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  • you become a county then a duchy. A happy fortress with many exports and massive wealth you will need to keep your citizens happy.
    931 KB (148,541 words) - 18:41, 1 December 2023
  • happy Be happy!
    795 KB (120,124 words) - 03:34, 25 February 2020
  • ...all the thoughts a particular dwarf has is simply summed to determine how happy or unhappy they are. If dwarves are particularly unhappy, they may throw [[ Now you will see descriptions on how the dwarf feels ''(Ecstatic, happy, content, unhappy, miserable)'', and what recent events made an impact on t
    27 KB (4,235 words) - 21:24, 29 September 2021
  • ...them more or less happy, with each experience recorded and displayed as a Thought. The rate at which a dwarf gains certain thoughts is controlled by [[perso ...wish to avoid Bad Thoughts, please consult ways of [[keeping your dwarves happy]].
    13 KB (2,088 words) - 15:10, 24 September 2012
  • | style="background:#33cc00" | 125 to 149 || happy ...them more or less happy, with each experience recorded and displayed as a thought. The rate at which a dwarf gains these thoughts is controlled by varying as
    26 KB (3,794 words) - 03:16, 21 May 2014
  • ...type of [[alcohol]] (wine, rum, ale, and beer) to avoid dwarves getting "[[thought|tired of the same old booze lately]]". If bringing meat, [[turtle]] is rec ...wed, giving your dwarves access to a variety of alcohols, which makes them happy. All alcohol can also be turned into food via cooking, making them all via
    32 KB (5,458 words) - 20:14, 23 June 2017
  • dwarf thought before he flung himself into the black air of the chasm stared at the wall in amazement. Impossible, he thought.
    156 KB (27,608 words) - 08:54, 15 November 2022
  • ...of thought has a cooldown period, during which subsequent instances of the thought simply override the current instance. ...s cut in half (and rounded up) unless noted otherwise; after 3 months, the thought is forgotten.
    25 KB (3,774 words) - 14:52, 27 June 2014
  • THOUGHT very happy about the trading
    311 KB (47,240 words) - 11:27, 4 October 2011
  • ...n your character's adventures. {{verify}} In fortress mode, some [[Memory (thought)|memories]] have the potential to change beliefs over time. ...an most aspects of civilization ||! rowspan=2 | Receives [[Thought|unhappy thought]] when slaughtering/caging animals and felling trees.{{version|0.42.01}}
    59 KB (8,766 words) - 16:11, 16 December 2023
  • ...in your character's adventures.{{verify}} In fortress mode, some [[Memory (thought)|memories]] have the potential to change beliefs over time. ...an most aspects of civilization ||! rowspan=2 | Receives [[Thought|unhappy thought]] when slaughtering/caging animals and felling trees.{{version|0.42.01}}
    60 KB (8,847 words) - 18:39, 21 April 2024
  • ...ation, rounded down. Not meeting this number is supposed to give unhappy [[thought]]s to the Sheriff (or Captain of the Guard), but due to a bug it does not. ...lad to have punishment reduced recently") and the injured party an unhappy thought ("upset that a criminal could not be properly punished").
    3 KB (515 words) - 20:35, 1 December 2023
  • ...ill result in the Sheriff (or Captain of the Guard) receiving an unhappy [[thought]]. ...lad to have punishment reduced recently") and the injured party an unhappy thought ("upset that a criminal could not be properly punished").
    4 KB (691 words) - 14:17, 8 March 2024
  • THOUGHT very happy about the trading
    237 KB (33,753 words) - 21:06, 23 June 2017
  • ...n must be using them, accessing the mines away from the magma flow, Aloran thought, though she did not dwell on it long. Soon her mind was focused again on d ...ls, each walking on four stumpy legs. They look like cave oysters, Aloran thought. She raised her axe.
    87 KB (15,188 words) - 02:06, 14 December 2022
  • THOUGHT very happy about the trading
    248 KB (37,728 words) - 00:28, 8 August 2013
  • When a dwarf has been [[Thought|unhappy]] enough, he'll decide that enough is enough and throw a tantrum. ...that the certain dwarf may go [[insane]] unless something makes the dwarf happy.
    11 KB (1,853 words) - 15:46, 28 July 2021
  • After enough time passes, the happiness bonus/penalty for the thought is cut in half (and rounded up) unless noted otherwise. ! Thought
    21 KB (3,330 words) - 22:54, 2 August 2012
  • ...ed as a [[temple]], dwarves will go there to pray, and may gain additional happy thoughts for admiring the altar's materials and craftsdwarfship. ...Putting a waterfall in your [[meeting hall]] will give your dwarves good [[thought]]s, although it can significantly lower frame rate.
    100 KB (16,380 words) - 19:18, 14 November 2023
  • ...a dwarf needs to sleep is a 1-tile bed, anywhere. However, to be [[Thought|happy]], a dwarf wants their own room with a bed, and a chest and a cabinet to pu Players frequently want designs which maximize positive thought and minimize the path distance between a dwarf's food, drink, job and home.
    32 KB (4,681 words) - 23:19, 22 December 2022
  • ...a dwarf needs to sleep is a 1-tile bed, anywhere. However, to be [[Thought|happy]], a dwarf wants their own room with a bed, and a chest and a cabinet to pu Players frequently want designs which maximize positive thought and minimize the path distance between a dwarf's food, drink, job and home.
    32 KB (4,786 words) - 18:37, 26 March 2024
  • ...ed as a [[temple]], dwarves will go there to pray, and may gain additional happy thoughts for admiring the altar's materials and craftsdwarfship. ...Putting a waterfall in your [[meeting hall]] will give your dwarves good [[thought]]s, although it can significantly lower frame rate.
    96 KB (15,752 words) - 04:01, 20 December 2022
  • ...points, determining their mood. Unhappy thoughts add to the stress score, happy thoughts subtract from the stress score. It is confirmed that there are onl ...run for 7 years. The overall mood of the fortresses after 7 years was 45% happy to ecstatic, 55% fine, less than 1% unhappy (4 dwarves in total).
    31 KB (4,802 words) - 02:58, 26 February 2024
  • ...points, determining their mood. Unhappy thoughts add to the stress score, happy thoughts subtract from the stress score. It is confirmed that there are onl ...run for 7 years. The overall mood of the fortresses after 7 years was 45% happy to ecstatic, 55% fine, less than 1% unhappy (4 dwarves in total).
    40 KB (5,759 words) - 05:56, 3 January 2023
  • ...lue|luxuriously decorated]] the office may be, and may even generate a bad thought if the chair doesn't have a [[table]] adjacent to it. ...o them will sleep. However, sleeping in dormitory will generate a negative thought(embarrassed after sleeping without a proper room).
    29 KB (4,895 words) - 21:50, 14 March 2024
  • ...nd the reluctant minotaur returned to the castle. The cow man was none to happy to arrive back at the place where he had been created. Night, thief of all cheer. When has the sun set on a happy soul in
    118 KB (20,738 words) - 15:56, 13 December 2022
  • ...ts. Showering Urist McFisherdwarf with ☼jaguar meat roast☼ does not mean a happy dwarf if Urist keeps dwelling over their grouchiness at being caught in the ...s and, in extreme cases, isolate them with burrows to insulate them from [[Thought|stress-inducing stimuli]]. You might be able to get away with giving high-s
    11 KB (1,738 words) - 03:37, 20 December 2022
  • ...ts. Showering Urist McFisherdwarf with ☼jaguar meat roast☼ does not mean a happy dwarf if Urist keeps dwelling over their grouchiness at being caught in the ...s and, in extreme cases, isolate them with burrows to insulate them from [[Thought|stress-inducing stimuli]]. You might be able to get away with giving high-s
    12 KB (1,901 words) - 12:03, 5 March 2023
  • When a dwarf has been [[Thought|unhappy]] enough, he'll decide that enough is enough and he'll throw a tant ...that the certain dwarf may go [[insane]] unless something makes the dwarf happy.
    7 KB (1,137 words) - 22:15, 26 July 2021
  • ...nteraction, and determine whether certain actions may give a good or bad [[thought]]. Traits may have other, more subtle effects on creature behaviour, which | rowspan=3 | More susceptible to unhappy [[thought]]s
    16 KB (2,257 words) - 10:39, 14 April 2015
  • ...rves will catch and consume [[vermin]] to survive, resulting in an unhappy thought. * 35000 - dwarf gets an unhappy thought about being Thirsty and cancels its current job to get something to drink
    7 KB (1,185 words) - 20:38, 28 June 2014
  • ...all the thoughts a particular dwarf has is simply summed to determine how happy or unhappy they are. ...enter}}. Now you will see descriptions on how the dwarf feels ''(Ecstatic, happy, content, unhappy, miserable)'', and what recent events made an impact on t
    18 KB (2,735 words) - 21:23, 29 September 2021
  • ...o feel nothing or not care about certain situations, giving them a neutral thought. A few examples of different levels of thoughts can go as follows: ...p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> - Positive thought<br />
    23 KB (3,607 words) - 04:02, 20 December 2022
  • ...o feel nothing or not care about certain situations, giving them a neutral thought. A few examples of different levels of thoughts can go as follows: ...p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> - Positive thought<br />
    23 KB (3,615 words) - 01:32, 25 February 2024
  • ...they see the type of animal they [[preference|prefer]] in a cage. A happy thought which they won't get if they see the same animal running around free. Yeah ...a happy [[thought]] from sleeping in their own bedroom, and also get more happy thoughts from owning their own [[furniture]].
    17 KB (3,136 words) - 19:10, 12 November 2020
  • .... A dwarf with serious cave adaptation (at least 1.5 years) will gain the thought 'nauseated by the sun recently' and will [[vomit]] all over the ground in a ...d dwarves will come out, admire the items in the meeting area, get a happy thought, then vomit all over themselves. If you do it right, you roughly break eve
    7 KB (1,227 words) - 17:34, 25 April 2024
  • ...white|white}} shows the dwarf's [[thoughts]]. The first sentence says how happy or unhappy s/he is at the moment, and the next sentence lists the recent ev ...A dwarf consuming the type of food/booze s/he prefers will get a happy [[thought]]. The types of plants and animals listed in the first sentence is entirel
    9 KB (1,654 words) - 17:48, 26 July 2021
  • ...ding tame animals and long-dead persons. However, the populace will feel [[Thought#Justice|affronted]] at particularly nonsensical convictions. ...y may use the weapons they're carrying. Suddenly, keeping those axe lords happy seems a bit more high priority, eh?
    12 KB (2,053 words) - 19:00, 1 December 2023
  • [[File:FlowchartDF.png|thumb|200px|right|[[From Caravan to Happy Dwarves]] - a flowchart showing approximately what sequence of actions most ...|berserk]], killing and destroying things. This is why you want them to be happy.
    64 KB (10,735 words) - 21:26, 12 August 2014
  • ...ains, ropes or metal cages to be designated as jails, getting an unhappy [[thought]] if you don't have enough. The current number of ropes or chains needed i == Happy prisoners ==
    6 KB (1,064 words) - 18:37, 28 August 2021
  • ...rves will catch and consume [[vermin]] to survive, resulting in an unhappy thought. :* 65000 - dwarf gets an unhappy thought about being hungry, cancels current job to get something to eat
    7 KB (1,118 words) - 03:24, 20 December 2022
  • ...rves will catch and consume [[vermin]] to survive, resulting in an unhappy thought. :* 65000 - dwarf gets an unhappy thought about being hungry, cancels current job to get something to eat
    7 KB (1,108 words) - 23:16, 28 April 2024
  • ...nteraction, and determine whether certain actions may give a good or bad [[thought]]. Traits may have other, more subtle effects on creature behaviour, which | 76 - 90 || can be very happy and optimistic
    14 KB (1,997 words) - 10:39, 14 April 2015
  • ...ding tame animals and long-dead persons. However, the populace will feel [[Thought#Justice|affronted]] at particularly nonsensical convictions. ...y may use the weapons they're carrying. Suddenly, keeping those axe lords happy seems a bit more high priority, eh?
    9 KB (1,549 words) - 09:58, 10 March 2023
  • ...riod of no less than a year. Your initial seven are exempt, as they may be thought of as having fulfilled their military duty earlier in life. ...iserable -- the red should be merely unhappy, the yellow and orange mildly happy, and green and blue ecstatic.
    71 KB (11,875 words) - 16:34, 26 July 2021
  • ::*[[Main:From Caravan to Happy Dwarves|Beginner Flowchart]] :* Your goals vs "basic survival needs" to keep your fortress healthy and happy.
    48 KB (8,169 words) - 21:16, 5 August 2014
  • == Happy prisoners == ...me terminally upset. Generally inmates are still suffering from the bad [[thought]]s that caused them to [[tantrum]] and become imprisoned in the first place
    6 KB (1,068 words) - 18:37, 28 August 2021
  • ...riod of no less than a year. Your initial seven are exempt, as they may be thought of as having fulfilled their military duty earlier in life. ...iserable -- the red should be merely unhappy, the yellow and orange mildly happy, and green and blue ecstatic.
    85 KB (14,135 words) - 16:52, 7 May 2024
  • ...riod of no less than a year. Your initial seven are exempt, as they may be thought of as having fulfilled their military duty earlier in life. ...iserable -- the red should be merely unhappy, the yellow and orange mildly happy, and green and blue ecstatic.
    84 KB (13,988 words) - 03:49, 20 December 2022
  • ::*[[Main:From Caravan to Happy Dwarves|Beginner Flowchart]] :* Your goals vs "basic survival needs" to keep your fortress healthy and happy
    49 KB (8,344 words) - 03:59, 20 December 2022
  • Players frequently want designs which maximize positive thought and minimize the path distance between a dwarf's food, drink, job and home. ...an expansive [[dining room]], and other luxuries, your dwarves will remain happy enough to be productive throughout the life of a fortress. (You may still
    31 KB (4,417 words) - 20:54, 15 November 2021
  • ::*[[Main:From Caravan to Happy Dwarves|Beginner Flowchart]] :* Your goals vs "basic survival needs" to keep your fortress healthy and happy
    49 KB (8,347 words) - 15:27, 26 September 2023
  • ...Putting a waterfall in your [[meeting hall]] will give your dwarves good [[thought]]s, although it can significantly lower frame rate. ...n the room. High quality food, furniture, and socializing should keep them happy. Note that the children will no longer be able to perform certain useful ta
    70 KB (11,448 words) - 14:39, 15 December 2020
  • .... Getting [[ghost|haunted]] by a familiar dwarf produces a strong negative thought as well. ...s]] and distract their parents, but their death causes a very strong bad [[thought]]. Note that adult children are still children in the eyes of their parents
    8 KB (1,249 words) - 14:49, 23 November 2021
  • ...an [[office]] prevents them from working, but doesn't give them an unhappy thought (and the manager doesn't even need an office until your fortress has a popu ...appy [[thought]]. If it isn't met soon enough it will generate an unhappy thought, the noble will forget about it, and then later come up with a new demand.
    11 KB (1,946 words) - 01:02, 18 November 2013
  • ...sfying your dwarves' [[preference]]s, increasing the likelihood of happy [[thought]]s while eating. Finally, cooking spoilable foods such as [[meat]], [[fish] ...rf will get something he [[Preferences|likes]], giving the eater a happy [[thought]].
    7 KB (1,116 words) - 19:09, 12 November 2020
  • ...sfying your dwarves' [[preference]]s, increasing the likelihood of happy [[thought]]s while eating. Finally, cooking spoilable foods such as [[meat]], [[fish] ...f will get something they [[Preferences|like]], giving the eater a happy [[thought]].
    7 KB (1,226 words) - 19:31, 4 April 2024
  • ...sfying your dwarves' [[preference]]s, increasing the likelihood of happy [[thought]]s while eating. Finally, cooking spoilable foods such as [[meat]], [[fish] ...f will get something they [[Preferences|like]], giving the eater a happy [[thought]].
    10 KB (1,647 words) - 19:26, 4 April 2024
  • .... Getting [[ghost|haunted]] by a familiar dwarf produces a strong negative thought as well. ...nimals they work with over time. The death of a bonded animal causes a bad thought to the trainer.
    13 KB (2,019 words) - 03:53, 20 December 2022
  • .... Getting [[ghost|haunted]] by a familiar dwarf produces a strong negative thought as well. ...nimals they work with over time. The death of a bonded animal causes a bad thought to the trainer.
    13 KB (2,016 words) - 18:06, 23 September 2023
  • ...luding tame animals and long-dead persons. The fort population will feel [[thought|affronted]] at particularly nonsensical convictions. ...will give the criminal an unhappy thought (and the guard/Hammerer a happy thought).
    7 KB (1,088 words) - 20:11, 12 December 2013
  • ...aluable communal dining hall is an excellent way to [[Thought|keep dwarves happy]]. ...ither side of a table, dwarves will receive an [[Thought#Amenities|unhappy thought]] if forced to share a table.
    3 KB (589 words) - 02:00, 8 September 2016
  • ...end if the last dwarf dies. With this comes the need to keep your dwarves happy, as unhappy dwarves will cultivate some very unhealthy (yet surprisingly [[ ...ow ground, while [[clothing]] from [[leather]] or [[cloth]] will keep them happy.
    26 KB (4,340 words) - 03:20, 20 December 2022
  • ::*[[Main:From Caravan to Happy Dwarves|Beginner Flowchart]] :* Your goals vs "basic survival needs" to keep your fortress healthy and happy.
    43 KB (7,388 words) - 23:13, 18 February 2012
  • ...end if the last dwarf dies. With this comes the need to keep your dwarves happy, as unhappy dwarves will cultivate some very unhealthy (yet surprisingly [[ ...ow ground, while [[clothing]] from [[leather]] or [[cloth]] will keep them happy.
    24 KB (4,039 words) - 19:59, 19 February 2024
  • '''Memories''' are recipients for a dwarf's [[thought]]s. They are essentially an evolution of the old trauma system from previou ...one of its group in a memory slot the strongest memory of the two, the new thought and the existing memory, will be kept and the other discarded.
    8 KB (1,414 words) - 03:42, 20 December 2022
  • ...ies_preview.png|258px|right]]'''Memories''' are recipients for a dwarf's [[thought]]s. They are essentially an evolution of the old trauma system from previou ...one of its group in a memory slot the strongest memory of the two, the new thought and the existing memory, will be kept and the other discarded.
    8 KB (1,426 words) - 02:36, 1 March 2024
  • Some tips on how to keep your dwarves [[thoughts|happy]], thus reducing the chances of [[tantrum]]ing and tantrum spirals: ...o have all different varieties of booze on hand, since dwarves get a happy thought when they drink their [[preference|preferred]] booze.
    4 KB (680 words) - 00:30, 13 September 2019
  • ...a minimum) and (with some investment in variety) for keeping your dwarves happy. ...Stacks of alcohol do not have quality levels, and the strength of a happy thought obtained by drinking alcohol is based entirely on the value of the drink (i
    14 KB (1,914 words) - 16:38, 31 March 2024
  • ...a minimum) and (with some investment in variety) for keeping your dwarves happy. ...Stacks of alcohol do not have quality levels, and the strength of a happy thought obtained by drinking alcohol is based entirely on the value of the drink (i
    14 KB (1,805 words) - 16:39, 31 March 2024
  • ...itect and providing the possibility for your dwarves to experience happy [[thought]]s when walking across the tile. ** Roads and bridges can generate happy thoughts when your dwarves walk across them--something even an engraved flo
    12 KB (1,798 words) - 21:08, 14 May 2023
  • ...one turn). In [[Fortress Mode]], wounded dwarves receive various unhappy [[thought]]s, but also some positive thoughts from the rescue and recovery process (s ==un/happy thoughts==
    16 KB (2,577 words) - 19:44, 17 June 2014
  • ...one turn). In [[Fortress Mode]], wounded dwarves receive various unhappy [[thought]]s, but also some positive thoughts from the rescue and recovery process (s ==un/happy thoughts==
    17 KB (2,740 words) - 20:30, 23 June 2017
  • ...d booze is preferred over imported booze of the same type, influencing the thought.{{verify}}
    4 KB (694 words) - 00:21, 21 December 2022
  • :* Your goals vs "basic survival needs" to keep your fortress healthy and happy. ...eate [[wealth]] ''(with high-value products)'' with the need to maintain [[thought|morale]] ''(with low-value but commonly used products, like [[bed]]s, which
    40 KB (6,591 words) - 04:07, 22 February 2014
  • :* recent good/bad [[thought]]s | 76 - 90 || can be very happy and optimistic
    16 KB (2,260 words) - 02:37, 12 November 2023
  • ...hat your [[soldier]]s have some domestic skills so they will not receive [[thought|unhappy thoughts]] from being de-activated from the [[military]] in the eve ...is eliminated once friendships and relationships are formed and producing happy thoughts.
    30 KB (5,046 words) - 20:09, 23 June 2017
  • ...rom a waterfall, just being near or seeing a waterfall will not generate a thought.
    4 KB (635 words) - 16:12, 15 July 2017
  • ...d booze is preferred over imported booze of the same type, influencing the thought.{{verify}}
    4 KB (694 words) - 03:11, 20 December 2022
  • ...png|thumb|446px|right|[[Main:From Caravan to Happy Dwarves|From Caravan to Happy Dwarves]] - This is a flowchart showing approximately what sequence of acti ...note that the traders will want to make a profit off of you. While they're happy with about 200%, the more profit they make on your site, the more goods the
    86 KB (14,760 words) - 04:47, 17 March 2024
  • ...chain will also let the prisoner admire it, giving them a boost to their [[Thought|happiness]]. However, one should consider the fact that if a chain or rope === Keeping them happy ===
    8 KB (1,254 words) - 03:36, 20 December 2022
  • ...Putting a waterfall in your [[meeting hall]] will give your dwarves good [[thought]]s, although it can significantly lower framerate. ...n the room. High quality food, furniture, and socializing should keep them happy. Note that the children will no longer be able to perform certain useful ta
    30 KB (5,073 words) - 16:15, 20 June 2020
  • ...png|thumb|446px|right|[[Main:From Caravan to Happy Dwarves|From Caravan to Happy Dwarves]] - This is a flowchart showing approximately what sequence of acti ...note that the traders will want to make a profit off of you. While they're happy with about 200%, the more profit they make on your site, the more goods the
    94 KB (16,288 words) - 19:50, 3 January 2023
  • ...chain will also let the prisoner admire it, giving them a boost to their [[Thought|happiness]]. However, one should consider the fact that if a chain or rope === Keeping them happy ===
    8 KB (1,241 words) - 15:51, 27 January 2024
  • ...p her, but she just beat the mayor with his loincloth some more. The mayor thought about the situation and, became enraged by the fact he was getting beaten u === Keeping the new boss happy...<sup>DF</sup> ===
    14 KB (2,548 words) - 13:04, 23 April 2010
  • ...end if the last dwarf dies. With this comes the need to keep your dwarves happy, as unhappy dwarves will cultivate some very unhealthy (yet surprisingly [[ ...ow ground, while [[clothing]] from [[leather]] or [[cloth]] will keep them happy.
    25 KB (4,160 words) - 21:28, 12 August 2014
  • ...wn [[preference]]s) for themselves, giving the owner an additional unhappy thought about "losing property to the Royal Guard". ...enough taxes are collected, however, the Tax Collector will get an unhappy thought for having "disappointed a noble lately", and the Baron will be "upset that
    2 KB (340 words) - 15:07, 6 July 2020
  • ...ectly applicable; however, they provide a general overview of the original thought-process behind Dwarf Fortress' development, and the broader arcs are still ...ng the bad guys is an obvious extension, and you've got the whole friendly happy world waiting for your raiding parties.
    286 KB (44,767 words) - 10:59, 17 January 2022
  • .... A dwarf with serious cave adaptation (at least 1.5 years) will gain the thought 'nauseated by the sun recently' and will [[vomit]] all over the ground in a ...nough to totally negate the "slept in a room like a personal palace" happy thought), and can easily push already unhappy dwarves over the edge, but it is very
    6 KB (963 words) - 23:53, 5 March 2020
  • ...Owning furniture (especially high-quality furniture) gives dwarves happy [[thought]]s, and cabinets and coffers give them a place to store their possessions. ...[[dwarves]] going to and from their bedrooms, it is important to put some thought into the placement of the bedrooms. Simply making a long hall with rooms br
    4 KB (626 words) - 02:16, 24 February 2013
  • ...nishments will give the criminal an unhappy thought (and the guard a happy thought).
    4 KB (699 words) - 19:12, 12 September 2012
  • Some tips on how to keep your dwarves [[thoughts|happy]], thus reducing the chances of [[tantrum]]ing and tantrum spirals: ...have all different varieties of booze on hand, since dwarves get a happier thought out of drinking the kind of booze they prefer.
    2 KB (400 words) - 14:01, 4 July 2016
  • ...being friends with one another, although this does not generate a negative thought. An unhappy thought is produced on the death of a friend, and a severe unhappy thought is produced if the friend's [[corpse]] is not buried quickly and rots.
    943 bytes (150 words) - 00:48, 29 April 2013
  • ...Owning furniture (especially high-quality furniture) gives dwarves happy [[thought]]s, and cabinets and coffers give them a place to store their possessions. ...[[dwarves]] going to and from their bedrooms, it is important to put some thought into the placement of the bedrooms. Simply making a long hall with rooms br
    4 KB (643 words) - 21:34, 14 December 2011
  • ===Happy Soldiers=== ...ving the wrong number assigned to train in a squad can also generate bad [[Thought|thoughts]].
    5 KB (796 words) - 15:37, 28 July 2021
  • Players frequently want designs which maximize positive thought and minimize the path distance between a dwarf's food, drink, job and home. ...an expansive [[dining room]], and other luxuries, your dwarves will remain happy enough to be productive throughout the life of a fortress. (You may still
    24 KB (3,511 words) - 20:53, 15 November 2021
  • Players frequently want designs which maximize positive thought and minimize the path distance between a dwarf's food, drink, job and home. ...an expansive [[dining room]], and other luxuries, your dwarves will remain happy enough to be productive throughout the life of a fortress. (You may still
    24 KB (3,120 words) - 20:53, 15 November 2021
  • Equally as bad is no [[alcohol]], which dwarves ''require'' to be happy and productive. Some alcohol can be acquired from [[caravan]]s, but not eno ...to give your dwarves happy [[thought]]s and enough to give them unhappy [[thought]]s, then your dwarves will start to throw [[tantrum]]s, grow melancholy, an
    12 KB (2,067 words) - 00:34, 31 March 2015
  • ...s, new [[noble]] positions become available. While regular dwarves will be happy with simple rooms provided to them, dwarves appointed or elected to noble p ...a mountain, combating threats inside, and making little workshops. Then I thought, well, how should the high score list work? We really like to keep records
    34 KB (5,290 words) - 18:36, 29 August 2023
  • ...itect and providing the possibility for your dwarves to experience happy [[thought]]s when walking across the tile. ** Roads and bridges can generate happy thoughts when your dwarves walk across them--something even an engraved flo
    12 KB (1,832 words) - 04:07, 2 February 2016
  • ===Happy Soldiers=== ...ence will get bad [[thought]]s from going on duty. Soldiers will get a bad thought when going ''off'' duty if they don't have any civilian skills (if their ti
    8 KB (1,361 words) - 04:04, 20 December 2022
  • ...Putting a waterfall in your [[meeting hall]] will give your dwarves good [[thought]]s, although it can significantly lower frame rate. ...n the room. High quality food, furniture, and socializing should keep them happy. Note that the children will no longer be able to perform certain useful ta
    41 KB (6,700 words) - 12:31, 21 March 2022
  • ...any danger of dying of thirst. However, dwarves require [[alcohol]] to be happy and productive. Some alcohol can be acquired from [[caravan]]s, but not eno ...to give your dwarves happy [[thought]]s and enough to give them unhappy [[thought]]s, then your dwarves will start to throw [[tantrum]]s, grow melancholy, an
    8 KB (1,428 words) - 20:46, 28 May 2014
  • ===Happy Soldiers=== ...ence will get bad [[thought]]s from going on duty. Soldiers will get a bad thought when going ''off'' duty if they don't have any civilian skills (if their ti
    10 KB (1,670 words) - 02:06, 9 March 2024
  • ===Happy Soldiers=== ...ence will get bad [[thought]]s from going on duty. Soldiers will get a bad thought when going ''off'' duty if they don't have any civilian skills (if their ti
    6 KB (981 words) - 13:44, 14 December 2015
  • ...ference]] for dogs "for their loyalty", to give them an additional happy [[thought]]. ...me, bringing more of those types of booze can give them slightly happier [[thought]]s (until that type runs out). Be cautious of bringing too much [[dwarven
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  • ...itect and providing the possibility for your dwarves to experience happy [[thought]]s when walking across the tile. ** Roads and bridges can generate happy thoughts when your dwarves walk across them--something even an engraved flo
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  • ...These will give you a detailed breakdown of your dwarves' happiness and [[thought]]s, memories, [[preference]]s, mental attributes, and [[personality trait]] ...levels, and negative thoughts raise it. Pink thoughts represent [[memory (thought)|memories]], which trigger stress changes based on what is being recalled a
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  • ** For [[cooking|cooked]] food it increases the amount of [[thought|happiness]] a dwarf gains from eating it if one of the ingredients is among ...item is destroyed or stolen the creator of the item will get an unhappy [[thought]].
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  • ...riod of no less than a year. Your initial seven are exempt, as they may be thought of as having fulfilled their military duty earlier in life. ...iserable -- the red should be merely unhappy, the yellow and orange mildly happy, and green and blue ecstatic.
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  • .... Well-prepared meals are also valuable [[trade]] goods, and make dwarves happy when eaten. Highly skilled cooks make better meals, and prepare meals fast ...e dwarves don't understand this yet, so a drafted miner will get unhappy [[thought]]s.
    57 KB (10,148 words) - 21:12, 5 January 2023
  • ...nter}}. It gives you a detailed breakdown of your dwarves' happiness and [[thought]]s, familial status, [[civilization]] membership, age and date of birth, ph ...ist their recent [[thought]]s, providing an overview of what's making them happy or unhappy.
    6 KB (965 words) - 18:40, 8 July 2013
  • ...happy thought when they talk to each other, but they also gain an unhappy thought if a friend dies (and an additional one if said friend is not buried in tim
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  • .... Well-prepared meals are also valuable [[trade]] goods, and make dwarves happy when eaten. Highly skilled cooks make better meals, and prepare meals fast ...e dwarves don't understand this yet, so a drafted miner will get unhappy [[thought]]s.
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  • ...a minimum) and (with some investment in variety) for keeping your dwarves happy. ...Stacks of alcohol do not have quality levels, and the strength of a happy thought obtained by drinking alcohol is based entirely on the value of the drink (i
    8 KB (1,260 words) - 14:32, 2 May 2014
  • ...st. And, once you've got all that information, whether or not the dwarf is happy or sad, or that kind of thing, we don't really have a lot of emotional stat ...ws together. but the ... uh... (random babbling) Well I guess the train of thought was derailed a bit there. I'm kind of losing my track now.
    83 KB (15,489 words) - 20:48, 15 November 2021
  • ...On the other hand, sleeping on a nice bed, in a nice room will give them a happy disposition upon waking. The exact arrangement of living conditions ([[bedr :* 65000 - dwarf gets an unhappy thought about being Tired
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  • Eating good food will make your dwarves happy, so a good [[cook]] is an excellent investment. Also, each dwarf has a [[Pr ...ote that eating in a high-quality dining room does wonders for a dwarf's [[Thought|mood]].
    8 KB (1,253 words) - 02:22, 2 July 2012
  • ...On the other hand, sleeping on a nice bed, in a nice room will give them a happy disposition upon waking. The exact arrangement of living conditions ([[bedr :* 65000 - dwarf gets an unhappy thought about being Tired
    5 KB (841 words) - 03:57, 20 December 2022
  • ...like the [[mayor]] will. Fulfilling the mandate gives the noble a happy [[thought]]. ...t]]. Outbalancing the odd, or even regular, unsatisfied mandate with other happy thoughts is not that hard though.
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  • ...d booze is preferred over imported booze of the same type, influencing the thought.{{verify}}
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  • ...our dwarf charge *towards* any nearby enemies, and also results in a bad [[thought]] if the dwarf has no prior military experience. ...ingredient to create a large stack of "preferred" meals (for more happy [[thought]]s).
    7 KB (1,154 words) - 06:53, 14 May 2014
  • ...ilitary, and then unassigning them, usually fixes this, if with an unhappy thought if they are not a [[soldier]].'' ...sleep, deconstructing the [[bed]] will wake them (and give them an unhappy thought). If they are in a [[party]], undefining/deconstructing the furniture that
    5 KB (857 words) - 20:16, 23 June 2017
  • ...aluable communal dining hall is an excellent way to [[Thought|keep dwarves happy]]. ...is enough to create a dining room, dwarves will recieve a small unhappy [[thought]] from eating without a chair. To prevent this, {{k|b}}uild a {{k|c}}hair o
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  • ...edroom as their own without paying rent. This helps to keep them [[thought|happy]], although some Legendary dwarves may acquire an annoying number of object ...a good thing, since making and talking to friends gives a [[thought|happy thought]], but dwarves also take the death of friends much harder than they otherwi
    8 KB (1,350 words) - 20:21, 28 April 2013
  • ...isms by quality is also a good idea, as they can provide [[DF2014:Thoughts|happy thoughts]]. ...rves' [[DF2014:Thought|happiness]] and create [[Keeping your dwarves happy|happy thoughts]]. In particular, obsidian mechanisms will achieve the highest pos
    13 KB (2,087 words) - 02:06, 22 August 2023
  • ...can be assigned to specific [[dwarves]]. When dwarves have their own room, happy thoughts occur when they sleep in it (alternatively, unhappy thoughts can o ...ining room high-quality and giving them individual quarters will give them happy [[thoughts]], helping to avoid [[tantrum]]s. [[Nobles]], on the other hand
    9 KB (1,543 words) - 03:54, 20 December 2022
  • ...can be assigned to specific [[dwarves]]. When dwarves have their own room, happy thoughts occur when they sleep in it (alternatively, unhappy thoughts can o ...ining room high quality and giving them individual quarters will give them happy [[thoughts]], helping to avoid [[tantrum]]s.
    7 KB (1,145 words) - 19:06, 10 March 2014
  • THOUGHT was happy to have pleased a noble lately
    123 KB (19,038 words) - 13:55, 10 November 2022
  • ...png|thumb|500px|right|[[Main:From Caravan to Happy Dwarves|From Caravan to Happy Dwarves]] - This is a flowchart showing approximately what sequence of acti ...ile this is fine for a short time, your dwarves will gradually become less happy if they are forced to sleep without a bed. Wood is required for beds, unlik
    82 KB (14,401 words) - 12:46, 20 June 2018
  • ...isms by quality is also a good idea, as they can provide [[DF2014:Thoughts|happy thoughts]]. ...rves' [[DF2014:Thought|happiness]] and create [[Keeping your dwarves happy|happy thoughts]]. In particular, obsidian mechanisms will achieve the highest po
    13 KB (2,102 words) - 04:00, 20 December 2022
  • ...like the [[mayor]] will. Fulfilling the mandate gives the noble a happy [[thought]]. ...'t be punished because no officer is assigned, he will get another unhappy thought. Delaying fulfillment of an easily-achieved production mandate may prevent
    7 KB (1,257 words) - 03:40, 20 December 2022
  • ...nter}}. It gives you a detailed breakdown of your dwarves' happiness and [[thought]]s, familial status, [[civilization]] membership, age and date of birth, ph ...s level, and negative thoughts raise it. Pink thoughts represent [[memory (thought)|memories]], which trigger stress changes based on what is being recalled a
    9 KB (1,510 words) - 04:02, 20 December 2022
  • ...f the dwarven diet; it quenches their [[thirst]] and gives them positive [[thought]]s. Healthy dwarves will drink alcohol exclusively when it is available. Wh ...warf drinks the same old booze over and over, he will eventually get a bad thought from 'drinking the same old booze lately.', unless that dwarf has a prefere
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  • ...e animal to follow them around, and giving the owner a happy "got a pet" [[thought]]. The chances of this event happening are strongly influenced by your dwar ...ailable for adoption again. If the pet dies, the owner will get a negative thought, made worse if the pet isn't given a proper [[burial]]. This even happens i
    8 KB (1,403 words) - 03:48, 20 December 2022
  • ...like the [[mayor]] will. Fulfilling the mandate gives the noble a happy [[thought]]. ...'t be punished because no officer is assigned, he will get another unhappy thought.
    8 KB (1,289 words) - 16:52, 12 February 2012
  • ...e animal to follow them around, and giving the owner a happy "got a pet" [[thought]]. The chances of this event happening are strongly influenced by your dwar ...ailable for adoption again. If the pet dies, the owner will get a negative thought, made worse if the pet isn't given a proper [[burial]]. This even happens i
    8 KB (1,344 words) - 02:29, 19 October 2023
  • ...like the [[mayor]] will. Fulfilling the mandate gives the noble a happy [[thought]]. ...'t be punished because no officer is assigned, he will get another unhappy thought. Delaying fulfillment of an easily-achieved production mandate may prevent
    8 KB (1,281 words) - 16:26, 30 January 2023
  • ...like the [[mayor]] will. Fulfilling the mandate gives the noble a happy [[thought]]. ...'t be punished because no officer is assigned, he will get another unhappy thought.
    7 KB (1,147 words) - 17:39, 11 July 2018
  • ...utcher's shop area was well equipped to handle fiery outbursts, but nobody thought to fireproof the shop itself! It had been hastily thrown together years ag ...ry, it's defences were unbreakable. It's luxurious accommodations kept all happy, it's elaborate water distribution kept all healthy, and it's food producti
    25 KB (4,461 words) - 20:26, 23 June 2017
  • ...in item or type of item. Fulfilling the mandate gives the noble a happy [[thought]]. ...'t be punished because no officer is assigned, he will get another unhappy thought.
    6 KB (996 words) - 13:38, 26 June 2016
  • ...e animal to follow them around, and giving the owner a happy "got a pet" [[thought]]. The chances of this event happening are strongly influenced by your dwar ...ailable for adoption again. If the pet dies, the owner will get a negative thought, made worse if the pet isn't given a proper [[burial]]. This even happens i
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  • ...l food ingredients. It has been claimed that a dwarf will only get a happy thought from eating food and drinking booze he likes.{{verify}} ...terial they like will produce higher [[quality]] goods, and gain a happy [[thought]] for being satisfied at work. For example, a [[mechanic]] that likes olivi
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  • ...wever it is unclear what quality threshold the tomb must be to trigger the thought. Nobles may also store certain favored objects in their tombs. Due to a bug, nobles will never receive happy or unhappy thoughts about the '''quality''' of their tombs, only complaints
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  • ...hat your [[soldier]]s have some domestic skills so they will not receive [[thought|unhappy thoughts]] from being de-activated from the [[military]] in the eve ...hey do not have at least Novice level in some combat skill, they get a bad thought. Give every civilian dwarf one or two weeks off when they first [[migrant|
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  • ...all over the vicinity. Taking joy in slaughter was once a popular unhappy-thought moderator but is very dangerous to use as it can ''accelerate'' neutrons in
    15 KB (2,474 words) - 17:42, 7 July 2014
  • Eating good food will make your dwarves happy, so a good [[cook]] is an excellent investment. Also, each dwarf has [[pref ...hat a dwarf who owns a table-less [[office]] but no [[dining room]] will [[thought|complain]] about the lack of tables, even if a high-quality public dining r
    7 KB (1,163 words) - 17:40, 5 November 2012
  • ...that material as higher [[quality]], which can also give them more happy [[thought|thoughts]].
    3 KB (427 words) - 15:49, 3 December 2013
  • ...that material as higher-[[quality]], which can also give them more happy [[thought]]s:
    3 KB (456 words) - 03:41, 20 December 2022
  • ...become more valuable than gold sooner or later. That's a guaranteed happy thought to every dwarf every day.
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  • ...all over the vicinity. Taking joy in slaughter was once a popular unhappy-thought moderator, but is very dangerous to use, as it can ''accelerate'' neutrons
    16 KB (2,599 words) - 03:49, 20 December 2022
  • ...ing high [[item quality|quality]] prepared food gives your dwarves happy [[thought]]s if the meal contains one of their [[preference|favorite]] foods {{Bug|46 * High [[quality]] cooked meals only give a happy [[thought]] if at least one of the ingredients is [[preference|preferred]] by the dwa
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  • * No need for food or drink, though you can keep alcohol around for happy thoughts and to avoid alcohol withdrawal * May be exceedingly ‼fun‼ for [[Thought|dwarven]] [[Tantrum|sanity]]... but then again, you ''were'' looking for fu
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  • ...ir own, high-quality bedrooms, so building beds is often a necessity for a happy fortress. ...g so will create a negative [[thought]], and it will take a while for that thought to go away. So, just in case more [[tantrum|bad thoughts]] arise later for
    4 KB (716 words) - 03:08, 20 December 2022
  • ...Owning furniture (especially high-quality furniture) gives dwarves happy [[thought]]s, and cabinets and coffers give them a place to store their possessions. ...] of dwarves going to and from their bedrooms, it is important to put some thought into the placement of the bedrooms. Simply making a long hall with rooms br
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  • ...all over the vicinity. Taking joy in slaughter was once a popular unhappy-thought moderator, but is very dangerous to use, as it can ''accelerate'' neutrons
    16 KB (2,637 words) - 10:19, 24 March 2023
  • ...Owning furniture (especially high-quality furniture) gives dwarves happy [[thought]]s, and cabinets and coffers give them a place to store their possessions. ...] of dwarves going to and from their bedrooms, it is important to put some thought into the placement of the bedrooms. Simply making a long hall with rooms br
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  • ...ties]] there, too! Grand dining halls are a good way to make your dwarves happy. Keeping your dwarves happy becomes more and more important as the fortress grows.
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  • ...ing high-[[item quality|quality]] prepared food gives your dwarves happy [[thought]]s if the meal contains one of their [[preference|favorite]] foods {{Bug|46 * High-[[quality]] cooked meals only give a happy [[thought]] if at least one of the ingredients is [[preference|preferred]] by the dwa
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  • The happy thought will also be triggered if no room is made from the cage. ...olding only one creature, works much the same, except not giving the happy thought from seeing a favored creature.{{verify}}
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  • ...ling from one [[Z-level]] to another. Walking through it generates a happy thought for a dwarf.<br> Do not confuse with [[magma mist]], which does ''not'' create a happy thought for the dwarf, but it can lead to a great amount of [[fun]]!
    3 KB (420 words) - 15:07, 28 July 2021
  • ...the material as higher-[[quality]], which can also give them more happy [[thought]]s, e.g:
    4 KB (576 words) - 05:32, 20 April 2024
  • ...ir own, high-quality bedrooms, so building beds is often a necessity for a happy fortress. ...g so will create a negative [[thought]], and it will take a while for that thought to go away. So, just in case more [[tantrum|bad thoughts]] arise later for
    5 KB (832 words) - 20:10, 22 February 2024
  • ...Owning furniture (especially high-quality furniture) gives dwarves happy [[thought]]s, and cabinets and coffers give them a place to store their possessions. ...] of dwarves going to and from their bedrooms, it is important to put some thought into the placement of the bedrooms. Simply making a long hall with rooms br
    4 KB (632 words) - 12:32, 27 January 2024
  • The happy thought will also be triggered if no room is made from the cage. ...olding only one creature, works much the same, except not giving the happy thought from seeing a favored creature.{{verify}}
    11 KB (1,915 words) - 20:48, 15 November 2021
  • ...become more valuable than gold sooner or later. That's a guaranteed happy thought to every dwarf every day (well, every night, but same diff).
    2 KB (225 words) - 15:39, 8 December 2011
  • ...rves a happy [[thought]], but there's a bug which makes it so that a happy thought is gained only if the meal contains one of the foods which the dwarf has a
    10 KB (1,758 words) - 18:39, 8 December 2011
  • ...that material as higher [[quality]], which can also give them more happy [[thought|thoughts]].
    3 KB (422 words) - 01:05, 5 February 2013
  • ...ing high [[item quality|quality]] prepared food gives your dwarves happy [[thought]]s if the meal contains one of their [[preference|favorite]] foods {{Bug|46 * High [[quality]] cooked meals only give a happy [[thought]] if at least one of the ingredients is [[preference|preferred]] by the dwa
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  • ...fall]]s that feed the [[cave river]]. Walking through it generates a happy thought for a dwarf. A carefully planned fortress could build sufficient [[bridge]] Do not confuse with [[magma mist]], which does ''not'' create a happy thought for the dwarf, but it can lead to a great amount of [[fun]]!
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  • ...armorer in the pits (who was later devoured by a giant lion, so that has a happy ending.) -- [[Toady One]] I don't think the Elves in my DF game are too happy... I've modded them so that their body temperature causes nearby trees to b
    59 KB (10,061 words) - 07:47, 24 April 2024
  • ...is eliminated once friendships and relationships are formed and producing happy thoughts. ...them in the charm school to move them there; this will produce an unhappy thought that can exacerbate the early period of tension
    19 KB (3,093 words) - 22:47, 17 December 2011
  • ...Owning furniture (especially high-quality furniture) gives dwarves happy [[thought]]s, and cabinets and coffers give them a place to store their possessions. ...] of dwarves going to and from their bedrooms, it is important to put some thought into the placement of the bedrooms. Simply making a long hall with rooms br
    4 KB (716 words) - 17:14, 10 January 2012
  • ...ing high-[[item quality|quality]] prepared food gives your dwarves happy [[thought]]s if the meal contains one of their [[preference|favorite]] foods {{Bug|46 * High-[[quality]] cooked meals only give a happy [[thought]] if at least one of the ingredients is [[preference|preferred]] by the dwa
    8 KB (1,168 words) - 11:03, 14 June 2023
  • ...Unlike [[furniture]], passing by an engraving won't give dwarves happy [[thought]]s. You can examine the contents of the engraving by pressing {{k|k}}->{{k| ...ing this technique to erase a masterwork engraving will cause an unhappy [[thought]] in the artist who engraved it as will mining a wall with a masterpiece on
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  • ...nificant. It is unknown whether working with a bonded animal gives a happy thought similar to the one gained from talking to a friend. ...doption. This leaves the trainer highly susceptible to the bad "pet death" thought, renders the animal inedible, and eventually requires an extra coffin. It m
    29 KB (4,663 words) - 19:33, 28 January 2023
  • Dwarves primarily use tables to eat [[food]], avoiding the negative [[thought]] for eating without a proper table. Since dwarves first try to sit down an ...-value dining room is one of the easiest ways to give your dwarves a happy thought. Note, however, that dwarves with a table (or chair) in their [[quarters]]
    2 KB (423 words) - 04:01, 20 December 2022
  • ...he leader into the meeting room is to draft him (this can cause an unhappy thought if he has no military skills) and station him in the meeting room. Undrafti .... Conducting a meeting in the broker's private office can generate a happy thought based on the quality of the room.
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  • ...eported), scholars will either make a discovery and get a happy [[Thoughts|thought]], or if the topic was already known, be dejected that they could not furth ...s ideal for a scholar. A dwarf that is incurious or uninclined to abstract thought is less likely to study in the library.
    7 KB (1,076 words) - 20:35, 18 February 2023
  • ...eported), scholars will either make a discovery and get a happy [[Thoughts|thought]], or if the topic was already known, be dejected that they could not furth ...s ideal for a scholar. A dwarf that is incurious or uninclined to abstract thought is less likely to study in the library.
    7 KB (1,078 words) - 03:55, 20 December 2022
  • ...Dwarves pitching handfuls of vomit at elves, with deadly results. This is thought to be another manifestation of the ''Dwarven Equation of Life, the Universe ...lthough less efficient. Taking joy in slaughter was once a popular unhappy-thought moderator, but is very dangerous to use, as it can ''accelerate'' neutrons
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  • Dwarves primarily use tables to eat [[food]], avoiding the negative [[thought]] for eating without a proper table. Since dwarves first try to sit down an ...-value dining room is one of the easiest ways to give your dwarves a happy thought. Note, however, that dwarves with a table (or chair) in their [[quarters]]
    3 KB (461 words) - 05:26, 12 March 2024
  • ...wever it is unclear what quality threshold the tomb must be to trigger the thought. Nobles may also store certain favored objects in their tombs.
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  • ...nificant. It is unknown whether working with a bonded animal gives a happy thought similar to the one gained from talking to a friend. ...doption. This leaves the trainer highly susceptible to the bad "pet death" thought, renders the animal inedible, and eventually requires an extra coffin. It m
    29 KB (4,692 words) - 10:44, 29 January 2024
  • Dwarves primarily use tables to eat [[food]], avoiding the negative [[thought]] for eating without a proper table. Since dwarves first try to sit down an ...-value dining room is one of the easiest ways to give your dwarves a happy thought. Note, however, that dwarves with a table (or chair) in their [[quarters]]
    3 KB (457 words) - 00:25, 7 June 2014
  • ...he finds a seat but no free table next to it, he will also have an unhappy thought. Dwarves do not share tables; a dwarf sitting at a seat will have exclusive
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  • ...wever it is unclear what quality threshold the tomb must be to trigger the thought. Nobles may also store certain favored objects in their tombs.
    2 KB (391 words) - 00:16, 1 December 2013
  • ...that is important: a base-quality platinum statue will generate a happier thought than a masterpiece stone one. Furthermore, the highest value a dwarf will p However, a dwarf's good [[thought]]s do not come directly from value, but from perceived [[quality]] of items
    5 KB (896 words) - 02:11, 30 March 2014
  • ...the noble will be "angered at the state of demands" and receive an unhappy thought, but no dwarves will be punished. After about 3 years, an [[announcement]] ...they want in a strange mood, or (more likely) just deal with the negative thought your noble will receive.
    2 KB (384 words) - 18:52, 29 November 2023
  • ...he leader into the meeting room is to draft him (this can cause an unhappy thought if he has no military skills) and station him in the meeting room. Undrafti .... Conducting a meeting in the leader's private office can generate a happy thought based on the quality of the room.
    3 KB (598 words) - 01:25, 7 June 2022
  • ...wever it is unclear what quality threshold the tomb must be to trigger the thought. Nobles may also store certain favored objects in their tombs.
    4 KB (745 words) - 16:17, 2 March 2024
  • ...to crawl out from whatever rocks they had hidden under. The local overseer thought this the best time to reconstitute that old dwarven standby, the Fortress G ...corpse into the butchers shop to be turned into meat, leaving the dwarves happy and well fed. Then they took its bones, along with those of some kobolds an
    34 KB (6,108 words) - 13:04, 23 April 2010
  • ...f far away. When he came back, he went crazy, killing them all... or so he thought. One last ratman snuck up behind him and pushed the brave dwarf off the edg ...at tastes unlike most meals that you'd find anywhere else. At that point a thought would strike you and you'd excuse yourself, edging your way out the dining
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  • ...- needs that are unmet for long enough will cause [[stress]], become bad [[thought]]s, and increasingly damage the creature's '''focus''', while sufficiently ...poorly. Focus is separate and independent of overall mood; a dwarf can be happy even with largely-unmet needs, or unhappy yet focused. However, prolonged i
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  • .... Dwarves can purchase useful or desirable goods at shops and get happy [[thought]]s from doing so. Current wages can be viewed through the Job List screen: ...ry]] dwarves who are not given enough work to do will receive an unhappy [[thought]] ("was unhappy with the lack of work last season") and will request a meet
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  • ...wever it is unclear what quality threshold the tomb must be to trigger the thought. Nobles may also store certain favored objects in their tombs.
    2 KB (293 words) - 17:33, 8 December 2011
  • ...the noble will be "angered at the state of demands" and receive an unhappy thought, but no dwarves will be punished. After about 3 years, an [[announcement]] ...they want in a strange mood, or (more likely) just deal with the negative thought your noble will receive.
    2 KB (363 words) - 18:52, 29 November 2023
  • ...the noble will be "angered at the state of demands" and receive an unhappy thought, but no dwarves will be punished. After about 3 years, an [[announcement]] ...they want in a strange mood, or (more likely) just deal with the negative thought your noble will receive.
    2 KB (362 words) - 16:57, 2 June 2014
  • ...kill|socializing]] instead of working. But be warned, although dwarves get happy thoughts from making friends and talking with them, they will become quite
    2 KB (277 words) - 00:28, 21 December 2022
  • Walking through mist generates a happy [[thought]] for most intelligent creatures, and can act to [[Cleaning|clean]] various ...wn pump). You can toggle power to the pumps as often as desired to provide happy thoughts without constant lag. If used for dwarf-cleaning, a water level of
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  • ...congregate and throw [[party|parties]]. While dwarves may receive happy [[thought]]s from admiring a zoo's [[restraint]]s, [[cage]]s, and any [[preference|pr ...ence]]s. A zoo can even function without animals, though the likelihood of happy thoughts will be reduced.
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  • ...of the fort, so that dwarves that pass by (or over) them will get happy [[thought]]s from admiring them. Artifact [[mechanism]]s can be turned into [[lever]] Artifacts created by happy dwarves (i.e. not fell or macabre moods) have a 1% chance to be named after
    13 KB (2,158 words) - 19:52, 2 April 2024
  • ...On the other hand, sleeping on a nice bed, in a nice room will give them a happy disposition upon waking. The exact arrangement of living conditions ([[bedr
    4 KB (642 words) - 20:35, 19 May 2014
  • ...kill|socializing]] instead of working. But be warned, although dwarves get happy thoughts from making friends and talking with them, they will become quite
    1 KB (242 words) - 00:48, 29 April 2013
  • * Waterfalls generate [[mist]], which gives dwarves happy [[thought]]s. ...ring up through floor grates or bars, since the mist itself is what causes happy thoughts.
    8 KB (1,270 words) - 00:51, 21 December 2022
  • ...g their own, high quality bed, so building beds is often a necessity for a happy fortress.
    3 KB (522 words) - 14:33, 8 December 2011
  • ...work (or use him for a [[stupid dwarf trick]]) you should try to keep him happy. This can be difficult because werebeasts will not sleep or eat, though the * No need for food or drink, though you can keep alcohol around for happy thoughts and to avoid alcohol withdrawal
    9 KB (1,556 words) - 21:08, 16 May 2019
  • ...type of booze, and may like none to several food ingredients. Dwarves get happy thoughts from eating food and drinking booze they [[Preference|like]]; the The game is perfectly happy to give a creature a bad thought from not eating a favored food, even when said creature doesn't actually li
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  • ...of the fort, so that dwarves that pass by (or over) them will get happy [[thought]]s from admiring them. Artifact [[mechanism]]s can be turned into [[lever]] Artifacts created by happy dwarves (i.e. not fell or macabre moods) have a 1% chance to be named after
    6 KB (1,053 words) - 13:56, 4 August 2020
  • ...e after any water stops falling. Walking through mist generates a happy [[thought]] for a dwarf, and can act to [[Cleaning|clean]] various contaminants off o ...wn pump). You can toggle power to the pumps as often as desired to provide happy thoughts without constant lag. If used for dwarf-cleaning, a water level of
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  • ...kill|socializing]] instead of working. But be warned, although Dwarves get happy thoughts from making friends and talking with them, they will become quite
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  • ...type of booze, and may like none to several food ingredients. Dwarves get happy thoughts from eating food and drinking booze they [[Preference|like]]; the The game is perfectly happy with giving a creature a bad thought from not eating a favored food, even when said creature doesn't actually li
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  • * Waterfalls generate [[mist]], which gives dwarves happy [[thought]]s. ...ering up through floor gates or bars, since the mist itself is what causes happy thoughts.
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  • * Waterfalls generate [[mist]], which gives dwarves happy [[thought]]s. ...ve emotions for your dwarves as they waddle through the glorious mist like happy elves. This also provides a nice constant shower to rinse your dwarves clea
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  • * Waterfalls generate [[mist]], which gives dwarves happy [[thought]]s. ...ring up through floor grates or bars, since the mist itself is what causes happy thoughts.
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  • ...kill|socializing]] instead of working. But be warned, although dwarves get happy thoughts from making friends and talking with them, they will become quite
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  • ...of the fort, so that dwarves that pass by (or over) them will get happy [[thought]]s from admiring them. Artifact [[mechanism]]s can be turned into [[lever]] Artifacts created by happy dwarves (i.e. not fell or macabre moods) have a 1% chance to be named after
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  • * No need for food or drink, though you can keep alcohol around for happy thoughts and to avoid alcohol withdrawal * May be exceedingly !!fun!! for [[Thought|dwarven]] [[Tantrum|sanity]]... but then again, you ''were'' looking for fu
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  • ...'''Attending Party.''' This has benefits, in that dwarves will get happy [[thought]]s from admiring high-value [[furniture]] and architectural [[building]]s, ...ely to throw parties, and less likely to make friends to invite them. Less-happy dwarves also seem to be less likely to throw parties. Thus antisocial and d
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  • ...is eliminated once friendships and relationships are formed and producing happy thoughts. ...hey do not have at least Novice level in some combat skill, they get a bad thought. The easiest way to do this is to assign every new [[migrant]] to dedicated
    23 KB (3,688 words) - 22:41, 8 April 2014
  • ...[[dwarf]] having a happy [[thought]], it may increase the effect of such a thought. [[Caravan]]s that travel to your fortress from good areas may bring stacks
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  • ...If a demand goes without being fulfilled, the noble will get an unhappy [[thought]] about the state of demands, increasing in severity if multiple demands go
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  • ...the init file. Dwarves even can have miscarriages, which causes an unhappy thought for the mother but not for the father. ...eaving the baby in the [[workshop]] if they go to get [[material]]s. It is thought that babies sharing a tile with their parents always lie down, not the pare
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  • ...refer Dwarven milk or cheese and will get a [[Thought#Happy_Thoughts|happy thought]] from it.
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  • .... Conducting a meeting in the leader's private office can generate a happy thought based on the quality of the room.
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  • ...f a dwarf having a happy [[thought]], it may increase the effect of such a thought. [[Caravan]]s that travel to your fortress from good areas may bring stacks
    811 bytes (126 words) - 19:01, 11 July 2014
  • ...wever it is unclear what quality threshold the tomb must be to trigger the thought. Nobles may also store certain favored objects in their tombs.
    1 KB (240 words) - 21:25, 14 December 2011
  • ...d as their active task and are "quite content", regardless of any recent [[thought]]s they may have had. Successfully creating an artifact grants a very strong happy [[thought]] (enough to make the creator totally ecstatic for several months) as well
    51 KB (8,136 words) - 13:53, 17 April 2024
  • ...that is important: a base-quality platinum statue will generate a happier thought than a masterpiece stone one. Furthermore, the highest value a dwarf will p
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  • ...]. Conducting a meeting in the noble's private office can generate a happy thought based on the quality of the room.
    4 KB (622 words) - 05:01, 9 April 2014
  • ...ents. Unlike [[furniture]], engravings won't give passing dwarves happy [[thought]]s. You can examine the contents of an engraving by pressing {{k|k}}->{{k|e ...sing either method to erase a masterwork engraving will cause an unhappy [[thought]] in the artist who engraved it, as will mining a wall with a masterpiece o
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  • ...effects in-game: high-quality buildings can occasionally trigger a happy [[thought]] in dwarves who notice them, and higher-quality buildings will boost your ...(whether via [[cave-in]] or [[building destroyer]]) will give an unhappy [[thought]] to its designer and/or builder (depending on whether the design or constr
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  • [[Value]] is important for [[trade]] with caravans, ensuring your dwarves [[thought|happiness]], attracting [[migrant]]s, and luring in [[megabeast|visitors]]. ...d to caravans or installed in weapon traps to give passing dwarves happy [[thought]]s, while lower-quality products can be [[melt]]ed without loss of material
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  • ...warves that survived the previous test. They're completely unharmed, but I thought it good to mention this. ...e pick is best for emergency base militia use. That makes the dwarf in me happy.
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  • ...[[dwarf]] having a happy [[thought]], it may increase the effect of such a thought. [[Caravan]]s that travel to your fortress from good areas may bring stacks
    1 KB (198 words) - 02:31, 28 April 2024
  • ...e of a material a dwarf has a [[preference]] for will give an even happier thought.
    7 KB (1,190 words) - 14:43, 8 December 2011
  • ...refer dwarven milk or cheese and will get a [[Thought#Happy_Thoughts|happy thought]] from it.
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  • ...Water#Stagnant_water|stagnant water]] from a well will still lead to a bad thought, and will lead to [[Health care#Infection|infection]] if used to clean a [[
    8 KB (1,367 words) - 22:52, 26 January 2014
  • ...ind one, or one without a free table next to it, they will have an unhappy thought. Dwarves do not share tables; a dwarf sitting at a seat will have exclusive
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  • ...ng when they sleep{{verify}}. In contrast, dwarves will receive an unhappy thought from sleeping on the floor, and from collapsing due to exhaustion.
    1 KB (166 words) - 16:03, 16 September 2012
  • ...e [[building designer]] produces a high [[quality]] result. The unhappy [[thought]] that a dwarf gets from [[murky pool|murky]] or contaminated water will no
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  • [[Value]] is important for [[trade]] with caravans, ensuring your dwarves [[thought|happiness]], attracting [[migrant]]s, and luring in [[megabeast|visitors]]. ...d to caravans or installed in weapon traps to give passing dwarves happy [[thought]]s, while lower-quality products can be [[melt]]ed without loss of material
    11 KB (1,469 words) - 03:41, 20 December 2022
  • ...mandated items are not produced in time, the mayor will receive an unhappy thought and will order the [[Justice|punishment]] of whoever they consider responsi
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  • Nobles have significant requirements that must be fulfilled for them to be happy. ...to their specific field. The Sheriff, for example, will receive an unhappy thought if you do not have sufficient [[cage]]s or [[restraint|chains]], and the Ca
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  • ...poorly. Focus is separate and independent of overall mood; a dwarf can be happy even with largely-unmet needs, or unhappy yet focused. However, prolonged i Satisfying any need will result in a good thought and a decrease in stress.
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  • ..., you will need to prepare [[memorial]]s to avoid [[ghost]]s and unhappy [[thought]]s. ...thing]] and goods, [[Item quality|masterwork]] items will cause an unhappy thought in the minds of their creators. This can be avoided by trading those items
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  • ...Meeting in public sometimes embarrasses the dwarf, who receives an unhappy thought from having to conduct a meeting in such circumstances. Also, if your leade
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  • ...[thought]]. If a demand goes without being fulfilled, the noble will be "[[thought|angered at the state of demands]]". The longer the demand goes unfulfilled
    2 KB (294 words) - 16:57, 2 June 2014
  • ...Water#Stagnant_water|stagnant water]] from a well will still lead to a bad thought, and will lead to [[Health care#Infection|infection]] if used to clean a [[
    9 KB (1,494 words) - 17:14, 23 February 2023
  • ...d as their active task and are "quite content", regardless of any recent [[thought]]s they may have had. Successfully creating an artifact grants a very strong happy [[thought]] (enough to make the creator totally ecstatic for several months) as well
    36 KB (5,674 words) - 02:42, 8 August 2017
  • ...ents. Unlike [[furniture]], engravings won't give passing dwarves happy [[thought]]s. You can examine the contents of an engraving by pressing {{k|k}}->{{k|E ...sing either method to erase a masterwork engraving will cause an unhappy [[thought]] in the artist who engraved it, as will mining a wall with a masterpiece o
    5 KB (774 words) - 13:21, 12 April 2024
  • ...] can get a happy [[thought]] from passing by windows, and an even happier thought if it's built of a material they like.
    2 KB (378 words) - 17:37, 8 December 2011
  • ...morale, while having the request ignored gives the guild leader an unhappy thought and lowers the guild's morale.
    2 KB (383 words) - 14:10, 8 March 2024
  • ...nificant. It is unknown whether working with a bonded animal gives a happy thought similar to the one gained from talking to a friend.
    19 KB (2,974 words) - 14:19, 25 June 2014
  • ...effects in-game: high-quality buildings can occasionally trigger a happy [[thought]] in dwarves who notice them, and higher-quality buildings will boost your ...(whether via [[cave-in]] or [[building destroyer]]) will give an unhappy [[thought]] to its designer and/or builder (depending on whether the design or constr
    3 KB (517 words) - 15:58, 13 March 2012
  • ...can get a happy [[thought]] from passing by a window, and an even happier thought if it's built of a material they like.
    2 KB (392 words) - 05:52, 21 August 2023
  • ...refer Dwarven milk or cheese and will get a [[Thought#Happy_Thoughts|happy thought]] from it.
    853 bytes (128 words) - 02:29, 2 July 2012
  • ...ind one, or one without a free table next to it, they will have an unhappy thought. Dwarves do not share tables; a dwarf sitting at a seat will have exclusive
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  • ...ve miscarriages if they get too hungry or thirsty, which causes an unhappy thought for the mother but not for the father. ...eaving the baby in the [[workshop]] if they go to get [[material]]s. It is thought that babies sharing a tile with their parents always lie down, not the pare
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  • ...Meeting in public sometimes embarrasses the dwarf, who receives an unhappy thought from having to conduct a meeting in such circumstances. Also, if your leade
    2 KB (288 words) - 17:09, 8 December 2011
  • ...effects in-game: high-quality buildings can occasionally trigger a happy [[thought]] in dwarves who notice them, and higher-quality buildings will boost your ...(whether via [[cave-in]] or [[building destroyer]]) will give an unhappy [[thought]] to its designer and/or builder (depending on whether the design or constr
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  • ...lthough less efficient. Taking joy in slaughter was once a popular unhappy-thought moderator but is very dangerous to use as it can ''accelerate'' neutrons in
    14 KB (2,276 words) - 22:26, 26 March 2012
  • Engravings may cause happy [[thought]]s, and are a good way to keep a record of the fort's [[Legends|history]]. ...asterful]] engraving that is destroyed or defaced* will cause an unhappy [[thought]] in the [[engraver]]. (see the [[Quality]] article for details).
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  • ...reference|prefer]] or drink the type of booze they prefer they get a happy thought, so that's two reasons to have a variety of crops.
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  • ...ny size is designated from a single table, dwarves will receive negative [[thought]]s from eating at a dining room (or anywhere else) without both a chair ''a *The total [[value]] of a dining room will affect how happy dwarves get about eating there. Because dining rooms tend to be large and h
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  • ...Water#Stagnant_water|stagnant water]] from a well will still lead to a bad thought, and will lead to [[Health care#Infection|infection]] if used to clean a [[
    8 KB (1,381 words) - 23:16, 19 March 2019
  • ...Meeting in public sometimes embarrasses the dwarf, who receives an unhappy thought from having to conduct a meeting in such circumstances. Also, if your leade
    2 KB (288 words) - 22:51, 18 February 2012
  • ...] can get a happy [[thought]] from passing by windows, and an even happier thought if it's built of a material they like.
    2 KB (386 words) - 01:42, 31 May 2014
  • ...mandated items are not produced in time, the mayor will receive an unhappy thought and will order the [[Justice|punishment]] of whoever they consider responsi
    4 KB (672 words) - 18:36, 21 October 2023
  • ...effects in-game: high-quality buildings can occasionally trigger a happy [[thought]] in dwarves who notice them, and higher-quality buildings will boost your ...(whether via [[cave-in]] or [[building destroyer]]) will give an unhappy [[thought]] to its designer and/or builder (depending on whether the design or constr
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  • ...Meeting in public sometimes embarrasses the dwarf, who receives an unhappy thought from having to conduct a meeting in such circumstances. Also, if your leade
    2 KB (300 words) - 15:45, 28 September 2023
  • ...e of a material a dwarf has a [[preference]] for will give an even happier thought.
    5 KB (922 words) - 15:41, 8 December 2011
  • ...ly joking around and laughing loudly. They are not taking it seriously, he thought. Wait till they see the traps. They had finally arrived at the boundaries o ...middle, he sensed something wrong. Why was nothing happenning to them, he thought, and stopped walking. The other goblins were impatient and walked ahead. Al
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  • ...Water#Stagnant_water|stagnant water]] from a well will still lead to a bad thought, and will lead to [[Health care#Infection|infection]] if used to clean a [[
    9 KB (1,559 words) - 04:07, 20 December 2022
  • ...g water, however they had a decent supply of booze. The men said they'd be happy to drink booze alone for a while. ...or, axe and shield as her companions. She had known no others, and had not thought to seek help. This was her calling, her baptism of blood, her right of pass
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  • ..., you will need to prepare [[memorial]]s to avoid [[ghost]]s and unhappy [[thought]]s. ...thing]] and goods, [[Item quality|masterwork]] items will cause an unhappy thought in the minds of their creators. This can be avoided by trading those items
    3 KB (498 words) - 03:25, 20 December 2022
  • ...the noble will be "angered at the state of demands" and receive an unhappy thought, but no dwarves will be punished. After about 3 years, an [[announcement]]
    2 KB (262 words) - 16:57, 2 June 2014
  • ...mandated items are not produced in time, the mayor will receive an unhappy thought and will order the punishment of whoever they consider responsible.
    3 KB (421 words) - 20:43, 6 January 2014
  • ...effects in-game: high-quality buildings can occasionally trigger a happy [[thought]] in dwarves who notice them, and higher-quality buildings will boost your ...(whether via [[cave-in]] or [[building destroyer]]) will give an unhappy [[thought]] to its designer and/or builder (depending on whether the design or constr
    4 KB (550 words) - 03:11, 20 December 2022
  • ...Meeting in public sometimes embarrasses the dwarf, who receives an unhappy thought from having to conduct a meeting in such circumstances. Also, if your lead
    2 KB (320 words) - 11:04, 18 May 2015
  • ...can get a happy [[thought]] from passing by a window, and an even happier thought if it's built of a material they like.
    3 KB (582 words) - 04:08, 20 December 2022
  • ...d as their active task and are "quite content", regardless of any recent [[thought]]s they may have had. Successfully creating an artifact grants a very strong happy [[thought]] (enough to make the creator totally ecstatic for several months) as well
    49 KB (7,895 words) - 04:00, 20 December 2022
  • ..., you will need to prepare [[memorial]]s to avoid [[ghost]]s and unhappy [[thought]]s. ...sing of [[clothing]] and goods, [[masterwork]] items will cause an unhappy thought in the minds of their creators. This can be avoided by trading those items
    3 KB (545 words) - 12:18, 8 February 2014
  • ...ny size is designated from a single table, dwarves will receive negative [[thought]]s from eating at a dining room (or anywhere else) without both a chair ''a *The total [[value]] of a dining room will affect how happy dwarves get about eating there. Because dining rooms tend to be large and h
    4 KB (684 words) - 03:19, 20 December 2022
  • ...refer dwarven milk or cheese and will get a [[Thought#Happy_Thoughts|happy thought]] from it.
    1 KB (188 words) - 17:02, 5 June 2023
  • ...es and men alike, surely if this skill were alive, it would bestow a happy thought?
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  • ...sonality trait|profile]] ({{k|v}}, {{k|p}}, {{k|z}}, {{k|Enter}}), their [[thought]]s will usually spell out their grievances in the form of good/bad thoughts ...a 1% chance of instead driving the dwarf [[insane]]. Once a dwarf becomes happy again (at least to be no longer Miserable), it has a 1/1000 chance each fra
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  • ...plied to any attached mechanisms. High-quality bridges can inspire happy [[thought]]s in your dwarves and help meet room value needs. Bridges may also be used
    20 KB (3,327 words) - 05:23, 3 March 2024
  • ...), or as [[container]]s (for decorated [[bag]]s), dwarves can gain happy [[thought]]s by admiring them, so they can function as makeshift tapestries.
    4 KB (597 words) - 02:55, 2 July 2012
  • *Mayors can [[Mandate]] the production of certain goods, and receive a happy thought if you comply,
    2 KB (256 words) - 16:42, 24 June 2012
  • ...hings]] and other factors. Higher-quality room grades will produce happy [[thought]]s in [[dwarves]] utilizing these rooms. If a room contains items made from
    11 KB (1,809 words) - 14:55, 30 August 2021
  • ...ise place other high value furniture in the room. When viewing a dwarf's [[thought]]s, any admired furniture within a sculpture garden will be 'tastefully arr ...rack]]s, etc.) a trip to the garden can easily make a dwarf's year -- and happy dwarves are hard-working dwarves.
    2 KB (347 words) - 02:13, 30 March 2014
  • ...thought]]. Eating in a well decorated dining room, however, will generate happy thoughts. Well appointed dining rooms are an easy way to contribute to the
    1 KB (173 words) - 15:41, 8 December 2011
  • In fact, it seems dwarves are more than happy to attempt to carry a minecart from one stop to another even if just waitin The minecart has 3 variables for velocity. Velocity can be thought of as tiles per 100000 ticks, so a velocity of one hundred thousand means a
    95 KB (15,558 words) - 20:25, 8 April 2024
  • ...even if they have no water, wells can be very handy in making dwarves very happy. ...'re rarely a genuine threat, and at worst can give your dwarves an unhappy thought by scaring them. However, if your reservoir is filled right to the brim, ca
    29 KB (5,253 words) - 21:22, 6 February 2014
  • ...of the fort, so that dwarves that pass by (or over) them will get happy [[thought]]s from admiring them. Artifact [[mechanism]]s can be turned into [[lever]
    4 KB (666 words) - 13:57, 4 August 2020
  • ...p]]s and picked from [[tree]]s. These can be handy for avoiding negative [[thought]]s from eating or drinking the same old thing, or satisfying a dwarf's unus ...to be widely [[Unfortunate accident|disliked]] by players, who aren't too happy about said stuck-up jerks trying to tell their dwarves how to live their li
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  • ...or a [[well]]. However, using soap will occasionally generate the happy [[thought]] "recently took a soapy bath". It is possible to construct bath-houses (r
    3 KB (448 words) - 19:44, 31 July 2012
  • ...able]] [[furniture]], which can give your dwarves [[Thought#Happy_Thoughts|happy thoughts]] - furthermore, all furniture in a sculpture garden will be "tast
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  • ...you can maximize your logging allowance by keeping your top-ranking noble happy - should your top-ranking (based on eligibility) noble be [[unfortunate acc * The noble's happiness bonus is calculated by taking its recent [[thought]]s, subtracting 50, then multiplying by 10
    7 KB (1,097 words) - 21:03, 7 October 2023
  • ...ts [[value]], record the history of the fortress, and give dwarves happy [[thought]]s from looking at them. Furniture will only be decorated if it is in a sto
    17 KB (2,483 words) - 21:36, 22 July 2023
  • ...cted, and on the plus side quality food does provide a source of [[thought|happy thoughts]].
    3 KB (468 words) - 10:52, 18 May 2015
  • Dwarves will get a happy [[thought]] from windows built of a material they like. Light from a window built int
    2 KB (315 words) - 14:54, 30 June 2021
  • ...[soap]] in addition to some water has a good chance of providing a happy [[thought]]. It is most useful as preventative medicine: dwarves that clean themselve
    1 KB (236 words) - 17:39, 4 May 2014
  • ...e same mandate being ''immediately'' reissued). For keeping the bookkeeper happy, it is sufficient to meet one of those mandates from time to time. If the B
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  • ...splay the status '''Attending Party.''' Partying dwarves would get happy [[thought]]s from admiring [[furniture]] and [[building]]s, [[preference|favorite]] c
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  • ...cted, and on the plus side quality food does provide a source of [[thought|happy thoughts]].
    3 KB (408 words) - 05:05, 9 April 2014
  • ...tionships''' with each other. Making and talking to friends gives happy [[thought]]s while the death of a [[pet]], friend, [[children|child]] or [[marriage|s
    630 bytes (81 words) - 21:55, 2 July 2014
  • ...for Thikut, and then buried her next to the bodies of her friends. Lor was happy that she had survived, and set out on her new journey. She walked up onto t ...blast of heat and steam throwing everyone nearby every which way. The Last thought to go through Conrad's head was "But he's a demon". The last thing to go th
    17 KB (2,977 words) - 18:21, 16 February 2018
  • ...hood of tantrums by being complained at or cried on (which creates a happy thought for the other dwarf). These skills are also all listed as relevant for the
    3 KB (384 words) - 17:26, 8 December 2011
  • ...ing at a dwarf's [[profile]]. Making and talking to friends gives happy [[thought]]s while the death of a [[pet]], friend, [[children|child]] or [[marriage|s
    3 KB (408 words) - 01:54, 8 August 2021
  • ...brooks, or a [[well]]. However, using soap will often generate the happy [[thought]] "recently took a soapy bath". It is possible to construct bath-houses (ro
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  • ...raver|engraved]], which is useful early on for giving your dwarves happy [[thought]]s as they pass over them.
    897 bytes (141 words) - 03:48, 20 December 2022
  • ...hood of tantrums by being complained at or cried on (which creates a happy thought for the other dwarf). These skills are also all listed as relevant for the
    3 KB (384 words) - 22:58, 18 February 2012
  • ...ts [[value]], record the history of the fortress, and give dwarves happy [[thought]]s from looking at them. Furniture will only be decorated if it is in a sto
    17 KB (2,463 words) - 20:29, 28 July 2021
  • ...splay the status '''Attending Party.''' Partying dwarves would get happy [[thought]]s from admiring [[furniture]] and [[building]]s, [[preference|favorite]] c
    4 KB (605 words) - 15:01, 8 February 2023
  • ...edroom as their own without paying rent. This helps to keep them [[thought|happy]], although some Legendary dwarves may acquire an annoying number of object
    5 KB (857 words) - 15:47, 8 December 2011
  • ...the latter is generally not advised). This may give your character a happy thought, but does not appear to have any effect on the animal. Not all creatures yo
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  • Eating good food will make your dwarves happy, so a good [[cook]] is an excellent investment. Also, each dwarf has a [[Pr ...rves will catch and consume [[vermin]] to survive, resulting in an unhappy thought.
    3 KB (523 words) - 02:22, 2 July 2012
  • ...ssigned) statue garden appreciating the statues (which generates a happy [[thought]]) and may even organize parties there. If the sculpture garden is private
    3 KB (464 words) - 11:16, 8 March 2014
  • ...t north). In their center, they produce a "fine mist" which causes a happy thought for each dwarf that comes into contact with it.
    7 KB (1,235 words) - 15:39, 8 December 2011
  • ...objects faster than a novice. High quality mechanisms may provide happy [[thought]]s to passing dwarves. Skill is also gained by loading cage traps, and by
    2 KB (237 words) - 03:42, 20 December 2022
  • ...-mandater is appointed, it may be a good idea to supply additional happy [[thought]]s for him/her to replace those that would have been experienced from havin
    4 KB (662 words) - 03:08, 20 December 2022
  • ...a good way to keep your fortress covered while also keeping your military happy.
    15 KB (2,668 words) - 03:59, 12 June 2022
  • ...even if they have no water, wells can be very handy in making dwarves very happy. ...'re rarely a genuine threat, and at worst can give your dwarves an unhappy thought by scaring them. However, if your reservoir is filled right to the brim, ca
    24 KB (4,372 words) - 06:38, 23 January 2023
  • ...), or as [[container]]s (for decorated [[bag]]s), dwarves can gain happy [[thought]]s by admiring them, so they can function as makeshift tapestries. Bags sho
    4 KB (636 words) - 21:39, 15 June 2012
  • ...ting hall]]s: free dwarves will congregate in the area and receive happy [[thought]]s from the decorations.
    2 KB (320 words) - 03:42, 20 December 2022
  • ...[soap]] in addition to some water has a good chance of providing a happy [[thought]]. It is most useful as preventative medicine: dwarves that clean themselve
    1 KB (239 words) - 03:15, 20 December 2022
  • ...ts [[value]], record the history of the fortress, and give dwarves happy [[thought]]s from looking at them. Furniture will only be decorated if it is in a sto
    17 KB (2,425 words) - 10:00, 31 July 2021
  • Dwarves will get a happy [[thought]] from windows built of a material they like.
    2 KB (327 words) - 15:24, 8 December 2011
  • ...hood of tantrums by being complained at or cried on (which creates a happy thought for the other dwarf). These skills are also all listed as relevant for the
    2 KB (312 words) - 10:57, 18 May 2015
  • ...sign that the certain dwarf may go insane unless something makes the dwarf happy. * A dwarf is [[thought|miserable]] for too long and throws one too many [[tantrum]]s. Dwarves who
    9 KB (1,564 words) - 23:14, 27 July 2021
  • ...ingredient to create a large stack of "preferred" meals (for more happy [[thought]]s).
    7 KB (1,126 words) - 03:42, 20 December 2022
  • Bridges, along with certain other [[building]]s, may cause happy [[thought]]s for dwarves that pass by them. Comments that your dwarves may have about
    6 KB (951 words) - 14:15, 25 March 2024
  • ...dent in the population. This will also level up a cook and produce happy [[thought]]s in your dwarves. Secondly, rotate your crops to include such things as [
    2 KB (322 words) - 03:49, 20 December 2022
  • ...ty chain will also let the prisoner admire it, giving him a boost to his [[Thought|happiness]]. However, one should consider the fact that if a chain or rope ...th your [[liaison]], and if you designate an office for him, might even be happy to do so.
    6 KB (949 words) - 01:40, 5 July 2014
  • ...cted, and on the plus side quality food does provide a source of [[thought|happy thoughts]].
    3 KB (410 words) - 05:05, 9 April 2014
  • ...an appear even on the top level. Walking through mist generates a happy [[thought]] for a dwarf.<br>
    3 KB (485 words) - 04:20, 4 January 2012
  • ...]] (Although this mist does not seem to generate [[Thought#Happy_thoughts |happy thoughts]]). The erosion caused by waves also tends to leave numerous expos
    5 KB (796 words) - 18:59, 31 July 2012
  • Dwarves get happy thoughts from drinking. The intensity of this buzz depends on the value of ...d limb), will never again drink alcohol, and upon inspection will have the thought "He needs alcohol to get through the working day, and he can't remember the
    5 KB (713 words) - 16:22, 26 June 2012
  • ...nality trait|profile]] ( {{k|v}}, {{k|p}}, {{k|z}}, {{k|Enter}} ), their [[thought]]s will usually spell out their grievances in the form of good/bad thoughts ...ss it has successfully completed a [[strange mood]]). Once a dwarf becomes happy again (at least to be no longer Miserable), it has a 1/1000 chance each fra
    4 KB (590 words) - 16:36, 26 July 2021
  • ...even if they have no water, wells can be very handy in making dwarves very happy. ...'re rarely a genuine threat, and at worst can give your dwarves an unhappy thought by scaring them. However, if your reservoir is filled right to the brim, ca
    24 KB (4,334 words) - 01:36, 23 December 2017
  • In fact, it seems dwarves are more than happy to attempt to carry a minecart from one stop to another even if just waitin The minecart has 3 variables for velocity. Velocity can be thought of as tiles per 100000 ticks, so a velocity of one hundred thousand means a
    93 KB (15,231 words) - 15:00, 15 December 2023
  • ...re. Built for production and socially neutered, the scicaste community was happy to be kept out of the spotlight and left to work in silence. In the wake of ...omprise both nanotechne and biological tissue. Though the cyborg typically thought of when the term is brought up would be a person using technological prosth
    29 KB (4,124 words) - 03:03, 28 March 2023
  • [[Image:tree-kills-woodcutter.png|400px|thumb|And you thought that your job was bad.]] ...pole" and "Is that a lumberjack's toothpick in your pocket or are you just happy to see me?" are explained.
    9 KB (1,580 words) - 07:07, 20 April 2024
  • ...) made of that material as higher [[quality]], which can give them happy [[thought|thoughts]].
    3 KB (405 words) - 12:22, 19 July 2012
  • ...a [[pet]]. If the dwarf [[preferences|likes]] dogs, he will get a happy [[thought]] about having adopted a new pet.
    3 KB (533 words) - 13:38, 11 March 2014
  • ...dent in the population. This will also level up a cook and produce happy [[thought]]s in your dwarves. Secondly, rotate your crops to include such things as [
    2 KB (357 words) - 01:44, 28 April 2024
  • ...[soap]] in addition to some water has a good chance of providing a happy [[thought]]. It is most useful as preventative medicine: dwarves that clean themselve
    1 KB (244 words) - 19:24, 11 August 2023
  • ...sign that the certain dwarf may go insane unless something makes the dwarf happy. * Being very [[thought|unhappy]] or miserable for a long time. Unlike a failed mood, this is not
    8 KB (1,244 words) - 23:13, 27 July 2021
  • ...brooks, or a [[well]]. However, using soap will often generate the happy [[thought]] "recently took a soapy bath". It is possible to construct bath-houses (ro
    4 KB (591 words) - 21:35, 5 December 2023
  • ...ist in appeasing the requirements of [[noble|nobility]], providing happy [[thought|thoughts]] as dwarves use a [[well]], pass communal or private [[cage|cages
    8 KB (1,252 words) - 05:04, 9 April 2014
  • ...d one for the builder's creation. High-quality bridges can inspire happy [[thought]]s in your dwarves. Bridges may also be used to form [[mosaic]]s or even [[
    14 KB (2,333 words) - 12:57, 30 June 2018
  • ...hood of tantrums by being complained at or cried on (which creates a happy thought for the other dwarf). These skills are also all listed as relevant for the
    6 KB (801 words) - 18:53, 5 July 2023
  • ...brooks, or a [[well]]. However, using soap will often generate the happy [[thought]] "recently took a soapy bath". It is possible to construct bath-houses (ro
    3 KB (561 words) - 03:58, 20 December 2022
  • ...-mandater is appointed, it may be a good idea to supply additional happy [[thought]]s for him/her to replace those that would have been experienced from havin
    4 KB (662 words) - 01:14, 11 September 2023
  • ...halls at which your Dwarves may congregate and receive additional happy [[thought]]s.
    885 bytes (139 words) - 15:45, 30 June 2021
  • ...hood of tantrums by being complained at or cried on (which creates a happy thought for the other dwarf). These skills are also all listed as relevant for the
    6 KB (804 words) - 03:58, 20 December 2022
  • ...dies will not remarry. The death of a spouse will give a dwarf an unhappy thought. The ([[Relationships|happy?]]) wife will give birth to a [[children|baby]] every year, until she or he
    3 KB (509 words) - 15:47, 23 April 2014
  • ...able]] [[furniture]], which can give your dwarves [[Thought#Happy_Thoughts|happy thoughts]] - furthermore, all furniture in a sculpture garden will be "tast
    3 KB (369 words) - 02:17, 30 March 2014
  • ...hings]] and other factors. Higher-quality room grades will produce happy [[thought]]s in [[dwarves]] utilizing these rooms. If a room contains items made from
    11 KB (1,825 words) - 13:02, 12 April 2024
  • ...the latter is generally not advised). This may give your character a happy thought, but does not appear to have any effect on the animal. Not all creatures yo
    7 KB (1,197 words) - 03:44, 20 December 2022
  • ...objects faster than a novice. High quality mechanisms may provide happy [[thought]]s to passing dwarves. Skill is also gained by loading cage traps, and by
    1 KB (201 words) - 03:36, 3 June 2012
  • ...ent in the population. This will also level up a cook and produce happy [[thought]]s in your dwarves. Secondly, rotate your crops to include such things as
    1 KB (255 words) - 22:55, 11 December 2011
  • ...), or as [[container]]s (for decorated [[bag]]s), dwarves can gain happy [[thought]]s by admiring them, so they can function as makeshift tapestries. If you b
    4 KB (619 words) - 02:55, 2 July 2012
  • ...ing at a dwarf's [[profile]]. Making and talking to friends gives happy [[thought]]s while the death of a [[pet]], friend, [[children|child]] or [[marriage|s
    2 KB (305 words) - 04:21, 8 August 2021
  • ...ting hall]]s: free dwarves will congregate in the area and receive happy [[thought]]s from the decorations.
    2 KB (297 words) - 22:18, 11 July 2013
  • ...rf will get something he [[Preferences|likes]], giving the eater a happy [[thought]].
    3 KB (537 words) - 22:24, 20 April 2012
  • ...sly and will no longer require those rooms. Becoming Mayor gives a happy [[thought]]. Dwarves currently in the military are not eligible to be elected as mayo
    2 KB (239 words) - 20:17, 23 June 2017
  • ...objects faster than a novice. High quality mechanisms may provide happy [[thought]]s to passing dwarves. Skill is also gained by loading cage traps, and by
    2 KB (237 words) - 00:38, 21 December 2022
  • ...plied to any attached mechanisms. High-quality bridges can inspire happy [[thought]]s in your dwarves and help meet room value needs. Bridges may also be used
    20 KB (3,307 words) - 03:11, 20 December 2022
  • ...d around, only to see the sturgeon clinging to his left leg. This is it…he thought to himself. The last thing he saw was another sturgeon lurching out of the ...the only dwarf who lived before the construction of the tower, was not too happy about this, as he had seen the tower grow all the way. He and his apprentic
    20 KB (3,603 words) - 13:04, 23 April 2010
  • This year, as we walked into the cave, Urdim popped out, happy as always. That poor woman is the last inhabitant of the fortress of Astnin ...oom, and the dwarf was running towards the open door, this wasn't right he thought. He started running towards the door, but he was too late, the door-opener
    13 KB (2,441 words) - 13:04, 23 April 2010
  • ...provides no protection from cold environments, but adult dwarves get bad [[thought]]s if they are naked, or wearing tattered clothes. Babies do not wear cloth Currently armor is just as effective at keeping your dwarves happy as normal clothing, and have the advantages of not being subject to wear, i
    8 KB (1,367 words) - 03:37, 8 December 2018
  • [[File:FlowchartDF.png|thumb|500px|right|[[From Caravan to Happy Dwarves]] - This is a flowchart showing approximately what sequence of acti ...ive your dwarves more variety in their food and drink, keeping them from [[Thought|grumbling]].
    54 KB (9,560 words) - 12:51, 18 May 2013
  • ...an appear even on the top level. Walking through mist generates a happy [[thought]] for a dwarf.<br>
    3 KB (501 words) - 06:43, 22 February 2014
  • ...ts [[value]], record the history of the fortress, and give dwarves happy [[thought]]s from looking at them. Furniture will only be decorated if it is in a sto
    17 KB (2,483 words) - 03:25, 20 December 2022
  • ...ssigned) statue garden appreciating the statues (which generates a happy [[thought]]). If the sculpture garden is private (assigned) then the owner will hang
    4 KB (628 words) - 03:59, 20 December 2022
  • ...ting hall]]s: free dwarves will congregate in the area and receive happy [[thought]]s from the decorations.
    2 KB (326 words) - 21:49, 23 January 2023
  • ...even if they have no water, wells can be very handy in making dwarves very happy. ...'re rarely a genuine threat, and at worst can give your dwarves an unhappy thought by scaring them. However, if your reservoir is filled right to the brim, ca
    24 KB (4,371 words) - 04:07, 20 December 2022
  • ...th). The center of the waterfall produces [[mist]], which causes a happy [[thought]] for each dwarf that comes into contact with it.
    5 KB (824 words) - 21:13, 25 July 2021
  • ...) made of that material as higher [[quality]], which can give them happy [[thought]]s.
    2 KB (377 words) - 12:22, 19 July 2012
  • ...quires new items. When gaining a new item/shopping, a dwarf gains a happy thought.
    2 KB (344 words) - 15:53, 8 December 2011
  • ...nt [[mandate]]s, though it may be a good idea to supply additional happy [[thought]]s to replace those that would have been experienced from having mandates m
    3 KB (497 words) - 18:23, 24 April 2020
  • ...ty chain will also let the prisoner admire it, giving him a boost to his [[Thought|happiness]]. ...th your [[liaison]], and if you designate an office for him, might even be happy to do so.
    5 KB (884 words) - 17:01, 8 December 2011
  • ...ess will go to libraries to read books or idle around, giving them happy [[thought]]s. You will need bookshelves to store books and chests to store writing m
    12 KB (1,932 words) - 17:54, 12 May 2024
  • ...ess will go to libraries to read books or idle around, giving them happy [[thought]]s.
    6 KB (936 words) - 06:41, 27 December 2022
  • ...ime at a statue garden appreciating the statues (which generates a happy [[thought]]). In addition to normal [[decoration]]s, a stone or ceramic statue can be
    7 KB (1,138 words) - 22:58, 14 March 2024
  • *Magma mist will not generate happy [[thought]]s, but will instead burn whatever it touches.
    19 KB (3,344 words) - 17:29, 4 July 2020
  • ...thought]]. Eating in a well decorated dining room, however, will generate happy thoughts. Well appointed dining rooms are an easy way to contribute to the
    1 KB (173 words) - 14:42, 8 December 2011
  • ...axes are supposed to go to the nobles, as the Tax Collector gets a happy [[thought]] for pleasing a noble when doing so. They will usually be escorted by two
    583 bytes (80 words) - 14:08, 29 September 2021
  • ...ise place other high value furniture in the room. When viewing a dwarf's [[thought]]s, any admired furniture within a sculpture garden will be 'tastefully arr ...rack]]s, etc.) a trip to the garden can easily make a dwarf's year -- and happy dwarves are hard-working dwarves. A sculpture garden can also be an excelle
    3 KB (485 words) - 02:14, 30 March 2014
  • ...ssigned) statue garden appreciating the statues (which generates a happy [[thought]]) and may even organize parties there. If the sculpture garden is private
    2 KB (322 words) - 07:15, 13 December 2011
  • ...ingredient to create a large stack of "preferred" meals (for more happy [[thought]]s).
    7 KB (1,126 words) - 14:21, 14 October 2023
  • ...erences|antipathy]] toward flies. However, flies can be also the source of happy thoughts for those dwarves who like flies "for their ability to annoy".
    1 KB (174 words) - 15:27, 10 August 2012
  • One of the easiest ways to keep your dwarves happy is to have a nice [[dining room]]. It's far more efficient than making thei ...sure they have a steady supply of alcohol. Drinks also increase dwarves' [[Thought|happiness]]. If no alcohol is available, dwarves will drink [[water]], eith
    8 KB (1,251 words) - 13:32, 5 May 2014
  • ...ent in the population. This will also level up a cook and produce happy [[thought]]s in your dwarves. Secondly, rotate your crops to include such things as
    1 KB (255 words) - 21:51, 18 February 2012
  • ...ir quality or be put into communal areas so admiring them can give happy [[thought]]s.
    25 KB (4,489 words) - 18:43, 8 December 2011
  • [[Image:tree-kills-woodcutter.png|400px|thumb|And you thought that your job was bad.]] ...pole" and "Is that a lumberjack's toothpick in your pocket or are you just happy to see me?" are explained.
    9 KB (1,578 words) - 04:08, 20 December 2022
  • ...cquire new items. When gaining a new item/shopping, a dwarf gains a happy thought.
    2 KB (331 words) - 16:34, 11 February 2022
  • ...fs and men alike, surely if this skill were alive, it would bestow a happy thought?
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