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Difference between revisions of "Druid"

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{{Quality|Unrated}}
 
 
{{Skill
 
{{Skill
 
| color      = 3:0
 
| color      = 3:0
 
| skill      = Druid
 
| skill      = Druid
| profession = Unknown
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| profession = N/A
 
| job name  = None
 
| job name  = None
 
| tasks      = None
 
| tasks      = None
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== Skill ==
 
== Skill ==
'''Druid''' is a [[skill]] that does not appear in ''Dwarf Fortress'' and only exists in the raws via the {{token|MAGIC_NATURE|skill}} token. As such, it is sometimes used as an extra skill by [[Modding|modders]]. However, it has no associated [[labor]]s so it cannot be switched off.
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'''Nature''' is a [[skill]] that does not normally appear in ''Dwarf Fortress''. It only exists in the raws as the {{token|MAGIC_NATURE|skill}} token, implying use in [[magic]]. As such, it is sometimes used as an [[Mod skill|extra skill]] by [[Modding|modders]]. However, it has no associated [[labor]]s so it cannot be switched off.
 +
 
 +
Though a unit's character sheet lists creatures as being a "Dabbling Druid" (and so on), there is no associated [[Unit type token|unit type]] and this name cannot be changed by {{token|PROFESSION_NAME}}.
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{{Skills}}
  
 
== Noble ==
 
== Noble ==
'''Druids''' are also a position of nobility among the [[elf|elves]], responsible for religion. However, these druids are currently not related to and do not possess the Druid skill. Because they are only present in elves, druids will not visit and cannot be appointed in an unmodded game of [[Fortress mode]].
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'''Druids''' are also a position of nobility among the [[elf|elves]], responsible for [[religion]] and the worship of [[force]]s. Despite sharing a name, they do not possess the Druid skill. Because they are foreign rulers, druids will not normally visit and cannot be appointed in an unmodded game of [[Fortress mode]].
 
 
Druids have the highest precedence in the elven civilization, the same as the dwarven [[monarch]]. Interestingly, they also have a queen and princess position with lower rank. They are succeeded by the [[acolyte]] position, which they appoint, the effect of which is that druids choose their intended successor.
 
  
The game just assumes that anything with [PRECEDENCE:1] is the ruler, for both embark screen and 'mountainhome' purposes, should the elven civilisation ever be in such a position.
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Druids have the highest precedence in the elven civilization, the same as the dwarven [[monarch]]. The game treats them as the ''de jure'' ruler - in [[Legends]], or if modded to be playable, on the [[embark]] screen and for "[[mountainhome]]" purposes. However, they are not directly responsible for [[civilization|government]] affairs. Instead, they select both the [[Monarch|queen]], the ''de facto'' leader, and the princess, who functions as a [[general]]. They are succeeded by the [[acolyte]] position, which they appoint. This allows druids to choose their intended successor.
  
If all the acolytes are killed, and then the druid is also killed, before he had the chance to appoint a new acolyte, they remain extinct. The elven civilisation is then doomed, because there is no druid to appoint a new queen when she dies. And thus any other positions can also no longer be filled with new candidates.  
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If all the acolytes are killed, and then the druid is also killed, before he had the chance to appoint a new acolyte, they remain extinct. The elven civilisation is then doomed, because there is no druid to appoint a new queen when she dies. And thus any other positions can also no longer be filled with new candidates.{{verify}}
  
 
{{gamedata| [POSITION:DRUID]
 
{{gamedata| [POSITION:DRUID]
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[COLOR:2:0:1]
 
[COLOR:2:0:1]
 
[DUTY_BOUND]}}
 
[DUTY_BOUND]}}
{{Skills}}
 
 
{{nobles}}
 
{{nobles}}
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[[Category:Religion]]

Latest revision as of 18:34, 10 December 2024

Skill: Druid
Association  
Profession N/A
Job Title Druid
Labor None
Tasks

None

Workshop
None
Attributes
  • Endurance
  • Agility
  • Toughness
  • Empathy
  • Willpower
  • Focus
This article is about the current version of DF.
Note that some content may still need to be updated.

Druid refers to both an unused skill and a noble position.

Skill[edit]

Nature is a skill that does not normally appear in Dwarf Fortress. It only exists in the raws as the [MAGIC_NATURE] token, implying use in magic. As such, it is sometimes used as an extra skill by modders. However, it has no associated labors so it cannot be switched off.

Though a unit's character sheet lists creatures as being a "Dabbling Druid" (and so on), there is no associated unit type and this name cannot be changed by [PROFESSION_NAME].

Miner
Woodworker
Stoneworker
Ranger
Doctor
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Weapon
Other
Social
Broker
Other
Performance
Music
Spoken
Scholar

Other/Peasant
Unused

Noble[edit]

Druids are also a position of nobility among the elves, responsible for religion and the worship of forces. Despite sharing a name, they do not possess the Druid skill. Because they are foreign rulers, druids will not normally visit and cannot be appointed in an unmodded game of Fortress mode.

Druids have the highest precedence in the elven civilization, the same as the dwarven monarch. The game treats them as the de jure ruler - in Legends, or if modded to be playable, on the embark screen and for "mountainhome" purposes. However, they are not directly responsible for government affairs. Instead, they select both the queen, the de facto leader, and the princess, who functions as a general. They are succeeded by the acolyte position, which they appoint. This allows druids to choose their intended successor.

If all the acolytes are killed, and then the druid is also killed, before he had the chance to appoint a new acolyte, they remain extinct. The elven civilisation is then doomed, because there is no druid to appoint a new queen when she dies. And thus any other positions can also no longer be filled with new candidates.[Verify]

Appointed
Military Ranks
Elected
Aristocrats
BaronCountDukeMonarch
Other
Unused
Elven