it near the main entrance of the fortress. If [[Thief|thieves]] stumble in, they are likely to meet a very grisly end as they bum
    57 KB (10,148 words) - 21:12, 5 January 2023
  • ...y cannot have more than 1 tile between them), are guaranteed to spot any [[thief]] that tries to enter, and (if combative) will similarly engage any hostile
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  • File:Dwarves cyster.png
    [THIEF:DWARVES:6:0:AS_IS:DEFAULT]
    (192 × 320 (41 KB)) - 21:59, 17 April 2010
  • ...elled more quickly, and potentially harmful events─such as wild animals, [[thief|thieves]], and [[ambush|invasions]]─will occur more frequently in a given
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  • ...nd Battle of Relicskin: 3 zombie dwarves + 8 zombie emus + 1 zombie kobold thief vs. 5 caravan guards + 6 Relicskin militia
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  • [PROFESSION_NAME:THIEF:wanderer:wanderers]
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  • ...[[animals]], and most [[invader]]s will all be unable to pass. However, [[Thief|thieves]] can pick the locks of locked doors, and [[Building destroyer|buil
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  • ...ost hostile entities entering their tile, with the possible exception of [[thief|thieves]], flying creatures and other occasional nasty surprises. Any unco
    13 KB (2,208 words) - 18:30, 7 January 2014
  • ...ians. Much like their normal cousins, giant gray langurs will attempt to [[Thief|steal]] [[Steals items|items]] and [[Steals food|food]] from your fortress,
    2 KB (236 words) - 18:38, 14 November 2023
  • ...e]]s, spawning in loose groups of 5 to 10 individuals with the intent to [[Thief|steal]] [[Steals food|your]] [[Steals items|fortress]] - they are not cute
    3 KB (433 words) - 21:29, 18 August 2023
  • ...ad been kicked by a stunted humanoid, warty, ugly, leathery skin. A goblin thief had come, carrying a sack, and a mean glint in its eye. A piecemeal militia
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  • ...ly wind up in Calm biomes with no enemies other than the occasional goblin thief, and there's no sense of urgency to the game. As you'll see, I got way more
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  • | {{DFtext|Thief! Protect the hoard from skulking filth!|4:1}}
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  • ...ms. This will also occur in history generation, and thieves will have the "thief" profession. Items stolen in history gen will be scattered around that crea
    25 KB (3,935 words) - 15:15, 7 April 2021
  • ...y cannot have more than 1 tile between them), are guaranteed to spot any [[thief]] that tries to enter, and (if combative) will similarly engage any hostile
    3 KB (554 words) - 20:05, 10 February 2014
  • ...ay be drawn to your fortress in search of [[food]]; they will locate and [[Thief|consume]] any food and [[drink]] that your [[dwarves]] have carelessly left
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  • File:Sphr humans dyc.png
    [THIEF:HUMANS:6:0:AS_IS:DEFAULT]
    (192 × 304 (27 KB)) - 13:26, 9 October 2009
  • ...babies. Their notoriety for baby snatching is second only to that of the [[Thief|Goblin Snatcher]].
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  • {{TipBox2|titlebg=#c00|textbg=#ffd|Warning!|"Thief" type creatures, flyers, or large creatures like titans will escape using t
    11 KB (1,642 words) - 15:40, 28 July 2021
  • ...y cannot have more than 1 tile between them), are guaranteed to spot any [[thief]] that tries to enter, and (if combative) will similarly engage any hostile
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  • Watching a kobold thief being chased by batman is very satisfying.
    18 KB (3,008 words) - 01:17, 22 November 2010
  • ...reating some traps out near the front gate, in the event of the occasional thief. I told him I would take it under advisement, and then he showed me the mos
    24 KB (3,791 words) - 04:54, 24 August 2009
  • ...ayer, though it is most often found on or near the surface. It occurs in [[Thief|small clusters]], which can sometimes be dealt with by a solitary dwarf wit
    2 KB (344 words) - 15:52, 28 July 2021
  • ...ayer, though it is most often found on or near the surface. It occurs in [[Thief|small clusters]], which can sometimes be dealt with by a solitary dwarf wit
    2 KB (302 words) - 15:53, 28 July 2021
  • File:Seaneat-Dwarves.PNG
    [THIEF:D:10:3:AS_IS:DEFAULT]
    (192 × 464 (25 KB)) - 05:20, 10 April 2010
  • ...on]] and can double as a [[defense design|early warning system]] against [[thief|thieves and snatchers]].
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  • Note that while a [[thief]] can bypass a "locked" [[door]] or [[hatch]], any barrier linked to a mech
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  • #REDIRECT [[DF2014:Thief]]
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  • ...c animal|draft animals]] near your entrance, so they can warn you of any [[thief|thieves]]. They usually don't come earlier than first Summer, and [[trap|tr
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  • | list4 = [[Ambush]] • [[Megabeast]] • [[Siege]] • [[Thief]]
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  • Somebody who falls into water, for example, a [[kobold]] thief, will then have a "water covering" on nearly every part of their anatomy. T
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  • ...ou aren't planning to return any time soon, but you will be labeled as a [[thief]].
    11 KB (1,894 words) - 00:42, 19 January 2023
  • ...id some experimentation and it appears that normal enemies (non-flying non-thief) can be prevented from escaping mass pits by having forbidden hatches over
    11 KB (1,908 words) - 13:04, 25 January 2022
  • ...y encounter enemies that can [[Building destroyer|break down doors]] and [[Thief|pick locks]].
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  • |THIEF
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  • Note that while a [[thief]] can bypass a "locked" [[door]], any barrier linked to a mechanism and in
    12 KB (2,153 words) - 19:26, 27 December 2013
  • ...want to deliver Goblin snatchers into your target practice room despite [[Thief|thieves]]' ability to wriggle out of normal pitting, or a bunch of [[cave f
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  • Note that if a [[thief]] (specifically, a creature capable of picking locks) passes through a door
    7 KB (1,190 words) - 14:43, 8 December 2011
  • ...rs at dabbling level on civilians who briefly struggle with a [[kobold]] [[thief]] or predatory animals.
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  • ...ched by a [[goblin]] babysnatcher. In this case, you'll want to remove the thief from the cage and kill it.
    8 KB (1,278 words) - 17:12, 26 July 2021
  • ...f they ever get caught where they don't want to be (maybe they bump into a thief coming around a corner, or a flying critter jumps them, or you need to urge
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  • ...r babies, [[caravan]]s, [[siege]]s{{verify}}, [[ambush]]es{{verify}}, or [[thief|thieves]]{{verify}}, but any of the rest of your dwarves can be. (Foreign [
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  • *Animals can detect ambushing creatures and [[thief|thieves]].
    1 KB (230 words) - 13:39, 11 March 2014
  • ..., it's a good idea to put it near the main entrance of the fortress. If [[Thief|thieves]] stumble in, they are likely to meet a very grisly end as they bum
    41 KB (7,264 words) - 22:15, 28 July 2021
  • ...ians. Much like their normal cousins, giant gray langurs will attempt to [[Thief|steal]] [[Steals items|items]] and [[Steals food|food]] from your fortress,
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  • ...ving some nasty bites and scratches. While not aggressive, mandrills are [[Thief|thieves]] and will eagerly steal both your [[Steals food|food]] and [[Steal
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  • ...n groups of 1-5 individuals and share their animal cousins' penchant for [[Thief|thievery]], running off with any [[Steals items|items]] or [[Steals food|fo
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  • ::Anecdotal: I've had a Kitten destealth a Kobold Thief in the current version, so I'm pretty sure that Pets DO detect stealthers.
    7 KB (1,291 words) - 15:34, 29 August 2008
  • ...f fire]] could potentially ''melt'' artifacts. They ''can'' be stolen by [[thief|thieves]]; an artifact lost to you will have a note to that effect in the A
    8 KB (1,330 words) - 14:01, 4 August 2020
  • ...elled more quickly, and potentially harmful events─such as wild animals, [[thief|thieves]], and [[ambush|invasions]]─will occur more frequently in a given
    3 KB (472 words) - 19:17, 26 March 2014
  • ...f they ever get caught where they don't want to be (maybe they bump into a thief coming around a corner, or a flying critter jumps them, or you need to urge
    23 KB (3,833 words) - 23:02, 9 January 2024
  • ...orse]] or [[Hoary marmot|marmot]] (basically safe to ignore), a [[kobold]] thief (often harmless, will usually flee), potentially dangerous animals like [[c
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  • '''Capuchins''' are small, [[Thief|thieving]] [[creature]]s that can be found in [[tropical]] [[forest]]s and
    1 KB (220 words) - 13:54, 4 June 2023
  • ...ps of 5-10 individuals and share their animal counterparts' penchant for [[Thief|thievery]], running off with any [[Steals food|food]] or [[Steals items|ite
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  • | THIEF ||
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  • |Thief
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  • ...'''observer''' [[skill]] represents the ability of a [[dwarf]] to spot a [[thief|stealth]] unit. The higher the skill the bigger the distance. The skill is
    658 bytes (97 words) - 17:14, 8 December 2011
  • ...but honey badgers possess the distinction of being [[Steals food|food]] [[Thief|thieves]]. As such, make sure to keep them out of your [[stockpile]]s. They
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  • | Was [[Justice|jailed]] or [[thief|snatched]], and was released recently
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  • ...h animals on the job, this setup will reveal all [[ambush]]es and many a [[thief]]. Note that since this eats 2 tiles of 3 [[Observer|maximum detection rang
    7 KB (1,177 words) - 15:37, 20 May 2017
  • ...ms. This will also occur in history generation, and thieves will have the "thief" profession. Items stolen in history gen will be scattered around that crea
    43 KB (6,645 words) - 01:27, 20 February 2024
  • ...tures. Like the normal honey badgers, they are also [[Steals food|food]] [[Thief|thieves]]. In terms of size, they are a little over half the weight of the
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  • And a cowardly thief inflicted this grevious wound.
    7 KB (1,128 words) - 03:17, 24 March 2009
  • ...creatures escaping confinement while pitting. In previous versions, only "thief" type creatures, flyers, or large creatures like titans would escape using
    29 KB (4,895 words) - 21:50, 14 March 2024
  • ...n-dwarves will show professions that are not available to dwarves, like "[[Thief]]", or non-dwarf [[soldier]]s with non-dwarf [[weapon]]s, like a [[pikeman]
    14 KB (2,083 words) - 16:31, 26 July 2021
  • ...], both wild and tame, and most [[invader]]s will all be unable to pass ([[Thief|thieves]] can pick the locks of forbidden doors and pass them that way.)
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  • ..."Tessi" is almost always the name of a kinder/half-elf/small-cute-humanoid-thief character the first time I play a game, "Wudi" for small cute felines, etc.
    15 KB (2,670 words) - 22:07, 12 December 2012
  • ...n groups of 1-5 individuals and share their animal cousins' penchant for [[Thief|thievery]], running off with any [[Steals items|items]] or [[Steals food|fo
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  • #REDIRECT [[Thief]]
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  • * allowed adv mode player thief to travel after site is offloaded
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  • ...]] and can double as an [[security design|early warning system]] against [[thief|thieves and snatchers]].
    3 KB (419 words) - 03:55, 20 December 2022
  • ...n-dwarves will show professions that are not available to dwarves, like "[[Thief]]", or non-dwarf [[soldier]]s with non-dwarf [[weapon]]s, like a [[pikeman]
    13 KB (1,883 words) - 16:32, 26 July 2021
  • * fixed incorrect thief ambush message
    3 KB (493 words) - 15:05, 12 March 2014
  • ...defense for your possessions from any [[rhesus macaque]]s or [[kobold]] [[thief|thieves]] before you finish securing your valuables. If you deconstruct you
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  • File:Sphr humans.png
    [THIEF:HUMANS:6:0:AS_IS:DEFAULT]
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  • #REDIRECT [[40d:Thief]]
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  • ...creatures escaping confinement while pitting. In previous versions, only "thief" type creatures, flyers, or large creatures like titans would escape using
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  • | list4 = [[Ambush]] • [[Megabeast]] • [[Semi-megabeast]] • [[Siege]] • [[Thief]] • [[Werebeast]]
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  • ::::In v 0.31.16, I can confirm a kobold thief can have a steel weapon. Just had one wielding a large steel knife. Fortuna
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  • ; 16th : My first thief. Dispatched efficiently by an axedwarf.
    7 KB (1,239 words) - 11:41, 5 July 2009
  • ...et or be killed in the attempt. A kill order can be used to chase a kobold thief or goblin snatcher who is running away with your precious loot, or it may v
    17 KB (2,941 words) - 13:33, 6 July 2014
  • ...rt, a possession, created a turtle shell idol worth 3k) stolen by a kobold thief. However, there's no note about the artifact being lost on the artifact men
    29 KB (4,859 words) - 16:20, 28 November 2013
  • ...e free to take one or two squads of your highest-trained soldiers out to [[thief|take]] [[snatcher|care]] [[ambush|of]] [[siege|some]] [[megabeast|business]
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  • #REDIRECT [[DF2012:Thief]]
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  • ...called the Civilized (with neither tag), the Baby[[snatcher]]s, the Item [[Thief|Thieves]], and the Babysnatching Item Thieves (which do not exist in vanill
    26 KB (3,855 words) - 17:14, 18 April 2024
  • ...attracts more attacks. At first, this will be an above-average amount of [[thief|thieves]], but as the game progresses and your wealth continues to grow, th
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  • ...sieges. It's been 3 years now and we haven't even seen so much as a single thief or ambush. We count ourselves lucky to have continued to receive liaisons a
    20 KB (3,288 words) - 18:06, 2 February 2012
  • ...events, seasons changing, [[siege]]s, enemy ambushers becoming revealed ([[thief|thieves]] or [[ambush]]es), and work orders being completed.
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  • This includes most wild [[animal]]s, [[siege]]-mounts, [[thief|thieves]], [[kobold]]s, etc. Leather/bone armor helps against animal attack
    60 KB (8,739 words) - 05:12, 7 January 2024
  • ...caverns]] and usually contain piles of random loot resulting from kobold [[Thief|thieving]] incursions. Kobold caves often feature venom-coated traps or [[f
    13 KB (1,972 words) - 02:59, 14 May 2024
  • ...have been known to mandate amber goods in response to reports of goblin [[thief|babysnatchers]].
    2 KB (286 words) - 21:58, 7 May 2024
  • ...ck and tired of being interrupted by 'Snatcher! Protect the children!' or 'Thief!'. One time, I even found a goblin snatcher 5 levels below my entrance. He
    7 KB (1,180 words) - 14:45, 22 July 2014
  • ...ns around it to protect caravans and your goods from animals (guzzlers), [[thief|thieves]] and [[goblin]]s.
    23 KB (3,927 words) - 03:23, 29 May 2017
  • ...th their prey, using their [[crossbow]]. The skill is also used by enemy [[thief|thieves]] and [[ambush]]ers raiding your fortress or when you return the fa
    9 KB (1,537 words) - 04:18, 14 May 2024
  • ...elled more quickly, and potentially harmful events─such as wild animals, [[thief|thieves]], and [[ambush|invasions]]─will occur more frequently in a given
    2 KB (374 words) - 20:18, 31 July 2012
  • This section is incomplete. A thief may escape the attack by leaving the map. If a squad was told to go {{K|k}}
    5 KB (869 words) - 20:11, 17 May 2011
  • ...tures. Like the normal honey badgers, they are also [[Steals food|food]] [[Thief|thieves]]. In terms of size, they are a little over half the weight of the
    2 KB (239 words) - 05:51, 25 April 2024
  • * Expelled citizens leave with hauled items, trigger "thief has stolen" announcements{{bug|11038}}
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  • [PROFESSION_NAME:THIEF:assassine:assassines]
    20 KB (2,384 words) - 20:43, 23 June 2017
  • ...ayer, though it is most often found on or near the surface. It occurs in [[Thief|small clusters]], which can sometimes be dealt with by a solitary dwarf wit
    2 KB (361 words) - 04:29, 6 October 2013
  • ...is established by the [[kobold]]s {{Tile|k|6:0}}. Skulking civilizations [[thief|steal]] items from nearby civilizations and stay distant from other affairs
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  • *[[Thief|Thieves]], such as [[goblin]] snatchers and [[kobold]] thieves
    2 KB (376 words) - 20:09, 28 October 2023
  • ...artifact]]s stored in their tomb. The mummy will form a grudge against the thief but will generally lash out at any nearby [[site]], overrunning it with the
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  • ...ou aren't planning to return any time soon, but you will be labeled as a [[thief]].
    13 KB (2,129 words) - 08:23, 21 March 2024
  • | list4 = [[Ambush]] • [[Megabeast]] • [[Semi-megabeast]] • [[Siege]] • [[Thief]] • [[Werebeast]]
    787 bytes (77 words) - 12:02, 24 August 2022
  • ...fortification]], [[bridge]], [[door]], [[hatch]], [[siege]], [[ambush]], [[thief]], [[snatcher]], [[prisoner]], [[siege engine]], [[trap]], [[trap component
    3 KB (426 words) - 19:15, 8 December 2011
  • ..., unexpected [[death]] of somebody, having a [[masterwork]] destroyed or [[thief|stolen]]
    31 KB (4,802 words) - 02:58, 26 February 2024
  • ...ed captured [[goblin]] soldier to the restraint (do '''not''' try to use a thief or a wild animal, as it will almost certainly escape before it reaches the
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  • ...have been known to mandate amber goods in response to reports of goblin [[thief|babysnatchers]].
    1 KB (215 words) - 15:38, 23 March 2022
  • ...ding scale of [[wealth]] attraction goblin ambushes lie squarely between [[thief|thieves]]/[[snatcher]]s and [[siege]]s, but are infinitely more annoying; s
    8 KB (1,303 words) - 20:44, 31 May 2014
  • ...ms. This will also occur in history generation, and thieves will have the "thief" profession. Items stolen in history gen will be scattered around that crea
    38 KB (5,824 words) - 03:22, 20 December 2022
  • ...r build fortifications around it to protect caravans and your goods from [[thief|thieves]] and [[goblin]]s.
    20 KB (3,317 words) - 23:59, 21 May 2024
  • Then my nascent glassworker discovers a kobold thief! I draft him, and he throws the kobold and himself into a murky pool... oo
    14 KB (2,284 words) - 18:57, 5 November 2009
  • #REDIRECT [[40d:thief]]
    23 bytes (3 words) - 16:14, 3 April 2010
  • :Oddly enough, I've had this happen when there were no enemies, or any thief or attacking creatures on the map, in fact, wild animals at all being very
    42 KB (7,272 words) - 17:28, 16 August 2010
  • ...ats] will prowl the underground, seeking your [[stockpile]]s so they may [[Thief|steal]] your [[Steals food|food]] and [[Steals drink|drink]], though they'r
    2 KB (303 words) - 22:07, 4 February 2024
  • ...defense for your possessions from any [[rhesus macaque]]s or [[kobold]] [[thief|thieves]] before you finish securing your valuables. If you deconstruct you
    3 KB (571 words) - 14:01, 31 May 2014
  • [[Caravan]]s will haul their purchases away, and [[thief|thieves]] will attempt to escape with stolen items. All creatures will leav
    4 KB (715 words) - 20:37, 14 August 2023
  • a goblin thief tried to snatch some kids away again today. He was quickly dispatched and
    25 KB (4,605 words) - 16:19, 6 July 2016
  • Ever since that day, goblin [[thief|thieves]] have been attempting to do just that.
    3 KB (600 words) - 21:22, 14 December 2011
  • ...l with a masterwork image on it. An unhappy thought can also happen if a [[thief]] steals a masterwork item. It also happens in the unusual case where a cre
    11 KB (1,690 words) - 20:26, 12 May 2024
  • ...beginner to DF, I've made my way half way through this guide when a goblin thief appeared, and naturally I would like to use my new military to defend again
    3 KB (406 words) - 17:42, 19 June 2014
  • A kobold thief has attempted to infiltrate our settlement. He was intercepted by our mili
    7 KB (1,117 words) - 08:50, 25 March 2009
  • ...incoming caravans and your goods from [[steals drink|thirsty animals]], [[thief|thieves]] and [[goblin]]s.
    28 KB (4,584 words) - 04:04, 20 December 2022
  • ...called the Civilized (with neither tag), the Baby[[snatcher]]s, the Item [[Thief|Thieves]], and the Babysnatching Item Thieves (which do not exist in vanill
    26 KB (3,848 words) - 03:22, 20 December 2022
  • ...orse]] or [[Hoary marmot|marmot]] (basically safe to ignore), a [[kobold]] thief (often harmless, will usually flee), potentially dangerous animals like [[c
    592 bytes (87 words) - 00:26, 21 December 2022
  • * fixed problem where you are considered a thief after shopping at a store that had previous had its inventory offloaded
    2 KB (293 words) - 12:47, 12 March 2014

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